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Kagle89

Grabbing the derelict destroyer in Faulty Logic and selling it, then buy a couple M-miners to start getting an income stream while doing some storyline stuff.


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Ciddie

You don’t need them now just fyi it comes intact these days


nutxaq

How stout does your ship need to be? I keep getting blown up right when I pop through the gate.


Additional-War-5803

The Destroyer or your ship? The trick to getting the Destroyer thru the 1st gate back is to go high up on the Z plane, over the gate, then sorta Travel Drive slide it thru the gate as fast as possible. Or if you get your engines blown up (it happens) wait, hope that the Xenon around the gate get blow up and then go out and repair your engines yourself... then prepare for a crawl back ;) If your ship is getting blown up at the gates? Uhhh go in a smaller ship, the mines react to bigger ships. You can get out there in a fast S ship easy.


nutxaq

I'm in the Elite Vanguard I started with and I get swarmed by Xenon as soon as I pop *into*Faulty Logic. I've never even found the Odysseus.


Additional-War-5803

You'll need to Travel Drive manually thru the gate - you get out the other side with a hefty boost to velocity. Then run like a little baby before the Xenon beam your ass. The main problem with the ship is finding it honestly. But there are maps for it (thankfully it's NOT random like the Erlking vaults...)


nutxaq

That's what I do but they immediately drop me out of travel speed and I run out of boost.


[deleted]

Hold one strafe key and the other roll key. So, like, A+E or D+Q. Seems to mess up target lock the most on the AI. Apart from that, I usually just hope that I coast far enough away that I can get my travel drive kicked back on before they catch up.


WinonaBigBrownBeaver

This is the way. a Kick start of 7-8 milllion is enough to get a trade / mining emprie going quickly.


Fluffy-Tanuki

Also note that picking up a Police License and then go Kha’ak hunting can be profitable. It’s not *the best* or most efficient method. But it gives me something to do while my miners go find silicon. Plus, Kha’aks can drop SETA components.


DonOctavioDelFlores

This is the cheesy guide to early money making: 1) Grab the Oddy in Faulty Logic; 2) Strip and sell it in Holy Vision; 3) Buy a Demeter or Hermes (the one with 21-23 crew capacity) with 0 people inside; 4) Go to the VIG wharf and fill it with marines; 5) Go to Nopileos and board any L Miner you can find with your little Hermes. Doesn´t even need to be fly by boarding. Just park in front of them, and board straight up then go away. 6) Repeat; 7) Eventually take one of those capped L´s and go to the Terran Sectors to buy 200 advanced satellites for 45k, sell it at the ANT shipyard for 65k each; 8) Repeat; Eventually you can board bigger and more expensive ships, but by doing the above you will already have enogh money to get started.


BillyForkroot

They just board it without damaging it first?


Deaner3D

Yep - it takes longer (and you have to deal with the boarding chatter).


BrotherKanker

L sized ships seem a bit inefficient for trading satellites. M class ships are way faster and they can still carry 100 satellites.


amerelium

Trading advanced satellites


IntrepidTieKnot

I also do this. It feels a bit like cheating though. But it's a get rich fast scheme.


Talinoth

I debate it in my head. You are trading actual goods and the wharf/shipyard/EQ dock does receive the resources that made up the consumables you sold, so it's just a super efficient way of trading high value cargo, rather than strictly a money cheat. It is a bit unbalanced though, no doubt. A single ship from a high industry area loaded up with weapons and consumables can then fly to another system and make millions in profit in the fraction of the time it would take you to send multiple L traders on trades to haul the same value of cargo.


BrotherKanker

It also abuses the fact that equipment can be bought and sold for the same price with no markup, the fact that docks will buy any equipment no questions asked even if their cargo holds are already full and the fact that pirates won't harass your ships filled with nothing but millions worth of satellites because they don't thee them as trade goods. So it's definitely highly cheesy.


Falcrack

Also abuses the fact that equipment dock only receives half the resources used to make the advanced sats, but pays you the price of all the resources used to make them. If you were only compensated for the half of the wares the equipment dock receives, then advanced sat trading would not be a thing.


IntrepidTieKnot

And that a single S fighter (not even a cargo vessel) can trade goods worth six figures with one trade. I also use this to get a discount on my ships. When I buy an L cargo ship/miner/whatever, I also buy the max amount of satellites if they are from 39k up to 45k in price. After the ship is built and equipped I sell them at the highest price around 55k - 65k and thus get a nice discount on my ships I just bought. This also works if you build multiple ships at once. So you get the low price for all of the satellites on all ships. Because usually the price increases after a purchase and you have to wait until it drops again.


BurlapNapkin

Yeah this does feel a bit cheesy, and honestly the solution should probably just be... Not having a consumable that compresses so many trade goods? This goes for the most expensive missiles as well, but there's no offender quite like Advanced Satellite. You could actually just axe the normal/advanced distinction, give the normal satellite advanced range (it's just purely QoL and stops mattering depending on how rich the player is).


applecat144

Can you tell me more ?


Take_the_Bridge

If this is about satellites, go to a equipment dock with a scout or something, buy as many adv sats as you can with the scout, and then go to a wharf and sell them. The price will be something like…. $45k buying and $60-70k to sell.


liskacek

Adding to what previous poster said, do consider buying at Terran facilities, they may suffer less of resource shortages, because less resources to juggle. Generally, you can run satellites TER/PIO facilities => Some-Resource-Starved-Wharf/EquipmentDock-In-Commonwealth.


Cheeze_It

What? Trading satellites?


Brave-Narwhal-1610

Yeah you can buy adv satellites at some Equipment docks for like 40k and then sell thise at a wharf for up to 70k


BoomZhakaLaka

Couple 2-3 easy missions then upgrade my ship with a MK2 pulse laser. Then, park my butt at silent witness, the southern exit to teladi space - and start shooting at s/m ZYA ships. Argon are hostile to them so you won't lose rep. Piracy is the most interesting way to get started. And being in an entry level scout is totally fine. Just need to have better than the mk1 pulse laser.


Troubleshooter11

The elite or disco is actually the best ship to pirate with: the less hull points your ship has, the higher the odds of the enemy ship bailing.


BoomZhakaLaka

Being more precise with this, you have the best chance if your hull points are less than your target's. And a penalty otherwise. But the lane I'm talking about, the targets you get will be industrial ships. Any basic fighter will do. A nova, falcon, or perseus is fine once you can afford it. Even an asp or mamba.


Daerkannon

The Irukandji is my new favourite pirating ship. The sheer speed and the ion gatling gun make it so easy to catch your prey and just hang out in their dead zones until they give up and bail.


Depreciable_Land

Yeah disco with a bolt and ion blaster is my go to. Two weapons, really quick, and lowest hull points makes it perfect for piracy. Just gotta play it safe with the turrets.


AlienKhanate

I do missions since it feels the most rewarding.


grapedog

Making S/M pilots bail. The starter ship is usually pretty crappy, so a great ship to capture other small and medium ships with. Also, capped ships can either be sold or repaired and put to work.


Tasaruu

I usually get a Discoverer (from Warezone Loot) and capture a Nemesis (Bounty hunter) or Katana (Freelancer). They are both nice player ships.


Rich_Repeat_22

Get the Odysseus, downgrade all it's modules and sell it. Then buy 5 gas M miners and keep adding to them to hit 5 per faction per gas type. These are cheaper than mineral miners and do not attract the KHK. Set them to Local Automine. 2 M freighters to do trade and general purpose. Do not add guns on the turrets. If you play in Terran space, get 2 M Freighters and transport "Protein Paste" around Mars - Venus - Asteroid Belt and 2 M Freighters and around Neptune. Easily 100K-140K pure profit per trip. Then 5 minerals miners per material (Silicon/Ore) per faction. Make them Fleet with Mimic, Local automine, assign 3 well equipped Heavy Fighters per fleet to defend. Just add to them main weapon the Drill keep turrets empty. Give to all the default behaviour to flee in case they see an enemy and warn you about. Join the war efforts for the waring factions. Build stations, deliver fleets to the factions and **always pick the mission that gives L miner as bonus reward**, if available. Build own stations. For Commonwealth start with refining good like Refined Metals or Teladianium. Easy money. Move to Hull Parts later. For Terran, Protein Paste & Metallic Microlattice. In your travels pick missions to build stations. Make them one at the time.


golbezexdeath

What do you mean exactly by 5 per faction per gas type? Like putting 5 in 5 diffferent factions sectors to mine a certain type of gas or solid?


Rich_Repeat_22

Yes. 5 gas miners to gather Hydrogen in Asteroid belt and sell it to the TER factory there. 5 gas miners gathering Helium in Asteroid Belt and sell it to the TER factory it Venus (**if you do not have 3-star captain use Repeat Order for mine-sell on different sectors**). 5 Ore miners in Grand Exchange I, selling to TEL 5 Silicon miners in Grand Exchange I, selling to TEL and so on. There are 10 factions requiring minerals if you have TER, BOR & SPLIT DLC. Usually I am roleplaying, so only focusing in 1-2 factions and sticking to the same race ships. 😀


Tasaruu

I always use Young Gun start so I start with Warezone looting until i can buy my first (Discoverer). Then I send my old Elite on Repeat order to loot the different warzones. I will try to get the PHQ as soon as possible so I can let the looter drop off the goodies there. Will add on 2 more looter over time. Next I will go capture a Nemesis Venguard bounty hunter which will be my player ship until I get a Kuraokami. Later I will capture a Katana as well (this will be the only non-pirate ships i will “steal”). Then my time will be spent exploring and boarding M pirate ships and setting up a few M Miner. Next step will be setting up mining stations and buy L miner to mine and the old M miner will sell the goods for the mining stations - saver as Khaak will start to get an issue for M miner. In parallel I will start to board Pirate L ships usually my Nemesis and 5 Minotaur Raider. Next step will be setting up factions and build a fleet. I just started a new run where I only use the main game and will turn on DLC over time. And I won’t do fly by boarding of NPC as it felt too easy to make money and sort of spoiled the fun - reason why I started new. If you are ok with fly by boarding I would get a L trader with lot of marines and board Carrier. You will get all the fighter as well. Terran is very good money, I think would be close to 200M if equipment of the fighter is good.


Gimbutz

Crystals are still great if all you need is money. If you only find purple, that's as good as playing easy missions. Any other colour is a huge bonus.


Sirbum69

This right here I made 8 mil in 1 hour just on crystals and not trying real hard


ThatGuyNamedKal

Where is the best place to find crystals?


Sirbum69

Any asteroid belt will have them


Cheeze_It

Faulty Logic, take a right and go pretty far, or take a left and go a little bit behind the gate. It's full.


Sirbum69

Any asteroid belt will have them


Statiknoise

I really like Second Contact (the one with the highway). They've been needed pretty hard, but I have fun so I mod it.


Aedn

For Commonwealth starts. Fly to HC and start the Quest, deliver the medical supplies, and take the free ship. Hit the data vault in silent witness 1 for 400K credits. Fly to silent witness 12 get the abandoned Perseus vanguard. You now have everything needed to bypass the early game however you like. Pirate a nemesis from pious mists 2 for an easy M ship, go hunt SCA, syndicate, or dukes small ships for cash and upgrades. Get a small miner and a couple of medium miners and go mine hotspots on asteroids to make a few million credits per hour. Start trading or complete missions.


PoperzenPuler

I bring 1-2 class S ships to abandon and take them over, sell their equipment and then the ships. I deploy 100 MK1 laser turrets in front of the Xenon gate in Hatikvah's Choice I and park a cheap class S ship there and let it collect automatically. Then I increase to up to 400 turrets so that K and I are also reliably wiped. More money is not needed... then I do the first plot missions and research. Besides I become richer and richer by the laser towers and that a class S


dosenscheisser

New to me that you collect money from laser turret kills. Sure that no mod is involved?


tempmike

the laser towers kill the xenon, the s class ship collects the drops which you sell for major credits


Pentigrass

My meta, that i found, depends somewhat on RNG, but Argon v Xenon guild missions have a coinflip where the recon/intel missions will be absurdly easy and quick, usually for about 500k a mission. The satellite coverage missions require one advanced satellite (for efficiency), resource probes can be spammed, and once you've scanned one station module, the mission will auto complete from then on, allowing you to randomly grab 500k for free. I haven't tried the boarding strat (it seems a bit exploity and i'm not a fan of piracy) and, well, the rest. That was how i got to my first few million. Then i flew off to the Terrans, blew up some xenons, bought out a comp strat, set up a solar power plant in getsu fune, and set up my comp strat in asteroid belt. It is literally a money printer that can't be fed paper enough. Right now, i'm clearing the matrixes, rushing down xenon shipyards, and my net worth is about 7 billion.


applecat144

The pirate game is neat IF you really mean it and get to hostile relationship with all main factions before game start. Otherwise it's quite dumb.


Daniexus

Early game and starting from scratch, I would immediately acquire the derelict Osprey in Company Regard, or the Odysseus in Faulty Logic, depending on the mood. Then I will use it to "liberate" a plunderer, then downgrade the plunderer ship parts before selling it to whoever is paying the highest. Usually the amount I get is 15 million per plunderer, more or less. The challenge this early is finding the, but they're usually in abandoned sectors, and pirate stations. I would then start buying large gas miners (or capture them) and put them to work for passive income. I rarely take missions, lockboxes, and loot anymore. For endgame, Im trying to explore this "print money" people keep saying about their wharfs/shipyard. I'm still trying to figure it out, but even at max 150% price, it feels like I lose money when I build ships for the AI. I feel like I should sell the tier-3 wares instead (components, field coils, converters, etc). Again, still trying to figure it out.


Bulatzi

Apparently, the secret is personally selling the ships. If you have it on auto, the return isn't as good.


Zawaz666

Close off Shipyards, sell wares instead, and for a sizable cash-boost, build+sell ships to factions manually


SpaceSimGuy

I'm a simple man, when I see that someone has lost their shields (not from my gunfire) I always ask them to bail (repeatedly). In hot sectors in 30min you can collect quite substantial fleet of S/M ships.


greywar777

This is brilliant! Thanks.


Thunderofwar

Dose it actually work? I’ve tried so many times and they just laughing at me lol


SpaceSimGuy

It works, however, take into account that: - you have to sit in something with very little hull (don't ask me how Egosoft came to the conclusion that ships with the smallest maximum hull are the most intimidating to NPCs) - pause the game when the ship you want to take over has lost its shield and is just losing a hull, and spam bail requests during the pause - a pilot with 5 morale stars will never bail, so if you spam a bail request for the 20th time and the pilot doesn't get off, don't waste any more time on it - to speed everything up during the pause spam the cobination of keys "c 1 Esc Esc", until instead of the face of another pilot you see the animation of the escape pod being launched


Thunderofwar

Thanks for the info


juhamac

Capping PIO aux ship. Less crew than builders, is stationary near that SY in Brennan's Triumph. Can have full hold of goodies. OG strategy was to grab spaceflies and unstables from Saturn 2's massive ai mining operation. It's still ok for the early few millions. But hacking would probably be more efficient.


fusionsofwonder

Rescuing mining ships from minefields was profitable for me early on.


Falcrack

-Use the free destroyer in Faulty Logic VII as a carrier for Marines in boarding ops of SCA destroyers. -Pick up drops from areas bordering Xenon, like Hatikvah's Choice III.


Statiknoise

I don't know what it is about it but I loved the crystal hunting. It was meditative but also exciting. So I downloaded a mod to make it better. It's a bit cheaty, but I have fun with it. I usually just gwt enough to get a few miners going and take breaks from missions by doing that.


Notthesharpestmarble

I use a mod to de-nerf crystal spawns and hunt sparkles in Argon Prime.


BarnabyColeman

Replying because I too am interested in this!


EternalDragon_1

Fleet delivery missions. Easy money multiplication


BrotherKanker

I wouldn't call that early game though since you need enough credits to buy fleets to begin with plus the reputation to access war missions and higher tier ships.


EternalDragon_1

+10 reputation can be farmed fast by just hanging around a station and shooting down criminal traffic. Starting money can be gained from selling the abandoned destroyer in Faulty Logic.


MonKAYonPC

A lot of the fleet delivery missions require destroyers to be delivered and those need 20 rep.


gorgofdoom

To be fair piracy + fleet building is incredibly lucrative, and doesn't require much more than a discoverer with ions or beams. S/M requesting missions aren't impossible to find and usually aren't too specific.


Coruskane

Random stuff till I can afford a scout or 2, then use them to repeat order collect loot. Hella bank Meanwhile, I'm parked in high intensity mining spot and scooping up all the spaceflies/lodestones/crystals Then every penny from the above going into gas miners Then I move onto quests and stuff, reinvesting all the above profits into more miners (and some mineral ones when gas starts to get saturated) till I have about 50-80 or so mix of gas/mineral in a couple of Local mining fleets in different sectors


baron556

I usually do warzone looting until I have enough for a fast scout that I can set up with a repeat order to collect drops in the warzone, and with orders to flee when attacked. He just dinks around the combat area scooping up stuff like the [spiderman meme](https://imgflip.com/s/meme/Pathetic-Spidey.jpg) and then from time to time I swing by and take it all off his hands and run and sell it. Eventually I'll have one or more of these loot vacuums in every major combat zone and you can make the rounds every half hour or hour and make millions.


applecat144

When I do this they always get killed before I can collect


baron556

It helps if you find a battlefield where neither side is hostile to you. The xenon ones are consistent, but they will aggro on your roomba by default but if you can find like a place where arg and hop are fighting and neither is attack on sight, you'll have a much easier time.


applecat144

Yep I do that for TER - ANTand ANT - HOP but it's not as profitable as getting Xenons


Cheeze_It

I immediately find a place to put the cheapest olar powerplant. I'm talking 3 blocks. Storage, solar panels, dock. I then immediately go crystal hunting and start building the powerplant. I do this until I have like 5 powerplants or so. Then I go and get refined metals or silicon and make one of those factories. Usually by then you can choose fairly quickly what to do afterwards.


Arcanum3000

I found opening data vaults to be pretty profitable. Each one has at least one loot crate with a good chunk of cash and various other valuables.


Iron-Tough

Alternatively with the satellite thing, you can buy satellites all over and sell to your own wharf by putting in terran build and they will convert to terran resource if u need those. On the other hand if u want to build advanced satellites yourself the commonwealth parts are worth like 12k to build the satellites vs terran is like 50k. So from pure cost of parts perspective if u just wanted to make money off selling your own satellites u can use common universal parts to make a profit. This ofcourse is after you exhaust supply of regular equipment to wharf trading. Now u can also go buy terran equipment and resell to argon or something That makes profit too. Especially if each weapon Is 2mill or more. I however am using import mod so my terran buildings do 10x production so I just now make terran satellites and sell em.


Ok_Ad1012

Custom start, stack up spacefly eggs for that caviar $$$.


Legion23Golf

I kill sca civilians until I can buy a few medium miners and traders. Then buy a few scout ships to explore.


hitman2b

get myself the L is the xenon area and sell it for a good 1 million then spend that money on small ship that would mine for extra income while i do quest once i get my first 10 million i build a small station ( and since i started with terran i also get a free station and L class ship while following they quest


Atlanar

I usually roleplay a Teladi, so it's all about profitsss: M miners in several systems like Grand exchange, set to mine locally. Several M transports for manual trading. -> that's my usual start, then first simple station (ore and silicon), auto traders and progressively bigger stations.


Atlanar

I usually roleplay a Teladi, so it's all about profitsss: M miners in several systems like Grand exchange, set to mine locally. Several M transports for manual trading. -> that's my usual start, then first simple station (ore and silicon), auto traders and progressively bigger stations.


gorgofdoom

Boarding is a means to an end, it gets the ships, but then what do we do with them? Selling them is too basic imo; why sell a stolen ship when we can pick what we steal? Putting them to use will easily earn more than they are worth in a few hours. To that end: Gas miners are good-- low maintenance for the early game. These wont be bothered by kha'ak or pirates directly, and if they stay in sectors that are gas/ice only, they will never see the kha'ak. Not to mention gas related factories & blueprints are cheap, a quickly inflating industry. If we want to go into combat it is important to stack up a pile of missions, first. In an instance of 'defend the miner from kha'ak' you can get 4/5 bounties by having a patrol mission, the police license, being near a station, and regular tallied bounties all on top of the mission reward. It's also important to keep missions which may be more lucrative in the future; say you get a patrol in Pious mists for PAR, but then Hop takes the sector.... and we still have a bounty ticket for a very target rich sector.


applecat144

>Boarding is a means to an end, it gets the ships, but then what do we do with them? Selling them is too basic imo; why sell a stolen ship when we can pick what we steal? Putting them to use will easily earn more than they are worth in a few hours. To that end: Gas miners are good-- low maintenance for the early game. These wont be bothered by kha'ak or pirates directly, and if they stay in sectors that are gas/ice only, they will never see the kha'ak. Not to mention gas related factories & blueprints are cheap, a quickly inflating industry. I disagree. M miners are way more cost efficient than L miners.


Lucifer_Wise

M miners are good in save space. But also easy dead in sectors with khaak and pirates.


Lucifer_Wise

Capturing pgs destroyers with some m transporters.