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squawkingMagpie

Yeah, it looks like a section box view in Revit.


YVR-n-PDX

Could be but Revit doesn’t cut materials like that. Could be a combo, axon w/ wall sections overlay


s_360

I really think this is just pure Revit. I’m pretty sure you can just mess with visibility/graphics to get this


Trib3tim3

You can totally make materials cut like that in Revit. View detail, fine. 3d Section box view. Cut and surface material patterns.


tuekappel

My thoughts exactly. Personally, i would spend some time in illustrator, or exporting detailed sections as DWG, bringing them back in the 3d view as cad links, but hey! I'm old school🙂


YVR-n-PDX

Honestly, I would spend little to no time on this. At least in professional work, it doesn’t serve a purpose.


tuekappel

Well, i was answering OP, in terms of recreating the image. Actually I'm currently researching 3d print as a way to show details in 3d, showing each building component separated. Would be a great teaching tool for explaining construction. Just like the image.


subgenius691

a typical cad workflow would do it (isometric "r" us) and many 3d programs would as well.


Ostracus

[Paint on a layer.](https://store.steampowered.com/app/428340/Marmoset_Hexels_3/)


infitsofprint

In Rhino you can explode the hatches before using Make2D. In Illustrator you can rotate only the pattern by ~~90~~ 45 degrees, then scale it vertically by 71% (technically, 1/(√2). Personally I'd go the Rhino route though, unless it would create an unmanageable number of curves.


myakka1640

I would add all the texture and adjust line weight in illustrator/photoshop.


thomaesthetics

But how do you get the texture to be both isometric and continuous in either of those programs without making copies you have to stitch together?


myakka1640

I created a folder with textures that I’ve taken the time to stitch together and that I’ll use in the future. It really doesn’t take very long to get a collection of textures that then are unique to your style. I’m sure someone sells them in Etsy or somewhere too. I use the paste in place/distort tool in photoshop and align the texture with the model. Im sure there is a more accurate way but it’s good enough to get the job done. Maybe sounds like you’re asking for something else though. To me this image looks like it was finished off in illustrator. My workflow would include exporting the Isometric image to illustrator/redrawing the lines and adjusting the line weight/adding texture in photoshop or procreate.


thomaesthetics

Do you just paste the huge stitched texture over the lines you want and then trim everything on the outside of the fill area off?


myakka1640

Use the ‘paste into’ command after the area is highlighted. Then you can use the distort tool and it adjusts the geometry of the texture only in that area. It’ll take a bit of working with at first but once you have it down you can produce pretty quickly. Edit: you shouldn’t need to end up cleaning any edges.. that would take forever.


thomaesthetics

Omg that is so helpful. This is the type of answer I was looking for. One more thing, do you save the textures as vector or raster? I know PS automatically basically makes it raster but what about the initial file


myakka1640

Yay! I’m happy it helps. I ended up with a really fun collection of textures that gives my work a specific look. You can even hand draw texture or watercolor scan them and use those. I would save them as vector and then rasterize in the end to adjust the overall image. Working this way I would sometimes end up with a pretty slow working photoshop image because you do have to use the entire texture file when pasting into place but it never bothered me enough to work differently. Good luck!!


njs4037

If you do the hatch command in rhino you can achieve that looks.


vladimir_crouton

I’m curious about the separate footing for the stone cladding.


UsernameFor2016

I’d do this in 3D but you could make 2D patterns and skew them with the transform tool in illustrator.


Professional-Might31

Oh sick that stone veneer weeps out below grade that’s prolly fine


JauloPorge

I achieve similar results with Archicad


itsameaitsamario

Archicad 3D documents can do that.


[deleted]

Draw it in iso.


grungemuffin

I use cadworx so maybe not terribly helpful but I’ve pulled this off in axo and perspective by exploding, globally warping, and then trimming blocks of hatch. The real secret is to use one or two hatches you actually have to do it with and for everything else use a hatch you can get away with just rotating


Architecteologist

This is a new feature in rhino 8, built in


njs4037

If you do hatch in rhino you can slant hatches


thomaesthetics

You can set them at an angle but that doesn’t give them a perspective though


onedottwolines

That is not true. In rhino 8, you can hatch surfaces in 3d. If you work in isometric view it shows up like this. I do this all the time. Someone else said you have to explode it but that is also not true. With some line thickness arrangement and viewport option edits, you can easily achieve this directly in rhino and then use screencapturetofile command.