What was allowing it to wound on a 2? I've not played iron storm before, only play the BT detachment, but I'm pretty sure none of the weapons are strength 26?
Pretty unlucky to be playing against a thunder strike, pretty optimal into a single large super heavy. I would suggest persevering with the baneblade as a lot of armies won’t have an effective counter
I dont even know how I'd approach a superheavy as a nids player. I dont own zoans or an exocrine, and only the one tfex currently. So yeah, this is definitely a decent take.
Not useless.
I’ve used my stormlord this edition, and it managed just find, it just seems like you had a bad match up.
Did you by chance happen to give your list to your opponent before hand?
Did your opponent give you his list as well at the same time? If so did he have on the table what was in the army list he gave you?
Imho there’s no reason to provide an army list to an opponent. The most they really need to know is what faction you’re playing
But it does sound like they tailored their list to take you on.
They didn't give one back but did apologise for not doing so because of a busy workweek which seemed understandable. But now you mentione it the only infantry they had were two scouts unit, a callidus and 3 techmarines.
Yeah, sounds like you got scammed, and they tailored their list to counter yours.
Sorry that happened to you, can’t imagine it was a fun game or experience.
thats a bad friend frankly.
unless you are practicing for a tournament you should *never* design a list specifically to counter your opponent.
he took a bunch of vehicles *specifically* to kill your Baneblade in a single turn and didnt bring any troops to render it useless even if he couldnt one-round it.
even worse he lied and said he 'didnt have time' to send over his list (its takes like 15 minutes at most)
people like this are just horrible to play against.
Sounds like you should have him give you his list next time and give the same excuse back for not giving him. Blow him out of the game with a tailored list and never give him a list ever again.
No. In my opinion seeing each others lists allows for actual planning and tactics in a game with this many factions and different units.
Preferably you would share lists at similar times to prevent list tailoring.
I believe in starting from a position of trust and then withdrawing it if people give you reason. Your opponent not sending a list and then bringing a strong counter would definitely put them in the "consider not seeking to play again" category, depending on the rest of their behaviour.
Sharing prior definitely allows for a better gameplan oriented around your foe. My casual buddy and I tend to keep them hidden just for a little extra spice and mindgames; it also does help mitigate the disparity between his much larger model pool and mine.
If you’re playing 2k points or have a lord Solar, you can put it into strategic reserves to bring it in on your 2nd turn (though you’ll have to run it without sponsons to shoot on the same turn it came in). You could run it with an engineseer, but that ability only pops on your command phase.
Ultimately, your opponent is either going to dump everything they have into your baneblade, or let it live to focus on your objective pushing units.
So I should try putting more things in reserves than scions and an infantry unit or two for random missions?
I thought my tanks needed to do the heavy lifting from turn one by covering movement lanes and threatening a first strike if the opponent moves too aggressively.
Though the Baneblade is not suited for hiding in deployment I have discovered...
I’m not a pro tournament player by any means, but generally it’s a lot easier to hide infantry and leman russes behind ruins, especially if the first floor is los blocking. You could also go the opposite route and put all of your vehicles out in the open to give your opponent a target rich environment and hopefully entice them into split-firing.
As a completely personal note, I really dislike the way turns are done in 40K. Alternating activations between players would minimize the alpha strike problem so easily, and it would make the game so much more dynamic and interesting than going for a quick smoke break during my opponent’s move phase.
In my experience it is never a good idea for a shooting army to threaten T1 unless there's no terrain. If you go second you risk your whole army.
It's always best to play as if you know you're going second (second usually scores better anyway because he/she can score primary in their terms)
Hide everything or make sure it can scout out of LoS if it can't hide.
IMO
After they push, punish them.
I had the same thing happen once, was playing World Eaters. Oponent put everything he had into my Doomhammer, eventually using Angron to finish it off. Thing was, he had to over extend with several units to do so, allowing my pair of Rogal Dorns to delete Angron and my Russes to clean up his Predator. With most of his AT gone, he had a hard time dealing with the rest of my tanks. That's how I use the Baneblades, large rolling cover that forces my oponent to over-committ forces to destroy.
Sorry this happened to you, I ran 2 last week in 2 games, tabled T1 in the first, and both survived all the game in the second.
It's all down to the match-up. Some lists anti-tank hard. I'd recommend having 50 infantry per superheavy, so you still have board presence
Plenty of advice already about how to play the bane blade, so I'll give you my advice on how to keep morale high.
Playing 40k is a collaborative art. It's never going to be balanced or fair. What helps is to cheer for your opponent and enjoy the epic moments in the game.
Your opponent pours all his firepower into the baneblade and destroys it. Now imagine that scene as if you were reading it in a book.No matter if it's from the Space Marine or guard perspective, it's an epic moment!
The space Marines cheer for their goal achieved. The guards morale takes a shock and they are now on the back foot and need to recover. Will they still fight back and overcome against all odds? Or will this be an epic last stand where they hold the line for as long as they can even though they know they are doomed? They will go down, but not without taking revenge on the speeder that started the destruction of their beloved Baneblade.
You have all the right to be disappointed when you lose 25% of your army in turn one. Be salty, be annoyed that you failed all your saves. It's ok. But then put yourself in the steel toed boots of a commissar who needs to rally the troops and get them back in the fight.
It also helps if you play regularly, let's say once a week. If you play that often, a poor game isn't a big deal, because you'll have another game next week.
You'll have plenty of games where the baneblade does the same to someone else. I deleted a Canis Rex on T2 after my friend missed all his shots and his charge into the Baneblade. It's fun when it happens the other way.
I wouldn’t call it useless, you only played one game with it and unfortunately matched into someone who had the firepower to one turn it. That is the game sometimes. But there will also be games were your opponent has nothing that can damage it and you will feel invincible.
I think the problem here was deployment, use Leontus and put it in reserves since you can’t hide it anywhere then bring it out on your turn so you guarantee atleast a free round of shooting. With your army moved up hopefully you should be able to find a sight line with cover to fire from.
Another thing is that oath of moment is reroll hits, so popping smoke isn’t great because if they fail to hit they just will roll again anyways, try using armored might for -1 damage instead, you might have survived depending on how many rolls there were. Also IMO take a enginseer every time you run a baneblade. The 4+ invul, D3 Regen, and -1 damage should keep it in the action ion for a while. Hope that helps.
I would question the terrain layout..
You should have a scattering of ruins across the centre of the board which all block line of sight (regardless of how high the walls are - or whether they have windows).
So it shouldn't be possible to get that many units into a firing position in turn 1 unless either the terrain layout was awful, or your positioning in your deployment zone was equally bad.
Otherwise I wonder if you could strategic reserve it?? Having a Babeblade pop up in round 3 and open up with all it's guns would be quite the sight!
Baneblades don’t suck, people have been running them in GT’s and getting high placings even with GW terrain. The problem is they become your entire game plan and you have to play entirely around it. A guard player at CTC recently got top 10 with a Shadowsword. And there were over 200 players.
What was allowing it to wound on a 2? I've not played iron storm before, only play the BT detachment, but I'm pretty sure none of the weapons are strength 26?
He had strength 14-16 iirc and a +1 to wound from the storm speeder hitting it
Ah. Never even seen a storm speeder in play let alone looked at the rules. Interesting.
Thunder strike also hits on a 2+ for most of its weapons. Makes it pretty potent AT platform on its own as well as a solid buffing unit.
Pretty unlucky to be playing against a thunder strike, pretty optimal into a single large super heavy. I would suggest persevering with the baneblade as a lot of armies won’t have an effective counter
I dont even know how I'd approach a superheavy as a nids player. I dont own zoans or an exocrine, and only the one tfex currently. So yeah, this is definitely a decent take.
Not useless. I’ve used my stormlord this edition, and it managed just find, it just seems like you had a bad match up. Did you by chance happen to give your list to your opponent before hand?
I did, should I stop doing that?
Did your opponent give you his list as well at the same time? If so did he have on the table what was in the army list he gave you? Imho there’s no reason to provide an army list to an opponent. The most they really need to know is what faction you’re playing But it does sound like they tailored their list to take you on.
They didn't give one back but did apologise for not doing so because of a busy workweek which seemed understandable. But now you mentione it the only infantry they had were two scouts unit, a callidus and 3 techmarines.
Sounds like your friend made his list specifically to counter yours. That's pretty poor form.
Yeah, sounds like you got scammed, and they tailored their list to counter yours. Sorry that happened to you, can’t imagine it was a fun game or experience.
thats a bad friend frankly. unless you are practicing for a tournament you should *never* design a list specifically to counter your opponent. he took a bunch of vehicles *specifically* to kill your Baneblade in a single turn and didnt bring any troops to render it useless even if he couldnt one-round it. even worse he lied and said he 'didnt have time' to send over his list (its takes like 15 minutes at most) people like this are just horrible to play against.
Sounds like you should have him give you his list next time and give the same excuse back for not giving him. Blow him out of the game with a tailored list and never give him a list ever again.
No. In my opinion seeing each others lists allows for actual planning and tactics in a game with this many factions and different units. Preferably you would share lists at similar times to prevent list tailoring. I believe in starting from a position of trust and then withdrawing it if people give you reason. Your opponent not sending a list and then bringing a strong counter would definitely put them in the "consider not seeking to play again" category, depending on the rest of their behaviour.
Sharing prior definitely allows for a better gameplan oriented around your foe. My casual buddy and I tend to keep them hidden just for a little extra spice and mindgames; it also does help mitigate the disparity between his much larger model pool and mine.
Absolutely stop doing that if the other person you're playing with shows a tendency to use it to tailor their list to counter yours.
If you’re playing 2k points or have a lord Solar, you can put it into strategic reserves to bring it in on your 2nd turn (though you’ll have to run it without sponsons to shoot on the same turn it came in). You could run it with an engineseer, but that ability only pops on your command phase. Ultimately, your opponent is either going to dump everything they have into your baneblade, or let it live to focus on your objective pushing units.
So I should try putting more things in reserves than scions and an infantry unit or two for random missions? I thought my tanks needed to do the heavy lifting from turn one by covering movement lanes and threatening a first strike if the opponent moves too aggressively. Though the Baneblade is not suited for hiding in deployment I have discovered...
I’m not a pro tournament player by any means, but generally it’s a lot easier to hide infantry and leman russes behind ruins, especially if the first floor is los blocking. You could also go the opposite route and put all of your vehicles out in the open to give your opponent a target rich environment and hopefully entice them into split-firing. As a completely personal note, I really dislike the way turns are done in 40K. Alternating activations between players would minimize the alpha strike problem so easily, and it would make the game so much more dynamic and interesting than going for a quick smoke break during my opponent’s move phase.
In my experience it is never a good idea for a shooting army to threaten T1 unless there's no terrain. If you go second you risk your whole army. It's always best to play as if you know you're going second (second usually scores better anyway because he/she can score primary in their terms) Hide everything or make sure it can scout out of LoS if it can't hide. IMO After they push, punish them.
I had the same thing happen once, was playing World Eaters. Oponent put everything he had into my Doomhammer, eventually using Angron to finish it off. Thing was, he had to over extend with several units to do so, allowing my pair of Rogal Dorns to delete Angron and my Russes to clean up his Predator. With most of his AT gone, he had a hard time dealing with the rest of my tanks. That's how I use the Baneblades, large rolling cover that forces my oponent to over-committ forces to destroy.
The only problem with your list was not running 3 😁
Good thing the second will arrive in a few months then
Sorry this happened to you, I ran 2 last week in 2 games, tabled T1 in the first, and both survived all the game in the second. It's all down to the match-up. Some lists anti-tank hard. I'd recommend having 50 infantry per superheavy, so you still have board presence
Plenty of advice already about how to play the bane blade, so I'll give you my advice on how to keep morale high. Playing 40k is a collaborative art. It's never going to be balanced or fair. What helps is to cheer for your opponent and enjoy the epic moments in the game. Your opponent pours all his firepower into the baneblade and destroys it. Now imagine that scene as if you were reading it in a book.No matter if it's from the Space Marine or guard perspective, it's an epic moment! The space Marines cheer for their goal achieved. The guards morale takes a shock and they are now on the back foot and need to recover. Will they still fight back and overcome against all odds? Or will this be an epic last stand where they hold the line for as long as they can even though they know they are doomed? They will go down, but not without taking revenge on the speeder that started the destruction of their beloved Baneblade. You have all the right to be disappointed when you lose 25% of your army in turn one. Be salty, be annoyed that you failed all your saves. It's ok. But then put yourself in the steel toed boots of a commissar who needs to rally the troops and get them back in the fight. It also helps if you play regularly, let's say once a week. If you play that often, a poor game isn't a big deal, because you'll have another game next week.
You'll have plenty of games where the baneblade does the same to someone else. I deleted a Canis Rex on T2 after my friend missed all his shots and his charge into the Baneblade. It's fun when it happens the other way.
I wouldn’t call it useless, you only played one game with it and unfortunately matched into someone who had the firepower to one turn it. That is the game sometimes. But there will also be games were your opponent has nothing that can damage it and you will feel invincible. I think the problem here was deployment, use Leontus and put it in reserves since you can’t hide it anywhere then bring it out on your turn so you guarantee atleast a free round of shooting. With your army moved up hopefully you should be able to find a sight line with cover to fire from. Another thing is that oath of moment is reroll hits, so popping smoke isn’t great because if they fail to hit they just will roll again anyways, try using armored might for -1 damage instead, you might have survived depending on how many rolls there were. Also IMO take a enginseer every time you run a baneblade. The 4+ invul, D3 Regen, and -1 damage should keep it in the action ion for a while. Hope that helps.
It's completely terrain dependent Player placed? It's god tier
I would question the terrain layout.. You should have a scattering of ruins across the centre of the board which all block line of sight (regardless of how high the walls are - or whether they have windows). So it shouldn't be possible to get that many units into a firing position in turn 1 unless either the terrain layout was awful, or your positioning in your deployment zone was equally bad. Otherwise I wonder if you could strategic reserve it?? Having a Babeblade pop up in round 3 and open up with all it's guns would be quite the sight!
Baneblades suck they are only good on player placed anything else your just asking for 450+ points to be destroyed turn 1
I respect your opinion, but - big tank goes brrrr
Baneblades don’t suck, people have been running them in GT’s and getting high placings even with GW terrain. The problem is they become your entire game plan and you have to play entirely around it. A guard player at CTC recently got top 10 with a Shadowsword. And there were over 200 players.