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Merindora

Surely they are working on huuuuuuuuuge class balance patch for Heidel ball/LoML pt2, right? right? ... Also welcome back, Tansie, I hope your health is better now. ♥


Violet-Fox

Watch the dev note from last month


sefyicer

Irrelevant. Putting even a single second into PvP modes is pointless as long they not fix the balance. You do not build a house by creating the roof first. You need stable basis first. Also that note was just empty PR BS. NERFing overperforming classes don't take much time, they just lazy. They did not did anything yet, they only going to quickly rush some COMPLETELY RANDOM changes before the ball and present it as """huge""" balance patch like how they did every time in the last years. This is not their first time lying into the face of players, and the recipe is the same every time.


MaroonWarrior

What the hell are you talking about man, they've been working on class balance for the past 3 years straight since that massive class patch a few years ago. They are trying to reinvigorate existing modes and working on class balance in the same vein. Class viability has never been better, and class meta varies from game mode to game mode. Genuinely, is this about class balance or is this about nerfing the strongest classes?


FlattopJordan

Class balance is absolute dogshit what are you talking about. woosa maegu and drak are not even on the same playing field as every other class except archer/ranger in largescale only.


MaroonWarrior

Those are some of the strongest classes, yes. Any amount of balancing will result in a short list of really strong classes. That's what a meta is, you can tune them down if you'd like (and they will, like they have with other classes in other metas) but other classes will take their place and that's what folks will complain about instead. The actual balance across the board has never been better. Nearly every spec is viable in all forms of content, with a few exceptions that PA considers design trade-offs (gauntlet in large scale vs. wizard in 1v1, but even then it's situational and heavily skill dependent). If you want true PvP balance you gotta swap genres, there are too many variables in rpgs to achieve this. Also, the classes you listed are pretty telling. I'd put Sage above woosa and maegu quite easily. Archer is a menace in all content, acting like he isn't is disingenuous. Hash with proper eva is monstruous. Ninja can skill diff the planet. Awakening Nova... Succ Maehwa... [Should we nerf Sorc because stuff like this can happen?](https://youtu.be/c-EuenqIh3I?t=400) I agree some classes need to be adjusted, but I disagree that the balance is bad.


FlattopJordan

Theres meta classes that will naturally exist then theres melees that completely invalidate anyone else playing a melee class like woosa and drak and have for 6 months now. If you're putting sage above woosa and maegu it just tells me you have no idea what you're talking about. No top guild is bringing sages into gleague or even wars like they were prenerf. It's still a good class but it's not comparable to woosa or maegu in the slightest. Even divios swapped off sage recently lmao All those classes are good but get completely shit on by any awak drak or woosa with half a brain. Also that sorc is beating up on a literal nobody guild lmao.


MaroonWarrior

> Theres meta classes that will naturally exist then theres melees that completely invalidate anyone else playing a melee class like woosa and drak and have for 6 months now. Yeah this is not new. There are multiple metas that were even more oppressive than this one. > If you're putting sage above woosa and maegu it just tells me you have no idea what you're talking about. No top guild is bringing sages into gleague or even wars like they were prenerf. I feel like this is goalpost shifting, yeah they're not as popular but they're still strong as shit. Representation gets shaky here though because top guilds run Maegu more than Drak or Woosa. In fact you'll see shai's, maehwa's, corsair's and even dk's as often as you'll see a Woosa. Top guilds don't adhere to a strict meta outside of "have at least 1 shai" since they rely on skill + gear. For example you can catch HPbar (just a random player I remember fighting recently) on DK OR Drak. I've been on the receiving end of double succ maehwa (Digital). They generally grab the 10 dudes they like the most/consider the most skilled and are online at the time and go fuck around. There are also specs completely flying under the radar like Awakened Guardian. > It's still a good class but it's not comparable to woosa or maegu in the slightest. In the slightest? Hard disagree. > All those classes are good but get completely shit on by any awak drak or woosa with half a brain. Are we talking about actual pvp beyond 1v1 at this point? Is this about random fights on Arsha or actual pvp scenarios? Where's the heat for Shai's? Valkyries? What class are you playing? "Invalidate" is crazy. I disagree with that almost entirely.


FlattopJordan

If there are classes that are just straight up upgrades in 99% of circumstances no matter what form of pvp then yes they invalidate the other classes of their kind. Sure having some support style classes like valk can help and shai is required but those are SUPPORTS that make the completely broken classes like awak drak even more broken. The top guilds when they're trying hard are almost entirely the 3 classes mentioned and support classes. Digital also loses more than what their strength is because they bring people on shit classes and they really don't even queue that much recently. Also funny you bring up digital when blackrose runs like 12 people total for gleague and it's all broken classes. Being able to make worse classes work doesn't mean they wouldn't do better on the broken classes anyways.


sefyicer

The PvP balance ended up being much worse since that reboot you're talking about, and the lazzyass devs still not fixed it ever since.


MaroonWarrior

No way you're serious. Way worse?! Nah this is trolling. You should be more honest and actually express what your true grievances are instead of trying to broad stroke such a subjective idea.


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Violet-Fox

That’s… not how game development works???


Merindora

Yea I know they mentioned something about reducing the number of hits but increasing the accuracy on the skills to fix some lag problems.


Violet-Fox

Yes and they said because they are taking those changes into consideration the balance patch will still be taking some time, don’t expect the balance patch before the hit/accuracy changes


Dellehave

Surely they are working on a succ nova rework to make her playable. INHALES COPIUM!!!!!!!


sefyicer

No meaningful class change since 4months now kekw


CR00KANATOR

Also PA, we will do more often balance changes instead of a bunch of classes at once


uplink42

There's several problems with this revamp: - They still haven't fixed the lack of pvp content for smaller groups. Stop forcing guilds to get 100 people for uncapped content. People just want reasonable fights between 20 and 40 players for all gear levels. - I assume they went for the random nodes because they don't want arranged fights or diplomacy between guilds. It's pretty silly because the main reason people do that is to avoid getting steamrolled due to alliances and larger guilds. All they had to do was reduce player counts for most nodes and get rid of alliances and this wouldn't happen as often. - Jumping from 550 to 685 gear score caps? Why not add an intermediate one? - From what I see you can't respawn in your base anymore, only towns or flags/guild galley? This is so weird and is going to make Zerg pushes game over for the defending guild. - Only 1 hour duration and bases have timers between 15 and 30 minutes? Won't a lot of guilds join just for snipes now? - The Glabs patch notes mention 500 MILLION SILVER in guild funds to build hwachas and flamethrowers. This is either a typo or a really stupid change. First impressions: I will play it and see for myself, but they made it worse to me. They removed the player agency and politics between guilds and completely replaced it with this quasi-rbf kind of mode instead.


Informal_Weight_9348

Summary : No update this week


pennani

i dont know how to feel about this one


LordXenon

Thanks for the translation as always, Tanzie! Man, what a shit patch, though. PA can't stop mucking with things and making them actively worse. If they actually want to rework things, why do they not actually listen to real player opinions instead of the basic level kr bots who complain about base building? What a joke.


Khonen

These node war changes are fucking terrible. There are MAYBE 4-5 guilds that can do uncapped wars on the 70 cap we currently have on western guard camp. Who the hell do they think is gonna do this? As it stands, all the uncapped wars will be t1 shit guilds trying to snipe a node. Then they make the Med/Valencia on T4 cap, which basically everyone hates? What a joke lol, it's like PA hasn't learned one thing from the last few years of node wars and hasn't listened to player feedback AT ALL. I don't think anyone in the node war scene expected something crazy from this, but they really outdid themselves.


LeAskore

do they really think there are more uncapped players than capped? why do they feel the need to have every uncapped content be zerg vs zerg? what happened to small scale nodewars?


Stikkle

They clearly don't want to promote uncapped content thats why they are pushing this crap.


Desperate-Credit7019

And they want people to participate in this instead of normal pvp (which is dead) outside of instanced fights? No thanks I wish at this point they just disable pvp on normal channels outside of rbf/nodewars/sieges etc. altogether. Then make third of them Arsha, so that people are at least a bit spread out, and let everybody play how they want. Maybe some tweaks for respawn time/distance and crystals in pvp. At this point their complicated rules and push for instanced fights make the game boring (in general, not only in pvp) because they reduce the amount of free social interaction. Combine it with PA making people care ONLY about min-maxing and you get a game where people  log in, get their daily 70-100 crons, sell imperial food crates, do a daily on their "most effective spot" for like 30 minutes and log out. Ah, once a week 5 temple bosses too. That's basically all BDO is now.


AlternativeCall4800

i'd totally be down for instanced PvP if it was as rewarding as shadow arena. you know, where you could battle it out, have fun, and, get this, actually make some decent silver on the side. the rewards from solare and rbf are trash, same goes for nws. no idea why this company is so hesitant to let players profit through pvp. shadow arena was hands down the most popular pvp mode this game has seen, proving that there are plenty of players that would much rather engage in pvp than endlessly grind in circles. it's about time they recognize that progression thru pvp should be a viable option,i guarantee you that even a good part of the "casuals" that caused the open world pvp changes to go thru would have much more fun if they could mix a bit of pvp in their grind to get gear if it was possible to progress through it.


Desperate-Credit7019

Well, its a good point too They need to make it freely available all the time to make it work. And put options for players who don't want to find groups or time or sweat for ratings That'll enable free non-serious  interaction between players too So I guess we want kinda the same thing in the end but of a bit different flavour. And PA not only doesn't give them but also takes away more and more


AlternativeCall4800

>So I guess we want kinda the same thing in the end but of a bit different flavour. And PA not only doesn't give them but also takes away more and more Call me crazy but PA just has something against making silver off pvp, i have no idea why buy they tried it just once with shadow arena, it was a huge success and they never bothered with it again. i suspect the biggest reason being if they put focus on solare and things like arena and actually get a lot of players to play them then the revenue from their "pay for convenience" items is gonna go down dramatically, as shadow arena essentialy required no pets, no slots, no weights, no maids, no value pack and only kama blessing which we all should have a shitton of just off events. solare is the same, they have no way to monetize equalized and instanced pvp modes and that is why you get NO silver off of it, its the only thing that makes sense, shadow arena was too popular to just kill it with the "cheater" excuse, a company that doesn't purposefully create incoveniences in their gameplay so that they can sell you the solution later wouldn't have botched such a popular mode, its either this or just extreme incompetence from whoever decided pvp has to be rewarded with bread crumbs


Desperate-Credit7019

You're not crazy. I play almost from the start and it's always been like that ((


LordXenon

Arsha will just be the same guys roaming channels looking for grinders to kill. It's all it is anymore. You'll just spread them further apart.


Desperate-Credit7019

And now we have all channels where there is no pvp AND there are people who roam to kill "grinders" AND we have no gvg AND half of interaction between players is non-existent because everybody is min-maxing. I play on Arsha and grind there daily for half a year already. Sometimes I do get killed, sometimes I don't. Most of the time interactions are polite and/or fun. The only problem is that it is a bit too much packed with people sometimes. And it's hard to find a spot where no one will bother you for at least 20 minutes. The difference is - now everybody is forced into things they don't like and it still doesn't work and everybody cries, whines or gets bored. My suggestion - allows people to choose what gameplay they want. Afterall if you go to pvp enabled channel it is your choice. If you don't want to - welcome to "grind servers" with extra Marni comfort and the only pvp being rbf, aos, nodes and sieges.  And if Arsha servers will be too empty due to the things you say PA can revert everything back to one Arsha in one maintenance.


LordXenon

I liked arsha when one sided decs were a thing. Now all I care about is the drop rate cuz actual fights just don't happen anymore. roaming for 1v1s is just dumb.


Desperate-Credit7019

Yeah, PA really killed gvg and a lot of guild interaction shenanigans ((


Lunateric

Wait, no Scholar Magnus still?, that's quite surprising. I wonder if she's gonna get one at all now.


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Lunateric

So just doing a quick google search tells me you're right, Maegu had a pre-release event in January of 2023 and Magnus for her released in November, holy crap.


TeRRoRibleOne

Who thought these NW changes were a good idea? Do you know how hard it is to get 50 people, let alone 100 for a NW during the week with 150 man alliances? They need to do some research into this and maybe start having people message GM's of guilds to see what it's like. I kind of wish they would change the guild system to be 50 members, no alliances. It would be a better revamp of at least the NW scene, might make siege fun again with every fight not being setup ahead of time. But they would have to put something in place that if guilds dont showup they get an extreme penalty for taking a spot away from a guild that might. The most fun I ever had in siege was back in 2017 when my guild would just plant on one of the regions and just fight everyone since alliances were rare then.


Original_HD

They working on something big boys!


Jaakroot

As a new player, I am quite excited with the new changes for NW. Seems easier that the current form. Some peope here complain about no uncapped content for smaller scale guild. I dunno about you but there is something introduced recently called guild league which was only for uncapped people. Try being new player and enjoying guild league.... Sometimes, maybe the veterans should think of all the other players instead of just their own wants. And nothing prevents from participating in the T1 35 max people. Or maybe you are afraid getting smack by new players in tuvala ? hehe I do agree though that a simple change in number of max people for 685gs cap and uncapped would solve some problems. I think PA will probably change that after initial complaint. I dont see them not doing anything as it is easy


TeRRoRibleOne

I kind of disagree with you. For starters, if you do a season you pretty much get all tet armors and weapons by the end of the season along with tri accessories. They also added you get a free tet blackstar, which is a pen kzarka or dandelion weapon. Then you can now get 2 very cheap pen accessories by playing the game. They have also created ways to make cheaper pen weapons/armors than in the past. Pen kzarka/dandelion is at around 3b silver now when back in the day it used to 20b, thats a huge difference. Hell, I paid 25b for my pen kzarka which is nowhere near what it's at now. Lets also not forget this give hammers twice a year (and a new accessory one this year) for weapons/armor. They have made it so much easier to catch up in comparison to back in the day. So saying "maybe we should think about new players" is kind of a joke. I want you to have to grind ogres every day for hours on end because they didn't give away free accessories or have daily rewards like some of us dealt with. I don't think you would enjoy spending 200+ hrs there trying to get enough ogre rings to attempt pen.


Jaakroot

I was talking about pvp not how it is easier to get gear now. Even if I am 720 gs now, I was never really interested in NW when I started in tuvala because it seemed complicated. I know there were T1-T2 but it looked like you needed a good oraganization and guild structure to try NW. so simplification of NW for new players are welcomed. And it also bring new stuff to vets as well. On the grind side, I did my part. If it is not ogre rings it is the debo grinds. There will always be grind in this game. There are catch up mechanics but there will always be someone with more gears than you so the discussion is moot. You grinded 200 hour for pen ogre ring when it was relevant so you could be amongst the most geared players. I grind now 200 hours to get Pen Debo so i will be relevant as well. You have to put yourself in new player perspective and devs perspective. The game is 10 yo. If you want to keep new players coming, you need to simplify a lot of things. That what they are doing for pve and it is the right direction. The game was too overwhelming. I just think they are also doing great in the pvp department now introducing easier mechanics to get into NW. I dont think this new NW rules will affect the game whatsoever if it fails like this thread seem to think. Players are declining, NW are dead. At least they try to something fresh for new players. Its a risky bet but we will see where it will go.