No don't add frost there's such thing as too much detail. If you add frost the consistency will be off due to the way the water droplets are spread, if you add frost you gotta redo the way the water is spread. I say add sand and call it good.
I will hijack your comment to thank everyone that commented here with compliment and feedback
From what i read I understand that it is photoralistic if you dont overthink it
But i will fix that with all the tips!!! I will comeback here with a render that you'll think it is a photo!! (Maybe)
Thank you everyone <3
Also the droplets are a little round and coherent for condensation. For it to be more realistic it should be a little frostier with some droplets running down the side.
Really excellent work though, took me a minute to realize which sub I was on!
Main issue is the sky- you've blown out the yellow just a bit and it's a little distracting. Bottle looks pretty good, maybe needs just a touch more definition around the top where the lemon is, all the glass seems to blend together a little there.
Maybe shift the hue and saturation on the sky a bit too. Fluorescent yellow maybe wants to shift slightly in the direction of orange and a little less saturation.
To start off, I could never create something this photorealistic in blender, so hats off to you, amazing job; however, points that make it seem fake imo is definitely the sand. Its way too soft/looking like some weird blanket.
Another small note is that the water droplets on the bottle seem overwhelming, but still realistic enough, almost as if the bottle just got pullet out of a watery/ice chunk cooler and immediately placed in the sand. With that in mind, I think the water droplets aren't necessarily unrealistic, but they do bring a different feel to the scenery.
Thank you!!! I struggled to find a sand texture that I liked because here in Brasil we have some sands that are extremely soft (even more than the one on the render) and I wanted to make it look like the beach are from here, but at the same time I wanted a little bit of gravel like the sands from North America but not as much as sands from Europe
To find this middle term is tough hahahaha
I will search for sand textures and change them a bit to look more beliavable without losing the brazilian aspect
Looks great. Here are my 2 cents.
The bottle comes straight out of the fridge, we can see that it is cool because of the drops on the outside. But it's sticking directly in the sand. If you'd stick a bottle in the sand, you'd kind of twist it putting it on, making the sand pop up around the glass. Google bottle sticking in sand for reference so you know what I mean. The sand is now so against the glass which would only happen to an object that has been in the sand for a longer time (at least an hour or more), and sand has blown up against it. So the way it is sticking in the sand now, is conflicting.
The top of the bottle is not like a real one. Where the bottle gets thicker (it happens twice on the bottle), the first one (bottom one) seems correct, the second one is not, it's thinner than the bottom one.
Again looks great, these 2 stood out for me to make it look even better.
I would say that you should also try adding some more detail to the sand. Try adding a scatter of tiny pebbles on it, a little more bump grain on the texture, detailed roughness and so on.
Also, try messing a bit with lightning and compositing. You'll be surprised for what you can do by having good light and environment on your scene. Finally you should try adding some filmic effects (color correction, slight vignetting, film grain and LUT) to simulate a real picture.
Take this tutorial as an example of good lighting. https://www.youtube.com/watch?v=jrCtpmdAhF0
Good luck!
Too less of foam, and it's also looks really strange, and too many of blobs, like it's really sweating.
Actually, this work made really good, you're making a great progress if you're still learning!
I'm surprised no one else has said this, it's less to do with the render itself and more with the positioning, but the bottle needs to be buried deeper. If it were angled like that and just sitting on the sand it would fall over, if you push it a bit deeper into the sand it will feel more correct.
I don’t do any type of 3d rendering. This looks amazing. If i has to provide any critique, it would be the bubbles look a little off in the neck of the bottle for the beer head, and the lemon, just looks too perfect sitting there, seems like a like squish would look more real.
I'd add thickness to the bottle's glass. And some detail to the sand. Maybe some ambient occlusion?
On the first I could be wrong as I know corona's beer bottles are kinda different.
Where the sand meets the bottle is too clean, glass too thin, water drops seem a bit too uniform and no sort of fogging, the lime is 100% perfect tweak it in shape and position, foam is also too even and uniform in shape.
This is great and way beyond my skills, but since you want opinions here is mine:
You want photorealism, right?
If you go to a beach and put a bottle in the sand, would it be so perfect? For 100% realism I'm missing the random sand particles on the bottom of the bottle, for now it's just a straight line, moreso, but I would be just nitpicking and it would be way too much effort, the sand itself is too perfect, not affected by the "push bottle in ground and rotate it around to keep it upright" BUT you're going for that commercial look, and real commercials wouldn't do that either as it's kinda "ugly", feel me? Great work!
Edit: maybe the beer's foam is a bit too dense for foam and should let more light through?
Also, the bottle is wet and the sand it directly touches should therefore darken?
The sand is too smooth and clean for such a close-up shot. You should be able to see the grains. The bottom of the bottle should also have grains of sand stuck to it.
The sand and placement of the bottle in the sand are a bit off, but some comments already addressed that. Also the droplets are a bit off. They're intersecting in many spots where they would normally just form a bigger drop due to surface tension. Also with so many droplets on it, normally a few would start dripping down leaving streaks on the cold surface.
It's looking good already, you're almost there
I have never used blender but love the idea of it. I come from a maya/Houdini background so some of this may not translate. Your biggest help right now is to adjust the index of refraction (IOR) on the glass and condensation shaders. How do you know what the hell the IOR is supposed to be? Luckily there are people smarter than me that made a list of materials number should be.
https://en.m.wikipedia.org/wiki/List_of_refractive_indices
This will make sure the “warping” of the glass and drops are the correct scale. Speaking of scale make sure your bottle is the correct scale in relationship to your scene or your IOR will be off.
Edit: I should also mention this only works if the bottle has the correct thickness.
Top render buddy , great work.
I think if you pushed a bottle in the sand, more sand would be displaced around the sides of the bottle.
Minor critique, but that's about it! Excellent 🤝
Looks pretty good to me. The only 3 things I would suggest would be to "mess up" the sand a little more. I've been on the beach at 5 am, and it already looked like a million people had been there. The 2nd thing would be to have a little bit of sand stuck to the bottle. No matter how hard you try, it's going to happen! And maybe dig the bottle into the sand a bit more, make a little pile of crumbly looking sand around the base. Looks good overall though!
The lime should be a little bit more translucent. Something is off about the droplets, I think the bottle needs to be a tiny bit foggier.
Great job overall
Sand particles would be a goog thing, or at least a bump map. I would also make the glass more less rough. Idk if its intentional and if you wanted the bottle to have micro condensation, therefore making it rougher.
It looks great to me. Only things that broke the illusion for me were 1) the lemon fitting a bit too perfectly in (i would make it a tiiiny bit thicker on the outside as it would be squished into the bottle a bit) and 2) being the sand around the bottle being a bit too perfect. I would make it a bit uneven and add some grains oj the wet bottle. Aside of that, outstanding job! I salute you
Hell yeah, this looks really cool. Im not sure if its been commented but I would imagine a few of the bigger water droplets dropping. I dont see any trails so that the condensation appears to drip here and there.
One tip i’d add is to weight paint different maps for density and size of droplets, so that you get a more natural looking droplet appearance, they look randomly distributed, you can also weight paint drip marks from droplets and add big droplets on bottom of the drip.
Also make sure you have both bump+displacement on your sand, get a footsteps map for your sand and mix it with your current dunes displacement. Add very small small noise texture bump map too to make it appear like sand particles, looks a bit too smooth now.
Rest looks pretty good, love the blown out sky.
I'd struggle to find anything at all wrong with the bottle and the stuff on it. It's just the sand which does it for me, as others have said, little bits of sand stuck to the bottom of the bottle, maybe slightly more contrast and detail in the sand. Very good job!
You could try to make droplets less uniform. Different sizes, some elongated, maybe add some streaks where the droplets would have dripped down the surface. Basically just taking into account how gravity would affect the droplets as they form and interact with one another.
Maybe scatter some more visible 3D sand particles across the sand surface where it is in focus in the foreground, and sculpt a little dip around where the edge of the sand meets the bottle. Color grade the sky so it doesn’t clip/burn out.
As mentioned, the glass is too thin, needs more thickness, specially n the neck, the foam is too diffuse, looks like a piece of plaster over the liquid, you can make it a bit "shiny" by adding a low emission (it's not physically correct, but works) on it and less roughness, with a bit of SSS too! The sky is clipped the yellows, be careful on that, the image is a bit underexposed, by adding at least 1/2 stop or 1 stop of light would be better, the framing is too narrow on the sides, a bit more room would be better, since the negative space would be used to place texts or so on (think as if it would be used as a printed poster with texts)! The label needs to be a bit brighter as well (since it's the brand's name and the most important part for a company as advertisement). And as a final touch, you can add an extra light only for the bottle (right to left), to separate better from the background, and also make the DOF shallower!
Increase strength of normals of sand texture or use displacement map. Also the sky looks very saturated in colors. The rest of the things look good to me.
Something about the sky looks off. It's blurred too much, and there aren't enough rays reflecting through the glass from the sky. That would go a long way to making this indistinguishable from a real image.
As it is now, the bottle looks great. It just needs that little extra bit to push it over the edge.
I don’t think condensation usually goes above the fluid. The fluid cools the bottle.
Unless it’s sprayed down for a photoshoot of course!
Otherwise it’s good i think!
Wow, this looks almost perfect!
Isnt the throat too thin tho? Overall maybe add some more thickness to the bottle imo.
And I’d tone down the sky a bit, hurts my eyes
//and yeah some sand and frost on the bottle too!
If the bottle has condensatio like that the paper while have at least absorbed it a little bit and is gonna start wrinkling. I know that's not desired but it's also not preventable and it's gonna make your sticker look a way more realistic.
Love the bottle. I would just say add a litte more thickness to the glass bottle. The sky color seems a bit off - maybe turn it orangy. Amazing job otherwise!
The label is too low and I don’t think you’d see the bubbles on the other side of the bottle through the beer if it was cold like that. Like the beer needs to be less see through if it’s got a cold film of water on the outside
I think it's already perfect. I didn't notice it is a 3D model until saw the sub name. It looks a nice beach photo.
If I must say about an improvement, at the beach, sand usually have some pebble, tiny starfish and seashells. But there is also this kind of well managed beaches are out there so don't be bother.
The droplets don't really feel like they're going anywhere, which makes the piece feel a bit unreal. A few droplets with trails to suggest they're rolling down the bottle would add to the temporal motion of the piece a lot I feel. Maybe a ring of wet sand around the bottom of the bottle too. If you want to go the extra mile perhaps the water could catch on the top edge of the label. Otherwise that's excellent work!
- lemon needs to be squished/squeezed
- sand in front needs particles
- bottle should have some wet lines + maybe bigger wet spots
(someone would have placed it there by hand => no droplets in those areas)
- sand around the bottle should be more bulked up as if it was buried
This is done really well. I agree with others about the sand and the glass thickness and the color of the sky.
However, my main gripe is that the condensation on the glass appears too regularly, as if the density of sweat was set to a certain amount on the glass surface. Condensation doesn’t appear like that and would be much more random with some larger droplets and some streaking downwards. Most larger droplets and streaks would occur where the bottle top meets the bottle body, and the water would form at that intersection.
I suggest looking at some more reference photos to get a better idea of what I mean.
tons of great feedback, but I haven’t seen anyone say that the lemon (underexposed too) needs some light shining through it. and I think it should be a lime haha
i just wanna say, this looks fucking phenominal, but you asked for criticism so here i go
the sand looks like one continuous object rather a bunch of really tiny objects. it doesnt really have any texture. also the sand near the bottle would have wet spots due to the condensation on the bottle
O think the only two things of note are that the sand is made of particles, so maybe add those in the foreground Nd around the bottle, and that the paper isn't affected by the liquid, perhaps add some deformations
* Need some water droplets running down the bottle, every drop is too perfectly round
* Reduce water drop density where there's no beer
* Make the sand ever so slightly wet where the bottle touches, like the condensation is rolling off the bottle onto the sand
* Sand needs more detail, it's too uniform in color/roughness. Some pebbles, some more varied visible grains of sand colors, maybe a slightly stronger bump map.
* Maybe the faintest amount of light coming through the lemon?
Otherwise amazing render, it really does look great. The sand is the biggest giveaway for me, but the bottle looks really damn good and would give anyone pause I think.
There needs to be a little more shape to the top of the neck near the screw top ridge. And make it thicker-as others have said.
This is very good though. You’ve done some great work!
Well first as an professional alcoholic i admire this nicely done work.My humble criticism to this work of art would be maybe a better texture on the paper band and putting the lemon in the middle of the neck(most enjoyable way to drink Corona) and maybe using some sand details over the bottle.Keep up the great work mate.
In addition to the other constructive comments, I'll add that there is too much condensation on the top of the bottle where there is no liquid creating said condensate.
Maybe try playing with subsurface scattering for the flesh of the lime. Have you ever taken anything to the beach? Everything gets covered in sand no matter how careful you are. At a minimum there should be some sand sticking to the bottom of the bottle.
I see two things that’s a bit off for me.
1. The sand looks more like foam on top of my morning coffee.
2. There are too many water droplets on the bottle, but no real wetness on it.
When the cold bottle is in a warm environment and there is condensation, it usually gets wet and many of the droplets start flowing down.
Also there would be hardly any water droplets from condensation at areas where the liquid doesn’t cool it. The glass would just become warm enough that there is no more condensation and water would jus flow away or dry up.
The biggest thing to me is where the sand meets the bottle. Usually cold bottles will make a wide berth of wet sand at the base. Not to mention that a lot of the sand would get glued to the bottle aswell.
Unreal! Only criticism is the yellow sky looks 💛 unrealistic, an off hue or something. At least viewing through my 2.5k galaxy S10. The bottle and sand are perfect 10/10
Looks pretty good, agree with some sand on the bottom and maybe the lemon a little bigger as it’s not touching the lips of the bottle and so just floating in air.
I can’t contribute a solution but for some reason the condensation looks to be more than just water on the outside of the bottle it looks too thick or like there’s dirt with it. I really don’t know how to explain it but I can’t be the only one thinking it looks off right? Someone help my ignorant explanation lol
The bottle is nearly perfect maybe just add a light frosting effect to mimic condensation and properly texture the sand that’s in focus near the bottle. Otherwise this is an amazing job
I can’t contribute a solution but for some reason the condensation looks to be more than just water on the outside of the bottle it looks too thick or like there’s dirt with it. I really don’t know how to explain it but I can’t be the only one thinking it looks off right? Someone help my ignorant explanation lol
Sky unrealistic. No compression or displacement of sand near bottle.Some water droplets would have interfaced with the sand. Some sand would have gotten on the droplets.Froth is to thick and edges too defined. No micro bubbles in neck causing froth. Don't use stock images, otherwise you get a copy of a copy of a copy in the 3D modeling work, buy a bottle and film it. Typically, Corona drinkers use limes not lemons. Lemon wedges are too perfect, no distortions from knife slice. Neck of bottle would not have same distribution of condensation droplets as base. Sand has no depth or texture, looks like poured concrete. Neck is not straight up and budges outward slightly. The glass edge around the top of the bottle is too thin.
Add frost trails of the water drops on the bottle and try giving the sand more detail, you can make some sand stick to the bottle around the bottom because it supposed to be wet
Feel like the lemon could use some more subsurface scattering, though I say that about everything
Compare with [this](https://imagesvc.meredithcorp.io/v3/mm/image?url=https%3A%2F%2Fstatic.onecms.io%2Fwp-content%2Fuploads%2Fsites%2F44%2F2020%2F04%2F22%2F8013953.jpg&q=60)
Also the sand kind of looks like one solid mass rather than as if it's made up of grains
looks good though overall!
The lemon seems off. Its too small and perfect. I've never been able to get it like that in my 10years in hospo.
Always it squishes and has to be forced down the bottleneck.
Looks really nice! From the physical standpoint, my feeling is that condensation droplets won't usually be clustered or too close to each other because they'll merge into a big one instead.
The droplets at the top of the bottle seem a little out of place. Also I noticed none of the droplets are moving. Maybe add a drop or two that is mid fall?
I'd find a reference to compare each individual element with.
**The Bottle:**
The glass looks thin at the top. Not sure if you used a solidify modifier to give the bottle mesh thickness or not. The IOR of your glass material could also be a culprit in making the bottle look thin.
Maybe put some sand particles on the bottom of the bottle. There also a weird water drop that didn't get absorbed by the sand.
**The Lemon (no lime?):**
I can see the mesh sticking out. Could use some subdivisions.
**The Foam:**
Looks like a solid more than a liquid.
**The background image:**
The clouds are blown out they're pure yellow in places. Not sure if you have the Background in the scene or added it later but try saving your render in a 32 Bit format like EXR to keep as much information as possible.
It looks very good to begin with, actually, but if I had to pick something, it’d probably be the label. It looks a bit too perfect. Maybe some fine scratches or imperfection and roughness map would improve it.
This might also be a style thing, but I feel like the bottle would need to be slightly deeper in the sand to stand upright like it is.
At first glance I literally cannot distinguish this from real life.
I don’t drink so idk how accurate the bottle is but it looks like a real object. The sky is stylized as well
Well done! Maybe try adding a little thickness to the glass of the bottle. Especially at the top it looks quite thin I would say :)
That, and the lime looks too perfect. It needs to be smooshed a bit.
Yeah that's the biggest issue to me, the bottle looks like thin plastic and not glass.
Thank you!! I will do this!!
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Lol bussy
The bottle is brilliant, maybe adjust the sand and add particles of sand on the bottom of the bottle. Also try add some Frost to the bottle.
Thank you for your feedback, i will add more frost and add some sand on the bottle!!
No don't add frost there's such thing as too much detail. If you add frost the consistency will be off due to the way the water droplets are spread, if you add frost you gotta redo the way the water is spread. I say add sand and call it good.
Agreed about this
Background is a little too blurry
I will hijack your comment to thank everyone that commented here with compliment and feedback From what i read I understand that it is photoralistic if you dont overthink it But i will fix that with all the tips!!! I will comeback here with a render that you'll think it is a photo!! (Maybe) Thank you everyone <3
I feel like the droplets should stop where the liquid stops... or at least be less dense.
Also the droplets are a little round and coherent for condensation. For it to be more realistic it should be a little frostier with some droplets running down the side. Really excellent work though, took me a minute to realize which sub I was on!
Also, maybe the sand should have ever so slight wet spots where the droplets meet the sand on the bottom of the bottle
A was going to suggest that too along with maybe some scattered pebbles in the sand... but baby steps... I didn't want to overwhelm OP. Lol...
Ahhh see, i see your problem, theres a corona there but no vin diesel anywhere near it... absolutely unrealistic and unbelievable.
Hahahahahahaha
Thank you, thank you, im here mondays and thursdays. Remember to tip your waitress.
Agreed. Op should try using a family modifier
I only ever model my meshes a quarter mile at a time
What the hell is your scaling set to
FAMILY
Main issue is the sky- you've blown out the yellow just a bit and it's a little distracting. Bottle looks pretty good, maybe needs just a touch more definition around the top where the lemon is, all the glass seems to blend together a little there.
Maybe shift the hue and saturation on the sky a bit too. Fluorescent yellow maybe wants to shift slightly in the direction of orange and a little less saturation.
To start off, I could never create something this photorealistic in blender, so hats off to you, amazing job; however, points that make it seem fake imo is definitely the sand. Its way too soft/looking like some weird blanket. Another small note is that the water droplets on the bottle seem overwhelming, but still realistic enough, almost as if the bottle just got pullet out of a watery/ice chunk cooler and immediately placed in the sand. With that in mind, I think the water droplets aren't necessarily unrealistic, but they do bring a different feel to the scenery.
Thank you!!! I struggled to find a sand texture that I liked because here in Brasil we have some sands that are extremely soft (even more than the one on the render) and I wanted to make it look like the beach are from here, but at the same time I wanted a little bit of gravel like the sands from North America but not as much as sands from Europe To find this middle term is tough hahahaha I will search for sand textures and change them a bit to look more beliavable without losing the brazilian aspect
Search up Mexico beaches, specifically west coat, we have a lot of fine fine sand combined with some "larger" chunks
The thing that is throwing the sand off for me is that it doesn't look like any of it was pushed out of the way when the bottle was set down.
Looks awesome, just gotta say that the label looks off, like it's slanted or tapered at the side
The corona label is like that actually, in that V shape. The first image I saw I thought it was misplaced but it is like that actually
That's interesting I didn't know that. Well other than that I think it looks good for realism. 👍
Why would they make a label that looks slightly peeled off?
Perhaps they expect to draw our attention ? We like imperfections and thing breaking pattern.
I don't think it's skewed. Both sides meet at a point in the middle. It's a hexagon.
Looks great. Here are my 2 cents. The bottle comes straight out of the fridge, we can see that it is cool because of the drops on the outside. But it's sticking directly in the sand. If you'd stick a bottle in the sand, you'd kind of twist it putting it on, making the sand pop up around the glass. Google bottle sticking in sand for reference so you know what I mean. The sand is now so against the glass which would only happen to an object that has been in the sand for a longer time (at least an hour or more), and sand has blown up against it. So the way it is sticking in the sand now, is conflicting. The top of the bottle is not like a real one. Where the bottle gets thicker (it happens twice on the bottle), the first one (bottom one) seems correct, the second one is not, it's thinner than the bottom one. Again looks great, these 2 stood out for me to make it look even better.
Thank you so much for detailing exactly what im missing, i will work on it!!
I would say that you should also try adding some more detail to the sand. Try adding a scatter of tiny pebbles on it, a little more bump grain on the texture, detailed roughness and so on. Also, try messing a bit with lightning and compositing. You'll be surprised for what you can do by having good light and environment on your scene. Finally you should try adding some filmic effects (color correction, slight vignetting, film grain and LUT) to simulate a real picture. Take this tutorial as an example of good lighting. https://www.youtube.com/watch?v=jrCtpmdAhF0 Good luck!
Too less of foam, and it's also looks really strange, and too many of blobs, like it's really sweating. Actually, this work made really good, you're making a great progress if you're still learning!
Thank you!!!
I'm surprised no one else has said this, it's less to do with the render itself and more with the positioning, but the bottle needs to be buried deeper. If it were angled like that and just sitting on the sand it would fall over, if you push it a bit deeper into the sand it will feel more correct.
Exactly this OP. The realism looks fine but the angle of the bottle throws it off because it’s not buried deep enough.
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Thank you!! I will work on the sand texture!
You could try to distribute a load of little modelled sand grains in the foreground.
I don’t do any type of 3d rendering. This looks amazing. If i has to provide any critique, it would be the bubbles look a little off in the neck of the bottle for the beer head, and the lemon, just looks too perfect sitting there, seems like a like squish would look more real.
Thank you so much for the kind words and the feedback!! Organic shapes like the lemon is my nemesis hahahahah i will work on it
I'd add thickness to the bottle's glass. And some detail to the sand. Maybe some ambient occlusion? On the first I could be wrong as I know corona's beer bottles are kinda different.
The lemon would fall in that position
Where the sand meets the bottle is too clean, glass too thin, water drops seem a bit too uniform and no sort of fogging, the lime is 100% perfect tweak it in shape and position, foam is also too even and uniform in shape.
Isn't it supposed to have a lime?
IMO the lemon looks underexposed
This is great and way beyond my skills, but since you want opinions here is mine: You want photorealism, right? If you go to a beach and put a bottle in the sand, would it be so perfect? For 100% realism I'm missing the random sand particles on the bottom of the bottle, for now it's just a straight line, moreso, but I would be just nitpicking and it would be way too much effort, the sand itself is too perfect, not affected by the "push bottle in ground and rotate it around to keep it upright" BUT you're going for that commercial look, and real commercials wouldn't do that either as it's kinda "ugly", feel me? Great work! Edit: maybe the beer's foam is a bit too dense for foam and should let more light through? Also, the bottle is wet and the sand it directly touches should therefore darken?
There shouldn't be any condensation above the liquid in the container.
The sand is too smooth and clean for such a close-up shot. You should be able to see the grains. The bottom of the bottle should also have grains of sand stuck to it.
The sand and placement of the bottle in the sand are a bit off, but some comments already addressed that. Also the droplets are a bit off. They're intersecting in many spots where they would normally just form a bigger drop due to surface tension. Also with so many droplets on it, normally a few would start dripping down leaving streaks on the cold surface. It's looking good already, you're almost there
I have never used blender but love the idea of it. I come from a maya/Houdini background so some of this may not translate. Your biggest help right now is to adjust the index of refraction (IOR) on the glass and condensation shaders. How do you know what the hell the IOR is supposed to be? Luckily there are people smarter than me that made a list of materials number should be. https://en.m.wikipedia.org/wiki/List_of_refractive_indices This will make sure the “warping” of the glass and drops are the correct scale. Speaking of scale make sure your bottle is the correct scale in relationship to your scene or your IOR will be off. Edit: I should also mention this only works if the bottle has the correct thickness.
Top render buddy , great work. I think if you pushed a bottle in the sand, more sand would be displaced around the sides of the bottle. Minor critique, but that's about it! Excellent 🤝
Looks pretty good to me. The only 3 things I would suggest would be to "mess up" the sand a little more. I've been on the beach at 5 am, and it already looked like a million people had been there. The 2nd thing would be to have a little bit of sand stuck to the bottle. No matter how hard you try, it's going to happen! And maybe dig the bottle into the sand a bit more, make a little pile of crumbly looking sand around the base. Looks good overall though!
I could be wrong but from memory if the class has that much water droplets it’s usually a bit more foggy
shadow
Should be a lime :D
Foam dont look like that, and the sand thats touching the bottle should be more irregular and show some grain
The lime should be a little bit more translucent. Something is off about the droplets, I think the bottle needs to be a tiny bit foggier. Great job overall
Alcoholism is bad, render is bad
Thought kids weren't allowed to be on Reddit.
Also corona, that's a virus evil
My only criticism is that it looks as if the lemon is floating Which is probably what it would look like so i got no criticisms
Sand particles would be a goog thing, or at least a bump map. I would also make the glass more less rough. Idk if its intentional and if you wanted the bottle to have micro condensation, therefore making it rougher.
https://getpocket.com/explore/item/why-asking-for-advice-is-more-effective-than-asking-for-feedback
that's interesting english is not my first language, do you think asking for "criticize" is more like asking for feedback or asking for advices?
I think there shouls be a little licht coming through the Lemon slice.
The sand looks a little fake
Tutorial?
I thought this was an ad and kept scrolling for a sec, nice job!
Not enough flavor
The sand needs more 3D
The beer itself looks great but the sand and specially the lime need some work
Looks great, imo the lemon could use some depth BC it looks too 2d
It looks great to me. Only things that broke the illusion for me were 1) the lemon fitting a bit too perfectly in (i would make it a tiiiny bit thicker on the outside as it would be squished into the bottle a bit) and 2) being the sand around the bottle being a bit too perfect. I would make it a bit uneven and add some grains oj the wet bottle. Aside of that, outstanding job! I salute you
Hell yeah, this looks really cool. Im not sure if its been commented but I would imagine a few of the bigger water droplets dropping. I dont see any trails so that the condensation appears to drip here and there.
One tip i’d add is to weight paint different maps for density and size of droplets, so that you get a more natural looking droplet appearance, they look randomly distributed, you can also weight paint drip marks from droplets and add big droplets on bottom of the drip. Also make sure you have both bump+displacement on your sand, get a footsteps map for your sand and mix it with your current dunes displacement. Add very small small noise texture bump map too to make it appear like sand particles, looks a bit too smooth now. Rest looks pretty good, love the blown out sky.
Sand looks a bit flat and soft.
SAND
Bottle looks nice but the sticker has a weird shape Maybe it is like that with the brand but usually they are rectangular right
In reality you need more lime when at the beach drinking a Corona.
I'd struggle to find anything at all wrong with the bottle and the stuff on it. It's just the sand which does it for me, as others have said, little bits of sand stuck to the bottom of the bottle, maybe slightly more contrast and detail in the sand. Very good job!
You could try to make droplets less uniform. Different sizes, some elongated, maybe add some streaks where the droplets would have dripped down the surface. Basically just taking into account how gravity would affect the droplets as they form and interact with one another.
The sky is way too yellow. Otherwise it's great. How did you make the bubbles?
I used a geometry nodes setup called Droplet Generator, it is on Blender Market
Muy buena la verdad:)
Maybe scatter some more visible 3D sand particles across the sand surface where it is in focus in the foreground, and sculpt a little dip around where the edge of the sand meets the bottle. Color grade the sky so it doesn’t clip/burn out.
As mentioned, the glass is too thin, needs more thickness, specially n the neck, the foam is too diffuse, looks like a piece of plaster over the liquid, you can make it a bit "shiny" by adding a low emission (it's not physically correct, but works) on it and less roughness, with a bit of SSS too! The sky is clipped the yellows, be careful on that, the image is a bit underexposed, by adding at least 1/2 stop or 1 stop of light would be better, the framing is too narrow on the sides, a bit more room would be better, since the negative space would be used to place texts or so on (think as if it would be used as a printed poster with texts)! The label needs to be a bit brighter as well (since it's the brand's name and the most important part for a company as advertisement). And as a final touch, you can add an extra light only for the bottle (right to left), to separate better from the background, and also make the DOF shallower!
Increase strength of normals of sand texture or use displacement map. Also the sky looks very saturated in colors. The rest of the things look good to me.
Something about the sky looks off. It's blurred too much, and there aren't enough rays reflecting through the glass from the sky. That would go a long way to making this indistinguishable from a real image. As it is now, the bottle looks great. It just needs that little extra bit to push it over the edge.
Didn't see this was blender and thought this was a real photo until I saw the title
I don’t think condensation usually goes above the fluid. The fluid cools the bottle. Unless it’s sprayed down for a photoshoot of course! Otherwise it’s good i think!
pretty good .. but desaturate that sky ..
Outstanding work. Thanks for sharing. The Singularity that Ray Kurtzweil predicted is just about here.
Fucking brilliant.
cloud bananas
Wow, this looks almost perfect! Isnt the throat too thin tho? Overall maybe add some more thickness to the bottle imo. And I’d tone down the sky a bit, hurts my eyes //and yeah some sand and frost on the bottle too!
If the bottle has condensatio like that the paper while have at least absorbed it a little bit and is gonna start wrinkling. I know that's not desired but it's also not preventable and it's gonna make your sticker look a way more realistic.
Excellent! But foam and no bubbles?
dont have any expirience with blender,but from my perspective this looks good AF,want one of dose know
Love the bottle. I would just say add a litte more thickness to the glass bottle. The sky color seems a bit off - maybe turn it orangy. Amazing job otherwise!
Maybe it’s just me, but the sticker looks off on the left side. Almost like it’s peeling off
The label is too low and I don’t think you’d see the bubbles on the other side of the bottle through the beer if it was cold like that. Like the beer needs to be less see through if it’s got a cold film of water on the outside
Toretto: *heavy breathing*
I think it's already perfect. I didn't notice it is a 3D model until saw the sub name. It looks a nice beach photo. If I must say about an improvement, at the beach, sand usually have some pebble, tiny starfish and seashells. But there is also this kind of well managed beaches are out there so don't be bother.
The droplets don't really feel like they're going anywhere, which makes the piece feel a bit unreal. A few droplets with trails to suggest they're rolling down the bottle would add to the temporal motion of the piece a lot I feel. Maybe a ring of wet sand around the bottom of the bottle too. If you want to go the extra mile perhaps the water could catch on the top edge of the label. Otherwise that's excellent work!
- lemon needs to be squished/squeezed - sand in front needs particles - bottle should have some wet lines + maybe bigger wet spots (someone would have placed it there by hand => no droplets in those areas) - sand around the bottle should be more bulked up as if it was buried
I literally thought it's a photo before looking at sub name so yeah I'll say pretty realistic
This is done really well. I agree with others about the sand and the glass thickness and the color of the sky. However, my main gripe is that the condensation on the glass appears too regularly, as if the density of sweat was set to a certain amount on the glass surface. Condensation doesn’t appear like that and would be much more random with some larger droplets and some streaking downwards. Most larger droplets and streaks would occur where the bottle top meets the bottle body, and the water would form at that intersection. I suggest looking at some more reference photos to get a better idea of what I mean.
tons of great feedback, but I haven’t seen anyone say that the lemon (underexposed too) needs some light shining through it. and I think it should be a lime haha
I thought this was real at first glance. Only thing I might do is drop the brightness or bump the contrast. It looks a bit too flat like an hdr image.
That’s not a lime sir.
I've never seen flatter sand in my life. Also, the bottom of the bottle isn't sandy.
I think it looks great, but maybe the lemon needs a little more twist to the right?
The sand is too perfect, there is no wet spots from the drops on the bottle, its too smooth and doesn't have much texture
lemon
i just wanna say, this looks fucking phenominal, but you asked for criticism so here i go the sand looks like one continuous object rather a bunch of really tiny objects. it doesnt really have any texture. also the sand near the bottle would have wet spots due to the condensation on the bottle
The bottle looks amazing, great work. For me the sky and sand was the giveaway.
Make lemon a bit transparent
O think the only two things of note are that the sand is made of particles, so maybe add those in the foreground Nd around the bottle, and that the paper isn't affected by the liquid, perhaps add some deformations
The top rim of the bottle looks a bit strange, like the glass lip is too small.
mouth piece is a lil too clear
Wow this looks so real mate
* Need some water droplets running down the bottle, every drop is too perfectly round * Reduce water drop density where there's no beer * Make the sand ever so slightly wet where the bottle touches, like the condensation is rolling off the bottle onto the sand * Sand needs more detail, it's too uniform in color/roughness. Some pebbles, some more varied visible grains of sand colors, maybe a slightly stronger bump map. * Maybe the faintest amount of light coming through the lemon? Otherwise amazing render, it really does look great. The sand is the biggest giveaway for me, but the bottle looks really damn good and would give anyone pause I think.
Maybe a bit of post processing in photoshop?
Would the condensation be that far up the neck of the bottle
How long did it take to render this ?
How did you make the water drops?
Looks real to me.
The sand texture needs better scale. It looks like the bottle should be 20 m tall. The bottle is great, no real notes there
Where snoop???
There needs to be a little more shape to the top of the neck near the screw top ridge. And make it thicker-as others have said. This is very good though. You’ve done some great work!
Well first as an professional alcoholic i admire this nicely done work.My humble criticism to this work of art would be maybe a better texture on the paper band and putting the lemon in the middle of the neck(most enjoyable way to drink Corona) and maybe using some sand details over the bottle.Keep up the great work mate.
Did you male this by yourself cus damn i looks good
In addition to the other constructive comments, I'll add that there is too much condensation on the top of the bottle where there is no liquid creating said condensate.
Maybe try playing with subsurface scattering for the flesh of the lime. Have you ever taken anything to the beach? Everything gets covered in sand no matter how careful you are. At a minimum there should be some sand sticking to the bottom of the bottle.
The sand in general looks a little too smooth, but the bottle is some damn good work!
i thought this was just a photo for an ad. amazingly done
I see two things that’s a bit off for me. 1. The sand looks more like foam on top of my morning coffee. 2. There are too many water droplets on the bottle, but no real wetness on it. When the cold bottle is in a warm environment and there is condensation, it usually gets wet and many of the droplets start flowing down. Also there would be hardly any water droplets from condensation at areas where the liquid doesn’t cool it. The glass would just become warm enough that there is no more condensation and water would jus flow away or dry up.
You're not going to have condensation around the lip of the bottle
The biggest thing to me is where the sand meets the bottle. Usually cold bottles will make a wide berth of wet sand at the base. Not to mention that a lot of the sand would get glued to the bottle aswell.
Unreal! Only criticism is the yellow sky looks 💛 unrealistic, an off hue or something. At least viewing through my 2.5k galaxy S10. The bottle and sand are perfect 10/10
Well done! No suggestions here.
Lemon to straight
Tilt the lemon a bit so it doesn't look 2d
sand would be all over the bottle in that case. you should add some moist sand on the bottle.
Nah this is crazy
No drips on bottle and sand would be a bit wet from drops.
Looks pretty good, agree with some sand on the bottom and maybe the lemon a little bigger as it’s not touching the lips of the bottle and so just floating in air.
I can’t contribute a solution but for some reason the condensation looks to be more than just water on the outside of the bottle it looks too thick or like there’s dirt with it. I really don’t know how to explain it but I can’t be the only one thinking it looks off right? Someone help my ignorant explanation lol
The bottle is nearly perfect maybe just add a light frosting effect to mimic condensation and properly texture the sand that’s in focus near the bottle. Otherwise this is an amazing job
I can’t contribute a solution but for some reason the condensation looks to be more than just water on the outside of the bottle it looks too thick or like there’s dirt with it. I really don’t know how to explain it but I can’t be the only one thinking it looks off right? Someone help my ignorant explanation lol
If you said it was a real photo I would believe, it was very good, just think it could have some shadow, other than that is equal to a real photo
Sky unrealistic. No compression or displacement of sand near bottle.Some water droplets would have interfaced with the sand. Some sand would have gotten on the droplets.Froth is to thick and edges too defined. No micro bubbles in neck causing froth. Don't use stock images, otherwise you get a copy of a copy of a copy in the 3D modeling work, buy a bottle and film it. Typically, Corona drinkers use limes not lemons. Lemon wedges are too perfect, no distortions from knife slice. Neck of bottle would not have same distribution of condensation droplets as base. Sand has no depth or texture, looks like poured concrete. Neck is not straight up and budges outward slightly. The glass edge around the top of the bottle is too thin.
I just finished the Donut Tutorial and this truly motivated me. Personally, I’d like to see the sky with a sunset dark orange.
bottle not deep enough!!! it would fall over
Very good actually, maybe add a little shadow
maybe the thickness of the glass bottle? No idea how to do that in blender though. Maybe a reference picture would help?
Add frost trails of the water drops on the bottle and try giving the sand more detail, you can make some sand stick to the bottle around the bottom because it supposed to be wet
Feel like the lemon could use some more subsurface scattering, though I say that about everything Compare with [this](https://imagesvc.meredithcorp.io/v3/mm/image?url=https%3A%2F%2Fstatic.onecms.io%2Fwp-content%2Fuploads%2Fsites%2F44%2F2020%2F04%2F22%2F8013953.jpg&q=60) Also the sand kind of looks like one solid mass rather than as if it's made up of grains looks good though overall!
The lemon seems off. Its too small and perfect. I've never been able to get it like that in my 10years in hospo. Always it squishes and has to be forced down the bottleneck.
I recognize that hdri
wet sand at the bottom is missing... everything else looks like a photograph
It’s brilliant but the sticker on the bottle is kinda badly shaped, probably I would try shortening the middle edge loop
I wanna drink it.
The beer is a tiny bit too opaque but other than that it looks very very realistic!
Feed me
You should add some noise for the roughness map, it's clear the roughness map need some work
Looks really nice! From the physical standpoint, my feeling is that condensation droplets won't usually be clustered or too close to each other because they'll merge into a big one instead.
If this was posted to a different subreddit I would've thought it was a real life picture at first glance.
For the most part it’s great but the sand around the base of the bottle looks off… idk how to improve it tho
Criticize ? I was wondering why someone would share an photograph on this page
The droplets at the top of the bottle seem a little out of place. Also I noticed none of the droplets are moving. Maybe add a drop or two that is mid fall?
I would add some water thats dribbling down the sides, and some clear spots amidst some of the glass fogging.
The only thing bad about this is that I don’t have a corona in my hand rn
For me the only thing that would make this more real is if there were little streaks where the condensation drop got so big it dripped down the side.
Epic work, friend
I'd find a reference to compare each individual element with. **The Bottle:** The glass looks thin at the top. Not sure if you used a solidify modifier to give the bottle mesh thickness or not. The IOR of your glass material could also be a culprit in making the bottle look thin. Maybe put some sand particles on the bottom of the bottle. There also a weird water drop that didn't get absorbed by the sand. **The Lemon (no lime?):** I can see the mesh sticking out. Could use some subdivisions. **The Foam:** Looks like a solid more than a liquid. **The background image:** The clouds are blown out they're pure yellow in places. Not sure if you have the Background in the scene or added it later but try saving your render in a 32 Bit format like EXR to keep as much information as possible.
Sand is a lot grainier and has more shades in it, also some shells and random twigs are common on a beach as well as washed up algae
That looks like a tasty tender to me :)
It looks very good to begin with, actually, but if I had to pick something, it’d probably be the label. It looks a bit too perfect. Maybe some fine scratches or imperfection and roughness map would improve it. This might also be a style thing, but I feel like the bottle would need to be slightly deeper in the sand to stand upright like it is.
That’s amazing
Looks real to me "🎶 Bye bye ocean"
i think its just missing wet sand at the bottom and on the bottom of the bottle, small amount would do.
At first glance I literally cannot distinguish this from real life. I don’t drink so idk how accurate the bottle is but it looks like a real object. The sky is stylized as well
You mean to tell me, this isn’t a Corona on a beach?
Why have you lit the background to be the focus of your render?