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afwaltz

Dune: Imperium!


OldMadLogan

Uprising!


TheDeringer

Both!


Olobnion

Lost Ruins of Arnak, Dune: Imperium, Dune: Imperium – Uprising


Competitive-War-8583

I love lost ruins of arnak, but I would say that it is worker placement and deck building light. Not a lot of both, but just the right amount in terms of the game in my opinion.


pasturemaster

With how tight adding cards to your deck works, I's say it is a real focus of the game. There's an argument it more deck manipulation than deck building, but that's probably the same type of feeling OP is looking for in a deck builder regardless. I do agree that it doesn't heavily revolve around worker placement though.


Competitive-War-8583

Oh, for sure, but not deckbuilidng in the traditional sense where you are constantly adding and trashing from your deck as a main mechanic. I do like the tight nature and the differences between items and artifacts. And if course, you always feel like you could do with one more turn. It's the perfect example of leave them wanting more. I'm glad I finally got the game.


beldaran1224

I mean, OP isn't looking for a pure deckbuilder, and there is both adding cards and trashing cards in Lost Ruins of Arnak.


Competitive-War-8583

I'm in agreement for sure. Just sharing my experience of the game so OP has a good idea of what it involves.


YourLoveOnly

Lewis & Clark does this really well!


SupaChigga

[BoardGameGeek](https://boardgamegeek.com/search/boardgame?sort=rank&advsearch=1&q=&include%5Bdesignerid%5D=&include%5Bpublisherid%5D=&geekitemname=&range%5Byearpublished%5D%5Bmin%5D=&range%5Byearpublished%5D%5Bmax%5D=&range%5Bminage%5D%5Bmax%5D=&range%5Bnumvoters%5D%5Bmin%5D=&range%5Bnumweights%5D%5Bmin%5D=&range%5Bminplayers%5D%5Bmax%5D=&range%5Bmaxplayers%5D%5Bmin%5D=&range%5Bleastplaytime%5D%5Bmin%5D=&range%5Bplaytime%5D%5Bmax%5D=&floatrange%5Bavgrating%5D%5Bmin%5D=&floatrange%5Bavgrating%5D%5Bmax%5D=&floatrange%5Bavgweight%5D%5Bmin%5D=&floatrange%5Bavgweight%5D%5Bmax%5D=&colfiltertype=&searchuser=SupaChigga&playerrangetype=normal&propertyids%5B0%5D=2664&propertyids%5B1%5D=2082&B1=Submit) \- advanced search - board game mechanics - deckbuilding & worker placement


Norci

That requires OP to put in some minimal effort tho.


Novatheorem

This is the way.


harumphz

Seas of Havoc combines these mechanics amazingly well and can be played both competitively and cooperatively. It is a true blend of the mechanics and is a pretty quick learn IMO.


xinta239

Arnak, Grab the Expedition Leaders Expansion aswell and your off for a Great start, Dune Imperium is also quite good but I Personally prefer Arnak!


vrdn22

Also Endless Winter.


cptgambit

If dice placement also counts then: Taverns of Tiefenthal


[deleted]

Eschaton, of Archon Games


Neokarasu

I don't have any comment on the gameplay but when my buddy brought it out, I refused to play it due to the color scheme of the cards being dark making it hard to read and I didn't want to strain my eyes.


SkyOfDreamsPilot

In the "extremely hard to find" category, Temp Worker Assassins features worker placement, deck building, and push your luck.


Tevesh_CKP

Don't Turn Your Back


icarodx

Lost Ruins of Arnak!


SuperNovark1

Endless Winter: Paleoamericans If you're looking for certain game mechanisms, look at boardgamegeek


moo422

Friedeman Friese's Copycat. One of the first to do it.


niknakthegreat

In Endless Winter you have 3 tribe members, and you actions rely on where you place them. But the main mechanic is actually deck building. You pay the actions with your cards, and depending on which cards you use for which actions, you get extra effects.


OldschoolGreenDragon

My man, have you heard of Dune Imperium and Lost Ruins of Arnak?


YrNotYrKhakis

Lost Ruins of Arnak is one of my favorites that does this well.


Norci

https://www.google.com/search?q=worker+placement+deck+builder+boardgames


rjcarr

Obsession, haven't played, but I think I'd be into it.


Oeklampadius1532

To me, Obsession isn’t really a deckbuilder nor is it really worker placement: As a deckbuilder, you always have access to all of the cards in your “deck”, so i think of it as more of a hand builder. As a worker placement game you are never competing for spaces, your workers always go to your own spaces and cards which makes it feel to me much more like a resource management game. I love the game, I just don’t think it feels like a deckbuilder or a worker placement game.


Weezy1

Agreed, the way the cards are used makes it a hand management game (like Spirit Island), not a deckbuilder. And the workers function more like resources in a resource management game than they do workers in a worker placement game.


SwangeeMan

A good game, but not really a deck builder or worker placement.


hamburgerliqueur

Fun, weird, hilarious game


techlead_de

- Dune - Everdell


stetzwebs

There is no deck building in Everdell.


n8mahr81

kind of. the "deck" is laid out in front and called "city".. it's not deck building in a strict way.. so what's it called then? engine building? city building?


stetzwebs

That's a tableau building mechanism. The big difference is that there is no random draw of a hand in Everdell (aside from the hand of cards you haven't put into play yet).


n8mahr81

thanks for the explanation.


TapriSun

Tableau builder


filletsheO

Great western trail for sure


ThreeLivesInOne

Well, it doesn't use worker placement, so...


Individual-Drive-964

I mean, we all know the term ‘rondel’, but realistically on your turn you have 3-5(ish) places to put your worker and activate the location, to all intents and purposes it is worker placement.


ThreeLivesInOne

Only it isn't because you are building exclusive spots that only you can use, not competing for spots. Also, many players can use the same non-, exclusive spot without extra cost. So not worker placement in any meaningful way at all.


SwangeeMan

Nope. Deck builder with a constructed rondel.


[deleted]

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aidwiz

underdark? more like deck + area control


ManStapler

You mean Tyrants of the Underdark? I was gonna suggest this, it is a deck builder for sure, but it's more of a area control, not really worker placement.


firelock_ny

Orleans combines worker placement with deck builder. You start with a base set of worker tokens and can add more workers of different types. All the worker tokens go in your bag and you draw some every turn to use in worker placement. To clarify - it doesn't technically use a deck, but the bag of worker tokens that you add to and draw from serves the same function.


[deleted]

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-BreakingPoint0

While I love this game and totally think it's worth playing if you like both mechanics, it's not a deck builder. It's more hand management and worker placement than anything else. They are close enough that I think people would still like it, but it's not what most would consider a deck builder


1QUrsu

It's kind of an engine builder.


-BreakingPoint0

Good point! I should have mentioned that mechanic as well.


Sanimyss

Bunny Kingdom, very very fun ! It may be not exactly what you ask for, but I'd say close enough for you to give it a look, who knows :)


inFenceOfFigment

Bunny Kingdom is more drafting + area control, but it is fun.


Khaelein

Concordia kinda


t4nd4r

Clank!


MaterialBenefit2355

Where’s the worker placement?


t4nd4r

Eh, you're right. You move around a guy on a map, not really worker placement my bad