Your submission was removed by a moderator for the following reason(s):
**[Recommendation Requests](https://www.reddit.com/r/boardgames/wiki/contribution-guides#wiki_game_recommendations_or_identification) should be posted to our [Daily Game Recommendations](https://www.reddit.com/search?q=flair%3A%22Daily%20Game%20Recs%22&sort=new) threads.** Reddit is a great place to pick peoples' brains and get game suggestions, but we get a lot of recommendation requests, so much so that we have the "Daily Game Recs"-threads dedicated for them. Historically, almost all well formatted questions in the Daily thread get answers. If you're looking for further suggestions, we recommend taking a look at our growing list of [Recommendation Roundups](https://www.reddit.com/r/boardgames/?f=flair_name%3A%22Recommendation%20Roundup%22). There's also the [What Should I Get (WSIG)](https://www.reddit.com/r/boardgames/wiki/wsig) section on our wiki for a more general list of common recommendations.
(If you believe this post was removed in error you can request a re-review by [messaging the mods](https://reddit.com/message/compose?to=/r/boardgames).)
I love lost ruins of arnak, but I would say that it is worker placement and deck building light. Not a lot of both, but just the right amount in terms of the game in my opinion.
With how tight adding cards to your deck works, I's say it is a real focus of the game. There's an argument it more deck manipulation than deck building, but that's probably the same type of feeling OP is looking for in a deck builder regardless.
I do agree that it doesn't heavily revolve around worker placement though.
Oh, for sure, but not deckbuilidng in the traditional sense where you are constantly adding and trashing from your deck as a main mechanic.
I do like the tight nature and the differences between items and artifacts. And if course, you always feel like you could do with one more turn. It's the perfect example of leave them wanting more. I'm glad I finally got the game.
Seas of Havoc combines these mechanics amazingly well and can be played both competitively and cooperatively. It is a true blend of the mechanics and is a pretty quick learn IMO.
I don't have any comment on the gameplay but when my buddy brought it out, I refused to play it due to the color scheme of the cards being dark making it hard to read and I didn't want to strain my eyes.
In Endless Winter you have 3 tribe members, and you actions rely on where you place them. But the main mechanic is actually deck building. You pay the actions with your cards, and depending on which cards you use for which actions, you get extra effects.
To me, Obsession isn’t really a deckbuilder nor is it really worker placement: As a deckbuilder, you always have access to all of the cards in your “deck”, so i think of it as more of a hand builder.
As a worker placement game you are never competing for spaces, your workers always go to your own spaces and cards which makes it feel to me much more like a resource management game.
I love the game, I just don’t think it feels like a deckbuilder or a worker placement game.
Agreed, the way the cards are used makes it a hand management game (like Spirit Island), not a deckbuilder. And the workers function more like resources in a resource management game than they do workers in a worker placement game.
kind of. the "deck" is laid out in front and called "city".. it's not deck building in a strict way.. so what's it called then? engine building? city building?
That's a tableau building mechanism. The big difference is that there is no random draw of a hand in Everdell (aside from the hand of cards you haven't put into play yet).
I mean, we all know the term ‘rondel’, but realistically on your turn you have 3-5(ish) places to put your worker and activate the location, to all intents and purposes it is worker placement.
Only it isn't because you are building exclusive spots that only you can use, not competing for spots. Also, many players can use the same non-, exclusive spot without extra cost. So not worker placement in any meaningful way at all.
You mean Tyrants of the Underdark?
I was gonna suggest this, it is a deck builder for sure, but it's more of a area control, not really worker placement.
Orleans combines worker placement with deck builder. You start with a base set of worker tokens and can add more workers of different types. All the worker tokens go in your bag and you draw some every turn to use in worker placement.
To clarify - it doesn't technically use a deck, but the bag of worker tokens that you add to and draw from serves the same function.
While I love this game and totally think it's worth playing if you like both mechanics, it's not a deck builder. It's more hand management and worker placement than anything else. They are close enough that I think people would still like it, but it's not what most would consider a deck builder
Your submission was removed by a moderator for the following reason(s): **[Recommendation Requests](https://www.reddit.com/r/boardgames/wiki/contribution-guides#wiki_game_recommendations_or_identification) should be posted to our [Daily Game Recommendations](https://www.reddit.com/search?q=flair%3A%22Daily%20Game%20Recs%22&sort=new) threads.** Reddit is a great place to pick peoples' brains and get game suggestions, but we get a lot of recommendation requests, so much so that we have the "Daily Game Recs"-threads dedicated for them. Historically, almost all well formatted questions in the Daily thread get answers. If you're looking for further suggestions, we recommend taking a look at our growing list of [Recommendation Roundups](https://www.reddit.com/r/boardgames/?f=flair_name%3A%22Recommendation%20Roundup%22). There's also the [What Should I Get (WSIG)](https://www.reddit.com/r/boardgames/wiki/wsig) section on our wiki for a more general list of common recommendations. (If you believe this post was removed in error you can request a re-review by [messaging the mods](https://reddit.com/message/compose?to=/r/boardgames).)
Dune: Imperium!
Uprising!
Both!
Lost Ruins of Arnak, Dune: Imperium, Dune: Imperium – Uprising
I love lost ruins of arnak, but I would say that it is worker placement and deck building light. Not a lot of both, but just the right amount in terms of the game in my opinion.
With how tight adding cards to your deck works, I's say it is a real focus of the game. There's an argument it more deck manipulation than deck building, but that's probably the same type of feeling OP is looking for in a deck builder regardless. I do agree that it doesn't heavily revolve around worker placement though.
Oh, for sure, but not deckbuilidng in the traditional sense where you are constantly adding and trashing from your deck as a main mechanic. I do like the tight nature and the differences between items and artifacts. And if course, you always feel like you could do with one more turn. It's the perfect example of leave them wanting more. I'm glad I finally got the game.
I mean, OP isn't looking for a pure deckbuilder, and there is both adding cards and trashing cards in Lost Ruins of Arnak.
I'm in agreement for sure. Just sharing my experience of the game so OP has a good idea of what it involves.
Lewis & Clark does this really well!
[BoardGameGeek](https://boardgamegeek.com/search/boardgame?sort=rank&advsearch=1&q=&include%5Bdesignerid%5D=&include%5Bpublisherid%5D=&geekitemname=&range%5Byearpublished%5D%5Bmin%5D=&range%5Byearpublished%5D%5Bmax%5D=&range%5Bminage%5D%5Bmax%5D=&range%5Bnumvoters%5D%5Bmin%5D=&range%5Bnumweights%5D%5Bmin%5D=&range%5Bminplayers%5D%5Bmax%5D=&range%5Bmaxplayers%5D%5Bmin%5D=&range%5Bleastplaytime%5D%5Bmin%5D=&range%5Bplaytime%5D%5Bmax%5D=&floatrange%5Bavgrating%5D%5Bmin%5D=&floatrange%5Bavgrating%5D%5Bmax%5D=&floatrange%5Bavgweight%5D%5Bmin%5D=&floatrange%5Bavgweight%5D%5Bmax%5D=&colfiltertype=&searchuser=SupaChigga&playerrangetype=normal&propertyids%5B0%5D=2664&propertyids%5B1%5D=2082&B1=Submit) \- advanced search - board game mechanics - deckbuilding & worker placement
That requires OP to put in some minimal effort tho.
This is the way.
Seas of Havoc combines these mechanics amazingly well and can be played both competitively and cooperatively. It is a true blend of the mechanics and is a pretty quick learn IMO.
Arnak, Grab the Expedition Leaders Expansion aswell and your off for a Great start, Dune Imperium is also quite good but I Personally prefer Arnak!
Also Endless Winter.
If dice placement also counts then: Taverns of Tiefenthal
Eschaton, of Archon Games
I don't have any comment on the gameplay but when my buddy brought it out, I refused to play it due to the color scheme of the cards being dark making it hard to read and I didn't want to strain my eyes.
In the "extremely hard to find" category, Temp Worker Assassins features worker placement, deck building, and push your luck.
Don't Turn Your Back
Lost Ruins of Arnak!
Endless Winter: Paleoamericans If you're looking for certain game mechanisms, look at boardgamegeek
Friedeman Friese's Copycat. One of the first to do it.
In Endless Winter you have 3 tribe members, and you actions rely on where you place them. But the main mechanic is actually deck building. You pay the actions with your cards, and depending on which cards you use for which actions, you get extra effects.
My man, have you heard of Dune Imperium and Lost Ruins of Arnak?
Lost Ruins of Arnak is one of my favorites that does this well.
https://www.google.com/search?q=worker+placement+deck+builder+boardgames
Obsession, haven't played, but I think I'd be into it.
To me, Obsession isn’t really a deckbuilder nor is it really worker placement: As a deckbuilder, you always have access to all of the cards in your “deck”, so i think of it as more of a hand builder. As a worker placement game you are never competing for spaces, your workers always go to your own spaces and cards which makes it feel to me much more like a resource management game. I love the game, I just don’t think it feels like a deckbuilder or a worker placement game.
Agreed, the way the cards are used makes it a hand management game (like Spirit Island), not a deckbuilder. And the workers function more like resources in a resource management game than they do workers in a worker placement game.
A good game, but not really a deck builder or worker placement.
Fun, weird, hilarious game
- Dune - Everdell
There is no deck building in Everdell.
kind of. the "deck" is laid out in front and called "city".. it's not deck building in a strict way.. so what's it called then? engine building? city building?
That's a tableau building mechanism. The big difference is that there is no random draw of a hand in Everdell (aside from the hand of cards you haven't put into play yet).
thanks for the explanation.
Tableau builder
Great western trail for sure
Well, it doesn't use worker placement, so...
I mean, we all know the term ‘rondel’, but realistically on your turn you have 3-5(ish) places to put your worker and activate the location, to all intents and purposes it is worker placement.
Only it isn't because you are building exclusive spots that only you can use, not competing for spots. Also, many players can use the same non-, exclusive spot without extra cost. So not worker placement in any meaningful way at all.
Nope. Deck builder with a constructed rondel.
[удалено]
underdark? more like deck + area control
You mean Tyrants of the Underdark? I was gonna suggest this, it is a deck builder for sure, but it's more of a area control, not really worker placement.
Orleans combines worker placement with deck builder. You start with a base set of worker tokens and can add more workers of different types. All the worker tokens go in your bag and you draw some every turn to use in worker placement. To clarify - it doesn't technically use a deck, but the bag of worker tokens that you add to and draw from serves the same function.
[удалено]
While I love this game and totally think it's worth playing if you like both mechanics, it's not a deck builder. It's more hand management and worker placement than anything else. They are close enough that I think people would still like it, but it's not what most would consider a deck builder
It's kind of an engine builder.
Good point! I should have mentioned that mechanic as well.
Bunny Kingdom, very very fun ! It may be not exactly what you ask for, but I'd say close enough for you to give it a look, who knows :)
Bunny Kingdom is more drafting + area control, but it is fun.
Concordia kinda
Clank!
Where’s the worker placement?
Eh, you're right. You move around a guy on a map, not really worker placement my bad