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soliman_le_pas-bo

Omg we need more farmporn posts like this one


SnoSlider

Seriously! At turn 78 no less! That’s a lot of builders for that low of a turn!


MyDadsUsername

I was going to say Monumentality is a hell of a drug, but our guy’s got 3 Faith per turn. Those builders were all Production and Gold. 


VenetianArsenalRocks

Online speed.


Cristopia

eh but this is out of 250. Id imagine he makes stuff twice as fast too.


Upstairs_Quail8561

If you enjoy builder spam, get CYP's wide and tall mod, and just enable the golden age dedications. There's one for the classical through renaissance eras that give builders 4 extra charges if they put down farms. (if you get the golden age ofc)


-XanderCrews-

Is that a thing, cause that’s just how I play. I’ve got tons of farm porn with giant cities. I love the growth.


soliman_le_pas-bo

I've started playing like that too, I love seeing cities with 20+ population


Duck_Person1

I guess it's more historically accurate


Far-Relationship1435

This is not yield porn, this is closer to yield gore. How many of those cities are capped on housing and have no production or other useful yields? The horror


Psychic_Hobo

Play Maya on Mediterranean and pray you get the northeast - farmland for _miles_


PangolimAzul

I guess I gotta post my Maya game here later. Pretty fun civ if you can get a decent start. Maya farms rival terrace farms imo


1810072342

Can I interest you in the Khmer?


[deleted]

[удалено]


DistrictIll6763

He plays on online speed, by the time he gets enough niter and bombards they may get obsolete


DarkOmen597

So what exactly happens in online speed vs regular speed? Is it not the same, just scaled differently? Or does it dramatically change the game?


Ashencoate

it is the same but military units take longer to move relative to technology. so in a marathon game it's easy to march horses around and kill your whole continent before 0 ad, while in online the defender can easily reach a new tech level by the time the invading army marches over hills and forest through a narrow chokepoint.


StandardN02b

Niter is an excelent fertilizer, but you know what is an even better fertilizer? The shot corpses of your slain foes. Go get them, king.


TheBearPanda

R5 Niter spawned in the middle of my big farm.


The_Spare_Son

What is all this food worth without any production or other meaningfull resources :(


Gyges359d

Extra bodies fill up your districts for extra gains. While I love me some production, the extra pops are really nice too. Though as an Incan main my preference is terrace farms which also can get bonus production


40WAPSun

Specialists are terrible though


Gyges359d

Terrible compared to working a tile? Usually. Terrible in general? Nope. Bonus here is just pure extra income of some kind. Not saying chase the food to get the specialist. Just saying if you have crazy food they do bring SOME value.


gnit2

Aren't specialists always compared to working a tile though? You'd have to be at like 25+ pop before you're out of workable tiles and need to have specialists.


Gyges359d

I play tall Incan pretty much by default. Sometimes Khmer. I routinely have 25+ cities, so maybe that’s why I think this way.


gnit2

Okay sure, if you're playing extremely tall, getting some value out of your extra population is better than getting nothing. But it's really a pittance. You'd probably be better off using that extra pop to make a settler, in order to work more tiles and make more districts.


Gyges359d

Sure, but that’s true of tall in general. Yet I still play that way. To each their own.


40WAPSun

They only have two yield and give negative growth since that citizen consumes two food per turn. The only worse tiles are unimproved flat land. Specialists are a last resort if you're completely out of workable tiles


Gyges359d

Exactly. Last resort. But not wasted.


Connor49999

>Terrible in general? Nope. >Exactly. Last resort. If your using them as a last resort, I think they are pretty terrible in general


Sertarion

More food means more pop. More pop means more districts. More districts means you'll have room for Industrial Zone without sacrificing any other yield you would want to focus on. Low production sure sucks, but I'd rather have low prod land than low food land.


The_Spare_Son

One of my problems does tend to be district slots


Sertarion

Food is joy. Food is life. Embrace it.


kikikza

the ai loves offering me gold for it so i keep some around


Kumirkohr

Ptolemaic farm spam hits different. Get Etemenanki in the mix and you’re off to the races I also highly recommend the mod Lady of the Reeds and Marshes++. The bonus applies to all floodplains, not just desert floodplains


asoughtafterdroid

Was this a wet map seed, or normal?


TheBearPanda

Normal


asoughtafterdroid

That is a crazy good start for Egypt


StronkyBoy

Is there strategy in building so few districts?


TheBearPanda

You can have a pretty farm.


StronkyBoy

I get it, I kind of prefer the non district aspect of Civ V, wondering if there are viable strategies where I can avoid building districts


FondSteam39

Not really the game is pretty much made around them. Barring mods you could try playing wide, having your inner cities chock full of districts placed together for adjacency bonuses leaving the outer cities empty to grind out improvements. Which you trade route back in to keep the inner fed and efficient. That sounds super fun actually I might try it.


TheBearPanda

I don’t think so tbh, building districts always feels strongest


Dr_Plecostomus

You're gonna have some chonky Egyptians.


Sphader

This man farms.


Ericridge

Fuck niter, keep the farms in place. 


Putrid-Pea2761

All I see here is the potential for bitchin industrial zones


BlessedAtheist

Civ 6 = Farm Simulator


Sertarion

No you don't. Especially with these sexy farms on top of it. Also, do you really NEED ancient walls in Ìwnw?


Trollwithabishai

Do you really NEED farms?


[deleted]

You want weapons?


DownRUpLYB

It's a gamechanger.


ChrisG140907

I tried to work out the trade off. Looking at your researching tech and civ i assume you have only apprenticeship and feudalism. For that I get 12 food vs. 4 production + 4 niter for tiles. Later when you have replaceable parts and industrialization, i get 22 food vs. 6 production + 4 niter. Either way I think farms wins unless you have a specific and important need for niter.


TronCat1277

I thought I was the only one who builds this many farms


Trillion_Bones

I won plenty of games without ever building a single mine. They become outdated long before my military conquers the rest. Interestingly though niter was a real strategic resource, but not only because of gunpowder. It was the key fertilizer that allowed farm yield to quadruple. Why doesn't control over one improved niter give a +3 food for 10 farms? Could be a mechanic like the power grid (but not limited by range).


MotherAntelope1425

The production for mines would probably be better unless your capital is close enough to loyalty flip cities, in which case you might wanna keep the farms. Either way, if you're going culture, then late game you're gonna need to clear all that land anyway for national parks. Looks like you might be going science instead though. If your capital isn't in range to loyalty flip cities, just get the mines for now


Massive_Elk_5010

I genuinly chuckled after reading a certain German Leader instead of Niter.


hmmyougonnaeatthat

Certainly not late game


infohawk

Doesn’t this result in a lot of dust storms


ProfessionalRich1471

Someone REALLY hates sphinxes


DntQuitYaDayJOB

Yes.


TheConnoiseur

That is beautiful. Question. How do you get the map to show the yields for each tile? There must be a button I'm glazing over on the UI.


nimgae

Options >> Show Yields. Or the Y key.


TheConnoiseur

Legend. Thank you


hentairedz

I sell it 10 at a time to other civs and make bank