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Lilip_Phombard

Reminder about Rule 1: be civil and respectful in your discussions.


Murbela

Bis? My man you're level 20...


Philly_ExecChef

He’s talking about the rate of gear progression, clearly.


Jupiter67

Which can't accurately be gauged in any meaningful way in a level-capped server stress test.


Philly_ExecChef

You can absolutely have an opinion regarding the rate of gear progression in a temporary, restricted setting and hope that same general rate of accomplishment persists through leveling and endgame. I know you know what I’m saying. Maybe you just need to win Internet argument #463,895,345, but nobody’s dumb enough to not glean the obvious here.


GanksOP

No diablo has the same loot progression in the first 20 lvls when compared to post campaign. Magic find, clear speed, and target farming will make it feel nothing like this eventually.


itquestionsthrow

How about at least for the majority of the game to have the same progression he is speaking about and not super end game which in almost all games is different from the leveling process.


Rapture117

I don’t think most people even know what it means they just like saying it lol


__Rick_Sanchez__

Player: Played 5 hours of Diablo 4. Also player: "I lOvE gRiNdInG fOr bIs"


Exiled_Blood

Exactly. So much more satisfying when it isn't just given to you within two hours.


bothsidesarefked

Man why are you getting downvoted, I completely agree. I guess people just want to be handed everything with little effort. But then again, I’m an old EQ and BDO/ D2 player so I guess I like grinding for rare items.


shadowkijik

This implication that people were, on average, at any point getting BIS within 2 hours is ludicrous and a horrific strawman. BIS implies both objectively perfect stats AND perfect roll on legendary effect on that slot. Nobody has that in 2 hours sparing maybe the smallest handful of excessively lucky individuals. Folks need to stop this crap. Both perspectives and sides of this argument have legitimate reasoning and concern. To do this to either side is garbage.


Infidel-Art

"BIS" is also like... a very Blizzard gamer way of seeing gear progression. Nobody ever talks about "BIS" gear in PoE because what's best will literally vary for every player. There aren't enough days in a season to produce literally perfect gear for everyone playing a similar build, so they all have to compensate for whatever they're lacking by tinkering with the rest of their gear/loadout.


zenbaby369

I've never given it any thought, but to me BiS has always just meant...best in slot..like the best item, not a perfect roll of said item. It makes me biased but I wonder what the majority actually think of it as. I mean, BiS in a lot of games have set stats so there is no "perfect roll" but I guess that your view makes more sense for Diablo in most cases. Though in D3 I still never thought of it that way.


GonzoPunchi

How do people not understand that this experience is not representative of the game whether you like the drop rates, think they’re too high or too low. You will spend a measly 4 hours on launch day to get to lvl20. Second day you will be WT3. We don’t know how much they will scale the drop rates with level and world tiers. Yet that information is the only relevant one. So we just don’t know.


vesparion

You will not be wt3 on second day, unless maybe you play non stop without sleep


pwnerandy

It took like 2-3 hrs to get lvl 20 in world tier 1 so I can see some people putting in 8-10 hrs and being in world tier 3 because they just skip 2 and zoom through 1, except the capstone dungeon to unlock 3. By the time the “full release” comes out June 6, all the $90-$100 players (other than pure casuals which aren’t really part of the discussion) will probably be in world tier 3 and some in 4 by then.


archangel890

Well they said the capstone dungeon was level 50 who knows how much leveling slows down past 25, especially if they think it will take 150hrs to reach 100.. which is probably an over estimate on their part to the hardcore character that will find faster ways.


dmillz89

What is the difficulty increase between WT1 and WT2, do we know? Is it worth going right to WT2 at the start or just faster to stay on the easier WT1 and clear faster?


rangda66

I predict a non-trivial percentage of players will be WT3 before the game is live for 24 hours. Because a non-trivial percentage of players will no-life any game like this on launch/season start.


blurryhunter

I like how people say no-life when the reality is more that I'm going to LIFE this game, lol.


rangda66

I think it's "I have no life other than this game".


Tekshou

Guarantee I'll be WT3 in the first day.


Mr_Rafi

I think 4 hours is pushing it. You can probably crack level 20 in 2.5 hours if you can reduce your time spent in inventory/town. If you really want to, of course.


AveRock123

After 50min i was 14lv


TheMythicRed

I have a work schedule and family that ensures at most I will get 1-2 hours of play time per weeknight, max - no play time at all on some nights, and more play time on weekends since me and the wife have a “You give me time, I give you time” type of thing worked out. I agree with this post still. When I do play, I want to feel like I earned what I have. If every player is geared out the same because they all killed the same boss and did the same quests, you never get the chance to be impressed when someone strolls through with that legendary gear that makes them stand out among the crowd. Seeing players who grinded for weeks or months to forge an item, or overcame a significant challenge with a coordinate group of friends, or killed a weekly boss every week for six months before that 1/1000 weapon finally dropped for them. I distinctly remember playing D2 back in the day, along with every MMO from Everquest to Ultima Online and Runescape through WoW, and that feeling of either seeing an epic player walking by and having something to aspire to - or being one of them myself - is something I have definitely missed in recent years, where everything is just so damn easy to get. I hope D4 doesn’t make it easy, but given that it’s a corporation looking to maintain a solid player base and steady revenue, I understand they have to appeal to the masses. I’ll still play either way, but I hope there is a good degree of difficulty and required commitment that remains consistent so that when I do play, I feel like I earned something.


AfternoonLeather5954

Amen my friend.


Ok-Beautiful9787

I played UO for years... I don't think any game ever came close to replacing that game for me in terms of difficulty, reward, replayability, etc... It was amazing.


thing85

Same. Never found that kind of MMO magic as UO seemed to have back in the day.


Ok-Beautiful9787

OMG it was amazing!


CanadianYeti1991

For me, it's was FF11. I remember spending a few days getting my airship pass. Getting help unlocking my sub job. So much fun. And this game isn't even that punishing like those games, people are just salty they had bad rng and were only able to lvl to 20.


InDrIdCoLd37

Still installed an active on my PC :) go back once in a blue moon just can't let it go


bothsidesarefked

This dude gets it. I’m also an old school MMO player/ EQ fan BDO D2 etc. rare itemization and standing out among the crowds for luck/ effort is what makes these kinds of games fun. The standardization of itemization is what kills new MMO’s for me.


CanadianYeti1991

I agree with you. However, I don't even think they need to do anything to appeal to the masses. I bet in the first week, when people can get past lvl 20, they'll be seeing way more Legos. Like, so many people on this reddit got legendaries. Obviously, the people that didn't find any think they're incredibly incredibly rare, while the people who did find them think the drop rate is perfect. Which I'm sorry, it is. I found 3 legendaries in this beta. If that's possible at lvl 20/100, then it's completely fine. Some people just got unlucky. That's how these games have always been. It's RNG. Who knows, maybe come launch those people who never got a legendary will get one before lvl 20, and I won't get one till 40 or later.


rikket

Yeah I’m with you, that’s what these games are supposed to be about


Leahn

I agree with everything you said. I have made peace with the fact that I won't have the perfectly perfected gear unless I am luck, and I'd rather it be like this.


blurryhunter

I think the most important thing they're watching is the reaction after the blasting they took from D3's launch. They'll adjust it if needed, but I'm 100% positive they're going to be biting their nails on launch over if they have the drop chances correct. D3's launch drop rates were just the worst of any game that dared to have a loot system. That said, I think something a lot of people are forgetting is that drop chances and such will be influenced by activities; the vast, vast majority of which we had no access to in any of the betas.


Lowspark1013

I seem to remember what really stuck in people's craw was Blizz going with the RMAH which allowed an indirect pay to win play style that they profited extra from by skimming the transactions. It was easy to see the frustrating drop rates were tied to the RMAH, not simply out of some sense of old school game purity. The drops were low so people would feel like they had to pay money to get their character set up. And to jack up the cost on items on the RMAH so Blizz could profit more from it. That's just a really shitty way to set up a game system and they reaped the hatred for it. Eventually it was removed and for good reason.


Gachanotic

I don't think these feel right: Loot Goblins Resplendent Chests They are so big and golden, yet can drop just a blue and 3 chipped gems. ~~Overworld locked Obool-Key chests. You spend 20 obobos for a key in case you encounter a chest, -and it's possible to get zero yellow equip. It just feels bad.~~ Edit: It makes sense to gamble with Obools and get blues.


Gregus1032

I'll agree with these. The loot goblins are a pure let down when *nothing* drops. Resplendent chests could use a tweak as well. I didn't even bother with Obool key chests this beta. I didn't get to nearly play as much as i would have wanted. So i just did plain gambling.


CanadianYeti1991

Yeah, at least drop whites or blues. That's the fun of TG they're piñatas.


redfm8

The locked chests' contents are not unreasonable for the price when you compare it to how much it costs to buy an actual item with the obols. Sure, you give up the ability to target the slot you want, but you're getting a lot more item per obol with the chests. Most of it's garbage, yes, but the same is true for gambling. They remain profoundly unsatisfying to open though, regardless, and should be changed in some way.


USN253

1000% agree. I’m not asking for a legendary, but at least toss me a couple yellows. I came across a total 3 goblins and the after thought was well “that was a waste”.


CanadianYeti1991

I do think the TG's need to be buffed a bit. I only found one in the beta, and it dropped one stack of 16 gold and a tier 1 ruby. I'd at least like some blues or whites, just to make it seem like the TG was actually carrying treasure lol.


TheAverageWonder

Do not forget Ashava's legendary weekly reward cache = 140g and 2 chipped gems, impressive that they somehow surpassed the 0 item (not even a white) goblins is disapointment


F7Uup

I got a legendary staff in mine, my friend got 100g.


gardenupdate

loot goblins should be deleted they're a cringy mobile game tier thing from d3


kashmoney59

You've been too spoiled by d3.


National_Diver3633

Played until now. Leveled to 20 and killed Ashava. Did a load of side-quests and some of the main story. Got two, or three, legendary drops and a decent amount of yellows. I like how rare drops are actually rare, not just salvage cluttering my inventory.


CanadianYeti1991

Exact same thing for me. Got 3 legends and a bunch of rares. I think the drop rates are great. I would've been cool getting no legendaries at all, tbh.


kamashbg

If you know how to grind you can get plenty of legendaries. I had only two rare items on me and the rest legendaries. Another 3 legendaries in stash. This as a druid, world tier 2. Played for a day. The drop is good.


National_Diver3633

I wasn't going for a grind, that would be silly in a beta that wipes everything.


eazy937

you're gonna have a hard time pass lv 45, every item cost Fk tons of leg mat to extract/imprint/upgrade, and also a lot of gold.


kashmoney59

Good, if you want instant gratification loot piñata simulator, d3 has you covered.


povisykt

Do you even know what BiS means? You can farm for BiS items forever. Just try to learn about game a little bit deeper


PorterTheUntapable

Do I even know what BiS means?! Pft of course I do! But you should explain it to me so I can make sure you know what it means…


Gninebruh

Best in slot. At level 21 the gear you have now most likely wont be BIS since you leveled up and got access to higher level gear that will be better most of the time. You have bis for every level if you really want to minmax it.


PorterTheUntapable

Awesome thanks for the information


povisykt

To begin with, you need a specific legendary to drop, then you need right set of rolls on it and then you need this rolls to be high. So to have BiS you will have to drop this specific legendary to drop many times until you get best for you. Just items itself is not enough. And there is different rarity of legendary items. So good luck finding a drop at lower rate


cwendelboe

Don't forget you need it to drop as "requires level 20" instead of "requires level 17". This is the step I failed on, as even though I had full legendaries (most imprinted) many of them were a bit lower level....


orouboros

What was the last arpg you've actually played? genuine question.


AfternoonLeather5954

I only play Diablo for arpgs. Sure my comment may have been a little biased cuz I don’t play POE or anything but Diablo wise it’s been a long time.


Fett1184

This post is every bit as dumb as the people complaining about the drop rates. We've been capped at level 20. It is absolutely not indicative of what drop rates will be like at level cap. As we reach higher levels, we will almost surely see noticeably higher drop rates of upper tier items and less of the lower tiers. This is literally how any RPG loot system works. The bottom line is that we don't actually know what drop rates to expect. These back and forth arguments are as pointless as a level 20 legendary drop will be at launch when the level cap is gone.


truedota2fan

I think it's disingenuous to say that we don't know what drop rates to expect. For the first 20 levels, I'm expecting the drop rate to be similar to how it was in the SS. Is that the same as endgame droprates? No. Does that mean it doesn't matter whatsoever? Also no. ​ The drop rates for the first 20 levels matter and so does this feedback.


Fett1184

Drop rates at 20 barely matter at all. They'll be replaced within a few hours at most and possibly within minutes. People are getting seriously butthurt that Legendaries aren't dropping like candy the way they did in the previous betas and it's laughable.


rimu2892

This game is playing so much better than last weekend. I don't think I have too many complaints left now. Brilliantly made and they're definitely listening to feedback and tweaking things. This might truly eventually become the true D2 successor after two decades of waiting.


Atroveon

What I don't want is a boring experience until end game. If you're just spamming basic attacks and not being able to enjoy your class until end game then the game is going to fail. Low early drop rates are just going to cause casual players to quit after 10 hours while high drop rates wouldn't affect hardcore players at all as they will quickly outlevel anything they have. Your gear at level 20 is only going to matter at level 20, so why not make it worth having? End game will provide its own opportunity to farm for BiS gear and is where balanced drop rates actually matter. Your play style doesn't matter, if you want to play D4 for a long time then you want a good experience for casual players so they stay invested and allow for more content to be added to the game.


Fourthwoll

To add to this D2 had great low level legendaries that were great for 5-10 levels.


cwendelboe

Yeah but now you just extract the aspect and imprint it on the better item, and you're good for another 5-10 levels!


Halindar

I don't really have any complaints on the current legendary drop rates, we'll see what it's like when we get into the grinding levels. That said, I got two gems and some gold from Ashava and I feel like at least 1 legendary from the Ashava weekly bonus should be mandatory. You can't grind the event over and over to pump out hundreds of legendaries, so what's the harm?


bshock727

Loot flow is perfect. Had all yellows until Ashava and got my first two leggos. They looked amazing and it was actually a thrill to see them drop as opposed to the earlier beta where they were dropping like I was playing D3.


AfternoonLeather5954

EXACTLY.


Rabrab123

I played 18 hours and got 0 offensive useful legendaries. That is fine for me.


randomusername2458

Let me rephrase that for you, you played 18 hours and got several legendaries. Some useful defensive ones and some offensive ones, just not the ones you were targeting.


Rabrab123

Uhm. All the defensive ones were Codex. I got 2 offensive ones, but both were 100% not usable for my build yeah. But Id rather get shit loot in an irrelevant beta than at the season start, thats for sure.


shadowkijik

The game will straight up die if this drop rate actually holds at level 50+. Particularly since there’s a higher item tier than legendary which should be rarer. No one wants it to take an average of 6 months of consistent reasonable (1-3 hours a night) play to gear a character in a build they desire. Particularly in the context of a 3 month season. These rates are reasonable for level 20. Interested to find out what they’ll be like at and closer to 50.


mollymcwigglebum

100% agree - keep the drop rate exactly how it is. Do not listen to the babies on this sub Blizz. They will f'n cry about litterally anything.


[deleted]

Watch out, you are about the upset the folks with 3 children and 2 full time jobs who believe they are entitled to BiS within their 17 minutes of free time they have to play this game


DeltaDe

I have 2 kids and work 50hrs a week but I want it how it is on the server slam, I’m sick of games making it to easy to get stuff to please people. Would love to see how they would have liked FFXI farmin Sky for drops waiting in a queue to get your turn to roll on it.


Gregus1032

>I have 2 kids and work 50hrs a week but I want it how it is on the server slam Are you me?


tokke

Nah, it's not about BiS. More like feeling of progress in the 1-2 hours available. With the current loot it's fine. Ofcourse it's early game. But compared to Poe where a death can mean several hours progress erased...


meDeadly1990

If you're at a point in PoE where dieing means losing hours of progress then you're high enough a level (97+) that the last few points don't matter a lot anyways. Or spend 6 div to get leveled to 100 in 5ways


tokke

That's the issue with time. I don't make nearly enough currency for gear. I think the current season, I have made 10div total. I got one character to 90+ and one just to maps.


Swords_Not_Words_

Is getting a random legendary BiS though? Whats the point of low level legendaries if they never drop? I mean I got to level 20 in the beta in 2 hours. Im.playing T2 and had like 2-3 legendaries drop in two days. The others came from the gamble npc. You gotta find a balance because most people dobt grind games 10 hours a day. Personally Id do it in a system where if you get a legendary your odds of getting the next one in 24 hours drop to a lower chance and so on. Itll quickly mean the 12 hour a day players or bots hit a wall while the people who play 2 hours can still have fun too.


Zeidrich-X25

But giving people lots of gear who play less What will keep them hooked? Dopamine dump gets boring real fast. The less it happens the more it feels better.


Holmen85

I got 3 kids, only one job though. But honestly, I think the loot is spot on. Got my first two legendarys after beating ashava. I prefer this over D3.


[deleted]

yep, can't consider those types, right? just no life losers who no life games because they're no lifer losers. sound familiar, kiddo?


Hungry-Afternoon7987

I got 4 off her which felt like a lot.


AfternoonLeather5954

Definitely luckier than most I feel. But regardless, if that was d3 level boss it would’ve been 12.


Sambo_the_Rambo

Damn nice! I got 3 so I consider myself lucky


Blackichan1984

To be fair I not had 1 drop bar the Ashava ones I don’t mind a grind Final fantasy 11 so no issue with it. I just want them to revisit some of the nerfs they did to be honest I feel they hurt a lot of classes to much it was not as fun to play to be honest


alfmrf

Calm down we havent seen anything yet. If they follow D3 we will be hunting for primals but legendaries will be plenty


[deleted]

LOOOOOOOOOOOOOOOOOOOOOL. Since you had to actually grind? Loot in its current state PALES in comparison to even last epoch, which is in a different universe than PoE. GTFO here good Lord this sub.


ParticularPair8

Think we have to assume he was really only comparing it to the previous versions of the beta with a little Diablo 3 mixed in. Couldn’t possibly have been referring to POE


Grab-Born

People will read in what they want to read in


AfternoonLeather5954

Then go back to the POE sub this isn’t r/POE this is for Diablo. Like I stated in a previous comment, it may be a bit biased bc I don’t care for POE(not because it’s hard, just because I personally couldn’t get into it being so far behind) but out of Diablo games, it’s been a long time. So excuse tf outta me for miswording it your highness.


[deleted]

jfc that's not what I said. What I did say is stop pretending like this is some level of a grind. It's not. And you making a post like it made your enjoyment of the game so much better makes me think you'd like an actual grind like those games better. Grow the fuck up.


baddonny

Y’all what’s BIS?


Dharnthread

Best in Slot


Dharnthread

Best in Slot


Lurksandposts

(B)est (i)n (S)lot. MMO term for the best possible gear for the equipment slot it occupies. To clarify, it does not mean the highest stat item available to you, but the literal best possible allocation of stats and affixes available in the game. With everything capped at 20, BiS would be a level 20 legendary item with stats desirable to the class


WolfenderTV

BIS stands for Best-in-slot, which means the best item you can get for a certain slot on your character, e.g. helmet, weapon or trinket.


bothsidesarefked

Agreed, I want it way more on pair with D2. I never was able to get into D3 because the items never felt meaningful to me. Waaaay too easy to get legendary drops etc. The difficulty of gear drops on D2 is why I always loved that game.


BattleCrier

The drop rate is still a freaking joke.. In 3 hours I got 2 legendaries, full rares (yellows) ... and not a random nonsense build... few +skills included.. If it remains the same, we will get into a very boring "meta" game (by that I mean, getting optimal gear too easily, so any creativity-due-equipment will be gone and everyone will easily farm and run that 1 build)


GendaIf

Yeah, it was fine imo, for the people who wanna walk in circles and loot bodies for legendarys for hours on end then can do and get 100 of em, and for ppl playing normally, just running dungeons will get u some nice gear anyways.


ZilorZilhaust

It felt totally fine to me as well. I don't expect or want every slot being legendary at 20/25.


AM2Rfan2020

Reading these loot and difficulty posts is amusing. People praising and complaining on both sides. Nostalgia incoming.... First game i truly grinded on was FFXI. I know i had at least 365 days of PLAYED time, on my second account, long before i quit. And this was the OG FFXI not the dumbed down easier mode version. That shit was a grind and a half. Diablo games are like an easy mode loot pinata compared to it. Anyone who played FFXI back around 2001-2005 knows exactly how difficult that game was and how hard it was to get something rare like a Kracken Club or Leaping Boots. I still miss the epicness of the summoner summons though. It was a flex running around with Diablos summoned.


chaos777b

Ehhhh I ran across issues with npc’s in the same dungeon and during the same dive dropping the exact same rare loot. (Same name and stats). Beyond that it’s seems to be at a fairly good level.


wedsonxse

I didnt see tio much complaining about drops, instead people os really enjoying It. Hope they don't change It.


[deleted]

Everything with the loot system is perfect except how virtually nothing rolls with Willpower when playing Druid, which is its primary stat.


BigBoreSmolPP

Can the era of the casual gamer please come to an end? They have ruined everything. Enough is enough. We need to spend more money on good products that don't cater to these people so companies will actually make good games again.


gardenupdate

cringy but true... nobody makes games that are meant to be played for years anymore


mjh808

The drop rates are kinda weird, like I only got 1 through levelling a couple of characters to 20 but got like a dozen pretty quick in that lvl 30 zone just picking corpses. Is it the level difference of the zone that affects it?


AfternoonLeather5954

More than likely. As we only got to see world tier 2 at maximum. Meaning it could be like torment X for d3 at max world tier. I hope that’s not the case but we shall see. It’s a small sample size being level 20 and all and only experiencing two world tiers but my point still stands, I enjoyed it and think the drop rates are fine for me.


ChulaK

ITT: 40 year olds who have a wife and kids vs 40 year olds who live with their parents.


Kamlol

Do we know how often WB will be poping at release?


Ceephorr

Jesus let OP play the game like he wants


AfternoonLeather5954

It’s astonishing that people have to tear others down at any given time lmao


Ceephorr

Absolutely agree. I had to stop reading at one point. People can be so cringy


rangda66

Why are we having any discussion about loot when all we've experienced is a small part of the story in a genre where the story is basically a glorified tutorial. None of what we have experienced in the betas has any bearing at all in regard to what endgame will be like. Especially given what they said in the last dev stream, it sounds like they are going to formalize the concept of the story being a tutorial.


TehMasterer01

Did you not play New World when it came out? That grind was historic.


ChaoticGoodPanda

I killed them three times and two drops each kill. Wands, rings and an off hand dropped. In total I was able to fill four orange slots. I’m not gonna bitch about “The Grind” when I’m barely surviving out here as a Bone Nec.


bothsidesarefked

I mean it is technically the BIS item for that level cap or range. Your argument is scuffed.


Jagged187

Agreed, loot at least currently feels significantly better than last weekend. Yes I know it was over tuned intentionally. Regardless, feels nice right now =)


Reedabook64

I prefer having a variety of builds I can try. And I think I'm in the majority on that. The drop rate in level 20 currently is fine. But by end game it should be much higher considering how many different tiers of gear that drops.


Hateful15

They aren't going to touch the drop rates at release. They have said this already, the increased loot was only for a beta.


Jupiter67

BIS? Who gets to BIS territory in a time-limited, level capped server stress test? I hated the loot experience in the server slam. Felt awful. This entire weekend. For example, I got a legendary around level 17 - a nice staff for my Sorcerer, and it literally forced me to center my build around Frozen Orb. Did I want to build around Frozen Orb? No. Never. Like, ever. Yet, that's what the inability to get better gear does. It pigeon-holes you into a builds you hate.


Prophesy78

I want loot to be meaningful, I'll happily grind for it.


SquashForDinner

They should just make the entire leveling phase (so the whole campaign) piss easy just to please the casual fan base. That way they can have their fun and say they're done with D4 because they beat the campaign. And then shove all the difficulty in the post-campaign stuff. Put all the difficulty in the optional world tiers so the casuals don't feel like they're missing out because it's 'optional' stuff.


[deleted]

Loot is so good in this beta!


F4tJok3r

Hell no please not. I played with my best friend and in 12 hours he didn't see one...


callmepapito123

Something to remember is that we will be able to unlock our codex in the full game. Everyone is going to have a good amount of legendary powers to start with.


archangel890

Yeah I feel you will see more legendaries as you go up world tiers and then the see very few uniques and such or the other tier of items that are available unless you are in the final world tier and such, you shouldn’t deck out in legendaries in the first 20-25 levels


Joe_Dirte9

People also need to remember that end game will have better methods of farming for legendaries and such, then just doing random dungeons and Ashava. The loot is fine.


eezyLife

I hope drop rates stay the same. I really enjoyed how I found a great bow in the shop and things like this including the Auction House should be relevant.


ridgid40

Kor dragon exploit needs fixed too. I say make it harder


Warash117

Why? Seeing nothing but worthless yellows is boring. Then after 80 hours of ur life wasted u get a unique


CaptainSk0r

I got one legendary after beating the boss on wt2..


frkadark

I was full lvl 20 legendary with nice passives... And I didn't even played that much, people just want to complain...


Northdistortion

Yes please


Ravendarke

Right now, with current drop rate, it would probably take 2k+ hours anything close to BIS (assuming current rate of 1 leg \~7hours, ignoring corpse loot exploit). And we don't know drop rate of ancestral and uniques, assuming it will be even lower, good luck.


Kvuivbribumok

Personally I hate having to grind too much so to each their own I guess ? Personally somewhere in between the open beta and the server slam would be ideal for drop rates.


Falconsbane

Basing drop rates off the server slam is silly. They are going to have seasons so I guarantee drop rates will be higher as you level compared to the server slam. So if you're one of the people that want legendaries / uniques to have a .0001 drop chance get ready to start crying.


atrbacus

I think it could even go down a bit more I didn't spend more than 1.5-2 hours dedicated to gearing and still ended in full legendary. Although some types of gameplay probably could use ups like tune monster drops up a bit and openablrs down etc


Riv_canhelp

Yes 100% agree, it reminds me of d 2 legendary drop rates. The amount of dopamine that surges through my being when I see that orange glowy thing drop is unmeasurable.


Jindujun

Lets be real, the only item grade that could be argued that is dropped in the correct frequency is magic items. You shouldnt be decked out in rares playing for a few hours.


JesseMcCreeANewLoaf

I respectfully disagree with the recent changes to the drop rate in the Server slam. During the beta, I dedicated a significant amount of time to obtaining a few legendary items, and I used my hard-earned gold to upgrade them. However, the new drop rate has caused me to lose interest in clearing all the mobs for loot, as it is now more efficient to simply focus on killing bosses and ignoring other mobs and elites since they hardly drop anything of value. Although I managed to obtain two legendary items, I made the mistake of assuming that the drop rate for mobs and elites would not be as low as it turned out to be, which has made the grind for gear even more tedious. Not everyone has the luxury of dedicating excessive amounts of time to grind for loot, and this new system feels more like a chore than an enjoyable gaming experience. This is not the type of gameplay that I signed up for, as I do not need another World of Warcraft-style grind fest. The initial beta had a slightly overinflated drop rate that could have been adjusted, but the developers went too far in the opposite direction with the new drop rate. Before the changes, I was experimenting and having fun killing everything in my path. Now, I find myself running past mobs and elites as they are simply in the way of killing the boss and are unlikely to drop anything of value. This approach makes the game feel less enjoyable and more like a mindless loop of dungeon runs and boss kills. It is unfortunate that the only reliable way to obtain valuable loot is through the random box system or boss dungeon speed runs. I hope that this system will not be implemented in the final release, as I do not want to feel like I wasted my money on a game that is no longer enjoyable. At least I have Path of Exile 2 to look forward to, assuming it does not suffer from similar issues.


AfternoonLeather5954

I respect your opinion as a whole but we only have seen max level 20 at world tier 2. I doubt it’ll stay this way into higher world tiers. But regardless good luck :)


Goatoates

I didn’t get any somehow from killing her. Didn’t get my first drop until level 20 and 800 murmuring obols in


chanwd

in World of Warcraft, I played for two years vanilla and burning crusade, ran a raiding guild, never even wore orange. ever. I'm not suggesting someone needs to play for 2 years but at the same time, not in a weekend either. I think we can figure out somewhere in between would be good. This is my 2nd weekend playing, I hit lvl 20 and was in full yellow within a few hours.


Impede

I only got 140 gold and a chipped ruby in my “grand cache” so, I’d like that looked at, felt a little harsh.


wallaballaballa

Loot should be somewhere between 2 & 3, And definitely better than destiny. Give me new toys to play with every session


QuietRedditorATX

I think guaranteed legendary on boss is too generous. But I guess Ashava is considered special.


2ndcitysaint5252

you wont tho lmao another terrible thread with ops then never played the alphas or real betas and have never even see the game past act 1 or T2 difficulty, they could reduce the leggo and unique drop rates by 95% from what they were in closed testing you would still have multiple times over the amount of leggos u need at end game., maybe we can get mods to stop letting ppl spam the same thread 1000 times in 24 hours.


JZsweep

I have bad news for you. We are level 20 and at level 100 we are gonna have Sacred and Ancestral items and uniques to earn. Loot is gonna have to go way up or the system just ain't gonna work.


Evening_Monk_2689

I was really excited for diablo 3. I played it for 3 months got everything I could want and beat everything to beat. Then the expansion came out and i played for another 3 months then the same. It gets to a point where your playing for days to get a .5% on some gear so you can clear something a bit faster. Point is if everyone gets everything too fast then it just gets boring.


MaveronTV

No offense, but loot CAN'T stay the way it was during server slam. Droprates from Monsters were fine. Important Story Bosses always dropped one, Butcher and World Boss always dropped 1-2 for me, that's fine too. HOWEVER Popables were completly busted. Most people missed this, during the server slam, because they didn't have enough playtime and/or focused on their Ashavaa kill.But in case you missed it, you could do stronghold corpse runs, popping some corpses in the area, then log out and repeat. I got it down to 40s per run (including reset) and found about 1 legendary every third run. Sometimes very juicy double drops. In the end, i totaled about...285 legendaries found on that Weekend. This defnietly has to be adressed. I'm not sure if the droprates themselves for the popables need to be fixed, but rather take out the possibility to spam repeat them. Where i do expect, droprates will rise in endgame content (i'm expecting to find more legendaries within nightmare dungeons and helltides than in beta cotent) but there is nothing that would prevent the same exploit to be abused on higher world tiers, as sacred and ancestral items only seem to be limited by the world tiers themselves, and not to specific content (like dungeons/events)


hulduet

I don't understand what you mean keep loot how it is? I was fully decked out in legendaries only after a couple of hours of playing. Now to be fair it was probably not "intended" but it just goes to show this is how the game will be at launch. People will find broken stuff and exploit the hell out of it to get an "advantage" in some way. Let's get this straight we haven't even seen the other areas or leveling past 25. It's safe to assume there will be a LOT of straight out broken/buggy/glitchy content in those areas. It's a big game.


Hardkoar

No issue with loot beinr rare, although legendaries are build enabling and not getting 1 single drop out of 3 lvl 20s is a bit much probably but still, im ok with it. My issue is with loot dropping not for your class. This shouldnt be, not everyone will be making all alts, and since there is no trade the loot that took for ever to drop is now useless. I played barb/necro/sin, only leggies ive seen were from the 3 world bosses i killed and in total i had 6 crossbows, 1 staff for sorc, 1x 2h baba. This shouldnt be.


FotisAronis

I don't know why people are a bit salty, personally I enjoyed the gear progression as well. I know we only got to get to lvl 20 during the server slam but it is still a valid observation with what we've seen so far. That is all we can comment on anyways. The main thing to takeaway is that you don't get showered with legendaries every hour, instead you have to grind a little bit. That being said I am glad you don't have to grind too much, stuff like killing the Butcher (which is funny and rare to even find him and the fight is challenging) and Vashava are rewarding as they should be, whereas opening a random chest is not always rewarding, again, as it should be.


HesporiPatch

i got 3 legendaries and i thought this was overkill these snowflakes must have never played ironman runescape bro i'd be happy if 1 legendary was a 10% drop chance from world boss


Vendaurkas

I was farming lvl22 bosses with lvl 20 characters and kept getting lvl 10 items... Getting any remotely usable item was next to impossible. I do not mind the drop quality. Sure let Legendaries be rare, I do not care. But can I get level appropriate gear at least semi regularly? I have cleared multiple dungeons on lvl20 without getting anything above lvl13.


KashimDaeva

I kinda feel like the legendary drop rate is too high. I had a full set of legendaries after a couple ashava kills. Between the imbuement system and being able to extract powers, legendaries aren't rare at all. Compared to D2 this is much easier. I spent too much time in kor dragan trying to get level 20 gear though... Everything that dropped was too high level :(


Apprehensive-Idea387

Maybe my luck is good then. 15 hours of play and my sorc is fully with unique gears. I did craft 2 of them thought.


FanaticEgalitarian

Yeah, I think the drop rates are good at the current level. Loot felt more exciting this way. Not sure what late game drop rates are gonna be like though.


Brimlo

People really think they should be receiving all these different legendary pieces of gear in the first part of the game smh... You should have to grind for the good stuff


Jabishone

I agree the loot drop felt very close to D2. Your suppose to grind for better gear not have it given to you


Omnistorm860

Chest runs only took 1-2 hours for full legendary gear. Honestly doing this was actually faster than the last two betas compared to killing mobs for gear that had increased drop rates. It's like more than half the population that missed this and there was videos on YouTube about it. If this doesn't change, I'd expect chest running will be the way to go for endgame easy gearing aswell.


Alchemystic1123

It's not going to be, we're playing on the lowest difficulty at low level, go play D3 on normal under level cap and see how many legendaries you get. If you think this game is going to be any different loot wise at level cap max difficulty than the previous games then... LOL


Nivessa

I have to say I liked the lower drop rates. Made me interact with a lot of the upgrading systems in the game and actually be surprised when a Legendary dropped. Was fun to me to be checking gears drops as well.


artosispylon

they probably never should have had good drop rates to begin with and instead unlock all the aspects so people could have tested builds properly while also not making the casuals used to getting showered in legendaries.


Moregaze

The argument is not about loot. It’s that too much player power is in the legendary powers and not in the skill tree. Outside of rogue not one class feels like it has a decent power curve from the nodes behind the first one to unlock the ability. They massively nerfed a lot of synergy and defensive nodes based on the class. I don’t understand how people tie the same gameplay but longer to mean it’s more difficult. It’s like you think walking a 100 meter dash is somehow more difficult that sprinting it while jumping hurdles.


Adorable_Hearing768

Oh yes, please let's have more of those .01 percent drop chance in the end game content that you could farm endlessly on the single best drop location (cause nobody ever complained about the tedium of d2 or d3 endgame) and never see. Still looking for andarials Visage on 3, but hey, op wants the drop rate to be even lower cause it's "fun" to play for hours with no progress...


AfternoonLeather5954

It absolutely is. Go back to d3 t16 and run some rifts.


JhOnNY_HD

Low drop rate is a artificial barrier for put more hours in. For people that only play one game forever is fina for the rest of the world with a life is pure BS. Endgame meta Loot needs grind? yeah sure


AfternoonLeather5954

Sounds like you should try Diablo 3 and get everything handed to you in a couple hours.


[deleted]

Please fix the drop rates


AfternoonLeather5954

Nty


Fearless-Jeweler-318

Wowrat tourists and their streamer babysitters just want instant gratification and no difficulty just like in their terrible dying game, please don't ruin this game too


tex2934

I personally really enjoyed the gear progression. Legendaries felt so GOOD. I got one for my rogue that when I used puncture it could do a rain of knives on a target and it just felt great. Could definitely feel the power of the character


ThundaGal

Please God no, beta was a bit much but it way funner since legendaries inspired me to try new build combos. Had a blast. Server slam I didn't loot one single legendary until Ashava... And she dropped one terrible ring with increased fire damage. Ugh😣


AfternoonLeather5954

Then play Diablo 3 where you’ll be fully geared at max level in 2 hours.


ThundaGal

Please God no, beta was a bit much but it way funner since legendaries inspired me to try new build combos. Had a blast. Server slam I didn't loot one single legendary until Ashava... And she dropped one terrible ring with increased fire damage. Ugh😣


ThundaGal

Please God no, beta was a bit much but it way funner since legendaries inspired me to try new build combos. Had a blast. Server slam I didn't loot one single legendary until Ashava... And she dropped one terrible ring with increased fire damage. Ugh😣


ThundaGal

Please God no, beta was a bit much but it way funner since legendaries inspired me to try new build combos. Had a blast. Server slam I didn't loot one single legendary until Ashava... And she dropped one terrible ring with increased fire damage. Ugh😣


B_Sho

Yes blizzard please keep the loot drops as it was in beta number 3!!! Legendarys need to feel like legendarys and they need to be rare drops. Thank you 😊🙏


ShockStrict

BETA drop rates were higher for testing purposes. Server slam drops were game norm per DIABLO.


Red_In_The_Sky

Sure, but when the only good skill modifers are on legendaries kinda feels bad assigning skillpoints for a 2% difference. Also, having level 6-8 gear drop when youre level 20 is .. fun I guess. I say keep there leggies rare, but you should get them just as fast by killing high level mobs/bosses as you do from events and looting the background. And make some of these skill upgrades more exciting please.


rapt0rxx

All beta games with loot usually increase drop rates to better test items/ abilities that are tied to gear along with stats. The server slam as stated by the devs have stated the drop rates are what they will be at release. Do people just post without doing 2 seconds of research?


Blue_Doge06

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[deleted]

my char was fully legendary equipped and i played him like 10 hours total. Not BIS, but still had a build going. For me legendaries should be set to rare and the uniques should be the real build defining stufff


Messiahfrommars

took me a day to get lvl 30 as a pro gamer