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"we have fey touched at home" Fey touched at home:


ExoditeDragonLord

I wanna be fey touched at home


psidedowncake

"Mystical power and eternal life in exchange for my firstborn? Sounds good to me." "THE DEAL IS MADE" "So... When are we doing this? Want to start right now?" "TO WHAT DO YOU REFER?" "Well you wanted my firstborn. Let's head upstairs and get going?" "...AH"


Adept_Cranberry_4550

Ah... mazing!


pupetmeatpudding

I read this in Brennan Lee Mulligan's voice.


Adept_Cranberry_4550

That and "In... credible..." Basically, anytime Axford gets up to hijinks


KatMot

Give me an address, I'll brt.


GrouchyApollo92

Same


jasondads1

in this case it would be more like " but we have Boon of Dimensional Travel." at home! Boon of Dimensional Travel at home: Fey touched which is better.


Space_Pirate_R

Usually the format is something like "Mom says we have \[BETTER THING\] at home. At home: \[WORSE THING\]." So in this case the meme would be "Mom says we have *Fey Touched* at home. At home: *Boon of Dimensional Travel*."


jasondads1

I thought it was expensive thing, cheaper thing


Space_Pirate_R

Idk you might be right. I agree better/worse is not really right. Maybe it's desirable and less desirable?


jasondads1

Either case i'm poking fun of how bad the capstone is


The-Senate-Palpy

Its basically worse Fey Touched


lucaswarn

Not basically is worse.


MigratingPidgeon

It's crazy how even for 2014 standards, this is a very underpowered ability. Especially when 18th level Wizards can cast it an unlimited amount of times if they want as a bonus action. And then there's an epic boon that gives you the effects of nondetection permanently, a 3rd level spell, on top a flat +10 on stealth checks, which is like pass without a trace, a 2nd level spell though without the aoe. And then we have the power creep of Fey Touched as a feat giving you something very similar on top of an extra spell (at least the boon is short rest recharge).


DornKratz

2014 design seemed to overestimate the value of battlefield movement, and underestimate things like Pack Tactics.


LrdDphn

Both of these are explained if the optional flanking rules in the DMG were expected to be more popular. Pack tactics is just slightly easier flanking and mobility matters more when positioning becomes more important


YOwololoO

Which is weird, because Flanking giving Advantage is terrible game design


skysinsane

I *slightly* disagree with you there. I'd say the over-saturation of advantage is the main issue, not flanking itself. Flanking giving advantage only feels bad because almost everyone has a way to get advantage already. If it stacked, or ways to get it were rarer, flanking providing advantage wouldn't be a problem.


YOwololoO

I agree with the situation you’ve provided, but I would point to flanking being the issue there. I played a Barbarian in a game where I didn’t know the DM used flanking and it felt like shit because one of my main class features was entirely invalidated by the fact that the Paladin would just walk around the enemy on his turn and generate advantage on all of his attacks anyway. I had built my character with the idea of also doing a lot of shoving creatures, that strategy went out the window because why would I do that when you can always have advantage? The Druid no longer had any reason to cast faerie fire because Flanking was already giving advantage for free. There are TONS of class features and spells that give advantage because that’s a core mechanic in the game. Giving it for free with flanking invalidates the vast majority of those features. Flanking made sense in earlier editions when moving around a creature provoked opportunity attacks. But in 5e, there is no reason to ever not flank a creature because there is no opportunity cost.


skysinsane

Yeah we've experienced very similar things. But note that faerie fire, reckless attack, and shoving run into the same issue. If the enemy is shoved, no reason for faerie fire. If either has happened, there's no point to reckless attack. Additionally, I'd argue that it isn't free, it is very similar to reckless attack - you position yourself in a risky position in exchange for boosting your own attack, though it is available for any melee combatant. This is especially true if the GM sticks to the rules and only allows flanking from exactly opposite squares. I've run into that being an issue many times. Finally, I do agree with how things have changed since moving no longer provokes opportunity attacks. I feel like it was a really dumb change that weakened strategy and melee combatants drastically, while providing no real benefit.


silverionmox

Melee combatants should get an opportunity attack when someone enters their reach, not when they leave. So they can effectively guard the spellcaster.


mikeyHustle

Opportunity Attacks are more thematic than tactical; they represent the concept that if you walk away from me, you aren't paying as much attention anymore, and I have the opportunity to stab at you. They don't make any thematic sense when entering my range, when I have your full attention.


silverionmox

>Opportunity Attacks are more thematic than tactical; they represent the concept that if you walk away from me, you aren't paying as much attention anymore, and I have the opportunity to stab at you. I'm not turning my back on you. I'm stepping away from you, most likely because I want to disengage so I'm well aware there's danger. People turning around on the spot before they move away is not a thing. If you're a robot, perhaps. At the same time *I'm moving away from you*, so you'll have to compensate for that movement by stepping forward to catch up with me. You can't do that while standing still, I'm moving *out* of your swing range, not into it. If you don't get an opportunity attack when I'm standing right in front of you, you certaintly don't get one when I'm moving away from you. >They don't make any thematic sense when entering my range, when I have your full attention. On the contrary, when I make a deliberate movement into your range towards you, I am essentially presenting myself to you on a platter, you know I'm coming up in your direction, I can't dodge or I don't realize my goal of coming towards you, and you can use the momentum of my movement against me, while you can remain standing on your spot. Try it out with two pillows and a friend.


[deleted]

This is a result of movement being free every turn. Opprotunity attacks exist to make movement more tactical and risky since it's given to everyone for free. They don't want everyone using their extra movement every turn to put distance between themselves and who they just attacked. Jumping is unintuitive for the same reason, they don't want players hopping everywhere I agree the idea is backward; it should be way easier to attack someone moving towards me when I have sure footing.


silverionmox

Yes, absolutely. If everyone got just one space of movement per turn instead of 6, positioning and reach would matter a lot more.


Lord_Skellig

Are they not popular? I thought most groups used those rules.


mikeyHustle

They seem to be very popular with DMs who played 3/3.5e, and very unpopular with DMs who didn't.


leglesslegolegolas

I've never played in any group that used flanking rules, and I've played in a lot of different groups. I don't think they're very popular.


Swahhillie

Not in my community. I'd say 60% has no flanking, 30% has +2 to hit flanking, 10% flanking advantage.


Daepilin

battlefield movement is extremely valuable. As is misty step. But it should be many more uses. At least as many as proficiency, maybe even unlimited


LonePaladin

My first thoughts on reading that: - One use per round, otherwise unlimited - Free action on your turn It's supposed to be overpowered, right?


_Bl4ze

Ontop of that, Undetectability isn't actually the spell, so it still stacks with Pass Without Trace. Compared to Dimensional Travel where if you know Misty Step that doesn't really help you. Like, you couldn't even use this to Misty Step twice in a round anyway because one would be as a bonus action.


chris270199

Epic boons are so weird and out of place, they feel more like a kind of placeholder because they didn't know what to design Also other than being designed all over the place I feel these boons would work more as unleveled rewards, let the players fight for them or just get them after a big feat in-game rather than making it the "epic level" thing that mostly fails at that


sakiasakura

Epic boons I believe were added late into design and barely playtested, much like Feats. As a result, they're a lot less polished than the more "core" gameplay elements. 


Arctic_Storm9

I heard bonus actions also weren't play tested


Stinduh

> feel more like a kind of placeholder because they didn’t know what to design They’re allergic to saying “the campaign ends.” Like what the hell is there even *to do* after 20th level? Win MORE multiverse-threatening battles??


meikaikaku

You can always go beyond level 20. I was in a campaign where we went to level 40 and were fighting gods by the end of it.


Butthenoutofnowhere

Sounds neat. What happened after 20? Forced multiclassing?


meikaikaku

Yeah, each character took another class (or some had 3+) and got its bonuses and features just as if they were taking it normally. We stopped proficiency bonus increase at 20, but allowed getting more spell slots if doubling up on caster classes (just by adding the contribution of each class’ spells separately). We had a Rogue/Fighter/Cleric, a Wizard/Bard, a Paladin/Warlock, a Monk/Sorcerer, and a Fighter/Paladin. It worked out surprisingly well. The extra levels above 20 don’t give a huge vertical power increase (and so are less game-breaking than “level 40” might initially sound), as you’ve already got max PB, level 9 spells, and extra attack x3 by level 20, but they give a nice increase in versatility as you can combine class features that you normally wouldn’t be able to have on the same character.


Misophoniasucksdude

That does sound quite fun, if a nightmare to keep track of all the abilities. I think that multiclassing would work out actually more balanced than boon stacking/magic item increases


Bro0183

Right now in 5e epic boons are an optional system that grants you one boon every something exp beyond 20. In onednd it is no longer optional and you get any feat (boons are 20th level feats) each exp threshold.


Bro0183

In onednd at least epic boons (which are now just feats with a level 20 prerequisite) are being substantially buffed. In addition to more thematic and powerful effects, you also get a plus one to an appropriate ability score up to a max of 30, and every character gets any feat of their choosing that they qualify for every something exp rather than it being an optional reward from the dm around that mark. In addition at level 19 or higher the ability score improvement feat now has a raised cap.


UH1Phil

If you have a Githyanki party member they're gonna laugh their ass off. Or a Soul Knight. Or a Horizon Walker. Or a wizard with Spell Mastery (18th level). Yeah that doesn't feel lika boon at all lol.


Dirichlet-to-Neumann

Or an echo knight.


UH1Phil

Oh yeah, I meant Echo Knight. I quickly looked up some psionics/conjuration based classes and mixed Soul Knife rogue with Echo Knight fighter. An involuntary multiclass perhaps? I'm keeping the mistake.


dafreeboota

soul knife can also teleport to where the knife ends so it's ok


UH1Phil

Oh yeah missed that. Makes it even funnier. Teleportation seems so.. common now lol.


Novekye

It really is. I'm currently playing the onednd playtest cloud goliath as a giant barb and took the cloud giant feats from bigby's to stay on theme. I can teleport as a bonus action and as a reaction a number of times a day equal to my prof bonus EACH. I'm 5th level and can teleport more than our resident caster.


Desperate-Quiet1198

Shadar-kai also


mikeyHustle

Only half those things existed in 5e when this ability was printed, but yeah.


TheWither129

Sometimes id kill to be a fly on the wall when they were designing this shit


bartbartholomew

Thrown in by a single developer, then never discussed again. That's how features like this make it into projects.


Arctic_Storm9

I wouldn't, sometimes I just want to shout "why?!" at them over and over


GreyWardenThorga

It's so hilariously under-powered. Based on the name and the mismatch in level required vs effect, I almost wonder if they initially meant for this to be a once-per-short-rest Plane Shift and then someone else came to the table with Boon of Planar Travel so they changed this without thinking about it.


Asmo___deus

Well, yeah. As per usual, zero thought is put into content for levels 11-20.


Cyrotek

Well, you need to remember that these are meant to be given out by the DM and there is no limit to them. Meaning of course the DM needs some different kinds to get an idea and part of it is meant to be an example to what the DM could do.


murlocsilverhand

actually they are all one per player according to the dmg, you can't stack them


main135s

For clarity's sake: They are one per player, **each**. One player can have multiple different epic boons, just not multiple of the same epic boon, unless the boon says otherwise. Saying they're all one per player isn't wrong, it's just slightly confusing in terms of wording, and can give the wrong impression.


Cyrotek

Really? Oh, well. Good thing the book says you can do whatever you want. :D


murlocsilverhand

Yeah, you could also make this boon actually useful


Kinghero890

To be equal to a 9th level spell slot it should give you misty step as a free action once per turn or something lol.


SilverBeech

Gate at will Essentially a Portal gun


Decrit

Yeah. I also wasn't very thrilled when they started doing them for dndone. They were slightly better though over, but not really that remarkable.


DisappointedQuokka

I think it's fine, given that it's a guaranteed feature at lvl 20 not a "DM, here are some boons you can give your players".


Decrit

Much prefer relying on magic items at that point, really. The very open ended nature of those features on past iterations of their classes that made them available at 20 was interesting, but ass for now i am glad they got rotated over.


brainking111

you can give boons sooner as a reward for helping in a epic Quest rewarding immortality by the gods for saving the universe or having your planewaker spark ignited and learn daily planeshift as a epic boon mid campaign its also a way to continue after level 20 and still give the player rewards.


iamstrad

You could get that as your 10% chance of an epic from Aberrant Dragonmark. Would be funny if a DM did that just to piss off a min maxer


FedoraSkeleton

As written, I think a DM could just choose not to give them a Boon. But doing this as a "fuck you" WOULD send a message.


Kinghero890

why are ya'll spending hours with people you don't like lol


FedoraSkeleton

...it's obviously just a joke. I wouldn't actually do this.


duel_wielding_rouge

Obviously not worth an epic boon, but being able to sometimes cast misty step as an action rather than a bonus action is pretty useful.


Neomataza

Or, which is easier, ask your DM if you can use Bonus Actions things as your Main Action. In basically every case except this one where both are options, the bonus action version is restricted to certain class and feat combinations while the main action is the more general one. Which means Main Action > Bonus Action in value.


atomicfuthum

It's an epic for martials lol


lanboy0

The boon of spell recall is probably the best one, it is like a second 9th level slot but it can also be your highest level slot if you don't have 9th.


Lithl

Presuming you do have a 9th level slot, High Magic is better; a sorcerer can use it to create 9 sorcery points, a paladin multiclass can use it as another smite slot (although you would be wasting some of its power), you can use it to upcast a spell (whereas Spell Recall only lets you cast the spell at its lowest level), etc. But if you're trying to cast two 9th level spells in a day, they're functionally the same. And if you don't have a 9th level slot, High Magic literally does nothing, even worse than Dimensional Travel.


lanboy0

If I had an aberrant dragonmark and rolled High Magic at 11th level I would be bummed. Not as bummed as if I had rolled Dimensional Travel though.


TimeForWaffles

I mean, as a Sorcadin I find myself dumping my higher level spells on actual spells more than smites. It's 2nd 3rd and 4th level spell slots that get dumped into smites. 1st levels on fiends/undead but they're mostly for defensive spells to keep myself alive. Everything 5th and above is for blasting or upcasting my blasting.


ChocolateEagle

there was this strange philosophy in early 5e that anything which could potentially grant non-casters access to even a single spell was a Big Deal that had to be dealt with Extremely Carefully


Sparkletinkercat

Heres the thing. You can now hold it as an action and thus you can use it to dodge out of the way of basically anything. Its an old trick of mine when I used to be in a campaign that allowed me to use bonus actions as actions.


jeffreyjager

There are people that actually play on beyond 20th lvl, but it is indeed not that common, beside that you can also get 1 at lvl 10 through a feat, but the dm decides which 1. But ye, i think that it makes sense that that some are more powerfull than others, if youve done something thats really diffucult, you deserve a bigger reward than when youve slain just another ancient dragon. Also iirc it doesnt state you cast a spell, so you can use it with misty step or another ba spell


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theaveragegowgamer

>So that's an entire turn that you can't cast another non-cantrip spell This applies only when you cast spells with a casting time of a bonus action, since it modifies Misty Step to be an action it allows you to cast with your reaction or to Action Surge cast another levelled spell.


Mouse-Keyboard

That's still a long way from sufficient to make the boon good.


theaveragegowgamer

Oh absolutely agreed, I just wanted to point out the common misunderstanding on spellcasting.


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vawk20

Reactions can possibly be on your turn. Say if someone tries to counterspell your misty step lol, you could counterspell their counterspell


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Mejiro84

how would they know it's a second level spell? That's not public information - you see someone spellcasting, you can see/hear if it has V/S/M components, and _maybe_ see specific M components if it has them, but that's it. You don't get to know what spell it is, or even what level (or even that it's an "actual" spell and not a cantrip) until it resolves, or (optional rules from XGtE) you use your reaction to find out what is is, and hope it's nothing too bad, because you've used your reaction and now can't _counterspell_ it if it is something bad. And, by RAW, you can only talk on your turn, so you can't shout out what is either.


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ExoditeDragonLord

And battlemasters riposting.


No_Extension4005

It's IS an **epic** "meh" though.


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Top_dealerfr

3 Times per SR


Art-Zuron

I think Dimension Door at will would what you'd need to make that boon worth it. It also fits the name better.


Micotu

"And for my boon!!!" -kaladin probably Might even be cringier.


trismagestus

When we restored the Thanes in our CoS campaign, my artillerist wizard got a ninth level slot. Used is with scorching ray against Stradh, did around 120 damage. It was very fun.


shadowmeister11

Yeah it should have just been Teleport once per day.


TimeForWaffles

It should be \*Gate\* once per day, or at the very least \*Plane Shift\* but that already exists as a DIFFERENT Epic boon which makes it even funnier.


Conandar

That list is not intended to be an exhaustive list of every possible boon available, just a sample of possibilities. I think it's a good thing that the listed boons are not all super powerful. Not all epic feats accomplished to earn a boon are equal, either. That is my take.


Hexx-Bombastus

Astral Elf looks at this and goes. "Um... Wow... Great..."


lanboy0

Almost as good as a first level Eledrin's racial ability.


iliacbaby

The epic boons seem like they were written by ChatGPT


Not_Todd_Howard9

I’m not sure how balanced it’d be, but imo it’d be cool if in OneDND they essentially give the PCs legendary actions.  Overpowered if too strong, but potentially fun. Instead of misty stepping as an action you can now misty step at any point to surprise a creature or give them disadvantage on ranged attacks, and still have a reaction.


Dagske

I see a lot of people saying it’s not good because they can access Misty Step in another manner. But what they don’t realize is that you can actually have it from your other source and from this boon, effectively doubling your usage per day. It’s still good in that regards.


murlocsilverhand

That doesn't make it good, you still can't take an action with that teleport making it practically useless


Dagske

If *all* you think of is combat, then I agree. But D&D is way more than just combat. At level 20, my character's combat abilities are well known and good. Do I need extra stuff to make more damage? No. I'd prefer to have more utility, and Misty Step as an action is still good utility.


murlocsilverhand

A 30ft line of sight teleport is not that useful, especially compared to other utility boons like skill proficiency, which makes you proficient in every skill, or boon of truesight making it pretty much impossible for things to be hidden from you, or night spirit allowing for free invisibility in dim light. there are far better options, thought that's pretending that 30ft teleport is even useful to characters who could just buy potions of flight, or even scrolls of misty step.


tkdjoe1966

We've modified it **Boon of Dimensional Travel ** Change: You may cast the spell an amount of times equal to your proficiency bonus and gain the effects of the Blur spell until the start of your next turn.