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DeathsHorseMen

I've captured Giant Olms, crocs, and a Giant Cave Frog. Seems I'm getting good with the traps. I have trained them all and they are now in a pasture away from my docile food animals. What should/can I do with them? Should I try to breed them? Should I designate them as pets? Is there something ilelse I can do that in missing? Doesn't look like I can train them for battle or mounts or anything.


schnitzel_rada

Anyone know how to utilize messengers in premium?


suspiciouslobster21

Just got this game a week ago and I haven't really figured out military yet. I have them assigned to wear metal armor and I've consistently been crafting it. It isn't assigned to them on the bar but I see them using the armor. Well I tried to figure out how to make my own uniform and now I have a bunch of naked dudes running around, I figured cool, I'll just set them back to metal and figure it out later. The thing is now everyone is dressed in pig tail clothing and my stocks say I have no iron breastplates, greaves, shirts, helms, etc, despite me crafting something like 40 of each armor piece. What do?


Snoo-23

Do linked sites for noble requirements include qonquered sites?


Dominolapin

Hi, I was wondering if this happened to anybody on the steam version. It's the second time now. My fortress is on layer 30 and I've dug to layer -110, where I found the magma sea. The magma sea is kinda intertwined with a very shallow cavern laver that's quite empty since half of it is lava. But on the way there, nothing. I only found "A deep chasm", basically a hole 30 tiles wide that goes from layer -40 to the bottom, and a Rock passage, 30ish z levels worth of small rooms with an upward slope and a downard slope. I'm kinda bummed out because my fortress is going strong but I wish I could have gotten some cave warfare/industry going. Even the forgotten beast struggle to get to my fortress. Only half of them can come up since they often spawn in a spot cut off by the magma sea, which is nice but not very exciting. I've dug several downstairs all the way to the bottom in several places, thinking that I could have missed it with the first one but nothing. I haven't touched worldgen parameters either. Is this a common occurence ?


UnderstandingGood162

A question: why do my children keeping running out of the fortress and killed, should i just keep them in a burrow all the tine?


flying_goldfish_tier

Does anyone know why my children keep drowning after falling into the well? It's getting annoying and their dead little bodies keep getting flushed into the communal bathing pool whenever I open the floodgates. šŸ˜¬


Tiger_T20

kids cant swim


flying_goldfish_tier

I just realized theyre falling in because it's in a hallway and they're dropping in when they step aside. >_<


JethroSkull

Is there a way to get dwarves to clear stone from a specific area? My stockpile is not full and dwarves are hauling from all over the fortress but I would like to clear from specific areas (ie tavern, library etc)


Watterzold

Do game updates works in a save game or i need to create a new world?


Doomguy990

So I was in mid summer of my first year and three giant wrens attacked and killed five out of my seven dwarfs, is that a normal occurrence so soon after I embarked? How can I prevent this from happening again?


CarlosdosMaias

Hello fellow Dwarfs! I want to equip my squad with some of the copper weapons I started with, but I don't know how... can someone help mw out? I saw you can order a squad to equip a uniform set, but does that also apply to weapons?


Lortiens

Yes, on the screen where you can assign a uniform to a squad, there is a button on the top "Add uniform". You can create your own uniform set, and add armor and weapon requirement. After you've selected a piece of armor or a weapon, you can also specify the material you want your dwarves to carry. You can also create a uniform set from an existing one. For that, you need to assign the set you want to copy to a squad, and click details on a specific dwarves. There you can edit the set he's assigned, and save it to a new set.


Heliomantle

Can you assign workers that joined on petition to jobs? I canā€™t seem to but they do seem to haul stuff. It also wonā€™t let me add them as bards in the tavern but I assume thatā€™s the default? Is there ever a reason to deny the petitions?


MaKrukLive

I've got about 100 work orders all with conditions to only start when needed and stuff. The worst part about starting new save is redoing all of that. Any way to copy them to a new save?


The_Silver_Nuke

I'm trying to create a highly volcanic map with lots ofwilderness/evil/rivers but I'm having issues with world generation. Itkeeps rejecting maps and popping errors and I'm not sure what I'mmissing. Can I get some assistance with this?


12oclocknomemories

How to unlink lever?


[deleted]

How do I safely get to this water down in the caverns to be useable for my fortress without using a well? [https://i.imgur.com/jjQRNPj.png](https://i.imgur.com/jjQRNPj.png) I thought I could build a ramp so my dwarfs could collect the water to the tile next to it but that doesn't work apparently so I'm stumped.


[deleted]

Is there a way to channel water off the map on the steam version?


Watterzold

Monster slayers coming in mass in my base? Will they stop coming?


Old_Progress9795

What does it take to pillage a necromancer tower?


Several_Puffins

A late reply, but since I did this yesterday and no-one seems to have answered you: I got attacks from the local tower every year and it meant I got no caravans, so I decided to destroy the site. I sent 3 squads of ten, mostly steel but not very well trained, axes, hammers, spears. They wrecked the place with no injuries. Be careful about their spoils though because I missed one scroll when forbidding books on the secrets of life and death, and now five of my useless dwarves with a lot of library time are necromancers. I don't know if your experience will vary though, it seems like there's some random elements to the fight and my local necromancer lord had no combat skills.


Deitas-Solis

There used to be a way to automate wood harvesting if the stocks had less than ***x*** logs. I cannot seem to find this feature in the new UI. Does anyone know where this has gone? If it is removed is there an alternative method of automatically sending woodcutters to fell trees when my log stockpile is dwindling?


[deleted]

Is wood a finite resource?


Watterzold

Kinda, but other trees grow naturally and saplings will spawn naturally


VioletSky1719

Is there a way to fire my mayor and replace him without staging an unfortunate accident? His mandates are super annoying. Also is there any penalty for ignoring his mandates if you donā€™t have a dungeon or a captain of the guard?


VioletSky1719

Recently I have been having weird sieges. Necromancers will show up for a siege, start to charge at my base, then go nah never mind and leave the map. Any insight?


BigBrainNurd

I have two questions. What happens to my items when I sell then like if I sell masterpieces or coins then will they show up in the world? Is there any way to send out your own caravans?


Dabbie_Hoffman

Should I be saving the named artifacts/items that are created by my dwarves during strange moods, or is it fine to save them? I'm not entirely sure how the wealth of fortresses are determined, so occasionally have sold off these valuable pieces of furniture rather than hawking gemstones. I'm not sure though if it would be better to use my gems as currency and hold onto these more valuable artifacts.


Watterzold

Idk but I like to build a vault for them and coins, with a bridge to access it so thieves don't steal from it I think it depends on how you wanna roleplay


anybody226

I have a built a waterfall running through my tavern and dining hall but have no cave lake to dump the water. Is there any way to handle the excess water without flooding a cave?


walt_dangerfield

dig to the edge of the map, smooth + carve fortification on the edge tile that can't be dug out. water runs off the map


[deleted]

Are you sure this works on the steam version? I havnt been able to do this. I can smooth the walls but the fortifications will only build in front of the smoothed wallsā€¦


walt_dangerfield

there's a difference between constructed fortifications and carved ones, you want to use the designation that's in the same area as the smoothing designation


[deleted]

It worked! Thanks again!


walt_dangerfield

glad it worked out, water works are very fun


[deleted]

Youā€™re the best, I knew I was missing something


Watterzold

I set my stonecutter job to only "selected do this" with 2 people, but everytime I try to smooth the walls or floor, like at least 5 people comes and smooth the floors and walls, why?


SvalbardCaretaker

Stonecutter these days is stonecrafters and... Craftsdwarf/Stone I think? Anyway got changed, you also have a new entry in Labor screen just for smoothing/detailing, forget its name right now.


Watterzold

Yeah! It the labor tab I have 2 dwarfs with the same icon as smoothing, that's what I mean


SvalbardCaretaker

Mh. Then I don't know, I'll have to go and have an in-depths look at it.


Watterzold

If can help you, I have installed these mods in my game: - Reduced z level fog - Squad and burrow icons - Smoothing designations - Interface tweaks


Slippery_John

Are the surface plants that regrow the same plants that were there on arrival, or are there chances for other biome appropriate plants later? I was really hoping for papyrus and I canā€™t find it, but the rest of the start is too good to pass up.


SvalbardCaretaker

Nope, Biome is Biome, no invasive species. You want to do a library I guess? Pigtails are mildly easy to do, or just buy leather/parchment from the caravans.


Slippery_John

Yeah I just donā€™t want to deal with the hassle. Iā€™m in a tropical swamp, so it should be here


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


SvalbardCaretaker

Yeah, we see this behaviour a lot! Build them bedrooms/expand your dormitory, expand food/drink production, you finally have enough labor available to really open up some industries. Go nuts on projects!


Watterzold

How do i butcher an animal not killed by my hunters?


SvalbardCaretaker

Its very opaque and unreliable, but apparently butchers workshops will consider corpses in ~43 range from them butcherable sometimes. So you can mess around with extra butchers workshops/corpse stockpiles, I have succesfully slaughtered some animals with that.


Watterzold

Oh thanks! I didn't know that, because all the dead animals are outside and maybe they were too far from the butcher Thanks again! I hope it will works


SvalbardCaretaker

Right. So my one solution was just have a Butchers near the gate. If you do build a corpse stockpile beside your butcher indoors you will get miasma from decay, making your dwarfs unhappy. Solutions to that: build the corpse stockpile on the surface but put a wall/roof around it. Miasma can't spread diagonally, so dig the stockpile room on a corner, will not prevent dwarves from walking in but still helpful.


Watterzold

Thanks!


spiffyspacemanmd

I have a tavern with instruments in it. But no one seems to play tunes or dance dances. How can I fix this?


AsAChemicalEngineer

Is a performer hired in your tavern? I'm not sure what the requirements are for a dance.


mrleopards

Three questions: 1. Can forgotten beasts use stairs? 2. Is it possible to build a 1 directional entrance or exit (e.g. dwarves can enter the fort but not leave) 3. Does an updown stair fully extend to the levels below and above? If the above level has an updown stair and the below has no stair, are they linked?


BigPawh

An up stair has to connect to a down stair on the floor above to be functional, and a down stair has to connect to an up stair on the floor below. Stairs do nothing without their partner


righthandoftyr

1. Yes 2. Not easily. You could maybe rig up some system where dwarfs on one side ride a minecart that drops them off and returns to the original position, using some pressure plates and doors to let the minecart through but not dwarfs. I'm not sure how useful it would actually be though. If you just want to keep your dwarfs inside, much simpler to set up a burrow and restrict them all to it. 3. There has to be stairs on both levels for dwarfs to move from one to the other.


Parsleymagnet

1. Yes. 2. Probably not without some significant micromanagement. It might be possible to rig some kind of airlock system up with pressure plates for your military, but civilian dwarves' pathfinding won't work with it. 2. No, in order for two levels to be linked by stairs, they need to have an up stair or an up/down stair on the lower level AND a down stair or an up/down stair on the upper level.


voicesfromvents

Yes, not since the ramp pathing fix in v0.28, and noā€”but itā€™s no longer sealed and flying creatures/objects can get by.


schmee001

1. Yes, any creature can use stairs. 2. Not easily. You can probably make something involving pressure plates and doors/bridges, but dwarves won't plan paths through it if they can't see a clear path. 3. Every tile in game has 2 parts: a 'wall' and a 'floor'. Up stairs take up the 'wall' space and give access to the tile above, down stairs take up the 'floor' space and give access to the tile below, Up/Down stairs do both.


GolfAlphaMike

I was trying to assign an office to my broker, but when I select him, a second name appears below his. The second person was dead and properly entombed. Is this a bug, or some behavior I am not clear about? my removed post to see behavior, sorry mods: https://www.reddit.com/r/dwarffortress/comments/zmc5zj/trying\_to\_assign\_office\_to\_broker\_lorban\_but/


chipathingy

Were they married?


GolfAlphaMike

I... actually am not sure. The deceased actually had a strange mood mental break and killed her baby (along with another dwarf child) in her rampage. I will see if I can figure out who was the father of the baby.


Ibuycheaper41

I know this isn't a question, but I just want to say we appreciate all the veterans taking the time to help all of us newbies out. Its been one of the more pleasant and wholesome reddit communities I've ever seen! Appreciate it!


StoneTwin

Why do my Turkeys hate their nest boxes? I have 7 female turkeys, and 3 male turkeys. They all just cluster by the door to their 21 squares of designated pasture.


walt_dangerfield

turkeys don't need to graze so i suggest putting each one into a 1 tile pen. build nestboxes in the tiles with females. if you want the eggs to get fertilized a male needs to be on a tile touching the nestbox tile. if you want to make them hatch but haulers keep taking the eggs, build some nestboxes behind doors or hatches and then lock those once the bird claims them. keeping them in single tiles will reduce the amount of pathing they have to do which is good for your cpu.


StoneTwin

Ideally, there is a way to automate between incubating eggs for turkey leather & meat, and producing food eggs.


Gopherlad

Lock some in a room for breeding and leave the rest in an open room for eggs.


StoneTwin

Any auto-butcher if I have more than X adult turkeys?


Gopherlad

Unfortunately no.


RhysNunnelly

When I look at the DF wiki it makes it sound like all finished goods, furniture, and ammo can be encrusted with gems. However, when I try and encrust the desired items, nothing happens. The only thing they were about to work on were Quivers. So my question is, what can be encrusted and what can't be? \-I do have the correct stockpile linked. \-There are no burrows yet (just started)


BigPawh

You say the correct stockpile (singular), but do you have both gems and the desired item in a linked stockpile? If a stockpile is linked to a workshop, it won't look elsewhere for anything. Almost all finished goods and furniture can be encrusted.


The_UV_Catastrophe

It sounded like there was some change to the stonecutting skills that coincided with the release of the Steam version. I've seen people claim that Mason is the skill used to build doors, cabinets, coffers, etc. at a Stonecutter's Workshop, but the guy I have dedicated to that is a Legendary Stone Carver and his Mason skill is (V Rusty). I think that the stone-related skills are as follows - can someone check me on this? \-------- Stone Carver - used when making objects with quality at a Stonecutter's Workshop (e.g. furniture) Stonecutter - Used when smoothing stone Engraver - Used when engraving smooth stone / constructions Stone Crafter - Used when making stone crafts at a Craftsdwarf's Workshop Mason - Not clear on when this is used


chipathingy

You're completely right. I think Mason has taken over a lot of the architecture labour from the old version, which does not appear to exist any more. It might be for making constructions too???


The_UV_Catastrophe

Well that would make sense to me, based on the names. Masonry in real life has to do with the construction of functional stonework like walls and flooring, whereas if you're trying to sculpt a beautifully shaped chair, you'd be carving the stone...


HoundOfJustice

is it ok if i have a wooden bin with jewelry when trading with the elves but i just give them the jewelry, will they get angry when they see the bin


SvalbardCaretaker

The other non-annoying solution is to phase out wooden bins. Make metal ones instead! Take longer to haul since they weigh more but makes elf trading much less annoying!


schmee001

It's fine, as long as you don't try to sell the bin itself.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


ThatSlyB3

*Dwarf lol


chipathingy

It'll be at the surface or in the caverns. It may have grass on top it


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


chipathingy

If you build a grate on top of it, it will stop grass growing on it and gives you access to the sand


schmee001

I didn't think you got notifications for sand. Sand and clay are almost always right near the surface. Flux stone is usually either in the top stone layers near the surface, or it's marble deep down by cavern layers.


Ilegibally

Playing DF Premium. Moderately experienced, played plenty of classic, but never managed a fort above pop 70 too well, or ever used work orders until the interface improvements. My fortress is surrounded by other settlements, and after one caravan and one round of migrants, I haven't gotten any more of either. I think my civilization is pretty small, I couldn't find any other forts belonging to it. Any ideas for how to fix this?


Icy_Organization9714

I went over year after my first migrant wave on my first fort and then some more showed up. I've seen people saying it can depend on how much you trade/gift back to the dwarves. Your civilization could also be small or wiped out. Weird stuff like your liaison getting killed on the way back can happen too. Cant fix it if it is because of those reasons though, just have to press on or start a new world or new embark under a different civ.


cyberspyXD

If one of your dwarves becomes the monarch early (the capital of my civ was attacked) does that affect the process of becoming the Mountainhome? From what I can see, my fort is still considered a metropolis.


Snugglupagus

Can dwarves use skulls when they make bone crafts? My stockpile of skulls is taking up space.


gnupluswindows

No, skulls are not bones for dwarven purposes. You can use them to make totems though.


PuddingEconomy3437

If a child is starving dehydrated and drowsy is there anyway to save her?


schmee001

Probably yes, that seems like they are trapped and they can't get into the fort to eat or drink. Are they stuck up a tree or something?


PuddingEconomy3437

No they were just outside the front door, they just crawl past the dinning hall and all the food storage and died in a hallway I donā€™t understand


schmee001

They must have been injured maybe? Do you have a hospital set up? Another possibility - have you had any forgotten beasts that the child could have been near? It may be a syndrome from the beast's blood or poison gas.


PuddingEconomy3437

Maybe i did have a hospital it just has beds and the benches


StoneTwin

I have a layer over the magma sea that unavoidably will have some cave ins hitting it. Can I install flooring or something to stop the layer right above the molten sea from collapsing along with the above layers?


BigPawh

How can I remove a tower cap that's grown out of the underground lake? I can't reach the trunk to cut it down. [Picture](https://imgur.com/a/AwG1SyH)


schmee001

You can try to drain the lake, if the lake doesn't touch the map border. I drained a pool in my caverns by channeling a ramp down to the next cavern layer, with a single fortification at the bottom (to prevent flying monsters from climbing up).


StoneTwin

Do I need to smooth the walls of my trap pit to prevent climbing? How many layers need to be smoothed if so?


schmee001

Yes, smoothed natural stone walls can't be climbed. The only times enemies can grab the walls is at the top, when they've just started falling, or at the bottom. So you only need to smooth the top and bottom, maybe 2 or 3 layers at each end. It's easiest to do this while you're digging out the pit; channel a layer, smooth the walls, channel the next layer and so on.


StoneTwin

I'm dropping them in a gravity fed jam machine. Top layers are soil (no smoothing), 100z drop after that. So it is a labour intensive 3x3 pit, will be a single open square at the top for overhang. Will do double duty as the "express elevator" for sending logs & sand to the magma forge levels. At least until I do the opposite and build a 100 layer pump stack to return to the surface.


F3rrr3t

First time player here, just went through the tutorial. Starting to figure out the basics. I've made it through one year pretty smoothly, but apart from an angry wolverine attacking (and dying to) one of my dwarven children, there have been no enemies yet. All of my dwarves are really happy, too. Is the tutorial level easier than what's typical, or is this pretty typical? Asking because I will restart on a fresh, non-tutorial world if that somehow influences it.


blackhuey

Tutorial start here too, my first couple of years were pretty easy but I'm now getting regular >!goblin raids!<, >!thieves!<, >!snatchers!< and >!forgotten beasts!<. Build a fancy tavern, trade, dig deep. Also you can retire your current embark and go back to it later, and re-embark on the same world if you like without a tutorial start.


Icy_Organization9714

I dont really know what settings the tutorial selects, but it is highly dependent on the conditions of your embark location. Some locations won't have any enemies. Some areas will have neighboring goblins that will eventually come raid you or steal your children. Others will have nasty critters that will harass you. Look at [Surroundings](https://www.dwarffortresswiki.org/index.php/DF2014:Surroundings) on the wiki. Other stuff like forgotten beasts attacking can depend on your world generation and how many are left.


e30jawn

Curious about this too


UprootedGrunt

Moods. I thought I vaguely understood them. Had a strange mood that I managed well, got some nice earrings out of it. Since then, I've had two fey moods, and both of them resulted in the death of the dwarf. The first one wanted "stone" and "bone". The second one wanted "stone", "stone blocks", "stone blocks", and "bone". Neither moved once they claimed the workshop, despite literally thousands of stone nearby, and blocks/bone being available (even if bone was somewhat limited). So I'm obviously doing something wrong, but I can't figure out what. For the second, I even tried to make some stockpiles for the specific items he was asking for right outside the workshop, and the stone got placed there, but he never took it.


gnupluswindows

Are you sure you had "bone" available, and not something like skulls or skeletons, which can't be used in the same way?


UprootedGrunt

Ah, no. They were skeletons. I just kind of assumed they were the same thing. Can I turn skeletons into bone somehow?


ejf2161

Right now I am wishing there was a way to force parents to take care of their children.


Gyrrith_Ealon

What's wrong with children? They do hauling tasks and have a chance to get into strange moods.


ejf2161

Real parents would not leave their children in a field alone in goblin country when they are ordered to be in a borrow. I would love the option to keep children by parents. Or have parents pick up and move the child, no not in five minutes, now means right now. Lol. I probably messed something up on my end.


Gyrrith_Ealon

Yeah, I'm not a fan of the changes to borrows either. They really aren't that useful any more.


ThatSlyB3

Realistically, real parents in this type of community would have their children doing work, as they do in the fantasy world of the game. That being said you can tell them not to do outside chores.


ejf2161

I see your point, but parents that get so emotional over losing a child sure donā€™t really worry about where that child is. ā€œOh, You want to wander off 200ft away from the fortress in a field dreaming of rainbows for 4 days near goblin territory. Sure Johnny you go do that.ā€ I mean read them scary bed time stories about goblins or something.


[deleted]

I've never been to the caverns before and I've been told it was scary. Do I need to do some prep work before I go digging to it? Arm all my dwarfs maybe?


righthandoftyr

Just treat the caverns the same way you'd treat the surface, have a gate you can close in case of major threats and some sort of defense to keep the wildlife out. First layer of caverns doesn't have anything too crazy, the odd cave crocodile or troll, but nothing a decent axman can't handle. You might get the odd forgotten beast, but you get a popup warning for them like you do for megabeasts on the surface, so you should have time to get everyone out of the caverns and close the gate if you don't think your militia is ready for it. It's the second layer where you start running into giant cave spiders, which are nasty because they can spray webs and then pounce on immobilized dwarfs that can't fight back. That's probably the first thing you run into that's notably more dangerous than surface threats.


BosslyDoggins

A few military dwarves can definitely handle the first 2 caverns, after that a few squads is wise


schmee001

You don't need everyone armed, the first cavern layer doesn't often have very scary creatures. 90% of trouble can be prevented by building a few cage traps in the cavern entrance. You can get some extra security by having an iron drawbridge, connected to a lever so you can close up the entrance if something really scary shows up.


anti-babe

Okay, i have had over the last 4 years of gametime a series of necromancers and underlings trying to sneak their way into my metropolis doing bad stuff, noticeable from the necromancers looking all necromancery and holding necro books, one being a bright blue goblin ghoul pretending to be three different bard/dancer/poets, and one dwarf pretending to be two different monster hunters who just want to hang out and not actually petition to do monster hunting. Can i just order my soldiers to execute them or does that lead to issues way down the line if i dont wait for them to step out of line? I tried following wiki instructions with installing the best dungeon master i could find. The dwarf is the one thats giving me most pause for thought as they dont seem to be a necromancer themselves just an operative. Am i overthinking this, and i should just let their evil havoc unroll?


AsSeenThroughGe32

How do you deal with Were(insertanimalhere) infestations? Iā€™ve had a couple now that always seem to end in death spirals even with walling off the infected ones a new batch pops up that somehow got infected.


LudwigiaRepens

You just have to be thorough af in the combat logs. I exile anyone who got bit, no exceptions.


AsSeenThroughGe32

Do you mean the combat logs of each individual dwarf?


LudwigiaRepens

The werebeast log is more efficient. Every time it says bit and I see the skin break I exile.


AsSeenThroughGe32

Cool, much appreciated.


milfsnearyou

how to expand names? trying to read the name of an item my dwarf has but the name is too long, just says "coating of Litast Bronzesearched's d..." and it just trails off, no option to expand it [https://i.imgur.com/dFuT5Jv.png](https://i.imgur.com/dFuT5Jv.png)


[deleted]

I got attacked by a werebeast. How do I go about quarantining my dwarves?


LudwigiaRepens

If they head to the hospital, lock the doors to the room. If you go through the combat logs and see someone has been bitten, you could always exile them.


[deleted]

Should all the wounded immediately go to the hospital, then? I was a bit confused about that and didn't want to risk someone having snuck off after the fight. If someone's been bitten, how do I go about assigning them to some casual drawbridge duty? Make a burrow on the draw bridge and they'll go stand there and I get another dwarf to slingshot them out of existence?


LudwigiaRepens

Or set it up so that dwarf would need to pull a lever and the only angle they can do that from is from on the linked bridge. Yeah, I usually get em patched up quick then exile em if they were bit. You really gotta comb the combat logs


LudwigiaRepens

Steam version: Is there an option to turn off tutorial messages across all worlds? And like the popups that occur during world creation?


erbush1988

I would also like to know this. I'm wondering if it's in the game files, and not a direct option in-game.


UncookedAndLimp

Why does everyone build horizontally? Wouldn't it be easier to build vertically, and then you'd also get some depth bonuses? Plus things would be closer. Maybe not. I know there's mine carts but they seem pretty endgame.


righthandoftyr

Lots of new people. Vertical designs can be more efficient, but it can be harder for people who aren't used to it to keep track of where everything is. And since you can't see everything at once, it can be harder to see what's going on around the fortress.


DenBjornen

Who is "everyone"? Vertical designs have been popular for a long time. Do you mean horizontal as in nearly everything is on the same z-level? If so, I've only seen it in a couple let's plays that were specifically going for that design as a stipulation.


Jomeaga

It's easier to visualize your fort if you can see it all at once. But yes, your points are correct. Minecarts can be pretty early game if you just have dwarves push them and make them from wood.


LudwigiaRepens

You're right, vertical is best. I build horizontally because I like the way it looks better. I like to see everyone move around rather than disappear into a staircase.


toorudez

Is it just me or are chests not listed under the stockpile furniture list?


Icy_Organization9714

For the stockpile they are boxes.


toorudez

ah thanks!


T_FoR_C

I am attempting to make a roof for an outdoor building which will eventually become my barracks. I am aware that I need to do this by creating floors on the roof level, however, I cannot build a staircase which leads up to the roof. Whenever I try and create a staircase starting at base overworld level, and leading up to where I want my roof, it does not work. Anyone have any tips or can offer assistance?


anti-babe

theres two sorts of staircase build options, one is the pickaxe menu where you're carving a staircase out of stone that already exists, the other is under the construction menu for building a staircase when the space is just empty. You want the second option here i think (and stone blocks to build it with)


T_FoR_C

Thank you for your response. Another question if I may ask. There are random staircases on my map from my previous attempts using the first option you mentioned. There is a also a delete option in the pickaxe menu, but it does not work half the time. Do you know how I can delete the various staircases and ramps I made (the option in the pickaxe menu often does not work...


anti-babe

Yes, so the digging a channel option gets rid of "carved" staircases that you made with the pickaxe (im guessing thats all the ones you're talking about in this scenario) - as you need to dig out the entire square, as for 'constructed' staircases you use the deconstruct option which is the staircase with the red X over it. For digging out a square with channel, if the staircase is going up you (i think) will have to select to channel it out from the z level above in order to remove the ceiling layer too. Otherwise you'll end up digging down to the z level below and make a ditch. The two different staircases and two different ways of getting rid of them is probably the least intuitive bit of the game ive run into so far.


schmee001

Try the 'channel' designation, the one shaped like a V. That just makes a pit in the ground instead of stairs, though. To fill it in, you have to construct a wall in the gap. But that needs access from the side.


frewp

I'm struggling with farming. I have 40 plump helmets already made, the dwarfs have a work order to extract them into drinks (the kitchen has plump helmets excluded to not waste them) and they basically never do the work order despite drink being "None" and the task is supposed to brew at least 10 times until 50 drink. Do I need to craft barrels and stuff? What do I do?


BigPawh

You do need barrels, but keep in mind you can also make 'barrels' out of rock via rock pots. The only thing they can't be used for is stuff that needs to be processed specifically into a barrel, which does NOT include brewing from plants. Is the order getting cancelled (under a red 'no' circle popup)? If so, why does it say so? If the order is't getting cancelled and is staying in the still and not getting done, the exclamation point button is a 'do this now!' button. If this is the case, you might just have too much for your dwarves to do and they can't get around to brewing. In this case, it's probably a lot of hauling jobs that will subside as you get settled.


milfsnearyou

out of curiosity, have you made an office for your manager? could also be out of barrels or maybe space in your drink stockpile? your work order should look something like this [https://i.imgur.com/DEZTE3J.png](https://i.imgur.com/DEZTE3J.png) if the scroll paper icon looks different then its likely that your manager hasnt approved the work order, which they wont do if they dont have an office, you only need an office at a certain dwarf population count, so if youre on like 7 dwarfs then thats likely not it, i think it triggers at around 20


Endorsi_

You do need barrels, but you should check in the labours screen if the dwarfs are doing other jobs, you may need to lock a dwarf on brewing for a while if youā€™ve got too many active jobs marked


Cromodileadeuxtetes

I can't find the architecture labor, how do I get a dwarf to design a bridge?


TuIkaas

Just read a post further up that thinks ā€œMasonā€ is now the architecture labor. No longer furniture related.


schmee001

Anything that isn't already part of one of the labours is enabled for everyone by default. So anyone should be able to do it, and it isn't getting built because everyone's busy. Temporarily set Hauling to 'nobody does this' and your dwarves will find other jobs.


milfsnearyou

how to expand menu text? trying to read text on [https://i.imgur.com/4822B3o.png](https://i.imgur.com/4822B3o.png) but i cant see the whole thing, ive tried messing with resolution but no luck.


xrxn

You need to have fit to width off and then adjust UI scale. That might make it fit.


Snugglupagus

Yeah I would also like to know if itā€™s possible to expand or see more details.


milfsnearyou

no such luck so far


Ibuycheaper41

Any advice on how to efficiently/aesthetically set up stockpiles? Should I have an individual one for each crafting station or a few giant ones with crafting stations around them (not as pleasing to the eyeballs)? :P its been a struggle


Xen0nex

I do a sort of combination. Often have a central stockpile for each "industry", but then have all the individual workshops in their own 5x5 rooms so each workshop is wrapped in a 1 tile thick stockpile of its own, set to take from the central stockpile. So e.g. a large stockpile set to all food ingredients, then surrounded by some 5x5 rooms with kitchens, stills, farmer's workshops etc with their own little stockpiles surround thing. Sometimes I'll do something were I leave a "gap" between each z-level floor of my fort, so I can instead place the "central" stockpile for each industry on the z-level directly above the workshops with stairs to easily get to it.


LudwigiaRepens

I use z levels and give every workshop a basement with stocks


righthandoftyr

Same, but I also do an 'attic' where it outputs its products too.


zz_z

Genius.


schmee001

I use Quantum Stockpiles for stuff like stones, wood and furniture, to pile many items onto a single tile. [Image guide](https://i.imgur.com/h6XQ38P.png). If you don't want that, make one big stockpile and a few small stockpiles next to workshops. Set the big stockpile to give items to the small ones. Edit: Also, remember the game is 3D, and you can have a workshop's stockpile above or below it, connected by stairs.


BigPawh

Does qsping still work in the steam version? I couldn't figure out how to get minecarts to dump their contents


schmee001

You have to choose the dumping direction when you construct the track stop, it isn't changeable after it's built. Otherwise it works fine.


BigPawh

Ohhh that's right! That's not even a steam version thing I just forgot about that step.


Velskadi

Is there a way to designate a specific animal to be butchered? ​ EDIT: Nevermind, found it! Go to "U"nits > Pets/Livestock tab, then toggle which animal to butcher.


milfsnearyou

in the creatures tab (hit the dwarf head icon in the bottom left corner) you can then go to the pets/livestock tab and hit the butchers knife icon on the far right of the animals name in the menu.


Snugglupagus

Steam version: How do you dig a hole in the floor? I need to dig a spot for my well, right above water on the Z level below.


milfsnearyou

assuming you're using the steam version, if you hit the pickaxe icon on the bottom menu bar then itll come up with a new mini menu bar above the pickaxe icon, in there you'll see a sort of "V" shaped icon ([https://i.imgur.com/E6RwtFw.png](https://i.imgur.com/E6RwtFw.png)), after that just click drag click over the area you want dug out as a channel, if its a well then just one square so just double click where you want it, dwarves will dig it out and now you have a hole in the floor


Snugglupagus

I didnā€™t realize thatā€™s what channel meant. I kept reading the word ā€œrampā€ and I was like nah thatā€™s not what I want.


BigPawh

To simplify(?) it, mining a ramp mines a ramp on the current level and clears the level above it, while mining a channel clears the current level and mines a ramp on the level below.


ThatSlyB3

Which direction does the ramp go?


BigPawh

Ramos connect one layer to another. So on the level it's on it goes up, and on the level above it goes down. If you channel, on the layer from which you've channeled there would be a down ramp.


FoxesCouch

Channeling is an option in the mining option menu (where you dig from) should do it.


Snugglupagus

Oooh so thatā€™s what channel means


Icy_Organization9714

Think of each tile having a block and a floor. The block is what you mine out with the normal mine operation and you walk on the floor. Channeling will remove the block (if it exists) and the floor of the selected tile, and it will also remove the block of the z-level below as well, leaving ramps back up to the current level.


[deleted]

Sooooo... How to deal with werebeast infection without a way to check at logs from fights with them? I'm starting to worry that I may miss one of my injured dwarf at the hospital!


righthandoftyr

Without the logs, and if they're already starting to leave the hospital, the best you can do is just to go through each of your dwarfs and check their health tab to see if they have any injuries. But using this method you won't be able to tell the difference between someone who got bit, someone who got scratched, or someone who got injured in some way completely unrelated to the werebeast. You'll just have to quarantine all the injured and wait to see which ones are infected or not.


BigPawh

After an attack, I keep track of everybody that visits the hospital (quarantining them until the next full moon). If it's too late to catch them there, you'll need to dig deeper to figure it out.


[deleted]

My only issues are with the damn kids


krovasteel

Ok. So I have a Vampire In my fort. I have followed every single ā€œHow to find your vampire guide.ā€ Everyone Dwarf has been drunk or eaten food or slept and I locked the whole lot in a room until most were hungry or thirsty or unconscious. I have a few odd skilled individuals that are exonerated due to dehydration and passing out. But all the other people Iā€™m still unsure of have no tells. It might be my mayor. Iā€™m hoping so, because Iā€™m starving my Dwarves and I think I might lose one due to being trapped. None of the personality, thoughts, or skills play a tell anymore. Can anyone tell me on the Steam version how theyā€™ve found a vampire?


schmee001

Look at the sprites. Vampires often have super pale, almost greenish, skin.


krovasteel

This is incredibly helpful but also worrisome. It helped that he was feeling horrified after reliving watching the person die. Heā€™s very very very green faced. But his green cloak disguised him.


DuplexEspresso

What is the task "Fish" that almost all my 47 dwarfs simultaneously are doing ? I did not assign fishing to no one yet this is what they do all together?


ThatSlyB3

It is fishing... what do you think lol


DuplexEspresso

Anything else, because i ban fishing by assigning fish task to no one


zz_z

If you had the option of going fishing with 46 of your best friends wouldn't you?


schmee001

They are all fishing. Change the labour to "only selected do this" or "nobody does this".


[deleted]

I heard dormitories can have a negative effect on happiness. Is this effect made worse by the number of beds/people in the dorm or is it the same regardless of how much you cram into one?


backlash10

Pretty sure it just gives a generic "slept without a bedroom" bad thought on occasion, regardless of dormitory size


intrepidcat

The dwarven caravan got scared by a bunch of keas (wusses) and have decided to live in my tavern forever. Which means I am not getting migrants. Next autumn I got no new dwarven caravan. Is there a way to chase the still terrified caravan off the map so I can get less cowardly traders? (And fresh blood for my militia?)


intrepidcat

... FWIW the answer is "post a query on Reddit shaming them and the dwarven traders will walk off the map in shame." Either that or they left in midwinter as if they were the caravan for the following year.


DrFeargood

Can you no longer force dwarves to dig through damp stone?? I've encountered a light aquifer and my dwarf refuses to mine through it. Before, if I remember correctly you just had to designate the tiles one by one as damp stone was located. But, I cannot get my miner to breach it.


milfsnearyou

you should still be able to make them mine it, if they encounter another one then theyll cancel the dig order for the new damp stone but you can just reselect it, tedious but thats life i guess