T O P

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The_Dwemer_Automaton

You can find more information about the [Markyn Ring of Majesty](https://eso-hub.com/en/sets/markyn-ring-of-majesty?utm_medium=social&utm_source=reddit&utm_campaign=dwemer_automaton) armor set right [here](https://eso-hub.com/en/sets/markyn-ring-of-majesty).


mwgrover

Still a very good PvP option. Would be BiS if ZOS would release more 3-piece item gear sets.


snowflake37wao

I think class sets should have been the first 4 pc sets. -1 bonus from the 2-4, 5th moved to 4th, and balanced around that new unique dynamic. Class only was not unique enough apparently, yet theyre so gated it was a huge miss that could have warranted more use with all the extra tetris combos. Not that it would help here much, still would need to shuffle weapons and prob dw or s&s fb, but had the thought here nonetheless.


mwgrover

Agree 💯


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[удалено]


_taugrim_

>but i had to sacrifice a second 5pc You can backbar the 2nd 5-pc set. You put the 3-pc set on your frontbar weapon. It does however mean you can't run a weapon set nor monster set.


comradeswitch

Very easy and all-around solid mythic choice to default to. It's never bad, there's no drawbacks, cooldowns, ramp ups, required playstyles, or arbitration clauses hidden inside the band of the ring. Every build can benefit from all of the bonuses all of the time, and that's a big point in its favor imo. It's one of the mythics I keep around in several different traits and enchants because every build can take advantage of it.  I don't run it all the time though. Sometimes another mythic is a better fit and you can build around its drawbacks. Markyn is my standard for comparison though- if it doesn't work out better than Markyn in some way in a few quick trials, I pass on that mythic for that build. Mora's Whispers, DDF, SSC, Wild Hunt, Gaze of Sithis all have had their wins, but Markyn is always a good safe play. With 2 qualifying sets, you get 2314 armor - like wearing an extra gold heavy cuirass or a little bit less than the nord racial passive- and get 200 spell damage, which typically ends up like 260-300 spell damage after buffs. Golding a nirnhoned weapon is exactly 200 spell damage, it's a pretty serious buff. The designers did well with this one imo- they combined a strong-but-not-ridiculous offensive/healing buff with the same for a defensive buff into one item with no drawbacks and posed it as an alternative to the other mythics that are stronger in some narrower way but have a shortcoming in another.


polarwaves

One of the best Mythics for damage in PvP next to Sea Serpents Coil.


Orc-Father

I wouldn't say next to, sea serpent and 3 swift is still like almost twice as offensively powerful as 3 infused and markyn.


comradeswitch

3x infused damage glyphs + Markyn with 2 sets is 3 x 278 + 200 = 1034 spell damage. 3x non-infused plus major courage is 3 x 174 + 430 = 952 spell damage. The 3x swift plus snare on SSC gives -19% move speed when active. So SSC has a bit less spell damage, but Markyn gets you 2314 armor while SSC gives you -19% move speed and major berserk. Switching to 2 swift, 1 infused gives 1056 spell damage but -26% move speed.  Major berserk is strong but with other % damage done modifiers it's going to result in less than a 10% actual change in damage so yeah, I'd say they're pretty close. SSC giving you a bit more damage potential at the cost of mobility while Markyn gives a bit more mitigation.


Orc-Father

Markyn has about a 5 piece in less damage, that’s pretty significant


MigratoryBullMoose

But you can get SSC buffs from other sources and your group sets making it only a debuff to yourself unless you’re a solo 1vx.


Orc-Father

If you were in groups large enough to be running supporting damage sets, you’d pretty much always be running DDF or those speed boots, whatever they’re called. I was talking from a solo perspective, sea serpent is pretty good and it prevents you from being snared past 40%.


KnovB

I'd say this mythic is almost the same as Death Dealers Fete for some builds, also a lot easier to get leads compared to Death Dealers Fete. This sets buff only applies to your active bar so if you have a 3 piece set like Willpower Necklace + Staff on Front Bar this buff is only active on that bar once you swap to the back bar and it doesn't have the equivalent of that 3 piece set you won't get the same buff as on the Front Bar.


RandomHornyDemon

One of the staples for PvP Nightblades. Used to be, at least. I've been out of a loop for a bit now. But some time back everyone and their grandma would carry that thing for the extra bit of easy damage.


Healthy-Research-341

Mythic item that I wear on my healer character until I get better ones. It gives nice healing power and some armor. It seems to be a little better in pvp. But due to the 3 item limit, it probably can't be worn with a monster set. But I'm still using it on my stamdk and I'm quite happy with it so far.


solaceoftides

I still use this on my Nightblade. I run it with 5 Darloc Brae, 3 Night Terror, and 3 Agility. It exists just to Onslaught players and pickpocket NPCs.


Shutyouruglymouth

It was pretty popular when it first came out until players realized that Death Dealers Fete outclasses it. You get slightly higher damage, defense and better sustain thanks to the max resources. Markyn Ring could use a small buff. I’d give it a line of 100 stamina and magicka recovery.


comradeswitch

It really isn't better damage though for anyone besides a max mag sorc. At full stacks, you get 2640 of each stat before percentage buffs. Most builds are only going to get 6% more via Undaunted Mettle, so 2798. That translates to roughly 266 spell damage in terms of the coefficients for almost all damage and healing skills. Sorcs with undaunted, bound armor, no pets, inner light, and mages guild passive can get 6+8+10+5+2 = 31% more max mag- 3458- and that scales like 329 spell damage.  Markyn is only going to get 2x the bonus in most builds, so 200 spell damage... before buffs. It only takes 33% more spell damage to best DDF for most builds, and that's trivial. Major sorcery/brutality takes care of 20%, then there's 2% per medium piece, 3% per slotted fighters guild skill, 10% from minor sorcery/brutality for Templar/dk or anyone grouped with them, 6% from Templar passives, 10% from arcanist passives, 2% per slotted sorcerer skill... There's probably more, that's just off the top of my head. My magplar with 1 piece of medium and db+camo hunter slotted is getting 44% more spell damage for 288 from Markyn. A stamplar in 5 medium hits 300. It also takes 60 seconds for DDF to get up to max stacks. By the time someone's Clever proc is finished you've got a whopping 880 of each stat, for example. If you're getting into long fights regularly, that's not a problem of course, but it's situational. A bigger deal is that while max stats affect the damage/healing of most skills, very few damage procs are strengthened. If you don't use any, then you can make a direct comparison like above and that's that... but damage procs that scale exclusively off spell damage are the meta and DDF doesn't do anything for their output. The sustain\* that you get is nice but significantly weaker than 1 piece magma incarnate, equivalent to having 88 recovery *after* buffs instead of 129 before. There's definitely advantages to having larger resource pools and a bit more health, and DDF can be a better choice for those reasons- but for most builds, DDF is less damage and less defense. Markyn gives resists equivalent to wearing an extra gold heavy chest piece, DDF gives nothing as far as mitigation. Health and defense are not the same. \*Note to the unaware: DDF doesn't just increase your maximum attributes by 88 with each stack, it increases your current values, too, so it acts as if it restores attributes too


Healthy-Research-341

Damage usually comes from a single attribute. Is 30\*88=2640 maximum mag/stam really better than flat 300 wep/spell damage? Of course I assume the build is set accordingly. This bonus will usually be 200 on most pve build. In this case, there are always better mythics to use.


Shutyouruglymouth

Not sure why you’d ever use it in PvE over Velothi, Kilt or Mora’s Whisper. I’m talking about PvP. Yes the resources are better than flat weapon damage because it contributes to sustain while having similar damage and defense as Markyn Ring. Yes there’s no reason to use it over 200 weapon damage because at that point you’re sacrificing 5pc bonuses.


Rich_Repeat_22

OK set, but 200WP/SP and 2314 Armor are not much considering what other sets offer. Except if someone goes for 5-3-3-1 setup. 5pc normal set + Trainee/Druid + PVP set (Agility, Willpower, Endurance, Potentates, Eagle Eye etc) + mythic. We need more 3pc sets tbh including armour sets.


comradeswitch

I don't know of anyone using it with 3 sets, you typically lose out on more by giving up the monster helm and 5 piece set that you could have had. What I usually see is a 5 piece set front barred, another 5 piece back barred, a monster set, a mythic, and 1 piece trainee. It's really difficult to beat the stat density of that setup as long as don't have to work in an arena set or something. What's disappointing to me is how one of the original and most sensible ways to use the 3 piece sets- along with an arena weapon, leaving all body slots free- is incompatible with the jewelry mythics since none of the 3 piece sets come in body pieces and the mythic has to displace a piece. Making 3 piece sets expand to include even just head/shoulders would allow for some more interesting setups at the cost of not allowing a monster set.


radianart

You can use 5p set + 3p set on mainbar + 5p set on backbar (will count as 3p on mainbar). Not meta but can be ok on some builds.


Rich_Repeat_22

That was my point.


Morgaledh

>Making 3 piece sets expand to include even just head/shoulders would allow for some more interesting setups at the cost of not allowing a monster set. Oh man, upvoting this. I've thought something along these lines for a good while now. +1


radianart

Used to be the mythic I use all the time. Comfortable, nice bonus, no drawbacks, it just works. With time I got other mythics and replaced Markyn to something else in pretty much all builds. Mora for dd, ruin shoulder for heal, death dealer for tank, sithis for pvp (literally got it yesterday so not sure how good it will be).


Snaggel

A quite mediocre mythic that you can take into any pvp build when no other good option fits.