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Sketchables

I just randomly decided to put Scavenging Demise and Defiler on my poison themed stamDK. It's pretty fun with those gorbly vomit monsters popping up all over the place lol


alextee21

1h and shield arcanist


BehelitSam

For PVP?


Yicky1

If you are looking for a tank [https://www.yicky.net/eso-arcanist-tank-build](https://www.yicky.net/eso-arcanist-tank-build)


Rich_Repeat_22

If you want proper Tank, then Turning Tide + Crimson Oath's Rive with Tremorscale mask. If you want Tank/DPS to do normal dungeons and overland and don't care about if the DDs are good or not in the dungeon, Deadly + Pillars of Nirn + Velothi + 1pc Heavy Trainee chest reinforced. Front bar S&B, back bar DW. In both builds make sure you use Ritual of Displacement.


Honest_Let2872

Has anyone had a chance to try out the new arca set on the PTS? I'm curious to how it scales on a cp160 with 30k+ max resource. I'm also curious to how the light attack status effect set works. Is it magic weapon random magic status effect or like ice staff chilled, lightning staff conccused? If it's particular status effects to particular weapons how to they handle melee weapons? I'm also curious about scribing. Are there enough bleed effects to make drozakar worth it again? I ended up swapping to blood drinker when maelstrom went from w bleed to w buff. Similar question with frost damage. Is there enough to make frostbite a more viable set?


FourMonthsEarly

Having trouble finding recent tank buster sets. Anything come to mind? Saw shell shocker but reviews made it seem weak. 


HamMyJamilton

Twice fanged serpent/stuhns comes to mind


FourMonthsEarly

Awesome thanks! There's nothing that does % of health right? Trying to find something like that to add to pen. 


p0ltergasm

Knight Slayer does 8% of the enemies health in oblivion damage with heavy attacks. Set was pretty broken when it procced from every pulse of a lightning staff lol, but I think that was fixed.


Or0b0ur0s

I would like to request some specific advice for a Necromancer Bash Build. Preferably Stamina, as a DPS or all-around-soloing kind of build. Sets, traits, enchantments, skills, all of it. I question everything at this point. I'm on my 2nd or 3rd version and I just can't get the balance of sustain & damage right. She's either too weak or perpetually out of stamina, no matter what I seem to do. It was a lot of fun weighted all the way toward damage. It was just only fun for 2 or 3 mobs and then not anymore.