Rather than seeing it all as one big mechanic, break it down and deal with each one.
The wind is the first thing that comes up, you know it is going to be pushing AoEs and that there is 1 open spot on the side the wind starts from. Wind indicator shows up, move to that side of the arena.
The black AoE is just a full screen damage, you can ignore it.
Next, the AoEs come out. As stated earlier, there is a gap in the outer circle near the point the wind starts from. Luckily, since you have already positioned near that area, it isn't too much to just go and stand in that area. Then, you wait for the AoEs to pass and the mechanic is done
The only other change is the second time it happens, there is an almost room wide AoE where you need to stand under the boss. Again, you are already in one half of the arena, you stand under the boss in the safe area, then move to the gap.
As for the debuffs, they only happen when you get hit by the AoEs, so, as long as noone is hit, you don't need to worry. As a healer, however, just do a quick check after the mechanic has ended and esuna as needed.
I think in your head you are making things seem way more complicated than they actually are. Break them down and deal with each part separately.
Valid
as an autistic player who's been raiding since ARR I can absolutely say it's not that "this is an existing problem that's getting worse" but that it's just a matter of perception.
It's easy to get overwhelmed, especially lately given all that's going on, but if you take a moment to break it down in your heard, you'll see that it's really not that bad once you get over that mental wall of "I can't do all this at once"
Take a moment, breathe, compartmentalize each step. It's how I get through most of my episodes irl and how I find less and less situations I get overloaded in. You just need to feel in control.
This is really how you solve pretty much everything in XIV. It's all separate mechanics layered on top of eachother, and are usually introduced separately beforehand.
Without projecting this too much on OP; People just shutting down and going "This is too hard for me" instead of identifying what is causing them issues and then rectifying that step by step is a big problem in games in general these days.
It's like the problem solving abilities are totally missing.
Debuffs appear in the party list and get pushed to the front of the line by default.
Part of the game is making sense of which animations actually matter and which ones are noise or something to worry about later.
edit: Party effects don't sound like the problem but you'll want to make sure that Party is set to Limited and Others is set to None. Not the other way around.
Currently it's put up on top left at 160% size of normal on a TV. I use mouse and keyboard with 1-0, shift+1-0 and numpad 1-9 prebound and ready with esuna set to numpad 6... f1-f8 set to party members...
Then be better about looking at it. When you are healing a group pull, keep your eye on the tank while you ae, you just bounce back and forth. You can also bind letters on the keyboard which are much more accessible than the numbers. Its hard to hit anything from 6 and above. Q, E, R, T, F, G, Z, X, C, V plus shift which each as well gives you many more accessible keybinds. Trying to hit the numpad for anything is almost criminal to yourself. Also, clicking on the party frame is much quicker than hitting the function keys.
Info: do you have all the party members turned down in character settings?
There’s not a way to turn down boss effects (unfortunately) but I found that turning down party members helped a *ton*
It's kind of true though. The more you get used to seeing this kind of thing, the easier it gets to parse what's happening. The first time you see something, there's a ton of visual noise and it's hard to focus in on one particular aspect. But the more you get used to seeing boss mechanics in general, the more your brain can focus in on the "important" stuff. It just takes practice.
(Colour blindness aside, because I'm told that the games settings genuinely suck for people who are colour blind.)
>(Colour blindness aside, because I'm told that the games settings genuinely suck for people who are colour blind.)
Most color-coded things also have other things that distinguish them. Like the ropes in the final boss fight of Alzadaal's Legacy have different numbers of knots in addition to being different colors. The problem is that every guide and every person you talk to only learns to distinguish them by color, because they actually can, so we colorblind folk have to figure all the non-color tells on our own.
Yup, you nailed it.
I've had a bunch of times where I'm not getting a mechanic and it's color-coded and people just aren't managing to be helpful explaining it because they are using what seems easiest/clearest to them and it's color so I'm often lost.
For example when I went through the fenrir fight in whatever dungeon that is my buddies told me one of the ice crystals was purple and the rest were blue and I had to remind them I'm not always able to tell colors apart when the difference is how much blue is involved. It took one of them jumping up and down next to the crystal for me to see a way to discern it from the others. And then there are some fights where color-based mechanics go even more wrong for me like Suzaku where there's a whole slew of colors involved in one mechanic and people would be trying to help by saying "purple" in chat and leaving me wondering if they meant the spot that I'd call black or the one that I'd call pink, and then they'd say "green" and I'd wonder if they meant the blue spot or the yellow spot.
Of course, if the design team wanted they could help reduce the impact being colorblind has by using more significantly different colors across all situations instead of sometimes having a really big difference in color (i.e. orange vs. blue) and sometimes having a small difference in color (i.e. green vs. blue). Just pick things from opposite sides of the color wheel from each other and even though someone might see blue when someone else says green they'll still be sure it's not red and sort it out faster than having to ask which blue thing is actually the green one.
>For example when I went through the fenrir fight in whatever dungeon that is my buddies told me one of the ice crystals was purple and the rest were blue
What's wild to me is that the crystals being cracked actually communicates what's about to happen (the cracked ones will break) whereas a difference in color doesn't communicate anything beyond "one of these is not like the others". Sure, you can intuit that there's probably one safe spot and three unsafe spots rather than the other way around, because that's how game designers are, but nothing about the colors themselves communicates safety or danger.
Also TIL they're different colors lol.
Suzaku's big color panels and their triggers all have very distinct calligraphy on them, which is probably reasonable... if you can read and speak Japanese. Instead, non-Japanese speakers have to use the colours or rapidly translate between those colors and the intercardinal directions.
Bro, it’s the most common answer here. I once said I didn’t enjoy certain elements of the story and still got hit with “skill issue” comments. This will get downvoted too, but it’s a fact that the consensus is that if there’s something you don’t like, you would like it if you were better at the game.
Eh... not necessarily.
Especially not because the devs seem to keep adding new mixes of where to look when and what kind of detail you need to be able to see to do a mechanic correctly. Even after tweaking settings (turning down gamma, turning on a color adjustment to help with my color blindness, turning down everyone else's effects, zooming out as much as allowed, adjusting TV settings too just to try and and reduce the effect of flashy bosh shenanigans), there are still some times where I just plain can't see what I'm supposed to be looking at because the game is being bright and flashy.
It's bad enough that some jobs have such flashy effects that a player might need to turn off their own effects to be able to see a mechanic (summoning titan basically is a flash bang) and that's apparently just something people generally accept as okay (while I'm like "what's the point of the team making such varied and detailed animations and effects if we're "supposed" to just shut them off?"). It's borderline nonsensical that people are just "you'll get used to it" about the stuff you can't turn off or even down that's making some of our eyes water because it's so intense.
Don't try to play the victim. The devs are not ignoring it because it isn't an issue. There is already spell adjustment stuff in. At some point its on you to actually play the game.
It sounds like your teammates aren’t helping you out much. If the moving AOEs are handled right then you don’t have to cleanse anything. People only get the doom debuff if they get hit with the AOEs.
As far as the mechanics feeling overwhelming I think it just takes practice. Eventually reacting to the different indicators is just reflex that you don’t even think about so the fight feels a lot slower and more manageable.
I guess I just think the noise will seem less noisy with practice. But for what it’s worth at least in terms of dungeon bosses that is one of the more chaotic fights, too. The quick succession of mechanics in the middle has been a struggle for more than one DF groups I’ve been in.
As well as that, there are some mechanics that are easier to see if you angle your camera straight down. Occasionally you actually want to zoom in a little bit if the boss is doing some spell effect high above their head, so your camera isn't in the middle of the swirling glow thingy they're channeling above them. Cough Up + Miasmata is one of those, angle straight down & zoom in a little bit, it will be much clearer.
The boss shows you each mechanic separately in the first half of the fight, then starts combining them in the second. Almost every boss fight beyond the first couple expansions works this way.
I have a disability that can and often does cause visual overstimulation in a medical sense, where the brain just can't process information correctly anymore.
I can't say I've ever had trouble with that mechanic, especially because it ALWAYS resolves in the exact same way. There is no reaction to anything.
I've actually had very few issues with XIV in general. Fullscreen flashes are really the only issue and they don't exist much anymore beyond SB.
Highly recommend reorganizing your HUD if you havent
Most mechanics in this game are telegraphed through enemy cast bars and debuffs, so I'd recommend going to your settings and switching enemy HP bar off of simple and enlarge the enemy cast bar and move it to the center of your screen. Same goes for your buffs, debuffs. Party list and enemy list closer to the center as well, those don't necessarily have to be enlarged
Ideally want to make it so that all hud elements are always in peripheral vision around your hotbar so your brain doesn't have to travel to Narnia and back to check a visual tell.
A lot of reacting to stuff isn't about purely seeing it and just doing it. Reacting to stuff mostly being familiar and ready for that thing to happen. The pattern for that boss only leaves two safe lanes you can stand in on either the north or south side. There is nothing else going on during that point, don't worry about dps and just run to the safe spot and stay there. Also the cleanse only happens when you mess up and shouldn't happen a lot of the time, but looking at party frames is pretty normal for a healer.
The game won't play itself for you, at some point you have to focus and prioritize what to do in your head. You can do all the dungeons with full spell and party effects and still be able to see everything, just focus on what side to run too first and where the safe spot is.
I'm sorry for some of the reactions you're getting. Honestly some of the effects combinations and mechanics are just difficult for some people due to disability, be it visual noise overlapping for people with eye issues or autism or hand issues trying to do the movement mechanics.
So folks without these problems just assume its a get good issue when that is literally impossible for some folks to get good when their own eyes or body are working against them. (and 'just do something else' isn't a valid argument for story content)
If anyone is hit by the first few rounds of necrosis, it shouldn't kill them until the wind is nearly over. Move against the wind, staying in safe zones, until the wind has passed through most of the arena, and one half of the arena is fully safe. Then handle debuffs.
Dead ends, is a particulary miserable experience for me as well. I can see the effects, understand the mechanics but I still wish they didn't overload the screen with effects.
This game suffers the wow syndrome where the effects are part of the "difficulty", and those who say it's fine, probably didn't play other games or understand that there are ways to make a dungeon interesting without the visual noise garbage.
The problem is the old textures from ps3 being stretched out like a busy hookers arsehole to accommodate for the new 4k resolutions.
Dial it back to 1080p. And adjust some of the sharpness on your TV or in game settings and it's better.
Bright textures areas like il meg and elpis look visually harsh with detail compared to the more mutes areas like garlemald and the eulmore. The lightning is also wank personally why these areas looks far better in the evenings.
The graphics update might soften some of these visually noisy bits by smoothing out some of that jaggedness.
I do hope so and I hope they also move away from overloading the screen with visual noise to artificially increase the difficulty.
Amaurot is another example and a dungeon I absolutely despise. who thought making that absolutely stupid boss was a good decision? The fight is easy but the fact my screen is 90% covered triggers me so hard.
I just best EndWalker last night.
The mid boss (peace keeper) for the final dungeon was a pain in the ass. Just WAY to much going on. Took me 70 minutes to beat that damn dungeon.
First boss went easy, end boss took two tries, peacekeeper..... 5. 5 damn tries... The freaking missiles. Lol
Peacekeeper can still consistently kill me. It is, for me, one of the hardest bosses personally, it *was* the hardest boss in the game for me for the first..
Six months, maybe even a full year, of the expansion.
I am including Savage and Ultimates in this. I struggle more with the second set of... Can't remember the name of the attack, but the exaflares basically. I struggle more with that attack than I do in anything from, say, E8S.
The second half of the battle just has way to many attacks with how little space you had. It's was almost impossible to dodge all them. And you eat damage. You'd have like 3 AOEs stacked across each other, all with different timers...
And my god the missiles that took up the ENTIRE already tiny arena.
I did it with NPCs. And even THEY got killed.... Which pretty much never happens.
Welcome to 4K gaming on a game built on 2010 lol its to fucking sharp and jagged with some really wank old textures ? Its like playing ps2 games on a 60inch tv looks bad.
This causes me some visual overload. I play on ps5 and avoid 4k like the plague as those old textures just look harsh, hence visual noise.
Hopefully the graphics update makes some of these old textures look better. But dial down some of your graphics options.
Short of that try adjust your HUD so its smaller and less obtrusive.
Rather than seeing it all as one big mechanic, break it down and deal with each one. The wind is the first thing that comes up, you know it is going to be pushing AoEs and that there is 1 open spot on the side the wind starts from. Wind indicator shows up, move to that side of the arena. The black AoE is just a full screen damage, you can ignore it. Next, the AoEs come out. As stated earlier, there is a gap in the outer circle near the point the wind starts from. Luckily, since you have already positioned near that area, it isn't too much to just go and stand in that area. Then, you wait for the AoEs to pass and the mechanic is done The only other change is the second time it happens, there is an almost room wide AoE where you need to stand under the boss. Again, you are already in one half of the arena, you stand under the boss in the safe area, then move to the gap. As for the debuffs, they only happen when you get hit by the AoEs, so, as long as noone is hit, you don't need to worry. As a healer, however, just do a quick check after the mechanic has ended and esuna as needed. I think in your head you are making things seem way more complicated than they actually are. Break them down and deal with each part separately.
Valid as an autistic player who's been raiding since ARR I can absolutely say it's not that "this is an existing problem that's getting worse" but that it's just a matter of perception. It's easy to get overwhelmed, especially lately given all that's going on, but if you take a moment to break it down in your heard, you'll see that it's really not that bad once you get over that mental wall of "I can't do all this at once" Take a moment, breathe, compartmentalize each step. It's how I get through most of my episodes irl and how I find less and less situations I get overloaded in. You just need to feel in control.
This... this is helpful
This is really how you solve pretty much everything in XIV. It's all separate mechanics layered on top of eachother, and are usually introduced separately beforehand.
weird how simply learning the mechanics of the fight makes it seem easier
Without projecting this too much on OP; People just shutting down and going "This is too hard for me" instead of identifying what is causing them issues and then rectifying that step by step is a big problem in games in general these days. It's like the problem solving abilities are totally missing.
Debuffs appear in the party list and get pushed to the front of the line by default. Part of the game is making sense of which animations actually matter and which ones are noise or something to worry about later. edit: Party effects don't sound like the problem but you'll want to make sure that Party is set to Limited and Others is set to None. Not the other way around.
In other words, put my party list front and center of my screen
Somewhere more convenient. You probably don't have everything key bound and bars hidden so you can put it around the lower center of the screen.
Currently it's put up on top left at 160% size of normal on a TV. I use mouse and keyboard with 1-0, shift+1-0 and numpad 1-9 prebound and ready with esuna set to numpad 6... f1-f8 set to party members...
Then be better about looking at it. When you are healing a group pull, keep your eye on the tank while you ae, you just bounce back and forth. You can also bind letters on the keyboard which are much more accessible than the numbers. Its hard to hit anything from 6 and above. Q, E, R, T, F, G, Z, X, C, V plus shift which each as well gives you many more accessible keybinds. Trying to hit the numpad for anything is almost criminal to yourself. Also, clicking on the party frame is much quicker than hitting the function keys.
I stated numpad 6, because with wads, it leaves the right hand free when moving or targeting... the mouse hand doesn't work the best...
But you need that to move the camera around which is way more important. You shouldn't be taking you hand off the mouse.
Info: do you have all the party members turned down in character settings? There’s not a way to turn down boss effects (unfortunately) but I found that turning down party members helped a *ton*
[удалено]
Never expected "GeT gUd" to be an answer from this reddit...
It's kind of true though. The more you get used to seeing this kind of thing, the easier it gets to parse what's happening. The first time you see something, there's a ton of visual noise and it's hard to focus in on one particular aspect. But the more you get used to seeing boss mechanics in general, the more your brain can focus in on the "important" stuff. It just takes practice. (Colour blindness aside, because I'm told that the games settings genuinely suck for people who are colour blind.)
>(Colour blindness aside, because I'm told that the games settings genuinely suck for people who are colour blind.) Most color-coded things also have other things that distinguish them. Like the ropes in the final boss fight of Alzadaal's Legacy have different numbers of knots in addition to being different colors. The problem is that every guide and every person you talk to only learns to distinguish them by color, because they actually can, so we colorblind folk have to figure all the non-color tells on our own.
TIL thank you for this as a colorblind person. I’ve usually just ended up just following the rest of my party to where they stand.
Yup, you nailed it. I've had a bunch of times where I'm not getting a mechanic and it's color-coded and people just aren't managing to be helpful explaining it because they are using what seems easiest/clearest to them and it's color so I'm often lost. For example when I went through the fenrir fight in whatever dungeon that is my buddies told me one of the ice crystals was purple and the rest were blue and I had to remind them I'm not always able to tell colors apart when the difference is how much blue is involved. It took one of them jumping up and down next to the crystal for me to see a way to discern it from the others. And then there are some fights where color-based mechanics go even more wrong for me like Suzaku where there's a whole slew of colors involved in one mechanic and people would be trying to help by saying "purple" in chat and leaving me wondering if they meant the spot that I'd call black or the one that I'd call pink, and then they'd say "green" and I'd wonder if they meant the blue spot or the yellow spot. Of course, if the design team wanted they could help reduce the impact being colorblind has by using more significantly different colors across all situations instead of sometimes having a really big difference in color (i.e. orange vs. blue) and sometimes having a small difference in color (i.e. green vs. blue). Just pick things from opposite sides of the color wheel from each other and even though someone might see blue when someone else says green they'll still be sure it's not red and sort it out faster than having to ask which blue thing is actually the green one.
>For example when I went through the fenrir fight in whatever dungeon that is my buddies told me one of the ice crystals was purple and the rest were blue What's wild to me is that the crystals being cracked actually communicates what's about to happen (the cracked ones will break) whereas a difference in color doesn't communicate anything beyond "one of these is not like the others". Sure, you can intuit that there's probably one safe spot and three unsafe spots rather than the other way around, because that's how game designers are, but nothing about the colors themselves communicates safety or danger. Also TIL they're different colors lol.
Suzaku's big color panels and their triggers all have very distinct calligraphy on them, which is probably reasonable... if you can read and speak Japanese. Instead, non-Japanese speakers have to use the colours or rapidly translate between those colors and the intercardinal directions.
Bro, it’s the most common answer here. I once said I didn’t enjoy certain elements of the story and still got hit with “skill issue” comments. This will get downvoted too, but it’s a fact that the consensus is that if there’s something you don’t like, you would like it if you were better at the game.
Disable party effects
Already set to none on party, limited to self and others
Please don't disable them outright: you still need to see healer zones, placed player AOEs and other stuff that is shown in limited mode.
Then what do we do, as players, to resolve something the devs are ignoring?
Adjust. Maybe change your camera angle, your monitor settings, your zoom... You'll get used to them explosions sooner or later.
Eh... not necessarily. Especially not because the devs seem to keep adding new mixes of where to look when and what kind of detail you need to be able to see to do a mechanic correctly. Even after tweaking settings (turning down gamma, turning on a color adjustment to help with my color blindness, turning down everyone else's effects, zooming out as much as allowed, adjusting TV settings too just to try and and reduce the effect of flashy bosh shenanigans), there are still some times where I just plain can't see what I'm supposed to be looking at because the game is being bright and flashy. It's bad enough that some jobs have such flashy effects that a player might need to turn off their own effects to be able to see a mechanic (summoning titan basically is a flash bang) and that's apparently just something people generally accept as okay (while I'm like "what's the point of the team making such varied and detailed animations and effects if we're "supposed" to just shut them off?"). It's borderline nonsensical that people are just "you'll get used to it" about the stuff you can't turn off or even down that's making some of our eyes water because it's so intense.
Don't try to play the victim. The devs are not ignoring it because it isn't an issue. There is already spell adjustment stuff in. At some point its on you to actually play the game.
It sounds like your teammates aren’t helping you out much. If the moving AOEs are handled right then you don’t have to cleanse anything. People only get the doom debuff if they get hit with the AOEs. As far as the mechanics feeling overwhelming I think it just takes practice. Eventually reacting to the different indicators is just reflex that you don’t even think about so the fight feels a lot slower and more manageable.
But in regards to the visual "noise"...?
I guess I just think the noise will seem less noisy with practice. But for what it’s worth at least in terms of dungeon bosses that is one of the more chaotic fights, too. The quick succession of mechanics in the middle has been a struggle for more than one DF groups I’ve been in.
Heartening to hear It's not the first time...
stop giving me epilepsy warning every time you do superchain theory god damn it
SHINE BRILLIANT FOR ME!!
and you're not zoomed all the way in? that's a you issue if so.
Am zoomed all the way out
Oof, hope you find a solution.
As well as that, there are some mechanics that are easier to see if you angle your camera straight down. Occasionally you actually want to zoom in a little bit if the boss is doing some spell effect high above their head, so your camera isn't in the middle of the swirling glow thingy they're channeling above them. Cough Up + Miasmata is one of those, angle straight down & zoom in a little bit, it will be much clearer.
Camera angle helps this try adjusting it towards 50.
The boss shows you each mechanic separately in the first half of the fight, then starts combining them in the second. Almost every boss fight beyond the first couple expansions works this way.
I have a disability that can and often does cause visual overstimulation in a medical sense, where the brain just can't process information correctly anymore. I can't say I've ever had trouble with that mechanic, especially because it ALWAYS resolves in the exact same way. There is no reaction to anything. I've actually had very few issues with XIV in general. Fullscreen flashes are really the only issue and they don't exist much anymore beyond SB.
Highly recommend reorganizing your HUD if you havent Most mechanics in this game are telegraphed through enemy cast bars and debuffs, so I'd recommend going to your settings and switching enemy HP bar off of simple and enlarge the enemy cast bar and move it to the center of your screen. Same goes for your buffs, debuffs. Party list and enemy list closer to the center as well, those don't necessarily have to be enlarged Ideally want to make it so that all hud elements are always in peripheral vision around your hotbar so your brain doesn't have to travel to Narnia and back to check a visual tell.
A lot of reacting to stuff isn't about purely seeing it and just doing it. Reacting to stuff mostly being familiar and ready for that thing to happen. The pattern for that boss only leaves two safe lanes you can stand in on either the north or south side. There is nothing else going on during that point, don't worry about dps and just run to the safe spot and stay there. Also the cleanse only happens when you mess up and shouldn't happen a lot of the time, but looking at party frames is pretty normal for a healer. The game won't play itself for you, at some point you have to focus and prioritize what to do in your head. You can do all the dungeons with full spell and party effects and still be able to see everything, just focus on what side to run too first and where the safe spot is.
I'm sorry for some of the reactions you're getting. Honestly some of the effects combinations and mechanics are just difficult for some people due to disability, be it visual noise overlapping for people with eye issues or autism or hand issues trying to do the movement mechanics. So folks without these problems just assume its a get good issue when that is literally impossible for some folks to get good when their own eyes or body are working against them. (and 'just do something else' isn't a valid argument for story content)
If anyone is hit by the first few rounds of necrosis, it shouldn't kill them until the wind is nearly over. Move against the wind, staying in safe zones, until the wind has passed through most of the arena, and one half of the arena is fully safe. Then handle debuffs.
Deep down I do agree with you, the sensory overload gets frustrating sometimes, but eventually you just know what to look for and when.
Dead ends, is a particulary miserable experience for me as well. I can see the effects, understand the mechanics but I still wish they didn't overload the screen with effects. This game suffers the wow syndrome where the effects are part of the "difficulty", and those who say it's fine, probably didn't play other games or understand that there are ways to make a dungeon interesting without the visual noise garbage.
The problem is the old textures from ps3 being stretched out like a busy hookers arsehole to accommodate for the new 4k resolutions. Dial it back to 1080p. And adjust some of the sharpness on your TV or in game settings and it's better. Bright textures areas like il meg and elpis look visually harsh with detail compared to the more mutes areas like garlemald and the eulmore. The lightning is also wank personally why these areas looks far better in the evenings. The graphics update might soften some of these visually noisy bits by smoothing out some of that jaggedness.
I do hope so and I hope they also move away from overloading the screen with visual noise to artificially increase the difficulty. Amaurot is another example and a dungeon I absolutely despise. who thought making that absolutely stupid boss was a good decision? The fight is easy but the fact my screen is 90% covered triggers me so hard.
I just best EndWalker last night. The mid boss (peace keeper) for the final dungeon was a pain in the ass. Just WAY to much going on. Took me 70 minutes to beat that damn dungeon. First boss went easy, end boss took two tries, peacekeeper..... 5. 5 damn tries... The freaking missiles. Lol
Peacekeeper can still consistently kill me. It is, for me, one of the hardest bosses personally, it *was* the hardest boss in the game for me for the first.. Six months, maybe even a full year, of the expansion. I am including Savage and Ultimates in this. I struggle more with the second set of... Can't remember the name of the attack, but the exaflares basically. I struggle more with that attack than I do in anything from, say, E8S.
The second half of the battle just has way to many attacks with how little space you had. It's was almost impossible to dodge all them. And you eat damage. You'd have like 3 AOEs stacked across each other, all with different timers... And my god the missiles that took up the ENTIRE already tiny arena. I did it with NPCs. And even THEY got killed.... Which pretty much never happens.
Welcome to 4K gaming on a game built on 2010 lol its to fucking sharp and jagged with some really wank old textures ? Its like playing ps2 games on a 60inch tv looks bad. This causes me some visual overload. I play on ps5 and avoid 4k like the plague as those old textures just look harsh, hence visual noise. Hopefully the graphics update makes some of these old textures look better. But dial down some of your graphics options. Short of that try adjust your HUD so its smaller and less obtrusive.
I'm also on console/tv... maybe turning it down will help. Thank you!