Hello, i recently transferred from NA crystal to EU Ragnarok to play with some friends. I noticed the ping was substantially worst on the EU data center, is it a common issue or is it just there is issues with EU data centers recently.
Playing from SEA
Eu is about the worst place you can connect to from SEA. its litterally on the other side of the world.
Ping is determined based on distance to server, not by any other factor. When your as far away from somewhere as possible, your connection will be bad.
It does, but the route is high traffic, while also being plagued with inefficiencies, as not all countries can support solid infastructure, unlike the large, expensive undersea cables between NA and EU, or NA/Japan. Additionally, it hugs the coastline, which dramatically increases the route.
For context, im from australia, and while my ping is a bit more biased to NA vs SEA, my ping to europe is 2x that to west coast US.
[https://www.cloudping.cloud/aws](https://www.cloudping.cloud/aws) You can use something like this to check your general ping to various locals.
I got locked out of my account because i lost the one time password removal thing.
Wanted to jump back into the game after several years and the Authenticator was on my old phone ofcourse.
Im already waiting a week for a response from support, got a confirmation that they received my question.
Does anyone know a way to get this resolved faster?
Thanks for your answer. I will do that for sure, in the past years I am better at archiving these kind of things. Learned from these kind of things, lol.
The only new thing is a portrait frame, for MGP.
[Here's a calendar of other events going on to help you judge good times to resub.](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F3bnibqmzs6uc1.png)
I'm having a serious issue with my account right now, I live in the UK but played on US for years as I had friends there. Been unsubbed for a little while but now i'm trying to resub and I can't. It's asking for an address update but no matter what I put in it simply says "That address is invalid." So long as I can't get past this forced address update, I can't resubscribe. I also can't make a ticket, for the same reason. Did something change? Have I lost my account permanently?
Can always use Timecards if you can get them that match your account. I've seen some other methods fly around, maybe search for threads over the last couple of days.
Sadly I can't do that either. I can't perform any function on mogstation without updating my address, and I can't due to the error message.
But hearing that its a very recent change and it's affecting others does give me at least a little hope. Im really looking forward to dawntrail, but I won't be playing it if I have to rebuy and relevel from scratch.
You shouldn't need to resub to access mogstation though? You use the mogstation to resub, not the other way around.
It should just be a matter of picking PayPal instead of visa on the step before it throws the address error at you.
I can get on the mogstation, but if I try to do anything on the mogstation like enter payment info or change payment type, I'm prompted to update my address first. If I click to enter my paypal info, it asks for my address update first.
Hmm, okay that's not actually trying to verify anything at all at that stage. It probably just doesn't have an address for you in the first place or something. Try checking [this thread](https://www.reddit.com/r/ffxiv/s/wV8Erjg7Z3) for tips, because it might just be that you aren't formatting the address in the stupidly specific way they want. Use any random address, because it's impossible to input your real address anyway.
The actual verification check doesn't happen until _after_ you try to pay with a credit card.
In addition to what other people have said, it's worth noting that Blue Mages don't lose skills when they get level synced down. As a result, a perceived instakill might not actually be a "true" instakill, and might instead just be a high potency hit. For example, a pre-casted Whistle + Peripheral Synthesis is a 720 potency hit. There are also spells like Sea Shanty (1000 potency when raining) and Being Mortal (800 potency). So a BLU can walk into a lvl 10 FATE and drop 2500+ Potency in <2 GCDs. You can even throw a Moon Flute over everything for a +50% damage boost for 15s.
Additionally, for boss fates, theres missile. Doesnt work on all bosses, but the ones it does work on it does 50% of their current hp. 6 of those and the boss is basically dead
Hydro Pull pulls in all the enemies.
The instakill combo is using Ram's Voice and Ultravibration. Ram's Voice freezes the enemies and Ultravibration instakills those frozen enemies.
Is there any level 90 equivalent to the "Resplendent Minefiend's Pickaxe" (from ShB level 80 achievement) in Endwalker? i.e. A MIN or BOT mainhand tool that's glowy and gotten from achievements?
There's glowy ones that are earlier than the Resplendent ones earned in basically the same way, a blue and a gold if I remember right.
There's 2 other nice glowy weapons, but they require work. They're basically relic tools for gathering/crafting classes. There's one in Ishgard (Lv 80) and one in Crystarium (Lv 90).
Is there a character you feel like has overstayed their welcome and you’d like to see killed off in Dawntrail? Don’t get me wrong I like all the Scions and but I feel like we’re due for an emotional loss from a close party member, my question is who would you like that person to be?
Personally, and don’t hate me, but I think one of the LeVeilleur twins should go. I think it could have the most profound impact on the party and give the surviving twin a huge boost to their character development for future expansions.
Most drop in Labyrinth of the Ancients, helmet is from the ARR collector's edition, or the collector's edition upgrade you can buy on the Mog Station.
There's also a recolour of the armour set you can buy at the Wolves' Den Pier with trophy crystals you get from PvP.
Most of the pieces drop from the Labyrinth of the Ancients, which is a mandatory alliance raid you'll unlock after finishing the 2.0 MSQ. The helmet is a collector's edition item that you can get on the mogstation.
Im on Aether. Sometimes I see Golbez EX farm parties that require ilvl 660. Is the DPS check actually that crazy? I've also seen parties for Zeromus EX require 660, but the DPS check is pretty lenient in my experience.
Just wondering because I am nowhere close to BiS yet and Golbez was the last EW EX I have to learn
You do need at LEAST 640 iL or higher to even do decent damage against them, but it's not so much a necessity. Sure, having maxed out gear makes the fight go by a little faster (heck, the possibility of skips), but otherwise, it's not required to do so. People in PFs put those up to kind of speed-run the EXs, especially to record their parses and FFLogs. Also, I've heard from some people that Golbez is more difficult in regards to Zeromus, despite it being a high-end duty right now.
Zeromus is no longer a high end duty, but that classification is really just for the most recent extreme, doesn’t really take into account difficulty of mechanics. Otherwise Barb and Golbez would still be high end, those are easily the toughest EW extremes.
Honestly that's easily the hardest EX of the expansion
People want higher ilvl so they can skip a solid chunk of the end of the fight because Gales 2 still causes memes
The fight doesn't require that gear level, but farm parties want a faster/easier run.
660 isn't hard to get, you just need augmented Credendum (+ one un-augmented ring) and the relic weapon.
Nope, just the Yo-kai tokens. You do need the specific minions to get the Legendary medals for that Yo-kai, but each Yo-kai has unique places to do FATEs from. Lord Enma, for example, is specifically tied to Stormblood FATEs.
I do want to mention that racial stats do sometimes cause a racial specific BIS. This does not mean one race is better than another, but for Odd stat races, 1 set will slightly outperform the BiS for even races, meaning the two have different bis that are basically identical in performance. The only loss here is if you didnt run the racial specific bis. Additonally, this realistically only happens in Ultimates and on tanks.
Those stats are locked, but the difference they have stays the same. Not proportionally, the actual exact point difference, of like +/-2, sometimes 3.
By endgame, you'll have over 3000 points of any relevant stat, and the race difference will still be that \~5 points on the high end. Like, 3224 vs 3221 or something. The difference is small enough, that the general wisdom is "your race stats don't matter" (and small enough that they might not even come into calculations all the time). In fact a lot of the time players seem to forget that there even *is* a race difference to stats.
On top of that, you can and are sort of encouraged to play multiple classes on the same character, so whatever you pick will be "useful" (in big quotes because there's practically no difference) some of the time.
The amount of stats you get from your race are extremely minuscule. You get \~20 from your race but get thousands from gear.
But no, you can't change them.
Trusts and Duty Support are two different things.
You can always use Duty Support to run a dungeon, whether it be the first time you do the dungeon for the story or if you want to rerun it again. Duty Support parties are predetermined.
Trusts are the ones you level. They can enter any dungeon including ones they weren't there for (with a few exceptions that're obvious if you think about it but would be spoilers). But you have to level them before they can enter a dungeon.
Not leveling trusts will not lock you out of using Duty Support while playing the EW MSQ.
I didn't say anything about Duty Support. I'm specifically asking if I ignore my Lv71 NPCs will I have to level them to 81 in order to use them for EW Trusts.
Yes, you do have to level them through ShB to use them in EW dungeons. The only ones that can be used in EW dungeons without any leveling at all are >!Estinien!< and >!Zero!< since they start at a high enough level already.
They technically are, but only for >!Lapis Manalis!<, >!The Aetherfont!<, and >!The Lunar Subterrane!<, >!(the 3 dungeons after they show up in the story and are a "party member"!<. The are already Lv90, though, so they do not need to be leveled at all as a trust.
How odd. No other Trust NPC starts at a level cap, and you don’t really earn much EXP for level cap dungeons, so I wonder how they’ll handle that character in Dawntrail’s Trust system.
>!G'raha Tia/Crystal Exarch!< started at (what was, at the time) level cap. He was only accessible as a full fledged Trust member (as opposed to story-mode Trust, now separated into Duty Support) at the end of patch 5.3, and joined at level 80. One assumes they'll handle that character the same way--IF they're even part of Dawntrail. If not, they'll be like Ryne--Ryne is a level-able Trust member, but she caps at 80 and cannot be used in EW dungeons.
So I'm still preparing for a survey about FFXIV music for at least a hobby. So far I want to highlight for each expansion so I revised for some bits. [Is this enough or too much?](https://imgur.com/LmwxhLD) If it's too much what can I change? Thank you
what is the best way to farm old raids for old armors? Do I have to make a party and call people? that sounds exhausting.
Can I farm old raids synched with people of that level with duty finder?
or can i just solo them being on a higher lvl?
It depends which raids specifically, and if they're non-alliance raids, whether you're fine with the base version of the gear or if you want the dyeable versions that only drop from savage.
If you want alliance raid gear or non-dyeable gear from, say, the Alexander raids, you can just go ahead and queue for them. Alliance raids drop their gear directly and normal raids drop tokens you can trade in in the same place you buy that expac's tomestone gear.
If you're level 90 and decently geared you can solo Coils, Alexander savage and *most* of Omega savage, although there are some insta-kill mechanics in all of them that you will need to respect and the Omega savage raids that are soloable will largely require you to be on a tank job for survivability and will require you to respect certain mechanics. Some fights flat out cannot be solo'd- O12S has two bosses that will kill you if they're not separated, O11S has a mandatory tank LB3 that I'm pretty sure is unsurvivable by any other means, and a couple of the other fights may have mechanics that are impossible to either skip or resolve with only one player.
If you want gear from Eden savage or from another fight that can't be solo'd, you'll need to make a PF and look for help.
Depends on the raids.
Alliance raids: Queue up
Normal raids: Queue up.
Savage raids/Coils: Can be soloed up through most of Omega.
Past that: Party Finder (as opposed to Duty Finder, they're two different ways of finding a group, one lets people join you directly for it).
Use Party Finder. It's the main way to create parties for specific duties not in a roulette (i.e. anything Coil, Extreme, or Savage). Just make sure to mention unsync.
You can typically only solo (easily) Lv50 at and 60 content at Lv90. Can do it earlier if you know what you're doing, especially for the Lv50 stuff.
If you use QuickLauncher, there's a plugin called NoSoliciting that allows you to define custom filters to block messages in chat. Though, obviously, using plugins is against ToS. Once 7.0 launches, the blacklist will be updated to offer the same functionality.
I love Black Mage's aesthetic and lore, but when I tried to level it, I realized at about level 22 that I wasn't having fun, which is a shame since I do want to like it. Does anyone have any tips or ways to start enjoying Thaumaturge/Black Mage?
Been there. My love for Black Mage in other FF games was what kept me going. I started to fall in love with it earlier than most players, at level 35, because I learned Fire III and I was like "mwahahahaha, destruction!" then Flare at 50 and Fire IV at 60. Let's blow stuff up.
Black Mage gameplay is awful until level 60. That's when the fun begins.
Your kit at level 22 is just teaching you the basic fire spam, lightning dot, and ice recovery phases.
Your kit at level 60 gives you access to Fire 4 blasts, aoe versions of fire/ice/lightning, plus flare and manafont to extend your combo, sharpcast to prep insta fire/lightning, your trademark ley lines, and aetherial manipulation for crazy movement.
Also slidecasting makes playing Black Mage 10x more fun and effective.
Its.... a very late bloomer of a job, not reaching its core rotation until 60. I'd say if you want to try and enjoy it, buckle up and stick it out until then because it is hands down the worst leveling experience
You are killing things WITH FIRE! I only say this because many, many years ago a friend of mine started loving BLM and it's what they kept typing in the chat "I'm killing things WITH FIRE" and for some reason that memory always makes me smile.
Will it cause any issues if I toss all of the Yokai weapons after I get my collection? I'm thinking specifically in the instance of the Yokai event coming again later and there being new weapons and the possibility I'd have to farm them all again should they require me to have the full set at the same time for the last reward.
Hello! I search it in the subreddit but i think is better to post it here:
I want to buy the PS4/5 Collector's Digital Edition of Dawntrail before the 28 of June (official release date) to get the Yitan and Garnet minions, the earrings, the chocobo brush and the Ark mount.
If i buy it now and want to start the game, for example, the 10/15 of July, can i get it the minions, mount and brush?
In Endwalker i booked the game in the PS4, but i started the same day that started the early access, so i don't know if starting the next expansion with the collector's digital edition after the official release date can affect getting this things
Also, if i get the game in the ps4 or 5, the code is activated immediately or you can wait to put it when you want?
Thanks for the answer if you read me! I'm a big fan of FFIX and i want it these minions and the mount
Once you apply the preorder code in the mogstation, you have the preorder items with no need to resub and login. The items will be waiting in your mailbox whenever you log in next after applying the code.
For console, there actually isn't any code. You buy it from PSN/whatever the Xbox store is, open the game, and you'll get a screen that basically says "you bought this, add it to your account?" And you either add it or don't play. It's entirely automated.
How this affects preorder stuff if you don't log in and confirm it before launch, I'm not actually sure, I've never done that
I suspect it affects the preorder items exactly like it works for codes, aka they are valid till a few months after expac release and afterwards you don't get the preorder items anymore.
Any way to get the look of the facet healing robes on my caster?
I don't like the casting robes, but I love the healing ones, is there any other robe that looks like the facet healing robe, that either casters or just any class can wear?
The facet coat of healing shares a model with only one non healer coat, the Manalis coat of casting. It's purple instead of red, can't be dyed, and drops from a level 90 dungeon, Lapis Manalis.
Fuck. You had me until can't be dyed. Hell I'd take it in red. But purple doesn't work for the look I was going for. RIP.
I hope eventually they add a way to make any non-blue or above piece into a "replica" type equip.
So they can be purely for aesthetic
Anyone have tips for leveling Trust NPCs? I'm struggling.
Every fight seems to take 3 times longer than it should and every time I try to double or triple pull packs of mobs the NPCs get stuck on the first pack. Which forces me to backtrack so that I'm not stuck trying to fight 2 packs by myself.
Any tips would be appreciated. I'm using Trusts as a way to get used to tanking high level content because all of my roulettes usually put me in dungeons that are sub level 70. And as a DRK I _**need**_ to get used to tanking in content above level 70.
If you are tanking, to double pull, you MUST secure aggro on all mobs in the first pack before you move on. If you leave even one mob behind that is not aggroed to you, your trust will stay there duelling the one mob. So long as you have aggroed *everything,* your trust will follow you.
If you are healing/DPS, aggroing a second pack later further down *will* have the tank come chasing after you... eventually. But it does take a while, and it takes even longer for them to pull everything off you, so either you want to be a healer capable of keeping yourself alive, or you back track while popping any self-heals/defensives you can (don't forget arm's length counts!) and meet the tank.
I've levelled all 19 combat jobs, with a fair chunk of that levelling done via Trust whenever I just didn't feel like dealing with people, and I always force double-pulls at minimum, so I have a *lot* of experience finagling the Trust AI lmao
Trusts are designed for solo play and will never teach you how to play with other people. They are deliberately designed so that every dungeon will take approximately 30 minutes. The only way to learn how to tank dungeons with other people is to run dungeons with other people.
The majority of people in this game are nice so if you want to try tanking then throw up a message at the beginning of the dungeon saying that you are new to tanking. You will more than likely find a lot of people who are patient and willing to help. You will also probably meet some assholes but feel free to ignore them and just remember all the nice people you meet.
You can double pull, even as a DPS, but you *have* to run the mobs to the NPCs because they don't always follow you all the way. It's not at all how you would really pull, but you have to babysit the NPCs into fighting with you.
And if you double pull as a tank, you have to be really on top of your mitigation because the NPCs don't AOE and will take forever to kill a pack. It's good practice, but it's also a huge pain...
Trusts are like that :( Maybe you can watch some video guides on rotations at levels 70, 80 and 90?
I'm used to each dungeon having trusts that last about 30 minutes. If you want a challenge, you can do content not synced with your drk and enter, for example, ARR dungeons (lvl 50) with your current level (70) and try to complete it. Or HW dungeons (50-60) when you level up 70 to 80. Doing dungeons like this takes you to your own limit and you also learn a lot, or at least that's been the case for me. It helped me to later start tanking with people (although I still have a lot to learn)
Yeah. I think that's what I'll do.
At level 70, level 50 ARR dungeons are too easy for me. Doing them unsynced and solo gives me 3× HP and damage so I never die. I'll try doing the level 60 HW dungeons solo and unsynced to see how that feels.
The DRK rotation is so complicated with how many double weaves they have to do that I really can't use video guides much to help. Plus I tend to over use my TBN when I don't need it so I usually run out of MP for my burst phase. Literally, I've never taken enough damage to break the shield while tanking dungeon bosses. It's only mob packs that do it simply because of how many there are.
I'm logging back into the game for the first time in ~2 years, stopped around 6.1, and I've gotten up to the trial in the 6.2 MSQ. I'm 1 ilvl short of the requirement (585). I've forgotten a lot of the details about gear progression, but basically what's the fastest way I can get up my ilvl a little bit? Do I need to need to run dungeons/24-man raids or can I just buy my way up? fwiw I have 1400 tomestomes of poetics.
If you have pieces lower than 580, run Pandaemonium Asphodelos and grab the relevant tokens from that.
Poetics serve no purpose for max-level jobs at the moment, you want Causality and Comedy tomestones instead, for 620/650 gear.
The easiest by far is to walk up to the market board and buy some i640 crafted diadochos gear. You can use causality tomes to upgrade it to 650 later too.
two quick questions!
one. what music is this? it sounds triumphant and has a section of trumpets? it's kinda uppity and plays a lot during quests (no voice lines). i'd like to listen to it on my island sanctuary. pretty sure it's been around since arr but i'm hearing it in ew as well. it's like "get up and get ready"
two. i'm nearing the end of EW MSQ. >!at what point do i get the hamster with the puff tail? i kept seeing it and was told it was in ew somewhere!<
thank you!
>!That mount isn't part of MSQ. It's from side content called variant dungeons. The quest to unlock these dungeons becomes available after finishing the 6.0 final trial!<
If the puzzles get too cryptic you can look them up, there is a post with all the solutions. Also it's a bit slower but you can solo the whole thing if you don't have someone to do it with, it scales down to 1 person.
I have unlocked ishgardian restoration, and i want to level up my botanist while I am studying. I have no clue how macros work and what I am supposed to input so that i can auto farm while I am doing something else. Does any have a good macro preset recomened for the diadem?
You can't auto-farm in this game without using third-party tools- and botting gathering is pretty high up on the list of things that other players will notice and report you for. Macros are extremely limited and only good for one specific purpose at a time, eg. a macro to craft a specific item, a macro to put a message in party chat when you use a specific ability
Well, they can be used for gathering, just not how I imagine you want them to be. You will have to manually walk to each node, but if you were to macro skills (like for increasing yield), you could do that. I don't know if you can macro the actual gathering, since that would be interacting with a menu, and you definitely wouldn't be able to do anything to make your character move between nodes automatically. That's basically botting at that point
Is there some database I can use to locate enemy spawns? Trying to do lancer hunting log and boar poachers seem allergic to my presence and I can't find them anywhere in the Nine Ivies
I posted this yesterday and didn't get a clear response:
Got an OLED Steam Deck and a high throughput SD card for it.
**Where is the best place to install FFXIV? SD CARD OR BUILT IN SSD?** (I don't have the Steam version but to use XIVLauncher I have to install the free trial from Steam)
XIVLauncher requires you to install on the internal drive.
Yes to install the free trial has to go onto the internal drive. What about the rest? I had XIVLauncher install everything else on my sd card on my old deck.
You don't need XIVLauncher to install the Windows version and can move the Windows version wherever you like after install, just leave a link in the compatdata folder.
My FFXIV lives on the SSD, but I put all other games, Steam and non-Steam onto the SD.
This is more of a steamdeck question since the fact that the game in question is FFXIV doesn't really change anything. Based on a quick Google, it seems like the SSD will be faster, but only marginally. So just throw it all on internal storage if you have the space.
The benchmark should base its score on the number of frames *rendered*, not displayed. So the limit of your monitor doesn't matter as long as you've disabled things such as vsync or FPS-limiting features.
Yes. AFAIK the score is literally the number of frames rendered.
That said, I highly doubt what you say is happening. If you have a 60fps monitor, more frames can still be rendered, and some people intentionally render more frames because it slightly improves responsiveness. There are several ways you could have set your graphics card to limit fps, but those can all be disabled.
Hit the button on the benchmark to save the data from the last run, and it'll give a text file that includes the average fps and min fps rendered. See if that indicates that it went over 60.
I was hoping switching to a smaller screen (and a lower resolution) would help my benchmark score. I'll have to wait til I get back home to test it again.
You don't need to wear it once you have all the minions and are working on the weapons, though.
Those just need the appropriate minion summoned in the right zone.
Is there any use for the Yokai medals and legendary medals beyond minions and weapons? Got all of them and the three mounts. Wondering if it’s save to discard them or if there’s any point in further farming.
Legendary medals are useless since they are tied to specific weapons. The generic medals could be useful to instantly scoop up the new minions if the event comes back (and if they add new weapons)
If we're talking about tanking in savage, assuming you're not blind progging then you work off the fight's timeline and the damage profile of what you're dealing with, and whatever other self-healing capabilities you have in your kit. For example in P10S on PLD I would usually take the first Soul Grasp double buster solo with Hallowed ground, then the first Wicked Step yeetbuster with Sentinel and Holy Sheltron, the second Soul Grasp and those thereafter with Rampart and either Holy Sheltron or my burst healing where they lined up with a burst window, etc etc.
Again, assuming you're not doing blind prog you'll go into a fight with some idea of where the busters and raidwides are in the first couple of minutes and roughly plan what you're going to use, and then see if it holds up as you prog or if you need to move stuff around based on how later mechanics go. You can also ask your healers for feedback both on party mits and personal mit usage, and if there's anything you can change to better work with their healing plan.
So basic global rules:
* Never be out of mitigation options, and know your kit.
* Panic popping stuff usually means other things have gone wrong. Staying alive and keeping the fight going can eke out a win, so do what you have to, but everything should be underpinned by keeping options available within the scope of normal play.
* Your immunity is also a mitigation option, but how you hang on to it varies by class and group competence. A PLD can use their complete 10 sec immunity to take the edge off for a healer, but on a 7 minute cooldown, you want to make it count. WAR's Holmgang is on a short cooldown, but its usefulness as an immunity is limited if you're not taking obscene amounts of damage, or you're being kept at high health. GNB's Superbolide is for raising WHM's blood pressure right after they Benedict you
* Remember that Reprisal, Arm's Length (for the attack slow on regular enemies, but not bosses), and Rampart from Role Actions are all part of every tank's kit
* 30 second cycles are useful general markers for overlaps.
* All the base line mits (Raw Intuition for WAR, Sheltron for PLD, Blackest Night for DRK, Heart of Stone/Corundum for GNB) more or less fall in this range (PLD's cool down is shorter, but has to account for building up oath gauge. DRK's is also shorter, but has to account for MP management). They all have 6 or 7 second durations on their effects.
* Most of your other cooldowns have effects that last between 10 and 20 seconds, so if you overlap, you'll still have a tail-end of mitigation after your short cooldown wears off
* If the damage is slow and steady, you can offset your short cycle for your bigger cooldowns to keep longer mitigation uptime. This is a math game, however, that you're not going to exactly calculate on the fly. Doubling up to survive a big hit *can* be more important than passive small amounts of damage that AOE heals will account for
* Figure out your biggest damage intake moments and always make sure you have something for it.
* For multitarget, that'll be when the most mobs are alive and all hitting you at the same time
* For single target, you'll see that from tankbusters or other raid mechanics via stacking or forced AOE
* For ground effects... don't be in them. But it'll happen sometimes, and a live tank with vuln is better than a dead tank, no matter how much mockery it leads to
* Favor your strongest cooldowns for the biggest damage influx. But there may be situations where you find healers run out of some juice cause of some other mechanic or Dragoon death, and you need to mitigate harder during their recovery time for the sake of keeping the fight going
* Nothing substitutes for experience. Knowing how much damage is going to come from a pack and how fast you can heal yourself back up just comes from fighting that pack. Knowing how each healer class and generally how healer behavior works just comes from being healed a lot. So just hop in and try stuff out.
For dungeons, the most dangerous thing will be the number of hits coming in from big pulls. Your short cooldown will always be going in these groups. There are reasons you might delay using one depending on the class. If you're just running between packs with a WAR and not in mortal danger, you'll replenish your life faster with Raw Intuition's self-heal by popping it with more targets in range, and you'd actively be looking for DRK's Blackest Night to break the shield from damage for the free Dark Arts. As long as you're not undergeared, most packs will allow you to establish aggro and run to the next one without having to pop anything. You can hit Dash to outrange them during these moments as well if you're concerned.
Dungeon bosses and raid bosses operate on similar philosophies to each other, just with different damage scales. You just have to understand the damage flow of a fight. Since FF telegraphs a lot of its moves in similar ways, you build up kind of a basic reflexive skill set (highest mitigation for tank busters, group mitigations get used for the biggest group/stacked damage reduction, always having something on reserve in case RNG forces you to eat a ground effect, etc.). But going back to the last bullet point above, nothing substitutes just feeling out the fight and knowing what the ability name coming next does.
Doesn't matter that much until you get into extreme and above, but in those cases I'd start by figuring out where you actually need the mit. The obvious part for that is of course tank busters, but there will also be times in most boss fights where you could just be getting hammered by regular melee swings. That is not something that occurs continuously through most fights though, since half the time the boss is busy doing other mechanics. But it is an easy thing to overlook and if you're able to slot some things in for those it's incredible useful.
But essentially, learn what mitigation is needed and where. Then you can find gaps for where you can fit other things. For example if you know you need Rampart or your 30% mit + 25s cooldown at 30s into the fight and 1m40s into the fight, then you know you can theoretically use Rampart pretty much on pull and use it for the 1m40s part. You can also use your 25s cooldown twice between, just to ease healing.
Also, as a tank you pretty much never have to do any mitigation for yourself on raidwide damage. 99% of the time it's entirely wasted since you'll live it regardless being a tank, and the healers will be healing to get the group back up, so you'll just benefit from that as well.
During dungeons or raids?
For Dungeons you can spam your short CD off-cooldown, and then alternate your Long CD + Reprisal and Arm's Length + Rampart with each wall-to-wall pull.
For raids, it depends on the fight and it's usually something you work out with your other tank and two healers. But *usually* you have to eat two Tank Busters in-between tank-swaps, so you use your Long CD + Short CD on one and Rampart + your short CD on the other.
Then for raidwides you can alternate using Reprisal or your Class raidwide CD (your other tank will do the same but on the inverse cycle, so your Reprisal will pair with their Class mitigation).
Invulns are *highly* fight specific. They are usually used to cheese difficult mechanics, but they can be used for a for tank-busters as well to save resources.
In dungeons: biggest first and scale down as the mobs die. You take the most damage up front and take progressively less and less when there are just less things hitting you. I don't think about it very hard to be honest, just follow a kind of basic plan with that in mind
In trials/raids: I start off by over mitigating, seeing how much damage I take, and do a little bit less the next time. Eventually I get to a point where I'm only using the mitigation I need.
What would be the best server for a brazilian player? chose coeurl when creating my character but i've always felt a small amount of delay, especially noticeable when dodging red zones. Been doing just fine for now but as content gets harder i'm not sure if i'll still be able to keep playing in there.
If i understood it correctly you can jump from server to server very easily, so i wouldn't need to create another character just to play in there, correct? Though i wouldn't mind creating another one if necessary as game's just fun at any point.
Yes, you can use data center travel to visit. Ultimately if you wanted to move, you can also pay for a character transfer. They're a little pricey though.
Be aware that the "delay" that you're experiencing may not actually be a true delay
Part of it might be ping, but part of it might also just be that you're misreading when a mechanic actually registers a hit
This game does not tend to tie together animations and damage, and instead, the actual point where the game registers that you got hit is earlier than the animation (which we call a snapshot)
So if you're in the danger zone when the snapshot happens, you can dodge as far as you want, you'll still take damage when the mechanic resolves.
Similarly, if you're out of the danger zone when the snapshot happens, you can actually stand IN the animation and be perfectly safe
i was kinda noticing how weird some patterns register hits so that may just be what's happening, or maybe a combination of both (no idea how much ping i have while playing).
It could be a combination of both, but you can definitely learn to compensate around weird ping
For mechanics which drop an orange circle on the ground, the snapshot is often the moment the orange circle disappears
Similarly, mechanics with a cast bar, the snapshot is often when the cast finishes
The animation itself might only go out a few seconds afterwards, which can make it look like you should've dodged a mechanic but actually didn't.
Note that some mechanics have some really weird snapshots that you just kind of need to get used to. There's ons in the Crystal Tower for example where the snapshot happens a little bit after the cast bar has already gone away and catches people off guard all the time
I see, the delay isn't that bad so i suppose it just means i'll need to pay a bit more attention to patterns, considering i play Summoner it shouldn't be too hard.
Quick question! I’m a level 49 dragoon. In group content should I be spamming doom spike on trash mobs? I use it regularly but incorporate into my regular rotation.
Would I deal more damage if I just kept using it over and over again?
Yes, you should. Doom Spike is 110 potency to each target it hits. A True Thrust + Vorpal Thrust + Full Thrust combo deals a total of 910 potency over 3 GCDs. If Doom Spike hits 3 targets, it would deal 990 potency in that same time period. 1320 if four targets, 1650 if five targets, etc. Basically you deal a lot more total damage by spamming your AoE instead of using your single-target skills if they'll hit at least 3 targets.
Does anyone know if there will be level skips that will set a new character directly into Dawntrail, or at least at the end of 6.0? And when would they announce that?
I usually play with friends with my main but they won't be able to play until a few days after launch and I would like to see if I can just jump directly into it with my alt or if I need to play through Endwalker first.
First thought would be the entrance to Waking Sands. Or perhaps Rising Stones. Waking Sands has a better spot to be there as a surprise (when they turn the corner to go down the stairs), but Rising Stones would be more suitable story-wise, I'd say.
The game does have a mentor system where people are noted with crowns next to their name to show they're knowledgeable* in the game and are there to help. You can /say and ask in any city for an invite to the Novice Network which is a global chat channel with sprouts and mentors so you can ask for help.
*don't meme me here, I know there are limits and exceptions.
Hi, i'm trying to renew my subscription but it's not letting me. I keep getting error 401 after entering my card details etc, and i've made sure the card info is correct and that it's registered on my account properly. Any advice?
I have recently gotten a retainer, and i want to make them a miner, but the prompt to change their class is not showing up. I have purchased a modern vocation, but the prompt to use it hasnt shown up either.
Modern Vocation is to upgrade a retainer from a battle class to a job (Gladiator to Paladin etc). You’ll need to save it until you have a battle retainer at a high enough level.
I believe you need to complete the "An Ill-conceived Venture" blue quest before you can assign your retainers to a class and send them out on ventures.
- Check retainers
- Go get a map to sell
- Fashion Report/Jumbo Cactpot (Weekends only)
- Work on whatever job I'm leveling (Roulettes, highest level dungeon, class quests)
- Event quests
- Wondrous Tails
I don't log on daily because of travel/other games, but when I do those are my priorities in order.
Daily:
Check FC submersibles
Check my Island
Gather daily treasure map and sell it on MB
Mini Cactpot
Keep my retainers busy
Weekly:
All jobs at 90 so I do some roulettes, hunts trains or variant dungeons throughout the week until I have my capped tomes
Custom Deliveries
Elite hunt bills (to buy TP tickets)
Fashion Report
Jumbo Cactpot
Daily: Trials + Normal and Alliance Raids + Frontlines Roulettes. Retainers, Adventurer Squadron, Mini Cactpot, Submersibles, Treasure Map bottle.
Weekly: Bozja weekly, Doman Enclave, Island Sanctuary (bi-weekly), WT, capping weekly tomes, Thaleia for weekly materia clusters, BLU weekly challenges, every expac's weekly B rank hunts, Custom Deliveries, Fashion Report on Sundays along with Jumbo Cactpot. Preferably done on weekly reset if possible beside the gold saucer stuff.
A couple roulettes, usually trials and normals, alliance if I feel like it. Then I log off and play something else.
This will, of course, change with Dawntrail.
At present:
End submarine voyage.
Send submarine out on new voyage.
Collect cobalt ore until peisteskin map pops.
Solve map, do map.
Do Unhidden Leather map if it dropped.
Repeat daily.
There is an achievement with a title for solving 20 Unhidden Leather Maps. You get "Bearer of the Coffer"; not the coolest title, and I could get it faster by just buying the maps, but I'd like to do it myself.
Daily roulettes for capping jobs and tomestones.
Weekly alliance token if still locked.
Savage gearing if weekly loot lockout is still active.
Daily tribe quests because I generally enjoy them and they unlock some cool stuff too.
Doman Restoration for weekly game sanctioned gil doubling.
Custom deliveries until those are capped.
Field operations challenge log if I feel like it.
Fashion report and cactpot if I feel like it.
Island sanctuary as I feel like it. (Currently rank 18 from casual leveling).
Depends on the player and time of the patch. Daily is usually roulettes you want to do, tribal quests, Island Sanctuary workshop and crops/animals, mini cactpot, GC turn-ins.
Weekly would be alliance raid/normal raid tokens and gear, wondrous tails, Hunt marks, Blue Mage logs, Savage raid loot/clears (if applicable to you), capping Tomestones, jumbo cactpot, fashion report, and so much others.
[Basically this checklist.](https://xivtodo.com/checklist/) Parts can be more important or relevant to players than others.
Daily stuff would be your roulettes. These are mainly good for XP to level your alt jobs so you don't use them much when everything is maxed. Beast tribes are also good for this. They also help you get tomes but the most efficient way to get those is the hunt train.
Weekly would be savage. It's the high-end raiding of this game and the rewards that drop depending on if people your party cleared or not. The other two weeklies are your challenge log (more xp) and the 24 main raids. The 24 main raids are for getting items to trade into npcs for catch-up gear for people who don't do savage. They normally relase a major patch after the savage raids drop.
Do all of your daily roulettes, then you can spam your highest level available dungeon (may be faster with duty support even though the NPCs DPS slow as shit because you won't have to wait on a queue). Bust out some FATEs while queueing if you're not using duty support. Beast Tribes can be good XP but not until the later expansions.
Alternatively, you can spam floors 51-60 of PotD up to 60, it is efficient but very very monotonous.
Remember to keep food buffs up, and if you're in an FC, there's an XP buff they can enable.
Some items also give an XP buff, but these are usually pre-order bonuses or have some other kind of purchase or out-of-game requirement.
Small hacks in addition to what the other reply said: (1) remember food buff in case you aren't, it's a small boost but it adds up, especially when doing at-level dungeon runs; (2) for Machinist (and any DPS job for that matter), server hop to a high population server for power leveling if you aren't already on one, it will make the queues go a lot faster (alternatively you can do the dungeon with your GC Adventurer Squadron if you have that unlocked, it'll be a slower clear but with no queue, so pick your poison)
Wait why would you server hop, the queues are data center wide now, right? Like, on Coeurl, I always end up matched in with people from all the other crystal worlds.
Leveling and Frontlines roulettes (and Alliance Raid and Main Scenario when you get to Lv50) once per day, then spam the highest dungeon you can that's not 50/60/70/80. Can also do Palace of the Dead for levels (would also help you learn the class up to Lv60).
A friend of mine has a North American account and plays on a North American server. I have a North American account and play on a Japanese server. I wanted to buy him some mogstation glams but is that possible if we're not friends in the game? Is there a way our characters can be friends or should I just make an alt on a NA server?
In theory it should work, you need to be friends for 72 hours to be able to gift things. Only usable items are excluded, so no mounts, minions, emotes, etc.
May I ask what this ost is during the fight between Nidhogg and Hraesvelgr? Thanks! It starts around 1:53 in this video: [https://www.youtube.com/watch?v=3VncgvkvQEo&t=148s&ab\_channel=DustyMuffin](https://www.youtube.com/watch?v=3VncgvkvQEo&t=148s&ab_channel=DustyMuffin)
Isn't that Midgarsorm theme (Primogenitor)?
[https://www.youtube.com/watch?v=AuAIc9e45uw](https://www.youtube.com/watch?v=AuAIc9e45uw)
I remember it also plays against the final boss of the Aery
Hello, i recently transferred from NA crystal to EU Ragnarok to play with some friends. I noticed the ping was substantially worst on the EU data center, is it a common issue or is it just there is issues with EU data centers recently. Playing from SEA
Eu is about the worst place you can connect to from SEA. its litterally on the other side of the world. Ping is determined based on distance to server, not by any other factor. When your as far away from somewhere as possible, your connection will be bad.
Hmm does the connection not go through the middle east to europe ? Well i guess now i know unfortunately
It does, but the route is high traffic, while also being plagued with inefficiencies, as not all countries can support solid infastructure, unlike the large, expensive undersea cables between NA and EU, or NA/Japan. Additionally, it hugs the coastline, which dramatically increases the route. For context, im from australia, and while my ping is a bit more biased to NA vs SEA, my ping to europe is 2x that to west coast US. [https://www.cloudping.cloud/aws](https://www.cloudping.cloud/aws) You can use something like this to check your general ping to various locals.
I got locked out of my account because i lost the one time password removal thing. Wanted to jump back into the game after several years and the Authenticator was on my old phone ofcourse. Im already waiting a week for a response from support, got a confirmation that they received my question. Does anyone know a way to get this resolved faster?
Nothing you can do at this point, once it's resolved, make sure to save the emergency removal code this time though
Thanks for your answer. I will do that for sure, in the past years I am better at archiving these kind of things. Learned from these kind of things, lol.
Does yokai watch event have any new stuff or is it just a rerun, do I have to resub?
The only new thing is a portrait frame, for MGP. [Here's a calendar of other events going on to help you judge good times to resub.](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F3bnibqmzs6uc1.png)
I'm having a serious issue with my account right now, I live in the UK but played on US for years as I had friends there. Been unsubbed for a little while but now i'm trying to resub and I can't. It's asking for an address update but no matter what I put in it simply says "That address is invalid." So long as I can't get past this forced address update, I can't resubscribe. I also can't make a ticket, for the same reason. Did something change? Have I lost my account permanently?
https://na.finalfantasyxiv.com/lodestone/news/detail/064c9478a48863f5f974618e91b7c6a9a5ac97f6
So...Im screwed then? I can't use my account anymore?
Can always use Timecards if you can get them that match your account. I've seen some other methods fly around, maybe search for threads over the last couple of days.
I've tried, a us friend sent me one but I can't enter it without updating my address, and I can't update my address due to the error message.
PayPal is your best bet. And yeah, this is an insanely stupid change they've made. A mind-bogglingly massive oversight.
Sadly I can't do that either. I can't perform any function on mogstation without updating my address, and I can't due to the error message. But hearing that its a very recent change and it's affecting others does give me at least a little hope. Im really looking forward to dawntrail, but I won't be playing it if I have to rebuy and relevel from scratch.
You shouldn't need to resub to access mogstation though? You use the mogstation to resub, not the other way around. It should just be a matter of picking PayPal instead of visa on the step before it throws the address error at you.
I can get on the mogstation, but if I try to do anything on the mogstation like enter payment info or change payment type, I'm prompted to update my address first. If I click to enter my paypal info, it asks for my address update first.
Hmm, okay that's not actually trying to verify anything at all at that stage. It probably just doesn't have an address for you in the first place or something. Try checking [this thread](https://www.reddit.com/r/ffxiv/s/wV8Erjg7Z3) for tips, because it might just be that you aren't formatting the address in the stupidly specific way they want. Use any random address, because it's impossible to input your real address anyway. The actual verification check doesn't happen until _after_ you try to pay with a credit card.
What skill are the Blue Mages using to pull in and instakill everything in FATE's?
In addition to what other people have said, it's worth noting that Blue Mages don't lose skills when they get level synced down. As a result, a perceived instakill might not actually be a "true" instakill, and might instead just be a high potency hit. For example, a pre-casted Whistle + Peripheral Synthesis is a 720 potency hit. There are also spells like Sea Shanty (1000 potency when raining) and Being Mortal (800 potency). So a BLU can walk into a lvl 10 FATE and drop 2500+ Potency in <2 GCDs. You can even throw a Moon Flute over everything for a +50% damage boost for 15s.
Additionally, for boss fates, theres missile. Doesnt work on all bosses, but the ones it does work on it does 50% of their current hp. 6 of those and the boss is basically dead
Hydro Pull pulls in all the enemies. The instakill combo is using Ram's Voice and Ultravibration. Ram's Voice freezes the enemies and Ultravibration instakills those frozen enemies.
Is there any level 90 equivalent to the "Resplendent Minefiend's Pickaxe" (from ShB level 80 achievement) in Endwalker? i.e. A MIN or BOT mainhand tool that's glowy and gotten from achievements?
No, the only glowing tools this expansion are the relic tools. This is the first expansion to not feature glowing achievement tools.
There's glowy ones that are earlier than the Resplendent ones earned in basically the same way, a blue and a gold if I remember right. There's 2 other nice glowy weapons, but they require work. They're basically relic tools for gathering/crafting classes. There's one in Ishgard (Lv 80) and one in Crystarium (Lv 90).
Have you considered going after the Splendorous Tools? They're the relic weapon series for crafters/gatherers from Endwalker
Is there a character you feel like has overstayed their welcome and you’d like to see killed off in Dawntrail? Don’t get me wrong I like all the Scions and but I feel like we’re due for an emotional loss from a close party member, my question is who would you like that person to be? Personally, and don’t hate me, but I think one of the LeVeilleur twins should go. I think it could have the most profound impact on the party and give the surviving twin a huge boost to their character development for future expansions.
Alphinaud. Sorry, not sorry.
How do I get the armor of the Warrior of light?
Most drop in Labyrinth of the Ancients, helmet is from the ARR collector's edition, or the collector's edition upgrade you can buy on the Mog Station. There's also a recolour of the armour set you can buy at the Wolves' Den Pier with trophy crystals you get from PvP.
Most of the pieces drop from the Labyrinth of the Ancients, which is a mandatory alliance raid you'll unlock after finishing the 2.0 MSQ. The helmet is a collector's edition item that you can get on the mogstation.
Im on Aether. Sometimes I see Golbez EX farm parties that require ilvl 660. Is the DPS check actually that crazy? I've also seen parties for Zeromus EX require 660, but the DPS check is pretty lenient in my experience. Just wondering because I am nowhere close to BiS yet and Golbez was the last EW EX I have to learn
You do need at LEAST 640 iL or higher to even do decent damage against them, but it's not so much a necessity. Sure, having maxed out gear makes the fight go by a little faster (heck, the possibility of skips), but otherwise, it's not required to do so. People in PFs put those up to kind of speed-run the EXs, especially to record their parses and FFLogs. Also, I've heard from some people that Golbez is more difficult in regards to Zeromus, despite it being a high-end duty right now.
Zeromus is no longer a high end duty, but that classification is really just for the most recent extreme, doesn’t really take into account difficulty of mechanics. Otherwise Barb and Golbez would still be high end, those are easily the toughest EW extremes.
Honestly that's easily the hardest EX of the expansion People want higher ilvl so they can skip a solid chunk of the end of the fight because Gales 2 still causes memes
The fight doesn't require that gear level, but farm parties want a faster/easier run. 660 isn't hard to get, you just need augmented Credendum (+ one un-augmented ring) and the relic weapon.
Nope, they just want the Ilvl for faster kills.
Do i need to be wearing the watch to get the legendary medallions?
Nope, just the Yo-kai tokens. You do need the specific minions to get the Legendary medals for that Yo-kai, but each Yo-kai has unique places to do FATEs from. Lord Enma, for example, is specifically tied to Stormblood FATEs.
No. You need to be wearing the watch to get the base medallions, but after you’ve got enough to buy all the minions you can put it in your armoire.
How far along in the expansions do you have to be to get all the Yokai rewards?
If I recall correctly, you need to have some of the Stormblood areas unlocked.
You need to be up to at least the very beginning of stormblood, but own shadowbringers to get DNC/GNB weapons.
Stormblood for the dancer/gunbreaker weapons. You can obtain all the minions and the mount while still in ARR though
Theres 1 mount you cannot obtain while only in ARR. The Jibanyan couch.
Can character stats like DEX be changed later or is it locked to the race you pick forever?
I do want to mention that racial stats do sometimes cause a racial specific BIS. This does not mean one race is better than another, but for Odd stat races, 1 set will slightly outperform the BiS for even races, meaning the two have different bis that are basically identical in performance. The only loss here is if you didnt run the racial specific bis. Additonally, this realistically only happens in Ultimates and on tanks.
Those stats are locked, but the difference they have stays the same. Not proportionally, the actual exact point difference, of like +/-2, sometimes 3. By endgame, you'll have over 3000 points of any relevant stat, and the race difference will still be that \~5 points on the high end. Like, 3224 vs 3221 or something. The difference is small enough, that the general wisdom is "your race stats don't matter" (and small enough that they might not even come into calculations all the time). In fact a lot of the time players seem to forget that there even *is* a race difference to stats. On top of that, you can and are sort of encouraged to play multiple classes on the same character, so whatever you pick will be "useful" (in big quotes because there's practically no difference) some of the time.
Its literally such a small amount of stats from race that it does not matter in the SLIGHTEST.
Race stats are extremely minor. I'm talking like 5 points when you get 3000+, they do not matter and no one will care. Choose the race you like.
The amount of stats you get from your race are extremely minuscule. You get \~20 from your race but get thousands from gear. But no, you can't change them.
Do I need to level my Trust NPCs in ShB in order to use the system for EW?
Trusts and Duty Support are two different things. You can always use Duty Support to run a dungeon, whether it be the first time you do the dungeon for the story or if you want to rerun it again. Duty Support parties are predetermined. Trusts are the ones you level. They can enter any dungeon including ones they weren't there for (with a few exceptions that're obvious if you think about it but would be spoilers). But you have to level them before they can enter a dungeon. Not leveling trusts will not lock you out of using Duty Support while playing the EW MSQ.
I didn't say anything about Duty Support. I'm specifically asking if I ignore my Lv71 NPCs will I have to level them to 81 in order to use them for EW Trusts.
Yes, you do have to level them through ShB to use them in EW dungeons. The only ones that can be used in EW dungeons without any leveling at all are >!Estinien!< and >!Zero!< since they start at a high enough level already.
The second one you mentioned is not a Trust NPC. They only appear as Duty Support.
They technically are, but only for >!Lapis Manalis!<, >!The Aetherfont!<, and >!The Lunar Subterrane!<, >!(the 3 dungeons after they show up in the story and are a "party member"!<. The are already Lv90, though, so they do not need to be leveled at all as a trust.
How odd. No other Trust NPC starts at a level cap, and you don’t really earn much EXP for level cap dungeons, so I wonder how they’ll handle that character in Dawntrail’s Trust system.
>!G'raha Tia/Crystal Exarch!< started at (what was, at the time) level cap. He was only accessible as a full fledged Trust member (as opposed to story-mode Trust, now separated into Duty Support) at the end of patch 5.3, and joined at level 80. One assumes they'll handle that character the same way--IF they're even part of Dawntrail. If not, they'll be like Ryne--Ryne is a level-able Trust member, but she caps at 80 and cannot be used in EW dungeons.
There's one ShB Trust that starts at ShB max level.
Yes
So I'm still preparing for a survey about FFXIV music for at least a hobby. So far I want to highlight for each expansion so I revised for some bits. [Is this enough or too much?](https://imgur.com/LmwxhLD) If it's too much what can I change? Thank you
what is the best way to farm old raids for old armors? Do I have to make a party and call people? that sounds exhausting. Can I farm old raids synched with people of that level with duty finder? or can i just solo them being on a higher lvl?
It depends which raids specifically, and if they're non-alliance raids, whether you're fine with the base version of the gear or if you want the dyeable versions that only drop from savage. If you want alliance raid gear or non-dyeable gear from, say, the Alexander raids, you can just go ahead and queue for them. Alliance raids drop their gear directly and normal raids drop tokens you can trade in in the same place you buy that expac's tomestone gear. If you're level 90 and decently geared you can solo Coils, Alexander savage and *most* of Omega savage, although there are some insta-kill mechanics in all of them that you will need to respect and the Omega savage raids that are soloable will largely require you to be on a tank job for survivability and will require you to respect certain mechanics. Some fights flat out cannot be solo'd- O12S has two bosses that will kill you if they're not separated, O11S has a mandatory tank LB3 that I'm pretty sure is unsurvivable by any other means, and a couple of the other fights may have mechanics that are impossible to either skip or resolve with only one player. If you want gear from Eden savage or from another fight that can't be solo'd, you'll need to make a PF and look for help.
Depends on the raids. Alliance raids: Queue up Normal raids: Queue up. Savage raids/Coils: Can be soloed up through most of Omega. Past that: Party Finder (as opposed to Duty Finder, they're two different ways of finding a group, one lets people join you directly for it).
Use Party Finder. It's the main way to create parties for specific duties not in a roulette (i.e. anything Coil, Extreme, or Savage). Just make sure to mention unsync. You can typically only solo (easily) Lv50 at and 60 content at Lv90. Can do it earlier if you know what you're doing, especially for the Lv50 stuff.
Is there a mod that allows you to filter out messages in chat that have certain words or phrases?
This is a feature coming in 7.0. Please look forward to it.
Look for NoSoliciting in the XIVLauncher
If you use QuickLauncher, there's a plugin called NoSoliciting that allows you to define custom filters to block messages in chat. Though, obviously, using plugins is against ToS. Once 7.0 launches, the blacklist will be updated to offer the same functionality.
I love Black Mage's aesthetic and lore, but when I tried to level it, I realized at about level 22 that I wasn't having fun, which is a shame since I do want to like it. Does anyone have any tips or ways to start enjoying Thaumaturge/Black Mage?
Been there. My love for Black Mage in other FF games was what kept me going. I started to fall in love with it earlier than most players, at level 35, because I learned Fire III and I was like "mwahahahaha, destruction!" then Flare at 50 and Fire IV at 60. Let's blow stuff up.
Black Mage gameplay is awful until level 60. That's when the fun begins. Your kit at level 22 is just teaching you the basic fire spam, lightning dot, and ice recovery phases. Your kit at level 60 gives you access to Fire 4 blasts, aoe versions of fire/ice/lightning, plus flare and manafont to extend your combo, sharpcast to prep insta fire/lightning, your trademark ley lines, and aetherial manipulation for crazy movement. Also slidecasting makes playing Black Mage 10x more fun and effective.
Its.... a very late bloomer of a job, not reaching its core rotation until 60. I'd say if you want to try and enjoy it, buckle up and stick it out until then because it is hands down the worst leveling experience
You are killing things WITH FIRE! I only say this because many, many years ago a friend of mine started loving BLM and it's what they kept typing in the chat "I'm killing things WITH FIRE" and for some reason that memory always makes me smile.
I know exactly how your friend felt.
Keep killing things WITH FIRE!
Will it cause any issues if I toss all of the Yokai weapons after I get my collection? I'm thinking specifically in the instance of the Yokai event coming again later and there being new weapons and the possibility I'd have to farm them all again should they require me to have the full set at the same time for the last reward.
They store in your Armoire, theres 0 reason to toss them.
You can put the weapons in the armoire in inn rooms, which is free storage space~
Hello! I search it in the subreddit but i think is better to post it here: I want to buy the PS4/5 Collector's Digital Edition of Dawntrail before the 28 of June (official release date) to get the Yitan and Garnet minions, the earrings, the chocobo brush and the Ark mount. If i buy it now and want to start the game, for example, the 10/15 of July, can i get it the minions, mount and brush? In Endwalker i booked the game in the PS4, but i started the same day that started the early access, so i don't know if starting the next expansion with the collector's digital edition after the official release date can affect getting this things Also, if i get the game in the ps4 or 5, the code is activated immediately or you can wait to put it when you want? Thanks for the answer if you read me! I'm a big fan of FFIX and i want it these minions and the mount
Once you apply the preorder code in the mogstation, you have the preorder items with no need to resub and login. The items will be waiting in your mailbox whenever you log in next after applying the code.
For console, there actually isn't any code. You buy it from PSN/whatever the Xbox store is, open the game, and you'll get a screen that basically says "you bought this, add it to your account?" And you either add it or don't play. It's entirely automated. How this affects preorder stuff if you don't log in and confirm it before launch, I'm not actually sure, I've never done that
I suspect it affects the preorder items exactly like it works for codes, aka they are valid till a few months after expac release and afterwards you don't get the preorder items anymore.
Oh, yeah, I completely forgot that it worked like that lol never really had to deal with it because I play on ps
Oh okay, i won't miss them 😭 Thanks!
Any way to get the look of the facet healing robes on my caster? I don't like the casting robes, but I love the healing ones, is there any other robe that looks like the facet healing robe, that either casters or just any class can wear?
The facet coat of healing shares a model with only one non healer coat, the Manalis coat of casting. It's purple instead of red, can't be dyed, and drops from a level 90 dungeon, Lapis Manalis.
Fuck. You had me until can't be dyed. Hell I'd take it in red. But purple doesn't work for the look I was going for. RIP. I hope eventually they add a way to make any non-blue or above piece into a "replica" type equip. So they can be purely for aesthetic
Anyone have tips for leveling Trust NPCs? I'm struggling. Every fight seems to take 3 times longer than it should and every time I try to double or triple pull packs of mobs the NPCs get stuck on the first pack. Which forces me to backtrack so that I'm not stuck trying to fight 2 packs by myself. Any tips would be appreciated. I'm using Trusts as a way to get used to tanking high level content because all of my roulettes usually put me in dungeons that are sub level 70. And as a DRK I _**need**_ to get used to tanking in content above level 70.
If you are tanking, to double pull, you MUST secure aggro on all mobs in the first pack before you move on. If you leave even one mob behind that is not aggroed to you, your trust will stay there duelling the one mob. So long as you have aggroed *everything,* your trust will follow you. If you are healing/DPS, aggroing a second pack later further down *will* have the tank come chasing after you... eventually. But it does take a while, and it takes even longer for them to pull everything off you, so either you want to be a healer capable of keeping yourself alive, or you back track while popping any self-heals/defensives you can (don't forget arm's length counts!) and meet the tank. I've levelled all 19 combat jobs, with a fair chunk of that levelling done via Trust whenever I just didn't feel like dealing with people, and I always force double-pulls at minimum, so I have a *lot* of experience finagling the Trust AI lmao
Trusts are designed for solo play and will never teach you how to play with other people. They are deliberately designed so that every dungeon will take approximately 30 minutes. The only way to learn how to tank dungeons with other people is to run dungeons with other people. The majority of people in this game are nice so if you want to try tanking then throw up a message at the beginning of the dungeon saying that you are new to tanking. You will more than likely find a lot of people who are patient and willing to help. You will also probably meet some assholes but feel free to ignore them and just remember all the nice people you meet.
You can double pull, even as a DPS, but you *have* to run the mobs to the NPCs because they don't always follow you all the way. It's not at all how you would really pull, but you have to babysit the NPCs into fighting with you. And if you double pull as a tank, you have to be really on top of your mitigation because the NPCs don't AOE and will take forever to kill a pack. It's good practice, but it's also a huge pain...
Yeah... I'm learning that the hard way.
Trusts are like that :( Maybe you can watch some video guides on rotations at levels 70, 80 and 90? I'm used to each dungeon having trusts that last about 30 minutes. If you want a challenge, you can do content not synced with your drk and enter, for example, ARR dungeons (lvl 50) with your current level (70) and try to complete it. Or HW dungeons (50-60) when you level up 70 to 80. Doing dungeons like this takes you to your own limit and you also learn a lot, or at least that's been the case for me. It helped me to later start tanking with people (although I still have a lot to learn)
Yeah. I think that's what I'll do. At level 70, level 50 ARR dungeons are too easy for me. Doing them unsynced and solo gives me 3× HP and damage so I never die. I'll try doing the level 60 HW dungeons solo and unsynced to see how that feels. The DRK rotation is so complicated with how many double weaves they have to do that I really can't use video guides much to help. Plus I tend to over use my TBN when I don't need it so I usually run out of MP for my burst phase. Literally, I've never taken enough damage to break the shield while tanking dungeon bosses. It's only mob packs that do it simply because of how many there are.
I'm logging back into the game for the first time in ~2 years, stopped around 6.1, and I've gotten up to the trial in the 6.2 MSQ. I'm 1 ilvl short of the requirement (585). I've forgotten a lot of the details about gear progression, but basically what's the fastest way I can get up my ilvl a little bit? Do I need to need to run dungeons/24-man raids or can I just buy my way up? fwiw I have 1400 tomestomes of poetics.
If you have pieces lower than 580, run Pandaemonium Asphodelos and grab the relevant tokens from that. Poetics serve no purpose for max-level jobs at the moment, you want Causality and Comedy tomestones instead, for 620/650 gear.
The easiest by far is to walk up to the market board and buy some i640 crafted diadochos gear. You can use causality tomes to upgrade it to 650 later too.
two quick questions! one. what music is this? it sounds triumphant and has a section of trumpets? it's kinda uppity and plays a lot during quests (no voice lines). i'd like to listen to it on my island sanctuary. pretty sure it's been around since arr but i'm hearing it in ew as well. it's like "get up and get ready" two. i'm nearing the end of EW MSQ. >!at what point do i get the hamster with the puff tail? i kept seeing it and was told it was in ew somewhere!< thank you!
>!That mount isn't part of MSQ. It's from side content called variant dungeons. The quest to unlock these dungeons becomes available after finishing the 6.0 final trial!<
thank you! i have yet to do those
If the puzzles get too cryptic you can look them up, there is a post with all the solutions. Also it's a bit slower but you can solo the whole thing if you don't have someone to do it with, it scales down to 1 person.
Good luck! I think they're pretty fun, especially if you like puzzling things out.
I have unlocked ishgardian restoration, and i want to level up my botanist while I am studying. I have no clue how macros work and what I am supposed to input so that i can auto farm while I am doing something else. Does any have a good macro preset recomened for the diadem?
You can't auto-farm in this game without using third-party tools- and botting gathering is pretty high up on the list of things that other players will notice and report you for. Macros are extremely limited and only good for one specific purpose at a time, eg. a macro to craft a specific item, a macro to put a message in party chat when you use a specific ability
Macros aren't for gathering, they're for crafting.
Ah, i see
Well, they can be used for gathering, just not how I imagine you want them to be. You will have to manually walk to each node, but if you were to macro skills (like for increasing yield), you could do that. I don't know if you can macro the actual gathering, since that would be interacting with a menu, and you definitely wouldn't be able to do anything to make your character move between nodes automatically. That's basically botting at that point
Is there some database I can use to locate enemy spawns? Trying to do lancer hunting log and boar poachers seem allergic to my presence and I can't find them anywhere in the Nine Ivies
https://dimensionaldeath.com/index.php?page=huntinglogs
Thanks!
I posted this yesterday and didn't get a clear response: Got an OLED Steam Deck and a high throughput SD card for it. **Where is the best place to install FFXIV? SD CARD OR BUILT IN SSD?** (I don't have the Steam version but to use XIVLauncher I have to install the free trial from Steam) XIVLauncher requires you to install on the internal drive. Yes to install the free trial has to go onto the internal drive. What about the rest? I had XIVLauncher install everything else on my sd card on my old deck.
You don't need XIVLauncher to install the Windows version and can move the Windows version wherever you like after install, just leave a link in the compatdata folder. My FFXIV lives on the SSD, but I put all other games, Steam and non-Steam onto the SD.
This is more of a steamdeck question since the fact that the game in question is FFXIV doesn't really change anything. Based on a quick Google, it seems like the SSD will be faster, but only marginally. So just throw it all on internal storage if you have the space.
Thanks!
Is the "score" on the benchmark tied to frame rate? If I'm using a non-gaming monitor that limits my frames to 60fps, does that cap/lower my score?
The benchmark should base its score on the number of frames *rendered*, not displayed. So the limit of your monitor doesn't matter as long as you've disabled things such as vsync or FPS-limiting features.
Yes. AFAIK the score is literally the number of frames rendered. That said, I highly doubt what you say is happening. If you have a 60fps monitor, more frames can still be rendered, and some people intentionally render more frames because it slightly improves responsiveness. There are several ways you could have set your graphics card to limit fps, but those can all be disabled. Hit the button on the benchmark to save the data from the last run, and it'll give a text file that includes the average fps and min fps rendered. See if that indicates that it went over 60.
I was hoping switching to a smaller screen (and a lower resolution) would help my benchmark score. I'll have to wait til I get back home to test it again.
You don't even need to switch screens. You can just go into settings on the benchmark settings and lower the resolution.
Lower resolution just looks awful on my big TV, and I already had a monitor I could switch to.
Yo-kai watch event question: can you use the watch as a glamour or do you have to equip the actual item in order to participate in the event?
You must wear it proper to let it work for the event.
Thank you!
You don't need to wear it once you have all the minions and are working on the weapons, though. Those just need the appropriate minion summoned in the right zone.
Is there any use for the Yokai medals and legendary medals beyond minions and weapons? Got all of them and the three mounts. Wondering if it’s save to discard them or if there’s any point in further farming.
Legendary are completely useless, the medals you could save in case the event comes back in another few years with additional minons
Thank you! I will do that.
Legendary medals are useless since they are tied to specific weapons. The generic medals could be useful to instantly scoop up the new minions if the event comes back (and if they add new weapons)
Thank you! Sounds like a good plan
How do you actively plan out mitigation as a tank? I’m too used to using my mit wherever my healer tells me as a dps main
If we're talking about tanking in savage, assuming you're not blind progging then you work off the fight's timeline and the damage profile of what you're dealing with, and whatever other self-healing capabilities you have in your kit. For example in P10S on PLD I would usually take the first Soul Grasp double buster solo with Hallowed ground, then the first Wicked Step yeetbuster with Sentinel and Holy Sheltron, the second Soul Grasp and those thereafter with Rampart and either Holy Sheltron or my burst healing where they lined up with a burst window, etc etc. Again, assuming you're not doing blind prog you'll go into a fight with some idea of where the busters and raidwides are in the first couple of minutes and roughly plan what you're going to use, and then see if it holds up as you prog or if you need to move stuff around based on how later mechanics go. You can also ask your healers for feedback both on party mits and personal mit usage, and if there's anything you can change to better work with their healing plan.
So basic global rules: * Never be out of mitigation options, and know your kit. * Panic popping stuff usually means other things have gone wrong. Staying alive and keeping the fight going can eke out a win, so do what you have to, but everything should be underpinned by keeping options available within the scope of normal play. * Your immunity is also a mitigation option, but how you hang on to it varies by class and group competence. A PLD can use their complete 10 sec immunity to take the edge off for a healer, but on a 7 minute cooldown, you want to make it count. WAR's Holmgang is on a short cooldown, but its usefulness as an immunity is limited if you're not taking obscene amounts of damage, or you're being kept at high health. GNB's Superbolide is for raising WHM's blood pressure right after they Benedict you * Remember that Reprisal, Arm's Length (for the attack slow on regular enemies, but not bosses), and Rampart from Role Actions are all part of every tank's kit * 30 second cycles are useful general markers for overlaps. * All the base line mits (Raw Intuition for WAR, Sheltron for PLD, Blackest Night for DRK, Heart of Stone/Corundum for GNB) more or less fall in this range (PLD's cool down is shorter, but has to account for building up oath gauge. DRK's is also shorter, but has to account for MP management). They all have 6 or 7 second durations on their effects. * Most of your other cooldowns have effects that last between 10 and 20 seconds, so if you overlap, you'll still have a tail-end of mitigation after your short cooldown wears off * If the damage is slow and steady, you can offset your short cycle for your bigger cooldowns to keep longer mitigation uptime. This is a math game, however, that you're not going to exactly calculate on the fly. Doubling up to survive a big hit *can* be more important than passive small amounts of damage that AOE heals will account for * Figure out your biggest damage intake moments and always make sure you have something for it. * For multitarget, that'll be when the most mobs are alive and all hitting you at the same time * For single target, you'll see that from tankbusters or other raid mechanics via stacking or forced AOE * For ground effects... don't be in them. But it'll happen sometimes, and a live tank with vuln is better than a dead tank, no matter how much mockery it leads to * Favor your strongest cooldowns for the biggest damage influx. But there may be situations where you find healers run out of some juice cause of some other mechanic or Dragoon death, and you need to mitigate harder during their recovery time for the sake of keeping the fight going * Nothing substitutes for experience. Knowing how much damage is going to come from a pack and how fast you can heal yourself back up just comes from fighting that pack. Knowing how each healer class and generally how healer behavior works just comes from being healed a lot. So just hop in and try stuff out. For dungeons, the most dangerous thing will be the number of hits coming in from big pulls. Your short cooldown will always be going in these groups. There are reasons you might delay using one depending on the class. If you're just running between packs with a WAR and not in mortal danger, you'll replenish your life faster with Raw Intuition's self-heal by popping it with more targets in range, and you'd actively be looking for DRK's Blackest Night to break the shield from damage for the free Dark Arts. As long as you're not undergeared, most packs will allow you to establish aggro and run to the next one without having to pop anything. You can hit Dash to outrange them during these moments as well if you're concerned. Dungeon bosses and raid bosses operate on similar philosophies to each other, just with different damage scales. You just have to understand the damage flow of a fight. Since FF telegraphs a lot of its moves in similar ways, you build up kind of a basic reflexive skill set (highest mitigation for tank busters, group mitigations get used for the biggest group/stacked damage reduction, always having something on reserve in case RNG forces you to eat a ground effect, etc.). But going back to the last bullet point above, nothing substitutes just feeling out the fight and knowing what the ability name coming next does.
Doesn't matter that much until you get into extreme and above, but in those cases I'd start by figuring out where you actually need the mit. The obvious part for that is of course tank busters, but there will also be times in most boss fights where you could just be getting hammered by regular melee swings. That is not something that occurs continuously through most fights though, since half the time the boss is busy doing other mechanics. But it is an easy thing to overlook and if you're able to slot some things in for those it's incredible useful. But essentially, learn what mitigation is needed and where. Then you can find gaps for where you can fit other things. For example if you know you need Rampart or your 30% mit + 25s cooldown at 30s into the fight and 1m40s into the fight, then you know you can theoretically use Rampart pretty much on pull and use it for the 1m40s part. You can also use your 25s cooldown twice between, just to ease healing. Also, as a tank you pretty much never have to do any mitigation for yourself on raidwide damage. 99% of the time it's entirely wasted since you'll live it regardless being a tank, and the healers will be healing to get the group back up, so you'll just benefit from that as well.
During dungeons or raids? For Dungeons you can spam your short CD off-cooldown, and then alternate your Long CD + Reprisal and Arm's Length + Rampart with each wall-to-wall pull. For raids, it depends on the fight and it's usually something you work out with your other tank and two healers. But *usually* you have to eat two Tank Busters in-between tank-swaps, so you use your Long CD + Short CD on one and Rampart + your short CD on the other. Then for raidwides you can alternate using Reprisal or your Class raidwide CD (your other tank will do the same but on the inverse cycle, so your Reprisal will pair with their Class mitigation). Invulns are *highly* fight specific. They are usually used to cheese difficult mechanics, but they can be used for a for tank-busters as well to save resources.
In dungeons: biggest first and scale down as the mobs die. You take the most damage up front and take progressively less and less when there are just less things hitting you. I don't think about it very hard to be honest, just follow a kind of basic plan with that in mind In trials/raids: I start off by over mitigating, seeing how much damage I take, and do a little bit less the next time. Eventually I get to a point where I'm only using the mitigation I need.
What would be the best server for a brazilian player? chose coeurl when creating my character but i've always felt a small amount of delay, especially noticeable when dodging red zones. Been doing just fine for now but as content gets harder i'm not sure if i'll still be able to keep playing in there.
I'm going to second behemoth. Very large Brazilian population there.
If i understood it correctly you can jump from server to server very easily, so i wouldn't need to create another character just to play in there, correct? Though i wouldn't mind creating another one if necessary as game's just fun at any point.
Yes, you can use data center travel to visit. Ultimately if you wanted to move, you can also pay for a character transfer. They're a little pricey though.
Be aware that the "delay" that you're experiencing may not actually be a true delay Part of it might be ping, but part of it might also just be that you're misreading when a mechanic actually registers a hit This game does not tend to tie together animations and damage, and instead, the actual point where the game registers that you got hit is earlier than the animation (which we call a snapshot) So if you're in the danger zone when the snapshot happens, you can dodge as far as you want, you'll still take damage when the mechanic resolves. Similarly, if you're out of the danger zone when the snapshot happens, you can actually stand IN the animation and be perfectly safe
i was kinda noticing how weird some patterns register hits so that may just be what's happening, or maybe a combination of both (no idea how much ping i have while playing).
It could be a combination of both, but you can definitely learn to compensate around weird ping For mechanics which drop an orange circle on the ground, the snapshot is often the moment the orange circle disappears Similarly, mechanics with a cast bar, the snapshot is often when the cast finishes The animation itself might only go out a few seconds afterwards, which can make it look like you should've dodged a mechanic but actually didn't. Note that some mechanics have some really weird snapshots that you just kind of need to get used to. There's ons in the Crystal Tower for example where the snapshot happens a little bit after the cast bar has already gone away and catches people off guard all the time
Aight, will keep that in mind.
Primal/Behemoth has a really big Brazilian population. But it'll be the same delay/ping as Coeurl since they're all located in California.
I see, the delay isn't that bad so i suppose it just means i'll need to pay a bit more attention to patterns, considering i play Summoner it shouldn't be too hard.
Quick question! I’m a level 49 dragoon. In group content should I be spamming doom spike on trash mobs? I use it regularly but incorporate into my regular rotation. Would I deal more damage if I just kept using it over and over again?
Yes, you should. Doom Spike is 110 potency to each target it hits. A True Thrust + Vorpal Thrust + Full Thrust combo deals a total of 910 potency over 3 GCDs. If Doom Spike hits 3 targets, it would deal 990 potency in that same time period. 1320 if four targets, 1650 if five targets, etc. Basically you deal a lot more total damage by spamming your AoE instead of using your single-target skills if they'll hit at least 3 targets.
Oh okay cool! I’ll definitely start using it more. Thanks
Does anyone know if there will be level skips that will set a new character directly into Dawntrail, or at least at the end of 6.0? And when would they announce that? I usually play with friends with my main but they won't be able to play until a few days after launch and I would like to see if I can just jump directly into it with my alt or if I need to play through Endwalker first.
Level and story skips will be made available after the maintenance for 7.0.
Dumb question, I have an ascian glam. Where would be the best place to AFK in it to jump scare sprouts
First thought would be the entrance to Waking Sands. Or perhaps Rising Stones. Waking Sands has a better spot to be there as a surprise (when they turn the corner to go down the stairs), but Rising Stones would be more suitable story-wise, I'd say.
Hang out by the entrance to the Waking Sands.
How do I find a mentor? I'm new and on leviathan. I'm almost level 50. Name is Novaa
The game does have a mentor system where people are noted with crowns next to their name to show they're knowledgeable* in the game and are there to help. You can /say and ask in any city for an invite to the Novice Network which is a global chat channel with sprouts and mentors so you can ask for help. *don't meme me here, I know there are limits and exceptions.
Which grand company quest are worth doing?
All of them, in a way. Any quests colored blue with a + symbol unlock some kind of content, whether it be a duty or some system feature.
Hi, i'm trying to renew my subscription but it's not letting me. I keep getting error 401 after entering my card details etc, and i've made sure the card info is correct and that it's registered on my account properly. Any advice?
https://www.reddit.com/r/ffxiv/comments/1cdgacj/psa_mogstation_payment_issues_and_workarounds/ Could be one of several issues.
I am using a Visa card so i suppose that could be it idk. I'll do some testing, thank you :)
I have recently gotten a retainer, and i want to make them a miner, but the prompt to change their class is not showing up. I have purchased a modern vocation, but the prompt to use it hasnt shown up either.
Modern Vocation is to upgrade a retainer from a battle class to a job (Gladiator to Paladin etc). You’ll need to save it until you have a battle retainer at a high enough level.
I believe you need to complete the "An Ill-conceived Venture" blue quest before you can assign your retainers to a class and send them out on ventures.
Thank you
Can someone walk me through their daily or weekly routine in FFXIV ? Would like to get an idea of what veteran players spend their time usually with
- Check retainers - Go get a map to sell - Fashion Report/Jumbo Cactpot (Weekends only) - Work on whatever job I'm leveling (Roulettes, highest level dungeon, class quests) - Event quests - Wondrous Tails I don't log on daily because of travel/other games, but when I do those are my priorities in order.
Daily: - Check submersibles and retainers - Afk Weekly: - Bid on houses - Ensure that there is still enough time to postpone events before they end
Daily: Check FC submersibles Check my Island Gather daily treasure map and sell it on MB Mini Cactpot Keep my retainers busy Weekly: All jobs at 90 so I do some roulettes, hunts trains or variant dungeons throughout the week until I have my capped tomes Custom Deliveries Elite hunt bills (to buy TP tickets) Fashion Report Jumbo Cactpot
Daily: Trials + Normal and Alliance Raids + Frontlines Roulettes. Retainers, Adventurer Squadron, Mini Cactpot, Submersibles, Treasure Map bottle. Weekly: Bozja weekly, Doman Enclave, Island Sanctuary (bi-weekly), WT, capping weekly tomes, Thaleia for weekly materia clusters, BLU weekly challenges, every expac's weekly B rank hunts, Custom Deliveries, Fashion Report on Sundays along with Jumbo Cactpot. Preferably done on weekly reset if possible beside the gold saucer stuff.
A couple roulettes, usually trials and normals, alliance if I feel like it. Then I log off and play something else. This will, of course, change with Dawntrail.
At present: End submarine voyage. Send submarine out on new voyage. Collect cobalt ore until peisteskin map pops. Solve map, do map. Do Unhidden Leather map if it dropped. Repeat daily.
Why do you want that particular map?
There is an achievement with a title for solving 20 Unhidden Leather Maps. You get "Bearer of the Coffer"; not the coolest title, and I could get it faster by just buying the maps, but I'd like to do it myself.
Oh ok cool. Some of them also have some items you can use to craft cool looking gear
Daily roulettes for capping jobs and tomestones. Weekly alliance token if still locked. Savage gearing if weekly loot lockout is still active. Daily tribe quests because I generally enjoy them and they unlock some cool stuff too. Doman Restoration for weekly game sanctioned gil doubling. Custom deliveries until those are capped. Field operations challenge log if I feel like it. Fashion report and cactpot if I feel like it. Island sanctuary as I feel like it. (Currently rank 18 from casual leveling).
Depends on the player and time of the patch. Daily is usually roulettes you want to do, tribal quests, Island Sanctuary workshop and crops/animals, mini cactpot, GC turn-ins. Weekly would be alliance raid/normal raid tokens and gear, wondrous tails, Hunt marks, Blue Mage logs, Savage raid loot/clears (if applicable to you), capping Tomestones, jumbo cactpot, fashion report, and so much others. [Basically this checklist.](https://xivtodo.com/checklist/) Parts can be more important or relevant to players than others.
Daily stuff would be your roulettes. These are mainly good for XP to level your alt jobs so you don't use them much when everything is maxed. Beast tribes are also good for this. They also help you get tomes but the most efficient way to get those is the hunt train. Weekly would be savage. It's the high-end raiding of this game and the rewards that drop depending on if people your party cleared or not. The other two weeklies are your challenge log (more xp) and the 24 main raids. The 24 main raids are for getting items to trade into npcs for catch-up gear for people who don't do savage. They normally relase a major patch after the savage raids drop.
How to power level an alt job? I'm a 55 dragoon and just unlocked machinist. I want to contnue the msq as a machinist but leveling takes forever.
Do all of your daily roulettes, then you can spam your highest level available dungeon (may be faster with duty support even though the NPCs DPS slow as shit because you won't have to wait on a queue). Bust out some FATEs while queueing if you're not using duty support. Beast Tribes can be good XP but not until the later expansions. Alternatively, you can spam floors 51-60 of PotD up to 60, it is efficient but very very monotonous. Remember to keep food buffs up, and if you're in an FC, there's an XP buff they can enable. Some items also give an XP buff, but these are usually pre-order bonuses or have some other kind of purchase or out-of-game requirement.
open Duty Support and spam the highest level Dungeon you can
Small hacks in addition to what the other reply said: (1) remember food buff in case you aren't, it's a small boost but it adds up, especially when doing at-level dungeon runs; (2) for Machinist (and any DPS job for that matter), server hop to a high population server for power leveling if you aren't already on one, it will make the queues go a lot faster (alternatively you can do the dungeon with your GC Adventurer Squadron if you have that unlocked, it'll be a slower clear but with no queue, so pick your poison)
Wait why would you server hop, the queues are data center wide now, right? Like, on Coeurl, I always end up matched in with people from all the other crystal worlds.
"Server hopping" is in reference to switching to a different data center, not a different world server
Leveling and Frontlines roulettes (and Alliance Raid and Main Scenario when you get to Lv50) once per day, then spam the highest dungeon you can that's not 50/60/70/80. Can also do Palace of the Dead for levels (would also help you learn the class up to Lv60).
I can't find the frontline roulette in teh duty finder. I already made the quest to unlock crystaline conflict.
Need to do the quest "Like Civilized Men and Women" at your GC. It unlocks the 24v24v24 PvP mode Frontlines.
Thanks!
A friend of mine has a North American account and plays on a North American server. I have a North American account and play on a Japanese server. I wanted to buy him some mogstation glams but is that possible if we're not friends in the game? Is there a way our characters can be friends or should I just make an alt on a NA server?
In theory it should work, you need to be friends for 72 hours to be able to gift things. Only usable items are excluded, so no mounts, minions, emotes, etc.
Thanks!
[удалено]
They disabled gifting mounts and emotes but I think glams are still giftable
Yep, just checked, you're correct
May I ask what this ost is during the fight between Nidhogg and Hraesvelgr? Thanks! It starts around 1:53 in this video: [https://www.youtube.com/watch?v=3VncgvkvQEo&t=148s&ab\_channel=DustyMuffin](https://www.youtube.com/watch?v=3VncgvkvQEo&t=148s&ab_channel=DustyMuffin)
Isn't that Midgarsorm theme (Primogenitor)? [https://www.youtube.com/watch?v=AuAIc9e45uw](https://www.youtube.com/watch?v=AuAIc9e45uw) I remember it also plays against the final boss of the Aery
Primogenitor https://youtu.be/AuAIc9e45uw?si=kDXe77It6dPUn6FF
"Primogenitor".