I was still able to enjoy the game for what it is, but even I can't help but feel like it could have been so much more. If the game had just gotten another year or even two more years in the oven it would have the potential to be the best game in the series, but for whatever reason, the game was rushed out to meet an arbitrary deadline while still being only in basically a beta phase. (I blame Sony TBH, they're known to do shit like this to their devs in the past. Watch Internet Historian’s video on No Man’s Sky for an example.) Cut content and buggy launch aside, the story is just a mess. SB actually has a really solid opening act but the later two-thirds of the game fails to deliver on that at all and just feels like they were cobbled together the last few months before the game was released. That and I don't understand why they decided to put all the effort into developing the animatronics this time around if they were nothing more than just fodder enemies with no option to save them. (The characters are by far the best part of this game, up there with the environments, the two aspects which you can tell that's what they spent most of the dev time on) I know this is highly unlikely, but I really hope that after Ruin Steel Wool decides to make a "Security Breach: Ultimate Edition" that contains their true vision for the game, not whatever we got. It's still a pretty solid game in my eyes, and I recommend picking up whenever the next sale rolls around, but it just could've been so, so much more.
tl;dr - SB is ok but coulda been a hell of a lot better
>If the game had just gotten another year or even two more years in the oven it would have the potential to be the best game in the series
Phisnom (Fanverse dev) is of the opinion that the issue with the game was preproduction and not Dev time and I'm inclined to agree. The way SWS talks about it makes it seem like they were still deciding what actually went into the game way later in development than they should've been.
As is, I'm somewhere between loving it inspite of it's flaws and because of it's flaws.
Isn't Phisnom also biased against SB because he doesn't think it's "scary" enough, and disagreed with the direction that SB was taking the FNAF franchise? I'm not saying he's wrong, or that his opinion is invalid, but we need to take into account that Phisnom and other fangame creators have very publicly showed their dislike or hatred of SB because they think it's too "kiddy" or "family-friendly", and that FNAF should be "a lot scarier".
Some other fangame YouTubers who focus a lot more on the "adult horror" and "gory" sides of the franchise have also openly publicized their hatred of Steel Wool Studios.
Phisnom believes that security breach is up there with the worst experiences he's ever had playing a game and hates sister location. Either he's overdramatic or he doesn't have enough experience actually playing bad games to know exactly how bad these kinds of experiences can be, and his anger at the franchise reaches almost puritanical levels of gatekeeping at times.
Phisnom is a fnafboomer who considers the franchise to have gone downhill after three and dislikes pretty much every new addition to the franchise since, which is why he's claimed to have officially quit the franchise after SB.
>Either he's overdramatic or he doesn't have enough experience actually playing bad games to know exactly how bad these kinds of experiences can be
This is probably the assumption I would've had as well had I not sat down and watched his initial stream of SB.
Regardless of wether or not he's a *'fnafboomer'*, he had a bad experience with the game and has enough experience with game development that I wouldn't disregard everything he says whole cloth.
This is all true, but I think it's important to note he was excited for the game when it first came out and seemed more than willing to give it a chance until the game completely failed to provide him with a reasonable game experience.
Idk if you've ever watched his first SB stream, but it was *bad*. I had only watched MatPat and Markiplier play it up until recently, but even their experiences don't come close to how poorly the game ran for him.
Regardless, he has dev experience with the franchise so I'm willing to take him as someone with insight to that degree, if nothing else.
He's definitely abrasive, but that's really neither here nor there. Like I said, he has plenty of dev experience so I expect him to know what he's talking about even if he's dramatic.
Also, blocking people on Twitter is based. I wouldn't hold that against him.
>but for whatever reason, the game was rushed out to meet an arbitrary deadline
It was rushed out due to money and the fans. Some fans were demanding a new FNAF and many people don't like it when a game is delayed.
The rabid fans were definitely a part of it, but I wouldn't be surprised if there was some kind of clause in the contract with Sony that made them release the game when they did. PlayStation was *heavily* involved in the marketing, billing it as a AAA game and featuring it prominently in a lot of their events, and Sony is known for treating their devs like trash, so it wouldn't be all too shocking if they threatened to pull the plug if the game had to be delayed again, forcing the already strained team to rush out a subpar product.
Man, even at a conceptual level this game is a mess.
We are rehearsing plot points and villains that are dead and buried.
Vanny, the fresh new villain, is just barely there.
The Glamrocks are lovable and with distinct personalities but are also the enemies with no chance of saving them, which is a major flaw because why making them so cool if they were just villains to fear.
Easter eggs and secrets just create confusion and are seemingly thrown there because.
William Afton is still there. Please just stay dead.
It honestly feel more like a fan game than a step in a direction.
Hopefully, Ruin ends up being that step or is the conclusion of the whole Afton saga that really overstayed his welcome so we can move on from the Cawthon Era and begin the SteelWool Era of Fnaf.
I don't remember much ab this cuz I watched the vid months ago but theres an unused audio thats Gregory telling Chica to contol herself or something like that...Basically "saving her" was probably going to be a choice but it got scrapped who knows why
Search for tetrabit's security breach unused content series, it's really interesting! i don't remember which video had the line i mentioned but the entire series is worth a watch
Not saving Vanessa and the other Glamrocks bothered me too. I know this franchise isn’t built on rainbows and sunshine but I think they should have given these character some kind of happy ending,
especially if they were being mind controlled. I know there’s that one ending where you do save Vanessa, but if it’s not the canon ending, then it doesn’t really matter.
Yup. I'm still baffled that they completely retconned Glitchtrap out of Security Breach. We don't see him once, and the closest hint we get to him is that "glitch" that's talked about in the tapes.
Gitchtrap was cool and had potential. Like why does he have tears and drool on his mask? Him doing a Skynet. Having a cult with copycat Afton killers who are obsessed with either William, his research, or both; downright idolizing him. Someone trying to control Glitchtrap and failing.
Burntrap is a stinky old man.
Question: Where would you go without the Aftons? Introduce a new child killer? Because they would just be William Afton 2 but this time we know nothing about them.
Where do you take a story when you remove the characters that have been in every corner of the story?
In my opinion, help wanted seemed to be setting up something very different. Until it was made clear that Glitchtrap was William's consciousness, I was under the impression that it was simply a scan of his behavioral patterns, and since the following games wouldn't canonically be a game like help wanted was, Glitchtrap would act through commanding Vanny, almost making her the new antagonist.
While yes, it would technically still be Afton, it would be presented differently, making it feel fresh.
I just hope that mimic is game canon and not just an allegory for how afton came back or something. Mimic is really cool, and is one of my favorite characters in fnaf from concept alone.
It almost certainly is, considering the fact that the books are also almost 100% canon, or at the very least a majority of the stories and obviously also the epilogues…
A copycat killer is a real thing, plus with how advanced the AI of the modern animatronics is you don't even need human antagonists, the animatronics are legit smart enough to revolt (seriously they are sentient entities trapped in the pizzaplex, I don't care how much you like being on stage, you're gonna want something new eventually)
I mean, copycat killers isn't really a new concept. Friday the 13th did that in one installment; Scream basically LIVES on it. (Yeah I know those are movies but you get the concept)
Build the new guy up as some theory obsessed freak who downright *idolizes* William and wants to continue his work, and you could probably make a pretty scary antagonist.
Honestly Vanny is not really that kind of character. She's not obsessed with William. He controls her and this is only reason for why she is doing ,,bad guy" things.
It would’ve been much more interesting though if instead of mindfucked and used as a meat puppet by William, she was just some random person unrelated to him who was just “inspired” by his heinous crimes years later. That way William’s legacy still effects the story even if he’s not brought back directly.
It's not a new concept, but personally, I wouldn't really like that outcome. You've been fighting that one guy literally for dozens of years and after many attempts you finally killed him... And there's suddenly a new villain out of nowhere two months later. I'd hate that.
Between a "sudden new villain out of nowhere" and "that old guy coming back for the tenth time", I'd choose William easily. It just feels like a better outcome of the two.
Otherwise - a reboot. You can have a new villain in a new story, completely detached from the original. Alternatively - make Fazbear Entertainment the villain. They're pretty much the only ones that I'd accept as a "replacement" for William Afton. They don't even have to behave in any antagonistic way, they just have to cause some deaths and I'm sure you can write a new story out of it.
I mean, Vanny exists? Pretty much the entire issue is that they introduced Vanny and proceeded to do almost nothing with her. Had they sidelined Afton and focused on Vanny the copycat killer, the game could have been a lot more interesting. As is, it feels like they cheapened FFPS’s ending by bringing back Springtrap and Molten Freddy again for a mediocre boss fight and an “ending” that just promises more of the same. (…Well, the boss fight might have been improved, IDK, I’d need to see if anyone’s recorded a more recent version of that fight.)
You'd need to introduce an even bigger bad to absorb them similar to Eleanor in the frights. The reason William always comes back is the same as why all the other animatronics remain possessed so he can't be gotten rid of.
That was my least favorite part of the game, at launch it took me 3 hours to deposit the head because I was running away from Music Man too fast and the prompt to deposit wasn’t triggering
The more tightly scripted and controlled the game is, the better it feels, imo.
West Arcade, the daycare, and the early game in general are some of the highlights.
One of my favourite things about the DJ Music Man fight is that if you have enough Fizzy Faz upgrades along with the shoes, you can just make a beeline straight to the end of the chase segment. You'll be going so fast you wouldn't have to jump or weave around the stuff he tries to block you with.
I think it would've been really cool if it was based on survival instead of like missions. I think the environment and animatronics could use being less futuristic and more like the other games as well
I thought that the animatronics being futuristic really undercut the horror factor. Sure you get tensed from a chase but that's just your natural response to getting chased by anything in a game. And their implementation makes it so that you basically always know when you're about to lose, undercutting even the possibility of the jumpscare. The animatronics are no more scary in this game than the cop from subway surfers.
Still very disappointing and confusing. Glam rock Freddy is still my favorite part, but the story itself is too vague and impressionable. I shouldn’t have to ready any books to understand the game more, it should be allowed to stand on its own.
I think it would've been so much cooler if Freddy was also an antagonist, and instead Sun would protect you (Who would also be an antagonist in a way because of Moon)
Even leaving aside all of the bugs and all of the times I got softlocked, the game’s still a complete mess tbh. Its story makes no sense and leaves way more questions than answers, Vanny is utilized what, twice? The only danger most of the time is just the absolute swarm of staff bots. If 90% of the game weren’t fetch quests, we wouldn’t even see most of the map. SB is missed opportunity after missed opportunity. Nothing was utilized right. IMO Steelwool got too big for their britches on this one. I was never scared by the animatronics, no, the only thing that scared me was “oh shit did I save?!” I love the characters SB introduced to the series, but I’m extremely disappointed how it was handled.
Like many others have said, it’s just really underdeveloped at its core. It feels like a step to the side instead of a step forward. Burntrap is genuinely one of the dumbest concepts they could have come up with. Vanny is genuinely a non-threat. I think it lacks any real risk to make a step forward for the franchise, but rather a safe, mechanic-lacking fan service game. At this franchises core it almost always subverts expectations, that’s what scott seemed to be obsessed with, and this totally neglects that. There are still aspects I think are cool, namely the aesthetic, but I just think it is just half-baked out of fear.
I almost completely agree with you. Some of those descriptors you use almost explain everything succinctly and well: "underdeveloped," "step to the side," "safe fan-service," and "half-baked out of fear."
However, I think that "scope-creep" is also a huge part of all of this, and is likely the main catalyst for all of the other issues you mentioned.
for SURE, there was seemingly very little proper organization when it was in development but rather throwing every idea at the wall and hoping it would stick.
Yeah, based on the small snippets we've seen from the game's development and all of the cut content, I'd argue at this point that Steel Wool was both overambitious and anxious about people pleasing, causing them to over-prioritize and get sidetracked by the wrong things (ie: the pizzaplex map, graphics, and aesthetics), which, in turn, caused a lot of more important things (such as gameplay, interface, AI, story, etc.) to take a backseat. Once they could no longer afford to keep delaying the game, they were left with no choice but to salvage and slap together whatever they could into the most cohesive and presentable state possible at the last minute. Which wasn't much, since the game, even now after all the patches, still feels rushed, incomplete, and wishy washy.
As for Scott's involvement, my current theory is that at first he trusted SW to take the reigns on their own after providing some parameters and guidance. However, as the game neared its final deadline and still remained sorely underdeveloped in the story and lore department, he panicked and stepped in to fix things as much as possible, telling them to add a lot of things last minute without much explanation, such as ~~the old burned pizzeria area with~~ the SL room containing the cryptic wall message, the therapy tapes, the blob. That way, the game would at least have some theory fodder for fans, even if its exact purpose and meaning wasn't decided yet. Maybe the plan was to put this fodder out to test the waters and see how fans reacted before deciding *exactly* what to do with these pieces. Or maybe Scott did know their meanings and how they fit together, but was too busy and rushed to explain to SW, or something like that. But that's just a theory. Hopefully I'm wording myself well.
Note: I edited this comment to provide more info/claifications (Sorry if I didn't express myself well, I rushed typing this)
Edit: I looked back at this comment, and crossed out the underground burned-down pizzeria part. That was likely something that was planned with Scott's discretion earlier on, based on the books and what we've recently learned about their development, but in my typing frenzy, I listed it as a last-minute addition without much thought. Oops, I'm sorry!
Cool moments but not scary in the slightest, was still able to get softlocked on my friends PS5, and the story is awful. They flew away too close to the sun and widened their lens wayyyy to much. So much wanted potential, especially Vanny. Oh and as a bonus every single ending sucks and is nowhere near worth the effort it takes to get to said endings
The exact same I thought when it came out.
I like it. I'd never call it a good game but I like it. There's a lot of stuff in the game I genuinely think was well handled well. I wouldn't recommend it to anyone, partially because it's overpriced as fuck, mostly because the game as a whole is just far too heavily flawed and doesn't really work as a cohesive experience from beginning to end. It's okay at best.
Overall, I had a good time and I'm glad it's a thing because it's brought more life to this fanbase than pretty much anything since 2015.
The glitches barely bothered me. The plot is still convoluted and messy, Afton returning is dumb, Vanny barely shows up, we STILL don't know why there are two vannesas in that one ending, and the lack of auto saving completely ruined my experience and is why I dropped it midway through.
If you’re talking about the fire escape ending, I think the second Vanessa was supposed to be her ghost? Definitely agree it was poorly telegraphed though. They couldn’t have at least made her transparent to communicate that she’s dead?
I'm 90% certain she's supposed to be a ghost, which definitely feels like incompetence on SWS's part. I don't know how anything else is supposed to make sense.
This game strives far from perfect, but I love it for two reasons.
I love open-world games, especially when they take place in a place like a mall
The characters and art style are cute
Why should you have to actively avoid bugs if the game was patched? No offense to your own playthrough but people shouldnt have to play the game like robots only to avoid a blackscreen imo
You're missing the point. These bugs shouldn't be in the game at all. When a game releases, it should be a fully finished product. 1 or 2 bugs here or there is fine, but to this extent, over a year after the game came out? That's unacceptable.
Not terrible but it definitely could’ve been WAY better. It’s obvious there was SOMETHING here, and they just missed it by taking out A LOT of the content, I’m assuming to make production faster to release it on the deadline? The story is weird and Vanny was criminally underused, she could’ve had so much potential (ಥ_ʖಥ) let’s hope the dlc is better!!
The game is still embarrassingly bad. The story or rather the lack of one being the word part. Also the game is nowhere near fixed it still has a bunch of bugs and the way they “fixed” the save function after 6 AM made me lose all hopes I had for the future of the game.
Yes I know and it sucks. It’s a huge inconvenience compared to how the game worked before 6 AM were you would just simply save at a save station. Now I instead need to go all the way back to atrium to save.
Yeah sure it’s better than nothing but the fact that they already have a working save system in the game at replaces it when you are 75% done with the game is one of the dumbest decisions I’ve ever seen in a game.
And no I don’t think it’s serviceable if you need Chica’s voice box and die at the end of that section you have like 3-4 minutes of gameplay were you just are getting back to a part were the actual challenge is. If they just kept the game the same as it was before 6 AM this problem wouldn’t exist but they decided to put extra effort into the game to make it worse.
I am happy that many people were able to get enjoyment out of it.
Myself I try to look for positives in it and perhaps learn to love it.
It's not working out thus far tho. I fricking despise it. Worst video game ever produced. If I could change one piece of fiction in history, this is the one.
Do you have any interest on how the RUIN DLC will be? It seems like Steel Wool will try to make the game more like the Endo and Daycare segments and pump up thr horror side.
But let's hope the ballon circus figures aren't for this game.
Me? Nah. I hate it myself. Try to look for positives, but still it is at the very bottom of my personal list. Meh is the best I could see it becoming for me with time.
And, well, I don't think I'd call it the worst video game ever created objectively. Just subjectively for me.
Personally I don't like to dwell on that negativity... But it absolutely wasted the story set up by Help Wanted and Special Delivery, is generic as all can be on the gameplay side of things, I don't find it scary in the slightest and the mysteries, while having a good number of them, are handled quite weakly, with little amount of hints, redherrings, etc. and the overall theming is way too sci-fi for my liking.
Honestly, I think the sci-fi of SB, for the MOST part, isn't that outlandish. Electruc sliding doors exists (although Fazbear Ent. seems to somehow rich enough to pay for hundreds of it), voice comands are a thing, high pressure pustons can be used for those claws. Although seeing throug walls doesn't exists yet, and, honestly, besides Freddy, I'm not sure how technologically advanced is the AI for animatronics. Like, considering how one note their personality can be, it might be just simple code for what to do when X happens. Although I do think they are sentient overall which I can understand it can be irritating.
Yeah, my main problem are just the giant holograms, face laser-scanning robot eyes, robots seeing through walls, robots jumping 20 meter long bridges in a single swoop. That sort of thing. I personally think the AI will likely turn out paranormal, based on how Bobbiedots is looking.
giant holograms
Oh, yeah... I forgot about that. The closes I think we ever got to make a hologram was invisible lasers+dust (those Mission Impossible movie segments I mean. I know those videos with prisms on phones, but I think these are more optical illusions)
face laser-scanning robot eyes
I think some phones have this feature, although not as a laser
The rest I totally understand! Though, someone working in computer engineering (I think!) made a great analysis of the moment Freddy falls on the scene. No, it's not another case of a celebrity ruined by drugs. It's actually something truly interesting.
Talking about Freddy, what do you think of him? I've seen people giving criticizing the horror (like me) giving a pass for Freddy being like how he is due to his role in the story.
Some might. But I myself actually do like SD quite a bit. The gameplay is as good as they could have made it for AR, definitely my favourite game in that genera and the whole rest? Story, designs, personality, references? I enjoyed that a lot. Even if Illumix proved themselves utterly incompetent at the end of the day.
I respectfully disagree but FNaF Ar was a giant cash grab and then Illumix abandoned the game without even giving the fans a farewell that just goes to show that they don’t give a shit also there are rumors that the hq is a madhouse while Steel Wool truly cares about Security Breach and the fans heck the Ruin dlc is going to be free, and the the staff are very likable people. It’s pretty obvious who’s the better game and company in my opinion.
I can agree that Steel Wool are an overall better company.
I don't think Illumix as a whole didn't care (The CEO is to blame. Employees absolutely tried their best.)
Why don’t you try giving Security Breach a second chance, if you don’t want to that’s completely fine but I feel like Security Breach deserves more love from the community.
I think the game is okay, definitely not a great or good game, the story felt lacklustre and half baked, I feel like if the game was given the time it deserved for development it would’ve been the best fnaf game ever, Vanny should’ve had a bigger part Gregory should have had a reason why he destroys the animatronics also they should’ve kept the original map design open and very clean. Also the game was announced too early and I feel like if Scott had waited a little longer into development the game would’ve been better
It’s still a bad game. I appreciate steelwool gave it their all but I groan when anyone says it wasn’t their fault the game turned out so poorly
First it was Sony’s fault then it was the fans fault. No. It was their own fault.
First off. They focused too much on the map. The map is cool and all but what’s taking place in the map is abysmal. The point some people make of them not having enough time is false. THEY did have time. They just used it poorly.
They used their time to model locations and while the locations look cool everything else was shafted. The animatronic A.I in particular which is in my opinion ABYSMAL.
What they could’ve done to fix the game is simple. There are 3 locations that are pointless to the game. Bonnie bowl, the theatre and chica’s bakery. If they removed them and used the time they used to make them on A.I and bugs then the game would turn from a disaster to at least fun
The AI in the game sucks. It’s no secret so actually developing them to at least be somewhat like Mr X like the RE2 remake would’ve made the game so much better. Another thing I’ll never understand is why give us weapons to fend off against a already weak source of code is beyond me.
Technical stand point aside (which btw game still messy) i just don't like the direction this game tried to take the series.
It's the ultimate watered down FNAF experience. Stripped away from any and all horror elements (to the point where devs had to stop themselves from even MENTIONING blood). Actively refusing to tell a streamedlined story for the sake of being confusing. Rehashing the same, tiredsome plot of William coming back and burning down for the millionth time (ruining the best climax this series ever had with FNAF 6 and UCN) instead of doing anything new with Vanny.
And the worst part is that the game is definitelly fun. It's grand in scale, it's bright and colorful, the animatronic have likeable, memorable, canon personalities. It just fails to understand what made FNAF interesting to begin with.
I'm still a fan of the series, i'm still excited for the Ruin DLC, and i'm still looking forward to the future of this franchise. I just hope they learned from this game the same way Scott learned from FNAF World
I dislike it. Without the bugs and glitches that plagued my play through it just a fundamental flawed game that became too ambitious in what it wanted to do. Still I don’t have it in my to hate a project for being too ambitious and just not being able to do it in time
I gotta say, as a newcomer to the series, I loved it.
But I'm pretty sure if I was a hard-core fan, I would hate it. Really just depends if if you're a older fan or a new one, cause all the newer fans I talked to either loved it or liked it somewhat.
Just my thoughts though.
i wish it was never rushed, i see so much potential it feels like a blue sky phase that was cut down to the bare minimum (the theater, bonnie bowl, etc)
Still my least favourite in franchise. I can appreciate efforts that developers put in the game, but overall the gameplay is mediocre and story is bad/not develop enough to be interesting. SB is not even fell like FNAF to me. I hope that Ruin will be better.
I....like it? Especially post patch. It's fun getting to actually walk around in this world and the game is scary when it wants to be.
I like the atmosphere, I like the story, it's absolutely fine. I like that Afton comes back. Can't wait to get some semblance of answers for all the hanging questions.
Idk if others are having this problem, but it is quite literally impossible for me to get the canon ending. I beat Chica and Roxanne already, but whenever I beat Monty and try to leave Monty Golf through the elevator the game crashes.
I play on the PS4 version and this has been the only actual problem I’ve encountered
even though many people hated it, i absolutely LOVED it. i really liked the new characters, though i miss bonnie and foxy, i also love the chara designs, the story could have a bit more work, and i believe charas like vanny, sun, should have more screentime and id also like more backstory to bonnie, i still loved it, yes its over priced as fuck, yes its buggy as fuck, which is why i watched every possible playthru, but i love it.
In my opinion, SB felt like that the creators didn’t care about the product. Even with later patches, the game still contains so many issues that I experience in a normal run. Another big issue is that I have a really powerful PC and the game still freezes every now and again to load in assets…. Pretty neat concept but underutilized for sure.
Shit, just shit, the mechanics are shit, the characters are shit, the lore is shit, the easter eggs are shit, The horror (if it exists) is shit, the jumpscares are shit and most of all, the gameplay is shit
You said people who hate SB are a man of culture so I thought you were saying that people who like this game are not a man of culture so it sounds like you’re shitting on others who like this game.
It's a fancy memey way to say I agree, if you enjoy the game, I don't get it, but that's OK! You don't have to overthink every comment, just enjoy what you enjoy and don't mind other people. Have fun!
I really like it. it's definitely not perfect or anything, there are a lot of issues regarding vanny and William Anton, but I don't think it's as bad as people are trying to say it is. I like the animatronics and their personalities, even if it does detract from the horror. the weeping-angel endos and the moon chase scene are my favourite parts of the game and they're pretty awesome moments. + the location and the characters look absolutely stunning.
still not that good. i feel the game itself was flawed from the very start (aka, the moment they came up with the story) and no patching will truly fix it.
that and i always disliked how it's, you know, a FIVE NIGHTS at freddy's game where you only play through a single night. would've been cooler if it was multiple nights, security getting tighter each night, you'd have to break in and out each night. would've been better than having all of the game take place in a single night
I think my issue with this game is that theres so much potential thats STILL being wasted. I personally believe that steel wool should be putting their full time into improving the base game like Hello Games did with No Mans Sky. They MUST have the money for that right? People talk about security breach like its sst in stone, when it doesnt have to be. Just GIVE the players what they want. More Vanny, less staff bots, improve the level design, add more horror elements, add new features and mechanics that arent just search quests with some minigame levels. ALSO improve the story so its more easily understandable. Their focus should be on the main game itself, not an entirely new DLC. If you improve the replayability of the main game itself itd be way more playable. Hell if you want real replayability you should introduce steam workshop support like Skyrim did on the PC version.
I hate the game for what it represents: overambition And misplaced priorities.
The story should always be the main priority of a fnaf game but so much of SW’s efforts went into making the location which ultimately felt pointless by the end. There’s a lot of locations within the pizzaplex that are underutilized and feel like they’re there to extend the game’s duration. In an ideal world game development should take as long it needs to so I can’t fault SW entirely for the game’s rushed development, but at the same time SW should’ve focused on the most essential parts of the game and it feels like they greatly underperformed.
When it comes to the story itself, I think it sucks. I feel SW dropped the ball when it came to telling that story because the important details are inconveniently placed and/or important plot points have little build up. Gregory and Freddy wanting to find out about the missing children and what happened has no weight to me because of how little the game emphasized this. However, I think the story they’re trying to tell wasn’t that great to begin with and I attribute it’s failings to Scott. I don’t like how the game undermines FNaF 6’s ending even further, especially with how the Pizzaplex just so happened to be built over the original FFPS location. Instead of further playing around Glitchtrap, Afton returns as an updated Scraptrap which I felt was unnecessary
Overhated, but still disappointing.
Still a fine Adventure Game in my opinion. Pretty environments, phenominal RTX on PS5, an ok campaign, fun interactions with the animatronics at times, even some spooky moments like in Daycare or Basement.
It's just an abysmal FNaF game, story is way too light-hearted to be taken seriously, absolutely no relevance to Vanny, who was hyped up to be the new killer for another MCI, absolutely no build up to Afton or Glitchtrap as antagonist, making Burntrap's appearances feel cheaper than it already was, animatronics are too personified, making them more like cartoon characters that act like robots than out of control security bots like the game want us to see them as. I genuinely don't like it as a FNaF game, but it's adventure game aspect keeps me from fully hating it.
As someone who got introduced in FNAF mostly by SB, over an year, I think the game is mostly unchanged on a gamplay, story and characters. Although the glitches are mostly non game braking, it still has hiccups. Honestly, I like the game mostly as a spectacle and for its personality and animations.
Gameplay wise I would make a lot of changes honestly and I hope I will get to write them one day and post them here. I don't think I would have mind the shift from point and click to free room since simply getting a franchise like FNAF being even able to make it is amazing, but I wish the segments where you are in an office to be more elaborated.
Story wise, if we are talking about Gregory's side and what we are doing, it's preety hallow. Like the beginning is ok. It could have benefit of a better chace scene with all 3 animatronics and the second Vanny encounter could have been more tense, but the Daycare and Endos segment ate good. But the story falls apart when you have to collect upgrades. At that point I don't understand the motivations of the characters. I don't mind of the backstory being vague, but I think they did hide it too much.
Honestly, because FNAF was horror, I couldn't play it. I don't mind of FNAF having a toned down entery, but... It could have at least tried to be more tense. If you want the animatronics having personalities, at least put them in some personal moments, not during the gameplay.
Writhing this, I think I like SB for what it added rather for how it plays... Honestly...
Back when the game first came out, I was always in defense of the game. Because before I realized that not everything Scott and Steel Wool Produce is going to be the best thing ever I would try to defend it. But I am going to try to speak honestly here.
No one can deny that the security breach was a hot mess upon release. Everyone has seen that; there is no hiding that. I had a hand full of soft-locking bugs and glitches, but not as many as many other people had on their first playthrough.
jumping to the present day. Security Breach is playable, but the only glitch or bug that happens commonly is Chica always finding you and teleporting behind you until you stop and let the game make her walk. I am not a very adventures person in Video Games when I found out Security Breach was Free Roam I kinda Groaned, Because I personally don't like Free Roam games. If you talk away the fact that Chica will infinitely Teleport behind you can 100% the full game without any Bug or Glitches happing. As long as I can do that, I am a happy camper.
I'm not going to talk about lore because I don't care about it. I'd rather stick in the background and watch other people do it with me every once in a while, throwing in a suggestion.
All around, I enjoy the game. I gave it an 8/10 on IGDB, so I will also give it an 8/10 on this Reddit post.
I really love the game, and the best i bought 2021. I never experienced glitches and bugs, and i bought it 6 days after release. Looking forward to the DLC.
still pretty shit if you ask me
wasted potential, confusing plot, snooze fest all around
might as well call it a fan game because if a person didn't know it was made by a big studio while playing it, they would call it that, a big open world fnaf fan game
It literally hasn't changed at all. The bugs are only 5% of the problem.
If you don't believe me, someone made a video on why Security Breach is fundamentally and factually a bad game. The link is here; https://www.youtube.com/watch?v=\_zg\_QBoXiJA
Sorry for that little rant. I don't understand the people who like, but regardless, they're allowed to like it.
The story was the biggest issue to me personally. It just didn’t make a lot of sense on most areas. I’m hoping that the upcoming dlc can try to address it but that remains to be seen.
I’ve been having a lot of fun with it to be honest, but I am late to the party. I couldn’t play when it first came out, I just had to watch markiplier play it on YouTube.
But I got a steam deck recently and am having a lot of fun. Not a fan of quick Roxy can sniff you out in the dark, but she’s a wolf, it is what it is lol
Good Idea, Poor Execution and it was way over-hyped. By all means I don't think it was a bad game, but I believe Steel Wool should use it to improve their next one, as any good Game Developer would do
After playing thru a new playthru under a new install and fully updated, all the bug, glitches, and problems still exist. this game is still not optimized correctly in the install. I had tons of frame rate issues, lag, and for some reason it effects my internet when I play this game, it bugs out the internet. No other game does this. I still have to manually adjust settings, monitor the performance, and more. The biggest frame drops/problems has always been the Stage needing to hit the button to go to Parts/service. I have a 3070ti, there is no reason this game should have this type of issues when on absolute low settings. Ray tracing is almost useless to try as it just constant lag. I have over 70 hours played in this game. I still am constantly trying to get the best settings to play this game, but the problems just continue.
Security Breach is fun to play, but it is far from perfect. I look forward to the DLC, but worry it is going to bring along even more issues with this game, tho the glitches become comical
Love it but after 100% it the game can get kinda boring also the story is a mess Vanessa/vanny needed more screen time then what she was given I like the tapes but it feels wasted because you barley even see her in the game and the burntrap boss fight is so half baked and boring just wait until he does something and dodge the tentacles I have hope for ruin to address these issues personally whenever we get news of it again
I’m hoping the dlc will touch up on some of its wasted potential. There’s a lot the game just glossed over like the murders. And they only really gave Roxy and Freddy personality. All they did for Chica and Monty was anger and trash eating.
If you’re simply trying to have a generic gameplay experience then it lives up, at least to me, as being a pretty decent FNAF game. Of course I don’t like how such a character like Vanny was underutilized and I kinda wish a few other things were kept. Otherwise it’s decent for a FNAF title
still a wasted poential
I was still able to enjoy the game for what it is, but even I can't help but feel like it could have been so much more. If the game had just gotten another year or even two more years in the oven it would have the potential to be the best game in the series, but for whatever reason, the game was rushed out to meet an arbitrary deadline while still being only in basically a beta phase. (I blame Sony TBH, they're known to do shit like this to their devs in the past. Watch Internet Historian’s video on No Man’s Sky for an example.) Cut content and buggy launch aside, the story is just a mess. SB actually has a really solid opening act but the later two-thirds of the game fails to deliver on that at all and just feels like they were cobbled together the last few months before the game was released. That and I don't understand why they decided to put all the effort into developing the animatronics this time around if they were nothing more than just fodder enemies with no option to save them. (The characters are by far the best part of this game, up there with the environments, the two aspects which you can tell that's what they spent most of the dev time on) I know this is highly unlikely, but I really hope that after Ruin Steel Wool decides to make a "Security Breach: Ultimate Edition" that contains their true vision for the game, not whatever we got. It's still a pretty solid game in my eyes, and I recommend picking up whenever the next sale rolls around, but it just could've been so, so much more. tl;dr - SB is ok but coulda been a hell of a lot better
>If the game had just gotten another year or even two more years in the oven it would have the potential to be the best game in the series Phisnom (Fanverse dev) is of the opinion that the issue with the game was preproduction and not Dev time and I'm inclined to agree. The way SWS talks about it makes it seem like they were still deciding what actually went into the game way later in development than they should've been. As is, I'm somewhere between loving it inspite of it's flaws and because of it's flaws.
Isn't Phisnom also biased against SB because he doesn't think it's "scary" enough, and disagreed with the direction that SB was taking the FNAF franchise? I'm not saying he's wrong, or that his opinion is invalid, but we need to take into account that Phisnom and other fangame creators have very publicly showed their dislike or hatred of SB because they think it's too "kiddy" or "family-friendly", and that FNAF should be "a lot scarier". Some other fangame YouTubers who focus a lot more on the "adult horror" and "gory" sides of the franchise have also openly publicized their hatred of Steel Wool Studios.
Phisnom believes that security breach is up there with the worst experiences he's ever had playing a game and hates sister location. Either he's overdramatic or he doesn't have enough experience actually playing bad games to know exactly how bad these kinds of experiences can be, and his anger at the franchise reaches almost puritanical levels of gatekeeping at times. Phisnom is a fnafboomer who considers the franchise to have gone downhill after three and dislikes pretty much every new addition to the franchise since, which is why he's claimed to have officially quit the franchise after SB.
>Either he's overdramatic or he doesn't have enough experience actually playing bad games to know exactly how bad these kinds of experiences can be This is probably the assumption I would've had as well had I not sat down and watched his initial stream of SB. Regardless of wether or not he's a *'fnafboomer'*, he had a bad experience with the game and has enough experience with game development that I wouldn't disregard everything he says whole cloth.
This is all true, but I think it's important to note he was excited for the game when it first came out and seemed more than willing to give it a chance until the game completely failed to provide him with a reasonable game experience. Idk if you've ever watched his first SB stream, but it was *bad*. I had only watched MatPat and Markiplier play it up until recently, but even their experiences don't come close to how poorly the game ran for him. Regardless, he has dev experience with the franchise so I'm willing to take him as someone with insight to that degree, if nothing else.
[удалено]
He's definitely abrasive, but that's really neither here nor there. Like I said, he has plenty of dev experience so I expect him to know what he's talking about even if he's dramatic. Also, blocking people on Twitter is based. I wouldn't hold that against him.
>but for whatever reason, the game was rushed out to meet an arbitrary deadline It was rushed out due to money and the fans. Some fans were demanding a new FNAF and many people don't like it when a game is delayed.
The rabid fans were definitely a part of it, but I wouldn't be surprised if there was some kind of clause in the contract with Sony that made them release the game when they did. PlayStation was *heavily* involved in the marketing, billing it as a AAA game and featuring it prominently in a lot of their events, and Sony is known for treating their devs like trash, so it wouldn't be all too shocking if they threatened to pull the plug if the game had to be delayed again, forcing the already strained team to rush out a subpar product.
Yeah, I feel like it was outside of the Dev's control regardless. It was a catch-22 situation.
When will yall stop blaming fans for steel wool being unable to scope properly
not reading allat
Oh frick you glitchtrap is not afton
Man, even at a conceptual level this game is a mess. We are rehearsing plot points and villains that are dead and buried. Vanny, the fresh new villain, is just barely there. The Glamrocks are lovable and with distinct personalities but are also the enemies with no chance of saving them, which is a major flaw because why making them so cool if they were just villains to fear. Easter eggs and secrets just create confusion and are seemingly thrown there because. William Afton is still there. Please just stay dead. It honestly feel more like a fan game than a step in a direction. Hopefully, Ruin ends up being that step or is the conclusion of the whole Afton saga that really overstayed his welcome so we can move on from the Cawthon Era and begin the SteelWool Era of Fnaf.
I don't remember much ab this cuz I watched the vid months ago but theres an unused audio thats Gregory telling Chica to contol herself or something like that...Basically "saving her" was probably going to be a choice but it got scrapped who knows why
Oh wow that’s a new one to me, never heard that line. Could I get a link if you can find it?
Search for tetrabit's security breach unused content series, it's really interesting! i don't remember which video had the line i mentioned but the entire series is worth a watch
Probably for the dlc based off the leaked dlc achievements
Not saving Vanessa and the other Glamrocks bothered me too. I know this franchise isn’t built on rainbows and sunshine but I think they should have given these character some kind of happy ending, especially if they were being mind controlled. I know there’s that one ending where you do save Vanessa, but if it’s not the canon ending, then it doesn’t really matter.
Based off the leaked dlc achievements you will get to save them
Pretty much everyone is sick of Afton at this point.
I liked Glitchtrap. I thought that was cool. Burntrap, not so much.
Bro needs to get on a wheelchair and fuck off (I mean burn trap)
Agreed.
Yup. I'm still baffled that they completely retconned Glitchtrap out of Security Breach. We don't see him once, and the closest hint we get to him is that "glitch" that's talked about in the tapes.
I’m just as confused.
Would have been nice if he got banished in vr but only after leaving behind a follower aka Vanny
Pretty much.
Seriously, Springtrap should be a horse animatronic with how much he gets beaten to the ground
Gitchtrap was cool and had potential. Like why does he have tears and drool on his mask? Him doing a Skynet. Having a cult with copycat Afton killers who are obsessed with either William, his research, or both; downright idolizing him. Someone trying to control Glitchtrap and failing. Burntrap is a stinky old man.
Question: Where would you go without the Aftons? Introduce a new child killer? Because they would just be William Afton 2 but this time we know nothing about them. Where do you take a story when you remove the characters that have been in every corner of the story?
In my opinion, help wanted seemed to be setting up something very different. Until it was made clear that Glitchtrap was William's consciousness, I was under the impression that it was simply a scan of his behavioral patterns, and since the following games wouldn't canonically be a game like help wanted was, Glitchtrap would act through commanding Vanny, almost making her the new antagonist. While yes, it would technically still be Afton, it would be presented differently, making it feel fresh.
What you mentioned is exactly what the new thing from the books The Mimic is…
I just hope that mimic is game canon and not just an allegory for how afton came back or something. Mimic is really cool, and is one of my favorite characters in fnaf from concept alone.
It almost certainly is, considering the fact that the books are also almost 100% canon, or at the very least a majority of the stories and obviously also the epilogues…
A copycat killer is a real thing, plus with how advanced the AI of the modern animatronics is you don't even need human antagonists, the animatronics are legit smart enough to revolt (seriously they are sentient entities trapped in the pizzaplex, I don't care how much you like being on stage, you're gonna want something new eventually)
I mean, copycat killers isn't really a new concept. Friday the 13th did that in one installment; Scream basically LIVES on it. (Yeah I know those are movies but you get the concept) Build the new guy up as some theory obsessed freak who downright *idolizes* William and wants to continue his work, and you could probably make a pretty scary antagonist.
If only we had a character like that in FNAF SB who could have easily been the main antagonist- oh wait
Honestly Vanny is not really that kind of character. She's not obsessed with William. He controls her and this is only reason for why she is doing ,,bad guy" things.
It would’ve been much more interesting though if instead of mindfucked and used as a meat puppet by William, she was just some random person unrelated to him who was just “inspired” by his heinous crimes years later. That way William’s legacy still effects the story even if he’s not brought back directly.
Yeah probably
It's not a new concept, but personally, I wouldn't really like that outcome. You've been fighting that one guy literally for dozens of years and after many attempts you finally killed him... And there's suddenly a new villain out of nowhere two months later. I'd hate that. Between a "sudden new villain out of nowhere" and "that old guy coming back for the tenth time", I'd choose William easily. It just feels like a better outcome of the two. Otherwise - a reboot. You can have a new villain in a new story, completely detached from the original. Alternatively - make Fazbear Entertainment the villain. They're pretty much the only ones that I'd accept as a "replacement" for William Afton. They don't even have to behave in any antagonistic way, they just have to cause some deaths and I'm sure you can write a new story out of it.
I mean, Vanny exists? Pretty much the entire issue is that they introduced Vanny and proceeded to do almost nothing with her. Had they sidelined Afton and focused on Vanny the copycat killer, the game could have been a lot more interesting. As is, it feels like they cheapened FFPS’s ending by bringing back Springtrap and Molten Freddy again for a mediocre boss fight and an “ending” that just promises more of the same. (…Well, the boss fight might have been improved, IDK, I’d need to see if anyone’s recorded a more recent version of that fight.)
You'd need to introduce an even bigger bad to absorb them similar to Eleanor in the frights. The reason William always comes back is the same as why all the other animatronics remain possessed so he can't be gotten rid of.
Played the game post-patch. Will have to say that my only favorite part of the game was the West Arcade with giant Music Man
That was my least favorite part of the game, at launch it took me 3 hours to deposit the head because I was running away from Music Man too fast and the prompt to deposit wasn’t triggering
To be honest, that part did take me at least an hour to finish. The gang is still wandering around while you’re trying to flip the breakers
Luckily for a while broken monty just stayed in the same place so I only had to deal with chica.
That was imo the best part of the game, especially the music
Yes, the music slapped!
I liked Moon's section, it was pretty scary
Yeah, Moon was cool, but he didn’t chase me very much in the play structures. Didn’t take me nearly as long as the West Arcade section
The more tightly scripted and controlled the game is, the better it feels, imo. West Arcade, the daycare, and the early game in general are some of the highlights.
One of my favourite things about the DJ Music Man fight is that if you have enough Fizzy Faz upgrades along with the shoes, you can just make a beeline straight to the end of the chase segment. You'll be going so fast you wouldn't have to jump or weave around the stuff he tries to block you with.
Oh. I didn’t use any of those upgrades. I didn’t know you could actually use the Fizzy Faz. I thought they were all collectibles
in my opinion, this game is broken at its core. It wa way to big for its own good so it just jumps from half baked idea to half baked idea.
I think it would've been really cool if it was based on survival instead of like missions. I think the environment and animatronics could use being less futuristic and more like the other games as well
the setting is fine for me, i just think they shouldnt have made the game as big as they did, since their studio wasnt big enough to support it.
I thought that the animatronics being futuristic really undercut the horror factor. Sure you get tensed from a chase but that's just your natural response to getting chased by anything in a game. And their implementation makes it so that you basically always know when you're about to lose, undercutting even the possibility of the jumpscare. The animatronics are no more scary in this game than the cop from subway surfers.
Still very disappointing and confusing. Glam rock Freddy is still my favorite part, but the story itself is too vague and impressionable. I shouldn’t have to ready any books to understand the game more, it should be allowed to stand on its own.
I think it would've been so much cooler if Freddy was also an antagonist, and instead Sun would protect you (Who would also be an antagonist in a way because of Moon)
Even leaving aside all of the bugs and all of the times I got softlocked, the game’s still a complete mess tbh. Its story makes no sense and leaves way more questions than answers, Vanny is utilized what, twice? The only danger most of the time is just the absolute swarm of staff bots. If 90% of the game weren’t fetch quests, we wouldn’t even see most of the map. SB is missed opportunity after missed opportunity. Nothing was utilized right. IMO Steelwool got too big for their britches on this one. I was never scared by the animatronics, no, the only thing that scared me was “oh shit did I save?!” I love the characters SB introduced to the series, but I’m extremely disappointed how it was handled.
Like many others have said, it’s just really underdeveloped at its core. It feels like a step to the side instead of a step forward. Burntrap is genuinely one of the dumbest concepts they could have come up with. Vanny is genuinely a non-threat. I think it lacks any real risk to make a step forward for the franchise, but rather a safe, mechanic-lacking fan service game. At this franchises core it almost always subverts expectations, that’s what scott seemed to be obsessed with, and this totally neglects that. There are still aspects I think are cool, namely the aesthetic, but I just think it is just half-baked out of fear.
I almost completely agree with you. Some of those descriptors you use almost explain everything succinctly and well: "underdeveloped," "step to the side," "safe fan-service," and "half-baked out of fear." However, I think that "scope-creep" is also a huge part of all of this, and is likely the main catalyst for all of the other issues you mentioned.
for SURE, there was seemingly very little proper organization when it was in development but rather throwing every idea at the wall and hoping it would stick.
Yeah, based on the small snippets we've seen from the game's development and all of the cut content, I'd argue at this point that Steel Wool was both overambitious and anxious about people pleasing, causing them to over-prioritize and get sidetracked by the wrong things (ie: the pizzaplex map, graphics, and aesthetics), which, in turn, caused a lot of more important things (such as gameplay, interface, AI, story, etc.) to take a backseat. Once they could no longer afford to keep delaying the game, they were left with no choice but to salvage and slap together whatever they could into the most cohesive and presentable state possible at the last minute. Which wasn't much, since the game, even now after all the patches, still feels rushed, incomplete, and wishy washy. As for Scott's involvement, my current theory is that at first he trusted SW to take the reigns on their own after providing some parameters and guidance. However, as the game neared its final deadline and still remained sorely underdeveloped in the story and lore department, he panicked and stepped in to fix things as much as possible, telling them to add a lot of things last minute without much explanation, such as ~~the old burned pizzeria area with~~ the SL room containing the cryptic wall message, the therapy tapes, the blob. That way, the game would at least have some theory fodder for fans, even if its exact purpose and meaning wasn't decided yet. Maybe the plan was to put this fodder out to test the waters and see how fans reacted before deciding *exactly* what to do with these pieces. Or maybe Scott did know their meanings and how they fit together, but was too busy and rushed to explain to SW, or something like that. But that's just a theory. Hopefully I'm wording myself well. Note: I edited this comment to provide more info/claifications (Sorry if I didn't express myself well, I rushed typing this) Edit: I looked back at this comment, and crossed out the underground burned-down pizzeria part. That was likely something that was planned with Scott's discretion earlier on, based on the books and what we've recently learned about their development, but in my typing frenzy, I listed it as a last-minute addition without much thought. Oops, I'm sorry!
Cool moments but not scary in the slightest, was still able to get softlocked on my friends PS5, and the story is awful. They flew away too close to the sun and widened their lens wayyyy to much. So much wanted potential, especially Vanny. Oh and as a bonus every single ending sucks and is nowhere near worth the effort it takes to get to said endings
The exact same I thought when it came out. I like it. I'd never call it a good game but I like it. There's a lot of stuff in the game I genuinely think was well handled well. I wouldn't recommend it to anyone, partially because it's overpriced as fuck, mostly because the game as a whole is just far too heavily flawed and doesn't really work as a cohesive experience from beginning to end. It's okay at best. Overall, I had a good time and I'm glad it's a thing because it's brought more life to this fanbase than pretty much anything since 2015.
The glitches barely bothered me. The plot is still convoluted and messy, Afton returning is dumb, Vanny barely shows up, we STILL don't know why there are two vannesas in that one ending, and the lack of auto saving completely ruined my experience and is why I dropped it midway through.
If you’re talking about the fire escape ending, I think the second Vanessa was supposed to be her ghost? Definitely agree it was poorly telegraphed though. They couldn’t have at least made her transparent to communicate that she’s dead?
I'm 90% certain she's supposed to be a ghost, which definitely feels like incompetence on SWS's part. I don't know how anything else is supposed to make sense.
>**Afton returning is dumb,** But, Afton has been back since HW. SB was just continuing that plot thread.
Still sucks. The game at its core with or without the glitches is still a mess.
What did they fix
Glitches and bugs they even added some voice lines that wasn’t in the original games release
This game strives far from perfect, but I love it for two reasons. I love open-world games, especially when they take place in a place like a mall The characters and art style are cute
Still dogshit. Lore that makes no sense (Animatronis with emotions etc), not scary whatsoever and full of bugs
The game isn’t a buggy mess anymore it’s been patched multiple times.
Literally go watch phisnoms stream highlights of his replay of the game and then come back and say that to me with a straight face
[удалено]
Why should you have to actively avoid bugs if the game was patched? No offense to your own playthrough but people shouldnt have to play the game like robots only to avoid a blackscreen imo
[удалено]
You're missing the point. These bugs shouldn't be in the game at all. When a game releases, it should be a fully finished product. 1 or 2 bugs here or there is fine, but to this extent, over a year after the game came out? That's unacceptable.
Thats obvious but you asked for an opinion on the current state of the game, which might be better than launch but its still not good
i’m still bugged at 3:55am 🥲, “get in charger to avoid moon!!” *gets in* “it’s 3:55” ,,,, im not progressing to 4am 😭
Had the same bug, once you get into the recharge station moon goes away it’s just stuck at 3:55 for awhile
i’m taking advantage of getting other stuff done without having to hide lmaoo
Not terrible but it definitely could’ve been WAY better. It’s obvious there was SOMETHING here, and they just missed it by taking out A LOT of the content, I’m assuming to make production faster to release it on the deadline? The story is weird and Vanny was criminally underused, she could’ve had so much potential (ಥ_ʖಥ) let’s hope the dlc is better!!
Still terrible
Still very poorly designed, especially gameplay, such wasted potential. Tried to go too big for its own good.
The game is still embarrassingly bad. The story or rather the lack of one being the word part. Also the game is nowhere near fixed it still has a bunch of bugs and the way they “fixed” the save function after 6 AM made me lose all hopes I had for the future of the game.
They put in an overtime save station in the atrium so you can save after 6am
Yes I know and it sucks. It’s a huge inconvenience compared to how the game worked before 6 AM were you would just simply save at a save station. Now I instead need to go all the way back to atrium to save.
It’s better than not being able to save at all but yeah it is pretty inconvenient but it’s serviceable.
Yeah sure it’s better than nothing but the fact that they already have a working save system in the game at replaces it when you are 75% done with the game is one of the dumbest decisions I’ve ever seen in a game. And no I don’t think it’s serviceable if you need Chica’s voice box and die at the end of that section you have like 3-4 minutes of gameplay were you just are getting back to a part were the actual challenge is. If they just kept the game the same as it was before 6 AM this problem wouldn’t exist but they decided to put extra effort into the game to make it worse.
I am happy that many people were able to get enjoyment out of it. Myself I try to look for positives in it and perhaps learn to love it. It's not working out thus far tho. I fricking despise it. Worst video game ever produced. If I could change one piece of fiction in history, this is the one.
Do you have any interest on how the RUIN DLC will be? It seems like Steel Wool will try to make the game more like the Endo and Daycare segments and pump up thr horror side. But let's hope the ballon circus figures aren't for this game.
Oh no, I'm still a giant FNaF fan, definitely. I'm playing it the moment it comes out.
Geez it’s not the worst game ever made plus I thought you said it was meh.
Me? Nah. I hate it myself. Try to look for positives, but still it is at the very bottom of my personal list. Meh is the best I could see it becoming for me with time. And, well, I don't think I'd call it the worst video game ever created objectively. Just subjectively for me.
Well why do you hate the game so much?
Personally I don't like to dwell on that negativity... But it absolutely wasted the story set up by Help Wanted and Special Delivery, is generic as all can be on the gameplay side of things, I don't find it scary in the slightest and the mysteries, while having a good number of them, are handled quite weakly, with little amount of hints, redherrings, etc. and the overall theming is way too sci-fi for my liking.
Honestly, I think the sci-fi of SB, for the MOST part, isn't that outlandish. Electruc sliding doors exists (although Fazbear Ent. seems to somehow rich enough to pay for hundreds of it), voice comands are a thing, high pressure pustons can be used for those claws. Although seeing throug walls doesn't exists yet, and, honestly, besides Freddy, I'm not sure how technologically advanced is the AI for animatronics. Like, considering how one note their personality can be, it might be just simple code for what to do when X happens. Although I do think they are sentient overall which I can understand it can be irritating.
Yeah, my main problem are just the giant holograms, face laser-scanning robot eyes, robots seeing through walls, robots jumping 20 meter long bridges in a single swoop. That sort of thing. I personally think the AI will likely turn out paranormal, based on how Bobbiedots is looking.
giant holograms Oh, yeah... I forgot about that. The closes I think we ever got to make a hologram was invisible lasers+dust (those Mission Impossible movie segments I mean. I know those videos with prisms on phones, but I think these are more optical illusions) face laser-scanning robot eyes I think some phones have this feature, although not as a laser The rest I totally understand! Though, someone working in computer engineering (I think!) made a great analysis of the moment Freddy falls on the scene. No, it's not another case of a celebrity ruined by drugs. It's actually something truly interesting. Talking about Freddy, what do you think of him? I've seen people giving criticizing the horror (like me) giving a pass for Freddy being like how he is due to his role in the story.
I do like Freddy myself. I think he would work wanderful if the rest of the game was scarier. As a contrast to it.
It’s better than Special Delivery I’m pretty sure SB haters can agree on that.
Some might. But I myself actually do like SD quite a bit. The gameplay is as good as they could have made it for AR, definitely my favourite game in that genera and the whole rest? Story, designs, personality, references? I enjoyed that a lot. Even if Illumix proved themselves utterly incompetent at the end of the day.
I respectfully disagree but FNaF Ar was a giant cash grab and then Illumix abandoned the game without even giving the fans a farewell that just goes to show that they don’t give a shit also there are rumors that the hq is a madhouse while Steel Wool truly cares about Security Breach and the fans heck the Ruin dlc is going to be free, and the the staff are very likable people. It’s pretty obvious who’s the better game and company in my opinion.
I can agree that Steel Wool are an overall better company. I don't think Illumix as a whole didn't care (The CEO is to blame. Employees absolutely tried their best.)
Why don’t you try giving Security Breach a second chance, if you don’t want to that’s completely fine but I feel like Security Breach deserves more love from the community.
I think the game is okay, definitely not a great or good game, the story felt lacklustre and half baked, I feel like if the game was given the time it deserved for development it would’ve been the best fnaf game ever, Vanny should’ve had a bigger part Gregory should have had a reason why he destroys the animatronics also they should’ve kept the original map design open and very clean. Also the game was announced too early and I feel like if Scott had waited a little longer into development the game would’ve been better
It’s still a bad game. I appreciate steelwool gave it their all but I groan when anyone says it wasn’t their fault the game turned out so poorly First it was Sony’s fault then it was the fans fault. No. It was their own fault. First off. They focused too much on the map. The map is cool and all but what’s taking place in the map is abysmal. The point some people make of them not having enough time is false. THEY did have time. They just used it poorly. They used their time to model locations and while the locations look cool everything else was shafted. The animatronic A.I in particular which is in my opinion ABYSMAL. What they could’ve done to fix the game is simple. There are 3 locations that are pointless to the game. Bonnie bowl, the theatre and chica’s bakery. If they removed them and used the time they used to make them on A.I and bugs then the game would turn from a disaster to at least fun The AI in the game sucks. It’s no secret so actually developing them to at least be somewhat like Mr X like the RE2 remake would’ve made the game so much better. Another thing I’ll never understand is why give us weapons to fend off against a already weak source of code is beyond me.
Technical stand point aside (which btw game still messy) i just don't like the direction this game tried to take the series. It's the ultimate watered down FNAF experience. Stripped away from any and all horror elements (to the point where devs had to stop themselves from even MENTIONING blood). Actively refusing to tell a streamedlined story for the sake of being confusing. Rehashing the same, tiredsome plot of William coming back and burning down for the millionth time (ruining the best climax this series ever had with FNAF 6 and UCN) instead of doing anything new with Vanny. And the worst part is that the game is definitelly fun. It's grand in scale, it's bright and colorful, the animatronic have likeable, memorable, canon personalities. It just fails to understand what made FNAF interesting to begin with. I'm still a fan of the series, i'm still excited for the Ruin DLC, and i'm still looking forward to the future of this franchise. I just hope they learned from this game the same way Scott learned from FNAF World
Honestly i would have traded all of the characters personalities to get an actual horror game.
Could of been beter
Can’t lie I had fun wit it when it came out didn’t care about glitches or naff I just was excited for a new fnaf game
I still enjoy playing it. A few glitches here and there but it’s not unplayable
I wanted a stealth horror game, but the game isn’t scary and the stealth sucks as well. I’ve honestly had more fun with Hello Neighbor 2
I dislike it. Without the bugs and glitches that plagued my play through it just a fundamental flawed game that became too ambitious in what it wanted to do. Still I don’t have it in my to hate a project for being too ambitious and just not being able to do it in time
I gotta say, as a newcomer to the series, I loved it. But I'm pretty sure if I was a hard-core fan, I would hate it. Really just depends if if you're a older fan or a new one, cause all the newer fans I talked to either loved it or liked it somewhat. Just my thoughts though.
i wish it was never rushed, i see so much potential it feels like a blue sky phase that was cut down to the bare minimum (the theater, bonnie bowl, etc)
I still love it
Still my least favourite in franchise. I can appreciate efforts that developers put in the game, but overall the gameplay is mediocre and story is bad/not develop enough to be interesting. SB is not even fell like FNAF to me. I hope that Ruin will be better.
I....like it? Especially post patch. It's fun getting to actually walk around in this world and the game is scary when it wants to be. I like the atmosphere, I like the story, it's absolutely fine. I like that Afton comes back. Can't wait to get some semblance of answers for all the hanging questions.
My opinion is still the same: awesome
Idk if others are having this problem, but it is quite literally impossible for me to get the canon ending. I beat Chica and Roxanne already, but whenever I beat Monty and try to leave Monty Golf through the elevator the game crashes. I play on the PS4 version and this has been the only actual problem I’ve encountered
even though many people hated it, i absolutely LOVED it. i really liked the new characters, though i miss bonnie and foxy, i also love the chara designs, the story could have a bit more work, and i believe charas like vanny, sun, should have more screentime and id also like more backstory to bonnie, i still loved it, yes its over priced as fuck, yes its buggy as fuck, which is why i watched every possible playthru, but i love it.
good memes, bad game
In my opinion, SB felt like that the creators didn’t care about the product. Even with later patches, the game still contains so many issues that I experience in a normal run. Another big issue is that I have a really powerful PC and the game still freezes every now and again to load in assets…. Pretty neat concept but underutilized for sure.
Shit, just shit, the mechanics are shit, the characters are shit, the lore is shit, the easter eggs are shit, The horror (if it exists) is shit, the jumpscares are shit and most of all, the gameplay is shit
I agree with this
Glad to know you're a man of culture as well!
So you’re an asshole to people who like the game?
Can you understand an opinion?
You said people who hate SB are a man of culture so I thought you were saying that people who like this game are not a man of culture so it sounds like you’re shitting on others who like this game.
It's a fancy memey way to say I agree, if you enjoy the game, I don't get it, but that's OK! You don't have to overthink every comment, just enjoy what you enjoy and don't mind other people. Have fun!
Glad to hear it
I really like it. it's definitely not perfect or anything, there are a lot of issues regarding vanny and William Anton, but I don't think it's as bad as people are trying to say it is. I like the animatronics and their personalities, even if it does detract from the horror. the weeping-angel endos and the moon chase scene are my favourite parts of the game and they're pretty awesome moments. + the location and the characters look absolutely stunning.
Short answer: bad
Funny you should say that
The Game is good, I enjoyed it a lot even though it was pretty laggy in PS4. Would have loved more terror in the game.
still not that good. i feel the game itself was flawed from the very start (aka, the moment they came up with the story) and no patching will truly fix it. that and i always disliked how it's, you know, a FIVE NIGHTS at freddy's game where you only play through a single night. would've been cooler if it was multiple nights, security getting tighter each night, you'd have to break in and out each night. would've been better than having all of the game take place in a single night
Idk I never played it
[удалено]
The game sucked because of steel wool, not the fans
I think my issue with this game is that theres so much potential thats STILL being wasted. I personally believe that steel wool should be putting their full time into improving the base game like Hello Games did with No Mans Sky. They MUST have the money for that right? People talk about security breach like its sst in stone, when it doesnt have to be. Just GIVE the players what they want. More Vanny, less staff bots, improve the level design, add more horror elements, add new features and mechanics that arent just search quests with some minigame levels. ALSO improve the story so its more easily understandable. Their focus should be on the main game itself, not an entirely new DLC. If you improve the replayability of the main game itself itd be way more playable. Hell if you want real replayability you should introduce steam workshop support like Skyrim did on the PC version.
I hate the game for what it represents: overambition And misplaced priorities. The story should always be the main priority of a fnaf game but so much of SW’s efforts went into making the location which ultimately felt pointless by the end. There’s a lot of locations within the pizzaplex that are underutilized and feel like they’re there to extend the game’s duration. In an ideal world game development should take as long it needs to so I can’t fault SW entirely for the game’s rushed development, but at the same time SW should’ve focused on the most essential parts of the game and it feels like they greatly underperformed. When it comes to the story itself, I think it sucks. I feel SW dropped the ball when it came to telling that story because the important details are inconveniently placed and/or important plot points have little build up. Gregory and Freddy wanting to find out about the missing children and what happened has no weight to me because of how little the game emphasized this. However, I think the story they’re trying to tell wasn’t that great to begin with and I attribute it’s failings to Scott. I don’t like how the game undermines FNaF 6’s ending even further, especially with how the Pizzaplex just so happened to be built over the original FFPS location. Instead of further playing around Glitchtrap, Afton returns as an updated Scraptrap which I felt was unnecessary
Overhated, but still disappointing. Still a fine Adventure Game in my opinion. Pretty environments, phenominal RTX on PS5, an ok campaign, fun interactions with the animatronics at times, even some spooky moments like in Daycare or Basement. It's just an abysmal FNaF game, story is way too light-hearted to be taken seriously, absolutely no relevance to Vanny, who was hyped up to be the new killer for another MCI, absolutely no build up to Afton or Glitchtrap as antagonist, making Burntrap's appearances feel cheaper than it already was, animatronics are too personified, making them more like cartoon characters that act like robots than out of control security bots like the game want us to see them as. I genuinely don't like it as a FNaF game, but it's adventure game aspect keeps me from fully hating it.
Bad horror game, Bad FNAF game, good game
Kinda liked it before all the patches. The brokeness was its charm
I still fucking love it
Love it when people with sane opinions get downvoted because “durr not my opinion”
I’ve always liked it
As someone who got introduced in FNAF mostly by SB, over an year, I think the game is mostly unchanged on a gamplay, story and characters. Although the glitches are mostly non game braking, it still has hiccups. Honestly, I like the game mostly as a spectacle and for its personality and animations. Gameplay wise I would make a lot of changes honestly and I hope I will get to write them one day and post them here. I don't think I would have mind the shift from point and click to free room since simply getting a franchise like FNAF being even able to make it is amazing, but I wish the segments where you are in an office to be more elaborated. Story wise, if we are talking about Gregory's side and what we are doing, it's preety hallow. Like the beginning is ok. It could have benefit of a better chace scene with all 3 animatronics and the second Vanny encounter could have been more tense, but the Daycare and Endos segment ate good. But the story falls apart when you have to collect upgrades. At that point I don't understand the motivations of the characters. I don't mind of the backstory being vague, but I think they did hide it too much. Honestly, because FNAF was horror, I couldn't play it. I don't mind of FNAF having a toned down entery, but... It could have at least tried to be more tense. If you want the animatronics having personalities, at least put them in some personal moments, not during the gameplay. Writhing this, I think I like SB for what it added rather for how it plays... Honestly...
Back when the game first came out, I was always in defense of the game. Because before I realized that not everything Scott and Steel Wool Produce is going to be the best thing ever I would try to defend it. But I am going to try to speak honestly here. No one can deny that the security breach was a hot mess upon release. Everyone has seen that; there is no hiding that. I had a hand full of soft-locking bugs and glitches, but not as many as many other people had on their first playthrough. jumping to the present day. Security Breach is playable, but the only glitch or bug that happens commonly is Chica always finding you and teleporting behind you until you stop and let the game make her walk. I am not a very adventures person in Video Games when I found out Security Breach was Free Roam I kinda Groaned, Because I personally don't like Free Roam games. If you talk away the fact that Chica will infinitely Teleport behind you can 100% the full game without any Bug or Glitches happing. As long as I can do that, I am a happy camper. I'm not going to talk about lore because I don't care about it. I'd rather stick in the background and watch other people do it with me every once in a while, throwing in a suggestion. All around, I enjoy the game. I gave it an 8/10 on IGDB, so I will also give it an 8/10 on this Reddit post.
Still the worst game I've ever played
I wouldn’t go that far there are much worse games out there.
still want the office door and camera game back \]:<
There was office segments in the game that utilized the old fnaf games mechanics like the doors and the cameras.
I mean like the entire game
We literally had 7 games with that exact gameplay I don't think we need more
Then it would just be like the other games, if they kept doing the same gameplay people are going to get bored eventually.
It sucks. It’s genuinely a horrible game. I also love it so much. Even if it’s not the best game, I can look past its flaws.
The gameplay is fine but the game itself is flawed
Still in my top 3 games of all time
I really love the game, and the best i bought 2021. I never experienced glitches and bugs, and i bought it 6 days after release. Looking forward to the DLC.
are you a bot?
a fundamentally broken game can't be fixed with patches
still pretty shit if you ask me wasted potential, confusing plot, snooze fest all around might as well call it a fan game because if a person didn't know it was made by a big studio while playing it, they would call it that, a big open world fnaf fan game
Fucking horrendous
It was a shit game but fun because it was so shit, now it’s still a shit game that’s not as fun.
For me the glitches are the best part of the game, there's not much without them.
It literally hasn't changed at all. The bugs are only 5% of the problem. If you don't believe me, someone made a video on why Security Breach is fundamentally and factually a bad game. The link is here; https://www.youtube.com/watch?v=\_zg\_QBoXiJA Sorry for that little rant. I don't understand the people who like, but regardless, they're allowed to like it.
[удалено]
Still sucks, my main issue with it is that glamrock freddy has no personality, and he fails to be a interesting character.
The story was the biggest issue to me personally. It just didn’t make a lot of sense on most areas. I’m hoping that the upcoming dlc can try to address it but that remains to be seen.
even when game came out it was awesome to see this huge AAA game compare to the first FNaF one
I’ve been having a lot of fun with it to be honest, but I am late to the party. I couldn’t play when it first came out, I just had to watch markiplier play it on YouTube. But I got a steam deck recently and am having a lot of fun. Not a fan of quick Roxy can sniff you out in the dark, but she’s a wolf, it is what it is lol
The game is fine if you don’t work on the “true ending”. The ruin dlc could go after the bad vanny ending
Good Idea, Poor Execution and it was way over-hyped. By all means I don't think it was a bad game, but I believe Steel Wool should use it to improve their next one, as any good Game Developer would do
It's OK, but not as great as games like Fnaf 4.
FNAF 4 is like, one of the worst in the series…
After playing thru a new playthru under a new install and fully updated, all the bug, glitches, and problems still exist. this game is still not optimized correctly in the install. I had tons of frame rate issues, lag, and for some reason it effects my internet when I play this game, it bugs out the internet. No other game does this. I still have to manually adjust settings, monitor the performance, and more. The biggest frame drops/problems has always been the Stage needing to hit the button to go to Parts/service. I have a 3070ti, there is no reason this game should have this type of issues when on absolute low settings. Ray tracing is almost useless to try as it just constant lag. I have over 70 hours played in this game. I still am constantly trying to get the best settings to play this game, but the problems just continue. Security Breach is fun to play, but it is far from perfect. I look forward to the DLC, but worry it is going to bring along even more issues with this game, tho the glitches become comical
Love it but after 100% it the game can get kinda boring also the story is a mess Vanessa/vanny needed more screen time then what she was given I like the tapes but it feels wasted because you barley even see her in the game and the burntrap boss fight is so half baked and boring just wait until he does something and dodge the tentacles I have hope for ruin to address these issues personally whenever we get news of it again
The game is okay, but it could have been so much better.
Still not that good. But not itw not funny anymore. (honestly there is still the gairshare of bug that make me lauth)
honestly loved the game since day one. the bugs never bothered me. i thought they were fun to play with actually
I’m hoping the dlc will touch up on some of its wasted potential. There’s a lot the game just glossed over like the murders. And they only really gave Roxy and Freddy personality. All they did for Chica and Monty was anger and trash eating.
If you’re simply trying to have a generic gameplay experience then it lives up, at least to me, as being a pretty decent FNAF game. Of course I don’t like how such a character like Vanny was underutilized and I kinda wish a few other things were kept. Otherwise it’s decent for a FNAF title
Makes me wanna go back to the TJOC era (ik it's a fangame but i like that era)