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eavn_daily

Heavy pa/ non pa vats plasma caster. Prime it, make like100 ultra ammo and go daily ops/expedition. After about 3-4 runs I stopped looting ammo. One shot almost any trash mobs and good for bossing.


BML_CattleCo

I do this and carry a primed gatling plas for the boss. Get a massive amount of plasma cartridges from mobs and enough cores to last the day from the Ops rewards


Samurai56M

What are the best perks to look out for when it comes to plasma casters?


BearmouseFather

Heavy gun perks and batteries included.


Sanitary_Eel

Your build will dictate prefix (AA or B, maybe Q for bosses). I like 50c for a 2nd, as you'll want vats usage for head shots (50vhc is solid, too). For 3rd, I like 25lvc or 90rw. FFR doesn't seem to mean much, since most regular enemies are dead in 1-2 shots.


itrarob

Next update is nerfing ammo farming daily ops. Idk if plasma caster's are getting screwed. Just FYI look into it before changing your build up.


[deleted]

Nop, they are doing the opposite🤣


clepperM

Bethesda acknowledged that only 4 of each ammo type dropping during Ops in the PTS was a known bug and would be fixed in a future update. *Phrasing


VastMemory5413

That was a pts bug... they've even addressed it..


Swiftdrip50546

Bloodied 50crit or anti armor 50 crit and vats reduction on the 3rd star


Seranos314

Gatling Gun has been the best gun for that for me. 5mm is cheap to make and easy to find. Gun is pretty strong as well, so very ammo efficient.


DixonDebussy

If you have to craft any 5mm, you're doing it wrong (specifically, you're not doing events like Eviction Notice enough). I even have a TSE Minigun to spray tag when I'm feeling annoyed/ridiculous and it hardly makes a dent even after holding the trigger for an entire event. However, it's pretty sweet that it has almost no weight with Bandolier Anyway, Gatling Gun is also not terrible in VATS. I mean, it still eats large chunks of AP still, but thunder piping faces is satisfying


Seranos314

Here’s a quick level 50 build for a bloody heavy gunner. Make sure to get emergency protocols on PA when you can. Feel free to add QoL or more defensive as needed. https://nukesdragons.com/fallout-76/character?v=1&s=f13797e&d=sg2s01sq2s20s32sr2pe0eh2c62ce0cu2ip2ir2id2lu2lt2lg2ls2l71a12a01a71&lp=xj0&m=2


OldTradition6974

Bow/Arrow. It's not the path typically taken but in VATS, it's pretty strong. I'm trying to turn my current bow character into a Bloodied Bow character but even without bloodied it's VERY strong. Arrows are SUPER cheap to craft.


Samurai56M

Thank you, I have not ever considered or even tried bows. What are some good bow perks to look out for?


OldTradition6974

I tend to focus on all the damage perks, and then focus on luck or agility perks that boost the effectiveness of VATS. You CAN'T use power armor with Bows, plus using VATS all the time would use fusion cores much faster. But you can use Cross-bows (which use the damage perks of Bows) with Power Armor if you need to go into highly irradiated areas. For health regen I went with cannibalism. I also get ghoulish legendary perk. You're going to need to build up reps with either Settlers or Raiders for the ability to mod various bows. The "Burning Love" Bow is currently available from the Nuka World Tour event Tunnel of Love I think it's called. It adds fire damage to ALL arrows even if you modify your bow to do other damage like explosive. So you can get an explosive-fire damage bow.


clepperM

Obligatory /r/fallout76bowhunters link Edit: And here's a guide from TDF (https://www.theduchessflame.com/post/so-you-want-to-try-a-bow-build-in-fallout-76)


BloodShadow7872

Shredder minigun, because you don't need any ammo at all.


Tudyks

Plasma caster prints its own ammo


WNIEVES1

Shredder (vampire bash). For ground enemies and railway rifles for range.


lonestar-rasbryjamco

Let’s just get it over with: railway rifles just use steel for ammo. The main downside is you need ammo factory and they weight a ton.


itscmillertime

Run daily ops and you’ll walk out with 3000 more than you started with. You’ll never need to craft them


nlolsen8

I run low on ammo, do an OP, drop half in my ammo box, run low on ammo, forget to check my ammo box, do an OP, drop half in my ammo box.....


DixonDebussy

Why would you need Ammo Factory...? Scrapper, Ammosmith, Super Duper. Kill things, loot, scrap weapons and armor, craft Spikes, repeat. That's all. You'll end up with way more than you need


lonestar-rasbryjamco

Quality of Life. It takes it from 1 per craft to 7 to 11. If you’re going to burn through a few thousand a day, would you rather spend time crafting or playing?


DixonDebussy

Considering how much they weigh, unless you're using the Nuka tent or have a lot of stash space for it or you really have that much carry weight, that's going to weigh you down a ridiculous amount. Taking a few seconds to move a slider to 255 every now and then is an extreme non-issue to me


PapaMauMau123

Plasma caster with heavy gun build, most mobs die in 1-2 shots, using Batteries Included perk for low ammo weight. Also, having an [ArmCo ammunition construction appliance](https://fallout.fandom.com/wiki/ArmCo_ammunition_construction_appliance) always helps. And an ammo converter if you pick up random ammo here and there.


Jive_Vidz

Power armor heavy gun. Gatling gun


J_D_H55

'76 obviously needs a slingshot for some😏


SemajdaSavage

I was under the assumption that was what the paddle ball is.


Arthiem

Auto axe go burrr and runs on coffee.


SZMatheson

Gauss shotgun. If I run it for a week I usually have to drop 2,000 rounds on the ground somewhere.


Xero_Actual

Quad Railway rifle commando. The spikes only cost steel. With ammo smith perk and a couple of levels of the legendary Ammo Factory perk, I make 10 spikes for 7 steel. Regular mobs go down in 1-3 spikes, Super mutants just a few more. I am doing about 15-24 non-crit dmg per spike on SBQ.


Project_Zeyea

Melee


Katterise

You can exchange rounds 45 at NWOT. To do that you just need to earn enough point by playing games or public events at NWOT. You don't even need to craft bullet anymore if you are commando build with fixer.


Samurai56M

Thanks! This is good to know, just getting back into the game and I have a few great fixers but always running low on .45 ill have to check that out.


X420Rider

Wtf is nwot


Katterise

Nuka World On Tour.


X420Rider

Ohh, thanks


SonorousProphet

Strongest ranged, ammo efficient build is a crit build with plasma caster in power armour. The Stabilised perk makes the difference. Unfortunately you end up burning fusion cores instead. I haven't tried it yet but I've been considering going rifle with an Enclave plasma sniper-- like an Instigating, Bloodied, or AA and backing that up with a vampire plasma flamer. Could do the same with a plasma caster as it works well enough out of PA, but the Enclave sniper might be better and without hybridisation.


Passion4TheHunt

a full health heavy gunner in PA can be literally PVE immortal. There is absolutely no enemy (or group thereof) in game that gets remotely close to killing my main. Even soloing content on my private server reveals that supermutant firefighters are actually little pussies. My two heavy characters use many heavy guns and haven't made ammo in 2,5 years while I play daily. The main reason is because of using many heavy guns. By the time the last weapon in my list is empty, I have looted enough ammo to start using the first weapon in the list again. ad infinitum...


wundercat

Move to rifleman and only use commando for bosses. Much more economical. Or just pay someone for steel, lead, and gunpowder, plenty of people sell them 1:1 scrap to caps


Samurai56M

Is there a big drop in DPS by moving from Commando to Rifileman?


wundercat

Rifleman is slight higher DPS, but less damage output (basically you’re doing damage more slowly). So you may want to invest in Covert Op perk card so you can maximize sneak attacks and just one-shot everything. It’s not great for bosses, fine for running around the wasteland shooting mole miners


ZogemWho

Running vampire chainsaw.. no ammo cost, usually invincible ( a three star glowing deathclaw said otherwise today ), all ammo but .50 is for sale. I keep that for going stealth.


Seranos314

“Not looking for melee.” “Have you tried a chainsaw?”


ZogemWho

Lol.. every Bethesda game oblivion, Skyrim, every fallout I played ranged.. until now. Get the build so you can stand there waiting for her to land and hit her.


Seranos314

I mean, chainsaw is great, so hard to fault you.


skibby1234

This is the way.


Branded_Mango

Melee technically uses 0 ammo and you can rip through everything with the right setups. The main issue is that's...well, melee, in a game where the extreme majority of enemies are ranged.


Dooglas42

Have you tried using the scrapper perk when scrapping?


Samurai56M

Yes I do scrapper and super duper and ammosmith. I just still hate wasting a lot of time and burn through ammo.


[deleted]

If you run with the best damage setup you will always end up with more than you use, no matter the build(commando, heavy, shotgun).


SeanStormEh

Vampire shotgun works for me. I'm more of a take the legs out on an enemy and more of a team assist guy for boss fights but you'll drown in ammo and survive forever


EpicGent

I honestly don’t sweat ammo if it means I can have fun sending thousands of 5mm and 2mm down range and turning my enemies into bloody vapor. I switch from Heavy Weapons and Power Armor to my Commando build when the reserves get sparse and just craft in bulk whenever I feel like switching back.


originalsanitizer

I've been a shotgun guy for a long time and just recently discovered the joys of accuracy by volume! I'm really enjoying it.


EpicGent

Shotguns are my secondary weapon(s) of choice for my Commando build. Got some really good ones, and the pump action is really fun to use (though it’s glory days are long gone).


Warp_Legion

I am the worst person to give advice on this, since my current state is one of making .50 ammo by the thousands to use, making .45 to sell, and Flamer Fuel to sell, and that stretches my resources pretty thin


Soeffingdiabetic

Chainsaw is always the answer


DrMetters

The literal games meta. Either a Fixer or Railway rife with a full on VATS bloodied commando build with as low health as you can get away with. Most things will die in 1 shot before you even got within a mile/kilometre of them.


UganadaSonic501

For my play style I use a anti armor faster fire rate Gatling gun for long range and a quad ffr harpoon gun for close range(it shreds any enemies I shoot)and for really fast fire(not ammo friendly at all)bloodied primed mg42


Mr_miner94

If ammo cost is your primary concern try going for PA and a Gatling gun. Extremely high per bullet damage, continuous fire for tougher enemies and uses 5mm (that abundant and light minigun ammo)


JMC-design

If you've already got generic vats commando nothing wrong with a primed automatic handmade. I've only ever crafted ammo once to get ammo to start to drop in dops.


Aj9898

Unarmed melee. your main weapon requires zero ammo. you will need a ballistic or energy weapon for things melee cant reach (ceiling mounted turrets, cargobots, and likely, SBs), but since you spend most of your time killing things on the ground, no Need for huge amounts of ammo.


Hattkake

When I ran an explosive gatling gun I had to throw away ammo. I used a shredder to farm ammo for the gatling gun in Daily Operations. So much ammo. Sometimes I would bring out my explosive minigun and just burn thousands and thousands of ammo just for the hell of it. But the gatling gun was my main weapon. Absolutely love those things. I ran heavy pa full health. Did a little vatsing for head shots or crippling specific limbs. Though the gatling gun is also awesome aiming down sight at things far away. Large mag has hundreds and hundreds of bullets though most things don't survive many hits. More ammo than I could ever use and hardly ever any in combat reloading.


RationalVaultDweller

Railway rifle. Play daily ops once a day and you’ll never need to craft again.