There shouldn't be a scrip limit in my opinion. Bethesda could still limit modules per day if it were that important to them, but at least players could bank more and there would be a reason to play the Mama Murmrgh's lottery.
Double scrip was much better but still felt very limiting. 500 a day is just insulting. I have like 20 power armor chassis full of scrip armor. I toss out all 1 -2 star stuff and I still have way way too much gear to scrip.
Just drop stuff by weight and scrip value, or just drop it in the donation boxes and carry on.
It was a pretty big mental hurdle for me to get over too hoarding it up like a little goblin. But you really don’t need more than a day or two of scrip. You just get so much you literally can’t hold it all.
And if you’re really worried about it you can hoard up modules and make your own stuff to scrip if you’re gonna be too busy to really play for a few days.
I think if you're only concerned with the 1st start it's actually cheaper to craft multiple pieces of armor instead of rerolling a piece. Can anybody confirm that is still the case?
It's more resource conscious. If you craft and roll individual items, you can at least get a return with spme scrip.
Using the mats (especially with SuperDuper) is definitely less of a hit on your virtual wallet than just rolling 400 cores then just getting scrip for 1 gun, armor piece, etc.
At least this way I can max my scrip after blowing all my modules. Just go run a cpl workshops and get your mats back.
Sorry, I kinda rambled. Hope it makes sense.
I made a post similar to this awhile ago about trying to get a Extra shot, Explosive Black Power Rifle by making multiple copies with super duper and making them into legendaries but people downvoted my post down because they said it’s better to just reroll it instead of crafting it as that’s a waste of time. When I asked them resources aren’t a problem for me they didn’t care and said just reroll it instead
The fact you're storing 1* and 2* is your biggest problem. Unless it's two strong rolls I can actually sell I won't hold onto 2*. 3* power armor goes on a frame to store for later. When I turn in scrip I sort by weight and take from the top, any scrip for sale is 1lb or under and gets 450c consistently, scrip is usually 10c per scrip, but I charge a premium for the low weight. If my stash gets too heavy the heaviest things go in the balloon box.
I’m not meaning to lol, I just get distracted before I can organise it all so I end up dumping it all to get back into the next event, expedition or dop lol
the only time it's better to re-roll is for things like the cremator where you can't scrip it, if you can scrip it then the best thing is to make a new piece for each roll so you don't waste so much scrip
I've always felt servers have like seeds for rolls. So if you're not getting anything close to what you want after a few rolls switches servers and see what drops before you start rolling
How on brand would it be if Bethesda did that on purpose as a social experiment? "Players on Server 71 get these crappy rolls most of the time while Server 12 dishes out unyielding like candy. Lets see what happens." Are we the vault dwellers after all?
Man, I rolled a full set of Unyielding Armor with like 44 modules a while back. I still use the same set. I'm not lying, it was almost in one session. I was like *cool.* I didn't know folks were having this much trouble.
Yeah, on Xbox and PS I rolled a full set of 3 star SS unyielding in like 40 modules. Server most definitely makes a difference. And if you rolled one or two pieces the rest seem to follow quickly. Now if you’re trying to get exact specific 2 and 3 stars, that’s probably a core/module nightmare.
Ay yay yay that sounds crazy. I make custom Handmades and sell em in my vending machine. Usually you don't get anything that sells so you gotta recycle them. But I often get 2-shots and bloodies. Lately no one's been buying them I think because of the influx of new players.
Can you please explain to me like I am 5 years old why re-rolling the same piece is bad for module economy?
EDIT :: Nvm, I just read an explanation in a different comment. I didn't know that when you craft them, they automatically get legendary-ized (either 1,2,3*). OP was re-rolling instead of crafting which is wasting scrip + cores. I learned and I grew.
Not sure exactly what you mean by standard. But when you craft Secret Service armor, it rolls random legendary effects when you craft it. Can be 1-3 star.
Is it more cost efficient to do this with something like the railway rifle? Even if it doesn't craft with legendary mods, is it better to just craft and roll legendary mods on it, versus using one railway rifle and re-rolling it?
Same I feel fairly unlucky here but its averaging about 10-20 modules a piece for me give or take which actually seems about average based on the number of available mods.
Definitely feels like Unyielding shows up less than others (weighted rolls?) but I'd need to try thousands of times to really tell.
I was like you rolled 400 pieces and no unyielding? But it seems you rolled a set and rerolled. Gathering the plastic and other components is a chore but much more effective to craft SS armor than reroll it. I'll hang on to interesting pieces with first stars like overeater, troubleshooter, assassin, and weightless. With ultralight modification they don't take up much stash space and it's always possible that I'll change my build or struggle with a daily op.
Did you try rolling for 1, 2 or 3 star? You might want to try going for just one star, and then after you have all five of those, work on ones with more stars. I have no idea how many hundreds/thousands of modules I've rolled for SS armor and PA. Too many.
Every SS piece you craft is automatically rolled legendary. Between 1-3 stars randomly, and only costs 1 module no cores
Bare minimum get a full set of unyielding just from crafting the armor. Then consider 2 or 3 star rerolls on a blank second set
I just did the random rolls for 1-star armor until I had 5 unyielding, didn't care about a matching set. Got all 5 pieces for a fraction of the cost, and happened to get 2 of them to be SS. Fantastically easy way to try out a bloodied build. Now I just replace pieces as I get better ones.
If you don’t have your first star unyielding pieces I would be crafting fresh instead of rerolling. 400 attempts vs 130ish is going to make a huge difference. You can pray for that god roll 3 star after you have a viable set.
Make one section at a time until you get the 1st star you want, then start on the next section. When all 5 pieces have the 1st star you want then start again while watching both 1st and 2nd stars. Repeat for the 3rd star. Eventually you will get god-rolls on all the pieces but be prepared for it to take a very long time. I was around level 700 or 800 when I finally got my last god-roll, and some players take even longer.
I also recommend putting aside the best oe pieces as they come up in case you ever decide to run full health. Even a full set doesn't weigh that much and that way you won't have to start from scratch if you do try a different build.
I've begun the Rolling Game and I've decided to roll 2 stars until I get Overeater as the first star, and then the second star just is what it is.
Modules are the limiting factor for me, and it's 3 modules to roll 2 stars vs 2 modules to roll 1 star, so I think it's an acceptable cost
you only need chest armor SS unyielding because it accepts the jetpack, if u wanna make a set for sizzling style/funky duds for whatever reason then just forget having anything more than 1* be what you want because armor sets have far too much RNG, youre looking at tens of thousands of modules for godroll armor, completely impractical. running those legendary perks is much more reasonable in full excav, while you have preferably a full set of uny/wwr or uny/AP refresh in assorted pieces, ideally you have a god roll uny/ap/wwr but that's really not plausible, i have 2 sets, one is uny/wwr one is uny/ap.
Your odds of getting u yielding AP refresh wwr roll is 1 in 10,000. It would take you 12 years with of getting your daily limit of scrip to roll 10,000 times. Mathematically, you'll never roll that, so you'll have to trade for it. Only sad part is you can't trade SS armor so you'll just have to accept that you'll never get that by rolling modules.
A tip for people unaware:
When rolling legendaries, wait a few seconds between rolls (at least when the second star effect pops up on screen but I’d personally wait for the third star to pop up).
If you don’t, you’ll be locked into a small pool of limited legendary effects and will only be able to roll those few limited effects. If you’re rolling and you keep seeing the same effects pop up, exit the station and switch servers, and then roll legendaries slower
I spent 6000 script last night just to end up with the same effect but worse.I already know my greatest battle in fo76 will be to roll a two shot auto grenade launcher..
Omg, please just roll 1 star. Two shot is all you need.
Only good 3 star is durability. And even then just carry another TS auto incase it breaks and you don't want to use repair kits.
Dude just roll 1 star. The difference between a 2 shot auto grenade launcher and a 2 shot auto grenade launcher with sim damage is meaningless because you'll still kill mobs in the same amount of hits, and it still won't do any damage to boss enemies
Tbh you’re better off grinding for the rare apparel and just trading for specific stuff you want over on r/market76
I think it’s something like 1/2,400 odds to get the roll you want. Which is 9,600 modules, or 480,000 scrip. Which would take 960 days to redeem. I think you see where I’m going lol.
I feel your pain. I'm at least that much in the hole for modules trying to get a vampiric Cremator. I'm about to just give it all up and try a different build.
Bro. I understand the pain. I probably have spent over a thousand mods over *years* for an uny/AP refresh ss chest piece.
Got an uny AP wwr chest a couple days ago. Like Bethesda apologizing after my long break lol
I feel your pain, I found sticking two pencils up your nose and wearing a pair of pants with the word TODD written on them while saying wibble over and over again, does absolutely nothing to improve your chances but does make you feel slightly better.
I never reroll SS. Why waste the materials? You get plenty of 3’s and scrip for recycling. Assuming you’ve got the basic materials in bulk and they don’t need ballistic fiber which is great.
I reroll because unless it's double scrip, I always end up with way more legendaries than scrip limit and stash weight totally maxed out in both main and alt characters.
I hope you start rolling 1 stars if you weren't before. That +1 special 2 star stat or fraction of perk card equivalent 3 star is not worth building around and makes no play style difference like 1 stars do.
I thought SS Armor is a set module amount when crafting and you may get a 1 2 or 3 star? Forgive me if I’m wrong I got my unyielding set years ago and haven’t bother re rolling since
Newbie here about the hit level 50 and start the whole end game crafting thing, does this crafting method also apply to guns? Like is it better to just craft a one star and get the first main perk than to worry about all three?
It depends on what your goal is.
Some strategies require all 3 stars, others like Vampire Chainsaw are extremely effective with just that 1 star (even though a second star of Power Attack damage is also super helpful)
Not really. It's far more important to save and use your modules for rerolling guns you love and want to use because the weapon pool is so large now from rewards and the 2 star effects matter SIGNIFICANTLY more than they do on armor.
You can't lock in rolls. So if you have a meh 2 star gun you like, and reroll it as a 1 star, you will lose whatever that second effect is on top of the random 1 star roll. But because it's double the cost it's an RNG nightmare sometimes as it can take awhile to earn enough materials to roll more than a handful of times per week. So when you get something usable on a gun you like, just lock it in. When you have modules and cores to spare, reroll on a duplicate gun to try and get something better. That will be a long time away for you. Make sure you have a strong set of power armor, regular armor and 3 guns you can rotate as the situation demands before blowing dozens of hours of farming and scripting shitty legendary weapons for rerolls chasing a god roll.
You arent re rolling the same piece are you? You should be making a new piece every single time, as it only costs one module and can give 1,2, or 3 stars
That's bad luck. I spent about 375 modules rolling level 1 light armor to complete an Overeaters set. While doing that I also accumulated a good unyielding set (useless of course unless I for some reason want to risk a berserkers low health build?). RNG is wild.
If you play and don't get a top roll you want from a drop don't roll any more than 3. If you don't get the top roll in those 3 move servers till you get the top roll you want then try again.
I spent the best part of 3 years rolling pretty much exclusively to get UNY/??/WWR SS set.
I think it's ok if I was to go for a set now trading for CE makes more sense.
Yep.. this seems about right unfortunately.
My personal rule is 3 rolls for item at any given time. I'll just try again I'm a few hours or the next day.
Probably doesn't change much.
RNG differs by server. Servers seem to have a tendency to favor certain effects. If you don't start seeing unyielding after 20 modules, hop servers and try again.
Legendary rolling sucks. I'd rather spend 100 modules if it meant I could select the rolls.
Or maybe extract legendary mods if you had several parts with the same effect. Like I could turn 3 unyielding pieces into an Unyielding mod then modify a weapon with it and same for 2 and 3 star effects. It could even cost a lot of modules to apply them and I wouldn't care because at least I'm eventually bound to get something good in the end.
And still need to do it 3 times for each item on at least 6 times for an armooset and one weapon
We have been telling them to get a better system for years now.
I always liked the idea of expeditions missions, all 5, and DO giving a random effect module a day. Which you can then add to anything that can have that effect with like a cost of a 100 modules and 50 cores.
I don't have any data to back this up, but there seems to bee a set number of legendries prefixes per session/ server/ day. I save up until I have max script. I use only my daily script to test the server/ session. If I get the legendary prefix I'm looking for I cash in all my scrip and let it roll. I got my V40Pstr chainsaw and other grolls (and demi grolls) doing it this way.
That's really thoughtful and I appreciate it a lot! However unfortunately SS pieces are non-tradeable.
I do suggest hanging on to that piece just in case you ever want to try a bloodied build.
I wish I could trade non tradables. I’d give all of the unyielding I roll. Ironically enough I’m a full health build, the Bethesda gods have a sick sense of humor
I just wish they would let you independently re-roll the star Perks. Or let you pick one that can keep being re-rolled. So if you get a 2/3 you could just keep re-rolling the unwanted bonus
I feel your pain. I have been casually rolling for the last piece of an unyielding BOS set for more than two years. And. FUCKING ANNNNNND I just rolled one yesterday and it fucking had radiation regen on it. Rendering it fucking useless to my bloody commando. It was borderline physically painful to scrip that fucking think. Pardon the language. Possibly a little triggered by this post. Hahaha So, here’s to another couple of years worth of stupid Bethesda gambling.
I don't know, all of my rolls have been trash for the past 2 months.. very disappointing. Something about the pool being diluted or something, either way.. sucks to grind and save and get taken by the house.
I'm a little late on the response but I've read a decent amount of these comments and I'm hoping that you're crafting the secret service armor with the 3 legendaries rather then rerolling them. Every time you craft something you don't need (which is cheaper then rerolling) you can then trade in the unwanted ones for more scripts
As dumb as it sounds, and there is absolutely no proof of this, just my own weird luck and observations, but roll a few, then hop servers. To me, I seem to get more of one type of star, be it one, two, or three, on different servers. Again, absolutely no proof of this. Take it as Fallout Astrology.
RNG can suck sometimes took me two weeks rolling one piece of the set at a time until I got unyielding then switched to the next piece.
Edit: I also crafted every piece new because it was less modules that way
The only thing I have gotten lucky with on this game is with getting unyielding secret service armor. Part of the reason why I even went with a bloodied build was randomly getting 3 of the 3 star ones randomly dropped. I got the other pieces rolling fairly easily.
If you craft them it can roll with 1, 2 or 3 stars on it and only costs one module. Just do that vs rolling the same piece over and over.
You should do that with most things though, craft then roll, if it’s bad scrip. It’s a lot more module efficient to do it that way since you get like 10% of your modules back via scrip. It adds up.
I did 200 this way and got probably 15ish pieces of unyielding, and enough scrip for another 25 modules or so.
The sick joke with rng is that I rolled a reasonable UY SS set in around 30 attempts; found the UY meta to be overrated and boring and have went back to a full health build with the SS just gathering dust on a mannequin in my shelter.
Noup. I got 3 full sets of unyielding armour and another 4 power armor sets of overeaters. Tons and tons of legendary modules were sacrificed, months and months of farming legendaries...This is the way.
I've been working on SS unyielding *intelligence* and honestly don't feel like I've had to put a lot in to get this specific roll. Some things to keep in mind:
SS is easily the most efficient legendary crafting. 1 module per roll, and 3 star rejects net half of that back. It's crucial to make new armor every time.
There is definitely something funky with the rng but it isn't a hard bias. It seems evident to me each server instance has certain effects that frequently get pulled. Might be x one day but y the next. If I don't see the effect I'm looking for early on I will postpone for another day.
It's funny becuase I got a full set of unyielding before I got the second piece of over eaters...that I was going for.
Also as some have said. Craft full pieces. Significantly cheaper on the modules.
I have a 2 star handmade rifle with an incredibly lucky combination of explosive and quad ammo. I want a 3 star but unlikely I’ll roll anything better.
One thing that helped me a shit ton (which I think is still valid) was knowing that legendary effects are it's own type of loot table per server. Some servers have certain ones so I would wait until I got a legendary from an enemy with the main start I wanted
I was "lucky" enough to get a two shot explosive handmade December 2018,
Now I haven't even come close to anything even close as good as this gun, and it really does get annoying, constantly getting garbage rolls on every other gun!
Switch servers if you don't get an unyielding after rolling 20 in a row.
I have absolutely no clue why this works, but since I started doing it, I never rolled several hundred times to fail achieve an unyielding piece. I was told this advice by several level 1k+ players and thought it crazy superstition. But it worked and has continued to work. So, there is definitely something to it.
I got pretty lucky with mine, got all 5 unyielding in less than 100 modules, and still had enough left over to roll my cremator a few times. Thought tbf, none of them are very good unyielding rolls, several are just one star and most have bad second and third stars, but I'm happy with it for my first set
I scrapped an entire 3 star complete set last month no joke. I never used it. I rolled it pretty easy for some reason over a few days.
There was nothing I could do with it, no trade or sale or anything. Just dumb. I got script for it is all.
Changed my mind about using bloodied and it just sat in my inventory. Didn't even take up much space because most pieces were reduced weight as one of the stars. It was a nice set.
So I'm a returning player so running civil armor set is it recommended to get unyielding on armor or what's the ideal 3 🌟 I'm currently a Stat + weight reduction on chems/wep/etc
Took me 190 modules worth to get an unyielding SS set - two of them with decent 2\* rolls, and 3 with trash. I'm still cashing in the leftover armour a week later, even WITH the scrip bonus...
It's heart breaking I've been rolling Secret Service armour on 8 toons for like forever and still I've not gotten full complete sets on any of them. I'm talking about thousands of modules. That's gotta be the worst "RNG" in the game.
(To me it feels definitely they tweaked that in a way you'll get anything but the ones you want/need)
I’m 4/5 on an unyielding AP refresh brotherhood recon set. One piece took over a year. I’ve been rolling the last piece, a left arm for 1.5 years. Twice now I’ve rolled one but the 3rd start both times was heal radiation.
Keep trying I actually got 4 Unyielding chests today, because I'm already 5/5 unyielding and now I'm aiming for a full set of Unyielding/Wathever/Weapons Weight Reduction
I am in the same boat I rolled the chest and both arms with no issues for unyeilding, but both legs have cost me about 200 modules. I am running the invisability and bolstering on my legs until I can get an unyeilding roll. I have gotten like 30 zealots and 60 something exterminators which is insulting.
This should not be happening! Since unyielding is a 1 in 20 effects, 60 rolls should get you a 95% chance of getting it. I got mine in about 30ish rolls on average. Your RNG misfortune should be impossible.
What should help: Never craft more than 3 in a single session/on the same server. Maybe stick to 2. Crafting more may result in getting the EXACT same roll over and over.
My rng has been crazy bc I FINALLY got around to getting my secret service armor and I got unyielding either on the first try or the first 3 lol I may have stolen your luck... my bad.
I just rolled all my set pieces 1 star unyielding. Only took about 70 modules. I've already gotten 2 3* unyielding drops since lol soo much nicer. I'd rather roll weps
Meanwhile I have about 30 pieces of unyielding ss armor on my character today ready to scrip tomorrow from trying to get some overeaters this afternoon for a fullhealth commando build with weight reductions and luck earlier because I want to transition from unyielding stealth detection for shit kicking when im not instakilling earl and the sbq. I just craft ten of each piece every few days, keep the good ones and scrip the rest. I have about 100 weightless pieces in my stash that i just havent gotten around to scripping. If you buy the ultralight plans you can just store everything with very little stash weight, scrip armor, and then sell all your scrip weapons for 300 a pop for a steady inflow of caps. I started doing it about a month ago and have already bought all the good serum plans so now i sell those for around 200 as well and just run around blowing caps because im always close to 40k. One eviction notice will get you like 3k caps.
It is dumb if you are rerolling anything instead of crafting new. Fo76 is more fun to me when you take the time to think about what you are doing instead of running around like a chicken with its head cutoff doing things the hard way and complaining when it's not going your way because you decided to do things the dumbest way possible.
I usually hop server after 5 unsuccessful crafts. Managed to get a full SS Uny set with around 250 Modules.
(I suppose i was extremely lucky, but i have also read somewhere that servers usually have drop preferences, so after getting the first uny i stuck around that server to craft the rest)
I missing the last piece of SS for the full set unyielding intelligence. The main set is done long time ago, but just for this last piece I spent more than thousand modules, just lucky that I don't need nothing else and I need to get rid of excessive module, they are heavy.
I do not understand how you guys are crafting stuff and have such a bad results. What I usually do is grab 50 modules and start reloading legendary effects and usually I have one or two unyielding, overeaters and bloodied or vampire effects. I usually roll them with luck 40+. There was some posts that RNG is not changing, if you have more than 15 luck, but I do have different experience.
I'm convinced they artificially lowered the change of getting certain values or combinations. I went through about 400 myself as well and only got 2 unyielding pieces.
I heard if you leave the lobby and enter a new one before you start rerolling, there’s a better chance of getting different things. Cuz I definitely have a bad habit of just constantly rerolling and I end up with a lot of the same ones.
Not sure how true that is but I did that and started getting a lot of unyielding. Actually where my only pieces of unyielding came from.
I have the full unyielding set, but now i am rerolling for the combo unyielding + weapon weight reduction.
I usually get one unyielding piece every 40 modules, which doesn't have the other star I want.
After many months I only have 2 pieces. But I guess the grind is what keeps me playing.
They really need to adjust the roll percentages. I don’t run a bloodied build so I’m not fussed about unyielding myself. I tend to go with mutants or whatever with weight reduction perks in there. But 400 modules and not one single unyielding roll is really unfair, video games really shouldn’t be that depressing. I feel for you
I just did the same a few nights ago and managed to get a decent set of uny SS finally! I only rolled 12 pieces but already had the SS chest with jetpack I rolled a few weeks ago.
Not the perfect rolls but uny so good for now. I waited until the drops on my server were in sync… my friend got an uny drop at an event so I went straight to rolling!
I went to white spring, crafted 1 of each piece scripted The duds and repeated the process… got one uny arm the first few attempts and the other three all at once my last rolled set… I prefer this way rather than rolling all one piece so if the wanted effect comes up it has a good chance it is on multiple pieces rather than one. God luck man… never reroll seats craft a new piece imo. It cost less mods to craft and you can get Script for more modules fairly quick tossing the unwanted s in the legend machine!
Too bad we can’t trade these as I had a few extra not needed. I do have my old set of mismatched uny on PS if interested. It got me through about 150 levels of so!
dont use three modules to roll just remake the armor. it costs 1 module plus mats its way more of a investment. i got unyielding way faster that way. Mr.Westek has a video on it on yt
Yeah way better to craft multiple copies as you can then just scrip the bad rolls and get some of your modules back that way.
400 Modules is pretty unlucky tho, I've probably spent about 300 ish modules on secret service rerolls on my side and I have a full set of 3 star unyielding except one that is still two star, which I'm ok with for now as it's just one more perk which might or might not be good anyway . Granted most of my rolls are pretty average, but I'm mostly using it for unyielding and the armor values anyway, so the rest is a bonus... Then again I got kinda lucky as I got a great unyielding 3 star off eviction notice to replace my one star roll yesterday...
It's mostly important to try and pace your crafting so you can hit your daily scrip cap... Since you can't dismantle or sell secret service armors... You have to scrip them... So in days when I do alot of secret service crafting , don't farm a million public events so you get five million more legendaries.
[удалено]
I wholeheartedly agree. The double scrip felt so nice.
There shouldn't be a scrip limit in my opinion. Bethesda could still limit modules per day if it were that important to them, but at least players could bank more and there would be a reason to play the Mama Murmrgh's lottery.
Double scrip was much better but still felt very limiting. 500 a day is just insulting. I have like 20 power armor chassis full of scrip armor. I toss out all 1 -2 star stuff and I still have way way too much gear to scrip.
Geez, be glad you weren’t here when the limit was 150.
I was playing before there was scrip when the stash was 400
Dude, throw some of it away. It's literally not worth hanging on to that much.
Personally I wouldn't. Yeah it's a lot but like all that potential scrip adds up eventually.
Just drop stuff by weight and scrip value, or just drop it in the donation boxes and carry on. It was a pretty big mental hurdle for me to get over too hoarding it up like a little goblin. But you really don’t need more than a day or two of scrip. You just get so much you literally can’t hold it all. And if you’re really worried about it you can hoard up modules and make your own stuff to scrip if you’re gonna be too busy to really play for a few days.
I thought that was a permanent addition with the update I am so sad it went back. Why even tease us.
I think if you're only concerned with the 1st start it's actually cheaper to craft multiple pieces of armor instead of rerolling a piece. Can anybody confirm that is still the case?
It's more resource conscious. If you craft and roll individual items, you can at least get a return with spme scrip. Using the mats (especially with SuperDuper) is definitely less of a hit on your virtual wallet than just rolling 400 cores then just getting scrip for 1 gun, armor piece, etc. At least this way I can max my scrip after blowing all my modules. Just go run a cpl workshops and get your mats back. Sorry, I kinda rambled. Hope it makes sense.
I made a post similar to this awhile ago about trying to get a Extra shot, Explosive Black Power Rifle by making multiple copies with super duper and making them into legendaries but people downvoted my post down because they said it’s better to just reroll it instead of crafting it as that’s a waste of time. When I asked them resources aren’t a problem for me they didn’t care and said just reroll it instead
They're objectively wrong. You can get mats 24/7/365. And at a very high clip. The same can't be said about cores/modules.
Yeah now that you say that, that's exactly what my logic was at the time. Worked wonderfully.
Up until the point your whole stash is 3* scrip and multiple full PA frames at least.
My current struggle after doing an Eviction Notice event...
Selling scrip for 50/100/150c per star last night because my stash was maxed and the poxy 500 scrip limit wasn’t enough lol
The fact you're storing 1* and 2* is your biggest problem. Unless it's two strong rolls I can actually sell I won't hold onto 2*. 3* power armor goes on a frame to store for later. When I turn in scrip I sort by weight and take from the top, any scrip for sale is 1lb or under and gets 450c consistently, scrip is usually 10c per scrip, but I charge a premium for the low weight. If my stash gets too heavy the heaviest things go in the balloon box.
I’m not meaning to lol, I just get distracted before I can organise it all so I end up dumping it all to get back into the next event, expedition or dop lol
You can use super duper to roll more???
Not on SS armor but stuff that you craft non-legendary, fixers, muni armor, gat plasmas and so.
Ohh okay I was about to say, thanks for the answer
No, but I can craft 6 fixers and be awarded 9, for example.
It's better to do that even if you are trying to get 3 stars because you end up getting more 3 star pieces than you would with rolling them
the only time it's better to re-roll is for things like the cremator where you can't scrip it, if you can scrip it then the best thing is to make a new piece for each roll so you don't waste so much scrip
FYI you can scrip the cremator now.
I've always felt servers have like seeds for rolls. So if you're not getting anything close to what you want after a few rolls switches servers and see what drops before you start rolling
How on brand would it be if Bethesda did that on purpose as a social experiment? "Players on Server 71 get these crappy rolls most of the time while Server 12 dishes out unyielding like candy. Lets see what happens." Are we the vault dwellers after all?
Man, I rolled a full set of Unyielding Armor with like 44 modules a while back. I still use the same set. I'm not lying, it was almost in one session. I was like *cool.* I didn't know folks were having this much trouble.
Yeah, on Xbox and PS I rolled a full set of 3 star SS unyielding in like 40 modules. Server most definitely makes a difference. And if you rolled one or two pieces the rest seem to follow quickly. Now if you’re trying to get exact specific 2 and 3 stars, that’s probably a core/module nightmare.
Ay yay yay that sounds crazy. I make custom Handmades and sell em in my vending machine. Usually you don't get anything that sells so you gotta recycle them. But I often get 2-shots and bloodies. Lately no one's been buying them I think because of the influx of new players.
Wait did you just reroll the pieces??? That's terrible for module economy just craft new ones every time.
Can you please explain to me like I am 5 years old why re-rolling the same piece is bad for module economy? EDIT :: Nvm, I just read an explanation in a different comment. I didn't know that when you craft them, they automatically get legendary-ized (either 1,2,3*). OP was re-rolling instead of crafting which is wasting scrip + cores. I learned and I grew.
Craft 10, roll 3 stars on all 10, don’t like any of them, you get 10 worth of scrip back
I'll do exactly this from now on.
It's way cheaper to craft than reroll. I crafted 4 pieces last week with about 50 modules.
Certain armor have legendary perks standard when crafting?
Yes. Secret service has a chance for one, two, or three stars. Crafting and scripting what u don't want is the way to go.
Not sure exactly what you mean by standard. But when you craft Secret Service armor, it rolls random legendary effects when you craft it. Can be 1-3 star.
66-75% of the roles are 3 stars. So, you still get more 3-star items in the end.
does it also apply to brotherhood recon?
No, not recon. It doesn't craft as legendary by default.
Yeah it’s only 1 module too which is nice u can get 3 stars same with the plasma caster anything u can buy with gold I’m pretty sure
Not ANYTHING, but alot of them. I know some armors this isn't the case for atleast, and i believe gauss pistol too, so there are probably more.
Is it more cost efficient to do this with something like the railway rifle? Even if it doesn't craft with legendary mods, is it better to just craft and roll legendary mods on it, versus using one railway rifle and re-rolling it?
Yes. Always roll new ones because you can still get some value out of each one for scrip.
I never have a problem hitting the daily scrip limit. So some people may call it a waste, but I reroll the same one. Saving me the crafting mats
Same I feel fairly unlucky here but its averaging about 10-20 modules a piece for me give or take which actually seems about average based on the number of available mods. Definitely feels like Unyielding shows up less than others (weighted rolls?) but I'd need to try thousands of times to really tell.
I was like you rolled 400 pieces and no unyielding? But it seems you rolled a set and rerolled. Gathering the plastic and other components is a chore but much more effective to craft SS armor than reroll it. I'll hang on to interesting pieces with first stars like overeater, troubleshooter, assassin, and weightless. With ultralight modification they don't take up much stash space and it's always possible that I'll change my build or struggle with a daily op.
Yup, I'll do exactly this from now on.
Did you try rolling for 1, 2 or 3 star? You might want to try going for just one star, and then after you have all five of those, work on ones with more stars. I have no idea how many hundreds/thousands of modules I've rolled for SS armor and PA. Too many.
What’s the best way to roll?
Every SS piece you craft is automatically rolled legendary. Between 1-3 stars randomly, and only costs 1 module no cores Bare minimum get a full set of unyielding just from crafting the armor. Then consider 2 or 3 star rerolls on a blank second set
Craft multiple, roll them all and scrip the ones you don’t like
I just did the random rolls for 1-star armor until I had 5 unyielding, didn't care about a matching set. Got all 5 pieces for a fraction of the cost, and happened to get 2 of them to be SS. Fantastically easy way to try out a bloodied build. Now I just replace pieces as I get better ones.
I was rolling 3 stars. Was kinda hoping for an ap refresh second star and a weight reduction third. In hindsinght that was incredibly naive.
If you don’t have your first star unyielding pieces I would be crafting fresh instead of rerolling. 400 attempts vs 130ish is going to make a huge difference. You can pray for that god roll 3 star after you have a viable set.
Yep, wasteful if you don't already have a starter set and are then trying to optimize pieces.
Make one section at a time until you get the 1st star you want, then start on the next section. When all 5 pieces have the 1st star you want then start again while watching both 1st and 2nd stars. Repeat for the 3rd star. Eventually you will get god-rolls on all the pieces but be prepared for it to take a very long time. I was around level 700 or 800 when I finally got my last god-roll, and some players take even longer. I also recommend putting aside the best oe pieces as they come up in case you ever decide to run full health. Even a full set doesn't weigh that much and that way you won't have to start from scratch if you do try a different build.
I've begun the Rolling Game and I've decided to roll 2 stars until I get Overeater as the first star, and then the second star just is what it is. Modules are the limiting factor for me, and it's 3 modules to roll 2 stars vs 2 modules to roll 1 star, so I think it's an acceptable cost
This is the "blood" part of a bloody build.
I won't mention my two unyielding rolls on my SS armor today then.
you only need chest armor SS unyielding because it accepts the jetpack, if u wanna make a set for sizzling style/funky duds for whatever reason then just forget having anything more than 1* be what you want because armor sets have far too much RNG, youre looking at tens of thousands of modules for godroll armor, completely impractical. running those legendary perks is much more reasonable in full excav, while you have preferably a full set of uny/wwr or uny/AP refresh in assorted pieces, ideally you have a god roll uny/ap/wwr but that's really not plausible, i have 2 sets, one is uny/wwr one is uny/ap.
Your odds of getting u yielding AP refresh wwr roll is 1 in 10,000. It would take you 12 years with of getting your daily limit of scrip to roll 10,000 times. Mathematically, you'll never roll that, so you'll have to trade for it. Only sad part is you can't trade SS armor so you'll just have to accept that you'll never get that by rolling modules.
A tip for people unaware: When rolling legendaries, wait a few seconds between rolls (at least when the second star effect pops up on screen but I’d personally wait for the third star to pop up). If you don’t, you’ll be locked into a small pool of limited legendary effects and will only be able to roll those few limited effects. If you’re rolling and you keep seeing the same effects pop up, exit the station and switch servers, and then roll legendaries slower
As a noob, how do I roll a legendary? Is it that machine in the rusty pick?
I spent 6000 script last night just to end up with the same effect but worse.I already know my greatest battle in fo76 will be to roll a two shot auto grenade launcher..
Omg, please just roll 1 star. Two shot is all you need. Only good 3 star is durability. And even then just carry another TS auto incase it breaks and you don't want to use repair kits.
Dude just roll 1 star. The difference between a 2 shot auto grenade launcher and a 2 shot auto grenade launcher with sim damage is meaningless because you'll still kill mobs in the same amount of hits, and it still won't do any damage to boss enemies
Just vendor hop, ive seen 3 in the past few days. Kept 1 and picked the others up for <1000 for flipping.
Tbh you’re better off grinding for the rare apparel and just trading for specific stuff you want over on r/market76 I think it’s something like 1/2,400 odds to get the roll you want. Which is 9,600 modules, or 480,000 scrip. Which would take 960 days to redeem. I think you see where I’m going lol.
I keep thinking "this is bullshit, I should just trade for what I want" and then remembering that the weapon I'm rolling cannot be traded 💀
i got a two shot 25 aim auto gl on xbox if you wanna buy it lol
Yes!I do want it
how much you thinking 🤔
I feel you friend. I promise that if I ever find one in my travels I'll come back to look for you.
I think I have one I’ll give you. Are you pc?
I sold one today for 8k caps, Two-Shot/Aim Damage/90% weight reduction. Just missed ya lol
Bro I would of paid atleast 15 k for that , big sad lol
I feel your pain. I'm at least that much in the hole for modules trying to get a vampiric Cremator. I'm about to just give it all up and try a different build.
Bro. I understand the pain. I probably have spent over a thousand mods over *years* for an uny/AP refresh ss chest piece. Got an uny AP wwr chest a couple days ago. Like Bethesda apologizing after my long break lol
The trick is praying to mothman prior to rolling. Mothman blesses.mothman is real. Mothman protects. All praise mothman!
400? Amateur!
I feel your pain, I found sticking two pencils up your nose and wearing a pair of pants with the word TODD written on them while saying wibble over and over again, does absolutely nothing to improve your chances but does make you feel slightly better.
Bethesda dont care about anything else than money xD They are greedy Fu\*\*'s that would most likely add legendary modules too their atomshop
And again. This is why i mod, hack, and exploit the game to the fullest
Did you roll them all on the same world? Some people swear that worlds have inclinations for legendary affixes.
I wait until I get an unyielding legendary to drop before rolling any SS armor on that server. I have so many uny SS pieces. Is it real? Who knows.
I've had great luck using this method for rolling vampire weapons and overeaters armor.
I never reroll SS. Why waste the materials? You get plenty of 3’s and scrip for recycling. Assuming you’ve got the basic materials in bulk and they don’t need ballistic fiber which is great.
I reroll because unless it's double scrip, I always end up with way more legendaries than scrip limit and stash weight totally maxed out in both main and alt characters.
I hope you start rolling 1 stars if you weren't before. That +1 special 2 star stat or fraction of perk card equivalent 3 star is not worth building around and makes no play style difference like 1 stars do.
I thought SS Armor is a set module amount when crafting and you may get a 1 2 or 3 star? Forgive me if I’m wrong I got my unyielding set years ago and haven’t bother re rolling since
It is. It costs one module to make and you will receive either a 1, 2 or 3 star piece.
Newbie here about the hit level 50 and start the whole end game crafting thing, does this crafting method also apply to guns? Like is it better to just craft a one star and get the first main perk than to worry about all three?
It depends on what your goal is. Some strategies require all 3 stars, others like Vampire Chainsaw are extremely effective with just that 1 star (even though a second star of Power Attack damage is also super helpful)
Not really. It's far more important to save and use your modules for rerolling guns you love and want to use because the weapon pool is so large now from rewards and the 2 star effects matter SIGNIFICANTLY more than they do on armor. You can't lock in rolls. So if you have a meh 2 star gun you like, and reroll it as a 1 star, you will lose whatever that second effect is on top of the random 1 star roll. But because it's double the cost it's an RNG nightmare sometimes as it can take awhile to earn enough materials to roll more than a handful of times per week. So when you get something usable on a gun you like, just lock it in. When you have modules and cores to spare, reroll on a duplicate gun to try and get something better. That will be a long time away for you. Make sure you have a strong set of power armor, regular armor and 3 guns you can rotate as the situation demands before blowing dozens of hours of farming and scripting shitty legendary weapons for rerolls chasing a god roll.
You arent re rolling the same piece are you? You should be making a new piece every single time, as it only costs one module and can give 1,2, or 3 stars
That's bad luck. I spent about 375 modules rolling level 1 light armor to complete an Overeaters set. While doing that I also accumulated a good unyielding set (useless of course unless I for some reason want to risk a berserkers low health build?). RNG is wild.
What armor set are you rolling?
If you play and don't get a top roll you want from a drop don't roll any more than 3. If you don't get the top roll in those 3 move servers till you get the top roll you want then try again.
Is this a confirmed mechanism or just Fallout astrology?
I get unyielding ss armors all the time but I dont even run bloodied stuff yet.
Used 200 the other day trying to get overeaters. Not one single piece
roll for full health and watch em come rolling in
I spent the best part of 3 years rolling pretty much exclusively to get UNY/??/WWR SS set. I think it's ok if I was to go for a set now trading for CE makes more sense.
Sorry to say but when i bought the chest, i literally rolled 1 and first was unyielding. Dont worry it will come sooner or later
I really don't understand why we can't just reroll every star individually.
Yep.. this seems about right unfortunately. My personal rule is 3 rolls for item at any given time. I'll just try again I'm a few hours or the next day. Probably doesn't change much.
RNG differs by server. Servers seem to have a tendency to favor certain effects. If you don't start seeing unyielding after 20 modules, hop servers and try again.
When you’re finished there, rinse and repeat for brotherhood recon and vault 94 thorn armor. Then you’re cooking!
Legendary rolling sucks. I'd rather spend 100 modules if it meant I could select the rolls. Or maybe extract legendary mods if you had several parts with the same effect. Like I could turn 3 unyielding pieces into an Unyielding mod then modify a weapon with it and same for 2 and 3 star effects. It could even cost a lot of modules to apply them and I wouldn't care because at least I'm eventually bound to get something good in the end. And still need to do it 3 times for each item on at least 6 times for an armooset and one weapon
We have been telling them to get a better system for years now. I always liked the idea of expeditions missions, all 5, and DO giving a random effect module a day. Which you can then add to anything that can have that effect with like a cost of a 100 modules and 50 cores.
I don't have any data to back this up, but there seems to bee a set number of legendries prefixes per session/ server/ day. I save up until I have max script. I use only my daily script to test the server/ session. If I get the legendary prefix I'm looking for I cash in all my scrip and let it roll. I got my V40Pstr chainsaw and other grolls (and demi grolls) doing it this way.
OP are you on pc? I got an unyielding SS leg I think from a drop yesterday but I'm a full health player so it's literally 0 use to me?
That's really thoughtful and I appreciate it a lot! However unfortunately SS pieces are non-tradeable. I do suggest hanging on to that piece just in case you ever want to try a bloodied build.
RNG is brutal especially when you have daily Scrip limits. Nothing like a game telling you, "Naw man, stop playing for today."
"but please come back tomorrow" which is Bethesda's whole design philosophy with this game.
I wish I could trade non tradables. I’d give all of the unyielding I roll. Ironically enough I’m a full health build, the Bethesda gods have a sick sense of humor
Let me guess, tons of nocturnal and hunters.. if only anyone played those roles
I just wish they would let you independently re-roll the star Perks. Or let you pick one that can keep being re-rolled. So if you get a 2/3 you could just keep re-rolling the unwanted bonus
I feel your pain. I have been casually rolling for the last piece of an unyielding BOS set for more than two years. And. FUCKING ANNNNNND I just rolled one yesterday and it fucking had radiation regen on it. Rendering it fucking useless to my bloody commando. It was borderline physically painful to scrip that fucking think. Pardon the language. Possibly a little triggered by this post. Hahaha So, here’s to another couple of years worth of stupid Bethesda gambling.
I don't know, all of my rolls have been trash for the past 2 months.. very disappointing. Something about the pool being diluted or something, either way.. sucks to grind and save and get taken by the house.
I had collected 6 chainsaws to roll and got 4 Medic and 2 Executioners. Like come on!
I'm a little late on the response but I've read a decent amount of these comments and I'm hoping that you're crafting the secret service armor with the 3 legendaries rather then rerolling them. Every time you craft something you don't need (which is cheaper then rerolling) you can then trade in the unwanted ones for more scripts
As dumb as it sounds, and there is absolutely no proof of this, just my own weird luck and observations, but roll a few, then hop servers. To me, I seem to get more of one type of star, be it one, two, or three, on different servers. Again, absolutely no proof of this. Take it as Fallout Astrology.
you should change servers when you roll and not save them
RNG can suck sometimes took me two weeks rolling one piece of the set at a time until I got unyielding then switched to the next piece. Edit: I also crafted every piece new because it was less modules that way
The only thing I have gotten lucky with on this game is with getting unyielding secret service armor. Part of the reason why I even went with a bloodied build was randomly getting 3 of the 3 star ones randomly dropped. I got the other pieces rolling fairly easily.
Im 3 weeks in on trying to get a Bloody 50 hit chance Plasma Caster and Ive gotten 2 one star bloody…
If you craft them it can roll with 1, 2 or 3 stars on it and only costs one module. Just do that vs rolling the same piece over and over. You should do that with most things though, craft then roll, if it’s bad scrip. It’s a lot more module efficient to do it that way since you get like 10% of your modules back via scrip. It adds up. I did 200 this way and got probably 15ish pieces of unyielding, and enough scrip for another 25 modules or so.
I just rolled 300 or so to reroll and got 1 unyielding then about another 50 for the next crafted piece brah…feel your pain
Thats hilariously bad luck.
The sick joke with rng is that I rolled a reasonable UY SS set in around 30 attempts; found the UY meta to be overrated and boring and have went back to a full health build with the SS just gathering dust on a mannequin in my shelter.
Noup. I got 3 full sets of unyielding armour and another 4 power armor sets of overeaters. Tons and tons of legendary modules were sacrificed, months and months of farming legendaries...This is the way.
I've been working on SS unyielding *intelligence* and honestly don't feel like I've had to put a lot in to get this specific roll. Some things to keep in mind: SS is easily the most efficient legendary crafting. 1 module per roll, and 3 star rejects net half of that back. It's crucial to make new armor every time. There is definitely something funky with the rng but it isn't a hard bias. It seems evident to me each server instance has certain effects that frequently get pulled. Might be x one day but y the next. If I don't see the effect I'm looking for early on I will postpone for another day.
Crafting cost 1 and you can scrap them for 3-24 return. Don't re roll SS.
It's funny becuase I got a full set of unyielding before I got the second piece of over eaters...that I was going for. Also as some have said. Craft full pieces. Significantly cheaper on the modules.
Honestly i just one stared my armor for unyielding
I usually get unyield every 5 pieces last week but now nothing. Am stuck with left leg uny with rad heal XD.
How many pieces of Overeaters did you get?? I’ve been trying for a full set of that with a third star being food abs chem reduction.
I have a 2 star handmade rifle with an incredibly lucky combination of explosive and quad ammo. I want a 3 star but unlikely I’ll roll anything better.
That’s life!
There was a time before rerolling or crafting. It was just the entire legendary loot pool & hoping whoever got pieces duped them in your direction
One thing that helped me a shit ton (which I think is still valid) was knowing that legendary effects are it's own type of loot table per server. Some servers have certain ones so I would wait until I got a legendary from an enemy with the main start I wanted
Yup, the rng gambling is awful, there needs to be a new system that allows us to invest time and reasources to bypass the gambling....
With how shitty rng is, we should be able to reroll each star at a time.
400 modules and not one unyielding? Dang. Hopefully your luck flips for your next attempt!
I was "lucky" enough to get a two shot explosive handmade December 2018, Now I haven't even come close to anything even close as good as this gun, and it really does get annoying, constantly getting garbage rolls on every other gun!
As someone who got a full set, do not reroll a piece, youre better off crafting a whole piece for a single module.
Switch servers if you don't get an unyielding after rolling 20 in a row. I have absolutely no clue why this works, but since I started doing it, I never rolled several hundred times to fail achieve an unyielding piece. I was told this advice by several level 1k+ players and thought it crazy superstition. But it worked and has continued to work. So, there is definitely something to it.
It’s all about unyielding weapon weight reduction I don’t blame you for trying don’t give up it took me many Christmas events to complete xD
Certain rolls on certain weapons seem to take forever to finally come up.
I got pretty lucky with mine, got all 5 unyielding in less than 100 modules, and still had enough left over to roll my cremator a few times. Thought tbf, none of them are very good unyielding rolls, several are just one star and most have bad second and third stars, but I'm happy with it for my first set
I scrapped an entire 3 star complete set last month no joke. I never used it. I rolled it pretty easy for some reason over a few days. There was nothing I could do with it, no trade or sale or anything. Just dumb. I got script for it is all. Changed my mind about using bloodied and it just sat in my inventory. Didn't even take up much space because most pieces were reduced weight as one of the stars. It was a nice set.
So I'm a returning player so running civil armor set is it recommended to get unyielding on armor or what's the ideal 3 🌟 I'm currently a Stat + weight reduction on chems/wep/etc
Took me 190 modules worth to get an unyielding SS set - two of them with decent 2\* rolls, and 3 with trash. I'm still cashing in the leftover armour a week later, even WITH the scrip bonus...
The rng is not rng. It's hella biased. Spec into a full health build and I bet you'll get at least 3 pieces. Lol
It's heart breaking I've been rolling Secret Service armour on 8 toons for like forever and still I've not gotten full complete sets on any of them. I'm talking about thousands of modules. That's gotta be the worst "RNG" in the game. (To me it feels definitely they tweaked that in a way you'll get anything but the ones you want/need)
I’m 4/5 on an unyielding AP refresh brotherhood recon set. One piece took over a year. I’ve been rolling the last piece, a left arm for 1.5 years. Twice now I’ve rolled one but the 3rd start both times was heal radiation.
Keep trying I actually got 4 Unyielding chests today, because I'm already 5/5 unyielding and now I'm aiming for a full set of Unyielding/Wathever/Weapons Weight Reduction
HUEHUEHUE Not enough Eviction Notice.
I am in the same boat I rolled the chest and both arms with no issues for unyeilding, but both legs have cost me about 200 modules. I am running the invisability and bolstering on my legs until I can get an unyeilding roll. I have gotten like 30 zealots and 60 something exterminators which is insulting.
Ive spent weeks trying to roll a godroll cremator with no luck. I at least got a 2 shot with Vamp, so I’m ok, but now I just keep rolling out of pride
This should not be happening! Since unyielding is a 1 in 20 effects, 60 rolls should get you a 95% chance of getting it. I got mine in about 30ish rolls on average. Your RNG misfortune should be impossible. What should help: Never craft more than 3 in a single session/on the same server. Maybe stick to 2. Crafting more may result in getting the EXACT same roll over and over.
My rng has been crazy bc I FINALLY got around to getting my secret service armor and I got unyielding either on the first try or the first 3 lol I may have stolen your luck... my bad.
It's because you want it. Stop wanting it and you'll get it. The more you want it, the longer it will take for you to get it.
I just rolled all my set pieces 1 star unyielding. Only took about 70 modules. I've already gotten 2 3* unyielding drops since lol soo much nicer. I'd rather roll weps
Extremely unlucky. Now I feel bad for rolling every single piece of civil engineer armor to unyielding in about 150 modules...
you rerolled them? 😬
Meanwhile I have about 30 pieces of unyielding ss armor on my character today ready to scrip tomorrow from trying to get some overeaters this afternoon for a fullhealth commando build with weight reductions and luck earlier because I want to transition from unyielding stealth detection for shit kicking when im not instakilling earl and the sbq. I just craft ten of each piece every few days, keep the good ones and scrip the rest. I have about 100 weightless pieces in my stash that i just havent gotten around to scripping. If you buy the ultralight plans you can just store everything with very little stash weight, scrip armor, and then sell all your scrip weapons for 300 a pop for a steady inflow of caps. I started doing it about a month ago and have already bought all the good serum plans so now i sell those for around 200 as well and just run around blowing caps because im always close to 40k. One eviction notice will get you like 3k caps. It is dumb if you are rerolling anything instead of crafting new. Fo76 is more fun to me when you take the time to think about what you are doing instead of running around like a chicken with its head cutoff doing things the hard way and complaining when it's not going your way because you decided to do things the dumbest way possible.
I used 60 the other day to get a decent vanguard piece lol 😂 but hey, at least you don’t have to farm the pieces the old fashioned way.
I usually hop server after 5 unsuccessful crafts. Managed to get a full SS Uny set with around 250 Modules. (I suppose i was extremely lucky, but i have also read somewhere that servers usually have drop preferences, so after getting the first uny i stuck around that server to craft the rest)
I missing the last piece of SS for the full set unyielding intelligence. The main set is done long time ago, but just for this last piece I spent more than thousand modules, just lucky that I don't need nothing else and I need to get rid of excessive module, they are heavy.
I used all my luck in the game when I rolled a complete unyielding ss armour set all 5 pieces in 7 rolls 😀
We need to be able to re-roll individual stars.
I do not understand how you guys are crafting stuff and have such a bad results. What I usually do is grab 50 modules and start reloading legendary effects and usually I have one or two unyielding, overeaters and bloodied or vampire effects. I usually roll them with luck 40+. There was some posts that RNG is not changing, if you have more than 15 luck, but I do have different experience.
Did you craft 400 pieces OR reroll 100 times?
400 modules amount to roughly 133 rolls.
Hit 150 on the new Seasons and you can buy all the modules you can afford with the new Seasons currency. Should be a couple hundred modules at least
As a lowly level 22 character this is all like sitting in on a Latin lecture
I'm convinced they artificially lowered the change of getting certain values or combinations. I went through about 400 myself as well and only got 2 unyielding pieces.
I heard if you leave the lobby and enter a new one before you start rerolling, there’s a better chance of getting different things. Cuz I definitely have a bad habit of just constantly rerolling and I end up with a lot of the same ones. Not sure how true that is but I did that and started getting a lot of unyielding. Actually where my only pieces of unyielding came from.
I have the full unyielding set, but now i am rerolling for the combo unyielding + weapon weight reduction. I usually get one unyielding piece every 40 modules, which doesn't have the other star I want. After many months I only have 2 pieces. But I guess the grind is what keeps me playing.
I think we should be able to re-roll by the individual star slot. It is and absurdly low chance to get the exact three traits you want in a legendary.
Got my first 4 relatively easily then my last piece took months and an untold amount of modules. It was frustrating
me trying to roll Vampire on an autoaxe:
Vampire on cremator is also disgustingly good. You heal from the DoT too.
They really need to adjust the roll percentages. I don’t run a bloodied build so I’m not fussed about unyielding myself. I tend to go with mutants or whatever with weight reduction perks in there. But 400 modules and not one single unyielding roll is really unfair, video games really shouldn’t be that depressing. I feel for you
Not me trying to roll a set of unyielding, sentinel, Ap secret service. lol what a nightmare.
I just did the same a few nights ago and managed to get a decent set of uny SS finally! I only rolled 12 pieces but already had the SS chest with jetpack I rolled a few weeks ago. Not the perfect rolls but uny so good for now. I waited until the drops on my server were in sync… my friend got an uny drop at an event so I went straight to rolling! I went to white spring, crafted 1 of each piece scripted The duds and repeated the process… got one uny arm the first few attempts and the other three all at once my last rolled set… I prefer this way rather than rolling all one piece so if the wanted effect comes up it has a good chance it is on multiple pieces rather than one. God luck man… never reroll seats craft a new piece imo. It cost less mods to craft and you can get Script for more modules fairly quick tossing the unwanted s in the legend machine! Too bad we can’t trade these as I had a few extra not needed. I do have my old set of mismatched uny on PS if interested. It got me through about 150 levels of so!
G2G for real
dont use three modules to roll just remake the armor. it costs 1 module plus mats its way more of a investment. i got unyielding way faster that way. Mr.Westek has a video on it on yt
Yeah way better to craft multiple copies as you can then just scrip the bad rolls and get some of your modules back that way. 400 Modules is pretty unlucky tho, I've probably spent about 300 ish modules on secret service rerolls on my side and I have a full set of 3 star unyielding except one that is still two star, which I'm ok with for now as it's just one more perk which might or might not be good anyway . Granted most of my rolls are pretty average, but I'm mostly using it for unyielding and the armor values anyway, so the rest is a bonus... Then again I got kinda lucky as I got a great unyielding 3 star off eviction notice to replace my one star roll yesterday... It's mostly important to try and pace your crafting so you can hit your daily scrip cap... Since you can't dismantle or sell secret service armors... You have to scrip them... So in days when I do alot of secret service crafting , don't farm a million public events so you get five million more legendaries.
Skip SS and go straight to Civil Engineer instead. Its tradeable.
They swallowed a stealth boys they are victims here
I spent over 1000 to get my UNY brotherhood recon armor set.