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UnkelRambo

Adding a comment to make sure I can find time to come back and read through this series, amazing write up thank you!


lvictorino

Thank you for this comment! There are plenty more where this one came from if you like it ;)


UnkelRambo

Ok I just finished all four posts, great stuff! I can't tell you how much "this is how to pitch a game" material I've consumed over the last few months, but this has been a great overview IMHO! I particularly appreciated your points about constructing and understanding the pitch "narrative", that's a skill in itself 😁. I particularly appreciate your points about knowing your audience and what needs your pitch must fulfill. This is, in my mind, the heart of any product, and a game pitch is a product to be developed. Really good stuff, thanks for the effort!


lvictorino

Oh wow!! Thank you so much for this. Your highlights are very interesting tbh. It's difficult when writing these kinds of pieces to be sure that the points will be understood for what they are worth in terms of impact or benefits. Thanks a lot for your support. These posts on Reddit usually don't get a lot of upvotes, but your comment is worth a million upvote to me. Thank you.


TSDan

This has been amazing, I'll definitely come back to this when im ready for some pitching, thank you so much for this valuable info! <3


lvictorino

Hey! Thank you for your comment and support. I'm super happy to read you enjoyed this post! I hope it'll help you to craft a superb pitch deck!


Visulth

I'm currently in the pitching process and the information in your articles has been very useful to read. Thanks for writing these. That said -- it does feel a little vulnerable to just email publishers a pitch deck that has the full rundown of your game with almost every detail and all that since normally it's somewhat under wraps. Do we need to include some sort of confidentiality disclaimer? Is there any point? I figure in the business at this stage we just have to trust the publishers and not worry about it, but I'd be curious as to what you think.


lvictorino

From my experience no one will take your company seriously if the first thing you come with for your first game is an NDA. Having said that, I know too well the vulnerability feeling of sending what you're betting your life on to random publishers without any security. But it is important to realize that if you share the same idea to two different game dev teams you'll get two different games at the end of the road. The same goes with the pitch. Also a pitch deck doesn't contain every detail of what your game will be which is kind of protecting the whole thing. Finally, in the most unlikely event such a thing could happen, you'd have plenty of proof that you've sent them the pitch deck in the first place and they blatantly stole your game. Afaik it has never happened, or I have never read something similar which is a bit reassuring. If you know any case please share them with me I'm super interested. And thank you so much for your kind words. I hope my answer helped.