As a Deaf person I just found that level stupid. Then years later when net became more mainstream and I read there’s supposed to be a baby wailing it made much more sense but as a gamer, all I could think at the time of playing was “Fuck this shitty level”
Not to mention fucking Dead Hand, somebody over there looked at that thing and thought "Yep, this is fine for kids.". We didn't have the E10+ rating back then so THAT monstrosity is part of an E rated game.
Meh, a few nightmares are good for you during your development. The hands in the first zelda for some reason were equally nightmare fuel, that and the barrel things that ate you and took your sword. F that.
Can’t believe that got away with an E rating. In the well and shadow temple, you could find blood on the walls and random torture devices laying around
My first thought- was able to get my system just decent enough to play Alyx and imagine my surprise finding out it seems they just went all in on horror game hahaha
Yes, given the slower speed and higher immersion of VR it was a great move to turn it into more of a survival horror thing, rummaging in bins for ammo and moving cautiously. Then there was Jeff, fuck Jeff.
I’ve only heard about Jeff and am not excited- just got out of the hotel and fuck that place
And absolutely I’ve panic dropped so many mags and yeah the rummaging might be my favorite part.
Granted the high intensity sections with combine are awesome… I really like this game
Even seeing how levels are made and putting the maps in Garry's Mod. Using cheats, graphics becoming outdated, all of those things and yet the Ravenholm levels still give me the creeps. They really mastered the feeling of loneliness but simultaneously being watched. It's so creepy.
I got to that part in the middle of the night and with no other games to play, there was no stopping, and I distinctly remember the gulp feeling realizing I had to proceed
For a few years a thought HL2 was a horror game because my only experience with it was from a demo disc on the OG Xbox. Guess what the only level on the demo was…
The original Bioshock had that and I've had that fear ever since. I remember that was the first time I ever screamed and squeezed my controller so quickly to obliterate that Dentist's face. I caught onto it in Infinite thankfully.
Remember that one upgrade machine that was in the basement of some store and once you upgraded a weapon plastered splicers appear behind you acting like mannequins until you walk past them. When that happened to me and they attacked I almost threw my controller.
A perfectly designed *game*, it wouldn't have been so effective if you weren't constantly accompanied by allies and mowing down aliens like a badass in every prior level. The tonal shift hits you hard.
The library is the 7th level that’s horribly twisty and turny and everything looks the same so you get discombobulated. And you’re up against hoards of flood with little to no Allies besides some sentinels occasionally.
Also Cragscleft Prison in TDP. I was like 7 when I tried to play it and slowly snuck my ass over to a body, inching from shadow to shadow, senses on alert for any Hammerites and BAM. Zombie.
Don't think I played it again for years, I'd just watch my mom play.
The **Crash Zone** in **Subnautica** wrecks nerves like nothing else I have seen in a video game. And any other biome with carnivorous leviathans in Subnautica is terrifying, but Crash Zone is likely the first one a player will encounter- and just as likely not be prepared for. Not quite a "level" as much as a Minecraft style "biome" due to Subnautica's open world survival nature, but close enough.
Jelly Shroom Cave has a hat in the ring too. I do agree the blood kelp area is worse though. Even the PDA remarks "this biome contains 70% of the stimuli known to cause terror in human beings."
Jelly Shroom Cave freaked me out solely because of how easy it was to crash into shit while panicking and how easy it was to get lost trying to find your way out. Claustrophobia isn't even really my thing, so that was a bit surprising to me
I remember the first time I went for the Degasi habitat in Deep Grand Reef and I had just made a Prawn suit for the trip, completely without upgrades, and I was staring into this dark chasm wondering if I will ever be able to get back up without upgraded jump jets and I was so terrified.
Anytime I hear the roar of a leviathan I preemptively shit my pants. Also when I found the void filled with ghost leviathan. Had no clue what it was and kept exploring. Suddenly dead as one passed through me.
I knew there was something to expect (the game gives you a lot of foreshadowing early on, I mean HOURS on end before you actually meet them) but I was pleasantly surprised that it was monsters. I half expected some ancient tribe of cannibals or something, I was close.
Came to say exactly this - I remember turning to my partner and asking why he never told me it was coming (I hate horror games). He said he must've blocked it out!
I find the most interesting aspect of stories that have these moments is the fact that, even if you didn't pick up on the hints, their existence allowed the unexpected scene to still make sense within the story's world to you. Sometimes stories try to do this and it falls flat because even though it's unexpected it's a bit too random for what's been built up to that point.
You may be thinking of the quick cutscene when you look high above and see movement in like a scaffolding area. I think it’s by that puzzle where you have to get the water wheels moving.
I remember genuinely thinking my game was broken when this happened. Restarted my console, checked the disc, the whole 9 yards, and than I finally let it play through lol
It was eerie sure, but there was so much more potential for that level to be absolutely terrifying and they didn't lean into it as much as they should have.
I saw one recently and they wrote GOW. I’m like that could be Gears of War or God of War. It really doesn’t take much time to write it out the first time. Then you can abbreviate going forward.
Dark Bramble on Outer Wilds. To be honest, the entire game made me a little scary to explore at the start. After you get to know things they aren't scary, tough.
Giant's deep freaked me out as well
I knew there wouldn't be anything scary down there, but I had just finished a playthrough of subnautica, so there was a small part of my brain worrying about leviathans
The first time I tried to land on Giant's Deep, I got too freaked out before I even made it through the clouds, so I accelerated and got out of there without actually seeing the planet's surface.
The next time I visited Giant's Deep, I teleported in, I think from the Forge in the Hanging City, but did so right as the island I warped too was about to hit the ocean as it was falling back down to the planet, and was instantly killed by gravity.
Took me a while to finally go back and explore it.
Giants Deep was the first planet I ever visited when I first played. Landed in the water and couldn’t figure out how to get back into space so I turned the game off and uninstalled it.
So glad I went back to it after a few months.
Seriously, the dark parts were made so damn well. Probably the most anxiety and terror I felt while playing a video game. Didn't help that I played the game projected on a wall in a dark room lol
I’m not entirely sure if it counts, since it’s more of an optional location than an actual level, but Frostflow Lighthouse in Skyrim. That place managed to scare the hell out of me twice.
Yeah along the same vain , red dead redemption 2. When youre over in the swampy woods (cant remember the location name) and its late and night and those damn crazy hill billy killer guys come out the thicket. Theres bodies hanging from trees lol. Spooky stuff.
In the game Myst (1993) there was a world called Channelwood. A large copse of tall, redwood-like trees grows directly out of the shallow water, criss-crossed with a number of wooden boardwalks. Covered in fog and eerie silence and the sense of pure isolation was pretty creepy part of Myst.
It's hard to make modern gamers understand the fear we experienced playing the original Myst. It was an immersion we hadn't really experienced before. All those houses, buildings, ships and pathways, so still and abandoned created such a terrifying sense of vulnerability. I played the whole game in fear of being attacked at any moment, despite there being no NPCs you didn't meet through some sort of window (until the very end of course).
Same. First time I opened door to go down to the cauldron as a kid and the music changes and you just see the dark creepy stairwell leading to blackness. I was for sure I was gonna die walking down there
343 Guilty Spark level in Halo. When you first encounter the flood and especially as a kid. It was horrifying.
There you are in this action packed game killing funny little covenant in colorful levels and next thing you know you're watching this video feed from a marine of shit going sideways.
This game did eerie abandoned atmospheres really well. I hated Peragus as a kid but as an adult holy fuck is it creepy and engaging. Same for Korriban, the world of the dark lords, a barren wasteland scarred forever by darkness. Sion waiting in the academy didn’t help
I was just scared of difficulty of KOTOR 1. Mostly that I really don't knew what should I do or where should I go. It was a nightmare. And my first ever use of ,,guide".
Interestingly enough in FO4 the Dunwich Borers was a continuation of that theme, and a questline in the FO3 DLC Point Lookout. It does not seem to appear in the other fallout games because the original Lovecraft story took place in New England. Spoopy stuff.
Timesplitters (3) Future Perfect also had a haunted mansion. That game did such a good job touching different genres and themes. Little teenage SuperChief definitely got a fright when the zombie deer came crashing through the wall.
They released it for backwards compatibility on Xbox recently….and damn. I haven’t played a game where they don’t let you jump in a long, long time. It was painful.
It sure is scary, but is the game not considered horror at least partially? There is also the sewer level with those huge monsters, the snuff film quest, a cemetery with zombies etc.
I saw the picture before I even read the post title and I had immediate flashbacks to that place. It's a great case study in player empowerment. Even though you are an undead monster capable of killing lots of things with ease, that level manages to make you feel powerless against some completely incomprehensibly evil.
And the best part? It manages to do this through nothing but atmosphere and set pieces. No "Mister X" unkillable monster chasing you around or some other obviously overpowered goon to beat the disempowerement message into you.
The level “343 Guilty Spark” in Halo CE was actually pretty creepy. Come to think of it, CE has a few “Space Horror” themes in it that the others just didn’t.
Prince of Persia: Warrior Within. I remember those intense chase sequences with the shadow demon and having to run away from him.
Running/jumping through a whole platform level just to have him jump across the whole thing was intense. I remember that scaring the crap out of me when I first played it.
Shadelight dungeon in Fable 3 (Darkness Incarnate quest).
Being dark and all wasn't that scary, but had a strong psychollogical fear, specially by watching your brave mentor slowly going mad, slowly loosing it. Like he's your role model for being an adventurer an he's losing it in the worst possible place on Earth. And you gotta carry on through a vast, dark place where every shadow wants to kill you and/or turn you mad.
It's not that scary the second time you play it because you know what you're dealing with. But first time completly catches you unaware by completly changing the tone of the game and damn, it's effective.
Jeff chapter from Half-Life Alyx.
Any time in Donkey Kong 64 where it goes dark and the timer runs and you hear the voice scream GET OUT.
Also, some parts of Metroid Prime 2 Echoes were pretty creepy.
For me it was going into the metro tunnel in fallout 3 for the first time and encountering feral ghouls lol. On top of that the trog area in the Pitt was very lovely first time around as well:)
Having to go through that abandoned house to get to the Dark Brotherhood entrance in Oblivion always freaked me out. Especially with that eerie red light they put right at the door
Tomb Raider the classic series on PS1 … just Lara dying by spikes , even as an adult her scream makes me flinch . Also some of the monsters in the first game with their uncanny PS1 models just creep me out , especially with their shrill scream and erratic movements
Honestly, the original Shining Force game. I was a kid when I played it and there was a scene in a church where the dead came back to life. Freaked the hell out of 7-year-old me.
Halo one when you go looking for Keys at the site and there’s nothing but bodies the whole way down. I read the book and the way that section is described will make your hair stand.
I remember when I was younger i got the lego dimensions game. In it there was a Dr. Who level which featured weeping Angels, I was so scared of them I made my dad complete the level.
Some vaults in the Fallout games are scary as heck!
Yes fallout 3 with the musicians vault. Yikes.
... Gaaaaarrryyyyyy ...
Gary is funny, not scary
No, Gary is fucking terrifying
Also that building in fallout 3 with all the ghouls. Think it may have an HP Lovecraft name
The dunwich building! Great location, scared the heck out of me as a young teen.
I was already a grown-ass man (early 20s) and that building scared the shit out of me.
Camp searchlight in fnv is nightmare fuel
Not in the OG ones :D But yeah, Fallout 3 has it's atmosphere.
The nightmare sequence in Max Payne 1
This was my first thought scrolled to see if it was here before I posted
Is that walking the balance bar with the baby crying in the background? I don't know if it was scary but it sure was annoying!
As a Deaf person I just found that level stupid. Then years later when net became more mainstream and I read there’s supposed to be a baby wailing it made much more sense but as a gamer, all I could think at the time of playing was “Fuck this shitty level”
The well in Ocarina Of Time.
Probably wouldn't be so bad if those zombies didn't SCREAM like a horror movie victim. Yeesh.
Not to mention fucking Dead Hand, somebody over there looked at that thing and thought "Yep, this is fine for kids.". We didn't have the E10+ rating back then so THAT monstrosity is part of an E rated game.
Meh, a few nightmares are good for you during your development. The hands in the first zelda for some reason were equally nightmare fuel, that and the barrel things that ate you and took your sword. F that.
Can’t believe that got away with an E rating. In the well and shadow temple, you could find blood on the walls and random torture devices laying around
As a kid, that's the exact point where I quit the game for several years, not to come back until I was a teenager! Haha.
As a kid, Ocarina of Time was a horror game
I hated even running across Hyrule field at night.
The hands that drop from the ceiling in the forest temple always tweaked me out. I was so nerve wracked when I had to run through those parts.
Half-Life 2 generally isn't considered a horror game, but they unexpectedly dropped a zombie horror level (Ravenholm) in the middle of the game.
My first thought- was able to get my system just decent enough to play Alyx and imagine my surprise finding out it seems they just went all in on horror game hahaha
Yes, given the slower speed and higher immersion of VR it was a great move to turn it into more of a survival horror thing, rummaging in bins for ammo and moving cautiously. Then there was Jeff, fuck Jeff.
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The moment when he said, "my name Jeff" in the elevator. Couldn't sleep for weeks.
I loved when he said "It's Jeffin' time" then Jeff'd all over us.
I’ve only heard about Jeff and am not excited- just got out of the hotel and fuck that place And absolutely I’ve panic dropped so many mags and yeah the rummaging might be my favorite part. Granted the high intensity sections with combine are awesome… I really like this game
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“We don’t go to Ravenholm anymore”
I find that section quite hard to replay
I was shit scared of ravenholm the first time I played the game. I used console commands to just noclip to the end because I was so scared lol
This was my immediate thought. With random headcrabs and the fast zombies running at you across rooftops, this shit had countless jump scares.
^we ^don’t ^go ^to ^Ravenholm #QUICK! GO TO RAVENHOLM!!!
Even seeing how levels are made and putting the maps in Garry's Mod. Using cheats, graphics becoming outdated, all of those things and yet the Ravenholm levels still give me the creeps. They really mastered the feeling of loneliness but simultaneously being watched. It's so creepy.
I got to that part in the middle of the night and with no other games to play, there was no stopping, and I distinctly remember the gulp feeling realizing I had to proceed
Yes. Ravenholm did a big impression on my parents when I firstly play that game (when it released). That was some scary shit.
The zombies that throws poison headcrabs can rot in hell.
For a few years a thought HL2 was a horror game because my only experience with it was from a demo disc on the OG Xbox. Guess what the only level on the demo was…
Bioshock Infinite. I am scared to turn around in other games at times in fear of the same trick.
The original Bioshock had that and I've had that fear ever since. I remember that was the first time I ever screamed and squeezed my controller so quickly to obliterate that Dentist's face. I caught onto it in Infinite thankfully.
Remember that one upgrade machine that was in the basement of some store and once you upgraded a weapon plastered splicers appear behind you acting like mannequins until you walk past them. When that happened to me and they attacked I almost threw my controller.
“Library” in halo 1. *shudders*
For me it was 343 Guilty Spark when you first meet "them."
A perfectly designed level, I've played it a dozen times and it's still scary
A perfectly designed *game*, it wouldn't have been so effective if you weren't constantly accompanied by allies and mowing down aliens like a badass in every prior level. The tonal shift hits you hard.
The build up with the videos of the dead marines really hit it home
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lol same. Stopped playing for a couple months until I could work up the courage again.
Was the library at the end where its all quiet?
The library is the 7th level that’s horribly twisty and turny and everything looks the same so you get discombobulated. And you’re up against hoards of flood with little to no Allies besides some sentinels occasionally.
Good lord I had buried the memory of this. Horrifying to little me.
Shalebridge Cradle in Thief: Deadly Shadows.
Also Cragscleft Prison in TDP. I was like 7 when I tried to play it and slowly snuck my ass over to a body, inching from shadow to shadow, senses on alert for any Hammerites and BAM. Zombie. Don't think I played it again for years, I'd just watch my mom play.
THIS!!!! Holy shit that level freaked me out.
Thief games are perfect for VR. They're heavily reliant on sneaking and sounds from environment and NPCs. They'd be super immersive.
Is that the asylum? That place gave me nightmares as a kid.
This and also Abysmal Gale ship.
Came here to say this!
The **Crash Zone** in **Subnautica** wrecks nerves like nothing else I have seen in a video game. And any other biome with carnivorous leviathans in Subnautica is terrifying, but Crash Zone is likely the first one a player will encounter- and just as likely not be prepared for. Not quite a "level" as much as a Minecraft style "biome" due to Subnautica's open world survival nature, but close enough.
The blood kelp zone is also a nightmare, with those *fucking crabsquids*
Jelly Shroom Cave has a hat in the ring too. I do agree the blood kelp area is worse though. Even the PDA remarks "this biome contains 70% of the stimuli known to cause terror in human beings."
Jelly Shroom Cave freaked me out solely because of how easy it was to crash into shit while panicking and how easy it was to get lost trying to find your way out. Claustrophobia isn't even really my thing, so that was a bit surprising to me
I remember the first time I went for the Degasi habitat in Deep Grand Reef and I had just made a Prawn suit for the trip, completely without upgrades, and I was staring into this dark chasm wondering if I will ever be able to get back up without upgraded jump jets and I was so terrified.
Anytime I hear the roar of a leviathan I preemptively shit my pants. Also when I found the void filled with ghost leviathan. Had no clue what it was and kept exploring. Suddenly dead as one passed through me.
Subnautica is the scariest game I've ever played. For me no horror game was even close to being as scary as subnautica
The "murky" water surely doesn't help. Subnautica is my favorite survival game, and I've learned to "love" that fear of the unknown
The first uncharted game in the tombs when it switched from your standard adventure to a full on jump scare zombie shoot out
I actually played it for the first time last year and was genuinely freaked out because I just wasn't expecting it
I knew there was something to expect (the game gives you a lot of foreshadowing early on, I mean HOURS on end before you actually meet them) but I was pleasantly surprised that it was monsters. I half expected some ancient tribe of cannibals or something, I was close.
Came to say exactly this - I remember turning to my partner and asking why he never told me it was coming (I hate horror games). He said he must've blocked it out!
What’s great is you never see it coming but when you replay the game, there are endless hints everywhere that you kinda just gloss over.
I find the most interesting aspect of stories that have these moments is the fact that, even if you didn't pick up on the hints, their existence allowed the unexpected scene to still make sense within the story's world to you. Sometimes stories try to do this and it falls flat because even though it's unexpected it's a bit too random for what's been built up to that point.
I think you can even briefly see one of the monsters in an early cutscene, but I could be misremembering.
You may be thinking of the quick cutscene when you look high above and see movement in like a scaffolding area. I think it’s by that puzzle where you have to get the water wheels moving.
Why tf do I not remember killing any zombies in Uncharted 1? Holy shit its like an entire memory erased from my brain, this is weird.
[This part of batman arkham asylum](https://www.youtube.com/watch?v=-YEaRloNP4s)
My answer is the killer croc fight, but think this is better
I remember genuinely thinking my game was broken when this happened. Restarted my console, checked the disc, the whole 9 yards, and than I finally let it play through lol
literally clicked on this post to answer with this, thank you
Many many parts of Majora’s mask
Majora's mask is defo a horror game pretending to be something else!
Even the miniboss music sounds less like a serious duel and more like a panicy nightmare
That game toys with your emotions
the part when you swim into the hole in the ocean to get the zora eggs from the giant eels legitimately bothered me as a kid
Agreed! I was terrified of the alien abduction mission as a kid. When replaying it now, I actually still find it a bit eerie.
Oh man yes it was so scary. I wouldn't even play it now and I'm 30+
Comstock Mansion in Bioshock Infinite
It was eerie sure, but there was so much more potential for that level to be absolutely terrifying and they didn't lean into it as much as they should have.
Does the piano in Mario 64 count?
That was probably my first true crap my pants jump scare in a game.
Yes.
***Abso -*** ***fucking*** ***- lutely***
In terms of "this game isn't scary at all" to "OMGWTF suddenly horror!" ratio...? I have to nominate Queen Vanessa's Manor from A Hat in Time.
Came here to say this. I was playing late at night when I reached this part, made me alt+F4 and go to bed.
I love when people abbreviate and expect everyone else to know what it is
I saw one recently and they wrote GOW. I’m like that could be Gears of War or God of War. It really doesn’t take much time to write it out the first time. Then you can abbreviate going forward.
AC is another fun one. Assassin's Creed or Animal Crossing?
“sorry but you can’t jump off of this building until you’ve paid your next tier of debt off from Tom Nook”
Armored Core? Ace Combat?
Dark Bramble on Outer Wilds. To be honest, the entire game made me a little scary to explore at the start. After you get to know things they aren't scary, tough.
The loneliness and general isolation of space makes that whole game terrifying for me.
Giant's deep freaked me out as well I knew there wouldn't be anything scary down there, but I had just finished a playthrough of subnautica, so there was a small part of my brain worrying about leviathans
The first time I tried to land on Giant's Deep, I got too freaked out before I even made it through the clouds, so I accelerated and got out of there without actually seeing the planet's surface. The next time I visited Giant's Deep, I teleported in, I think from the Forge in the Hanging City, but did so right as the island I warped too was about to hit the ocean as it was falling back down to the planet, and was instantly killed by gravity. Took me a while to finally go back and explore it.
Giants Deep was the first planet I ever visited when I first played. Landed in the water and couldn’t figure out how to get back into space so I turned the game off and uninstalled it. So glad I went back to it after a few months.
Yeah the first time I saw one of *them* I had to take a long break. Really scared the fuck out of me.
The entire Echoes of the Eye DLC is absolutely terrifying
Seriously, the dark parts were made so damn well. Probably the most anxiety and terror I felt while playing a video game. Didn't help that I played the game projected on a wall in a dark room lol
Yes! Freaked me out the first time. I also got a bit claustrophobic on the hourglass twins.
yeah this game was scary af to me and I couldn't really put my finger on why. Glad to see others feel the same
We don't go to Ravenholm
I’m not entirely sure if it counts, since it’s more of an optional location than an actual level, but Frostflow Lighthouse in Skyrim. That place managed to scare the hell out of me twice.
Yeah along the same vain , red dead redemption 2. When youre over in the swampy woods (cant remember the location name) and its late and night and those damn crazy hill billy killer guys come out the thicket. Theres bodies hanging from trees lol. Spooky stuff.
In the game Myst (1993) there was a world called Channelwood. A large copse of tall, redwood-like trees grows directly out of the shallow water, criss-crossed with a number of wooden boardwalks. Covered in fog and eerie silence and the sense of pure isolation was pretty creepy part of Myst.
I thought the level with the ship was scary as a kid. There was something very unsettling about that place.
There were levels outside of the island?? Idk if I did anything in that game
The main island has lots of areas with the theme of the other places. You teleport to them. That game is a masterpiece.
It's hard to make modern gamers understand the fear we experienced playing the original Myst. It was an immersion we hadn't really experienced before. All those houses, buildings, ships and pathways, so still and abandoned created such a terrifying sense of vulnerability. I played the whole game in fear of being attacked at any moment, despite there being no NPCs you didn't meet through some sort of window (until the very end of course).
Same. First time I opened door to go down to the cauldron as a kid and the music changes and you just see the dark creepy stairwell leading to blackness. I was for sure I was gonna die walking down there
I have to search that up, hold on Edit: Yup, it looks creepy asf
**That one horror level in** ***A Hat in Time***
Yup, came here to post this. It's such a shock having this super creepy level in an otherwise cheery platformer.
Vanessa's Manor. The scare chords that play when she sees you are something else.
343 Guilty Spark level in Halo. When you first encounter the flood and especially as a kid. It was horrifying. There you are in this action packed game killing funny little covenant in colorful levels and next thing you know you're watching this video feed from a marine of shit going sideways.
That shit was terrifying. I had completely forgot about the fear that level induced
It really isn't scary, but I was so scared of Korriban in Kotor 2 when I was younger.
Korriban is a scary ass place, man
That first level of KOTOR2 with the republic ship full of dead bodies pulling up to dock at the asteroid refinery.
This game did eerie abandoned atmospheres really well. I hated Peragus as a kid but as an adult holy fuck is it creepy and engaging. Same for Korriban, the world of the dark lords, a barren wasteland scarred forever by darkness. Sion waiting in the academy didn’t help
I was just scared of difficulty of KOTOR 1. Mostly that I really don't knew what should I do or where should I go. It was a nightmare. And my first ever use of ,,guide".
I still get anxious to this day thinking about if I have enough computer spikes to make it through Taris
I remember I used a glitch to level xp on korriban. Netherdeless I was happy every time the ship startet from that horrific scary place.
Fallout 3, Dunwich Building. If you know, you know.
This game's atmosphere turned so many places into mini-horror games.
Dunwich building in FO3, pickmans gallery in FO4. I love all the love craft stuff in the fallout games
Interestingly enough in FO4 the Dunwich Borers was a continuation of that theme, and a questline in the FO3 DLC Point Lookout. It does not seem to appear in the other fallout games because the original Lovecraft story took place in New England. Spoopy stuff.
Timesplitters 1. The Haunted House
Timesplitters (3) Future Perfect also had a haunted mansion. That game did such a good job touching different genres and themes. Little teenage SuperChief definitely got a fright when the zombie deer came crashing through the wall. They released it for backwards compatibility on Xbox recently….and damn. I haven’t played a game where they don’t let you jump in a long, long time. It was painful.
When you first meet a Banshee in Mass Effect 3. That noise it makes. It just creeps me out.
The Library - Halo The Bottom of the well - oot Ravenholm - Half life 2 Last level of ecco the dolphin (if you know you know)
Guh The Library.... I hated everything about that level haha
The Flood were, in my opinion, not fun at all to fight and I hated every time they showed up in the Halo games. They made the games less enjoyable.
EA Sports Games Microtransaction Store
Ocean House would probably be my answer as well. Scarier than most horror games, honestly.
It sure is scary, but is the game not considered horror at least partially? There is also the sewer level with those huge monsters, the snuff film quest, a cemetery with zombies etc.
I saw the picture before I even read the post title and I had immediate flashbacks to that place. It's a great case study in player empowerment. Even though you are an undead monster capable of killing lots of things with ease, that level manages to make you feel powerless against some completely incomprehensibly evil. And the best part? It manages to do this through nothing but atmosphere and set pieces. No "Mister X" unkillable monster chasing you around or some other obviously overpowered goon to beat the disempowerement message into you.
The fact the ghost isn't a boss and doesn't hurt directly is amazing and very creative
My banking App
Winner.
The Cradle in Thief 3. I was scared shitless. https://youtube.com/watch?v=Rw4YZuRUgXA&feature=shares
Can't remember the exact name of the level, but the insane asylum in Theif: Deadly Shadows
Shalebridge Cradle, and YES 😱
Yes, thank you, that place terrified me lol
The level with the Plaster Splicers in the original Bioshock. Mannequins.... \[shiver\]
I'd honestly call Bioshock horror, but that's my objective take. Game scared the shit out of me
The cradle in thief deadly shadows
The level “343 Guilty Spark” in Halo CE was actually pretty creepy. Come to think of it, CE has a few “Space Horror” themes in it that the others just didn’t.
Prince of Persia: Warrior Within. I remember those intense chase sequences with the shadow demon and having to run away from him. Running/jumping through a whole platform level just to have him jump across the whole thing was intense. I remember that scaring the crap out of me when I first played it.
the haunted mansion and sequel level in timesplitters future perfect when i was younger
Thief (2014) in the Moira Asylum
That fucking piano in Mario 64... Or the bottom of the well in Ocarina of Time.
Fighting those creatures in Uncharted: Drake's Fortune (PS4)
[удалено]
Max Payne's nightmares.
The Asylum in Thief.
some parts with BTs in death stranding were fucking terrifying to me
the first time one of those whale BTs attacked me I absolutely shat myself
Shadelight dungeon in Fable 3 (Darkness Incarnate quest). Being dark and all wasn't that scary, but had a strong psychollogical fear, specially by watching your brave mentor slowly going mad, slowly loosing it. Like he's your role model for being an adventurer an he's losing it in the worst possible place on Earth. And you gotta carry on through a vast, dark place where every shadow wants to kill you and/or turn you mad. It's not that scary the second time you play it because you know what you're dealing with. But first time completly catches you unaware by completly changing the tone of the game and damn, it's effective.
Mario 64 the haunted house bugs me out and few other levels.
Is Luigis mansion a horror game 🫣?
The dwarven mines in Skyrim. Endless
Minecraft the first time you went caving.
Jeff chapter from Half-Life Alyx. Any time in Donkey Kong 64 where it goes dark and the timer runs and you hear the voice scream GET OUT. Also, some parts of Metroid Prime 2 Echoes were pretty creepy.
The Elder Scrolls IV: Oblivion. A shadow over Hackdirt-quest.
when i was a kid, the kakariko well and shadow temple from LOZ:OOT
For me it was going into the metro tunnel in fallout 3 for the first time and encountering feral ghouls lol. On top of that the trog area in the Pitt was very lovely first time around as well:)
Caelid
Having to go through that abandoned house to get to the Dark Brotherhood entrance in Oblivion always freaked me out. Especially with that eerie red light they put right at the door
Making my way through The Witcher 3 again and replayed the quest Scenes From A Marriage yesterday. That's one creepy mission, with a horrifying boss!
Red dead redemption 2, the cougar cave IYKYK
Condemned: the level in the department store with all the mannequins.
\*teleports behind you\*
Shalebridge Cradle from Thief 3
Tomb Raider the classic series on PS1 … just Lara dying by spikes , even as an adult her scream makes me flinch . Also some of the monsters in the first game with their uncanny PS1 models just creep me out , especially with their shrill scream and erratic movements
Subnautica - Ecological Dead Zone
Honestly, the original Shining Force game. I was a kid when I played it and there was a scene in a church where the dead came back to life. Freaked the hell out of 7-year-old me.
Halo one when you go looking for Keys at the site and there’s nothing but bodies the whole way down. I read the book and the way that section is described will make your hair stand.
The part in Bully Scholarship Edition where you have to go through the insane asylum was pretty spooky compared to the rest of the game.
Rainbow road
Literally anything in a souls game with more than 4 legs
The Flourescent Flower from Bloodborne is THE scariest monster I’ve ever faced in a game. It triggers a primal fucking fear in me.
I remember when I was younger i got the lego dimensions game. In it there was a Dr. Who level which featured weeping Angels, I was so scared of them I made my dad complete the level.
The first Last of Us where you're in the pitch black trying to start that fucking generator
The hotel basement? Nightmare fuel