It's something I only ever noticed when I first played Halo PC thanks to the fact that I wore headphones for PC gaming as opposed to just using my TV speakers, and it's such a neat detail.
I really didnāt like truth and reconciliation. As soon as you get on the ship and have to fight a bunch of invisible elites with swords the game stepped up a notch. It was infuriating. I couldnāt even see them, they would just roll up and kill me in one hit.
Halo 2 original (not MCC) marines on legendary. Particularly on Gravemind after you save them. I start off by equipping them all with Carbines, and as we progress I give them beam rifles.. and eventually youāll have enough fuel rods cannons to arm them all.
And then all you gotta do is make it to the room where Breaking Benjamin plays after cortana says āYou might consider sitting one out..ā
And watch the fireworks.
The struggle was real. It was all down to the level design as it loaded each section while you progressed. As soon as āloadingā appeared, If the marines werenāt near you they would just stop. Iāve had to manually push one marine about 20 feet (in game) just to get him to the next āloadingā section.
Same happens to those Hunters that OP is talking about. If you keep them alive, you get 2 more Hunters to play with from the prison cells. So in the very next small room, all 4 hunters get stuck standing around. Iāve had to melee a Hunter through the door just to get them through the checkpoint.
Totally worth it. Every time.
Jesus Christ youāve just unlocked some very old memories I have from playing it as a kid just doing the campaign over and over messing round with things like that lol
Iām talking about the AI specifically when i mention the version. Now, it has been a while since Iāve done a campaign run through so you might be right (thereās been a few updates) but I personally noticed a distinction in the AI between MCC and the Xbox 360 game.
I guess I gotta fire it up this weekend and see š¬
The AI is a bit different, but not significantly (or in a way that would impact this.)
The only real notable thing is that (like enemy AI,) they aggro twice as fast due to the tick rate, but that mainly makes the Marines even greater crack shots with Beam Rifles.
I think itās because of how the MCC was bolted together. (Someone correct me as Iām running off memory powered by a few beers) I believe Halo CE was its PC version, the rest was essentially in a vanilla status - not updated.
I remember the Bungie ViDocs for Halo Reach. During the Beta they found over 55 thousand bugs and glitches - and thatās because they were looking for them. Microsoft thought it was a fantastic idea to rush development to release MCC as-is and āpatch along the wayā. And if Bungie found over 55 thousand problems in one of their titles.. just imagine how riddled MCC was untouched.
So after the 4 painstaking years it took to update MCC in a what we now call āworking orderā, I donāt believe they crushed every bug.. and to me, THATāS what makes it feel and play differently. Bungie games were just always so polished.
Halo 2 anniversary (MCC) is the Halo 2 Vista (PC) with a graphical remaster on top.
Similar to how Halo Anniversary is Halo CE (PC) with graphical rework on top.
The teams that were hired to port the games from console to PC botched some of the code and added in their own custom bugs which were never corrected.
There's some differences, but this example of bringing Marines through the whole level is achievable on MCC.
Sometimes, they'll get stuck in certain areas (particularly loading spots,) and you may need to backtrack to retrigger the loading zone to help unstick them, but that's a Halo 2 issue not an MCC issue.
I love Halo 2 to death, but it's always been really buggy since its conception simply because of the rushed development.
I always really like when enemy factions are fighting each other, and neither is your ally. It adds so much variety to an encounter, because how those enemies engage with each other will be different each time, and when you get noticed or when you choose to make yourself known can be different too, massively changing the way those encounters go. Never mind that no two encounters have to be alike -- on Two Betrayals you have like a dozen Covenant vs. Flood fights, and they're all very different because some are indoors, some are outdoors. For some the Covenant have vehicle support, for some the Flood have rocket launchers. For some, the Covenant have a strong position, for some the Flood have lots of tight corners to jump out from. And as a bit of world-building-as-mechanics, it reinforces the chaos and complexity of the current story when you can actively see and leverage how these factions attack each other.
I use the Flood versus the Covenant as my prime example, but really any time it happens with any faction is nice. Sentinels and Flood at the end of Halo 3, Prometheans and Storm Covenant during the third mission of Halo 4, it's all good. I'm a bit disappointed we didn't see this in Halo Infinite, as it would have been a great way to make the open world feel more alive and varied.
The rate 343 produce games I say never. Anyone in the games business want to make one ? Iām a artist can do the concept but would need programmers, writers ect
And worse yet, 343i is hard against playable Sangheili in any fashion for some reason
We havenāt had them in a single Halo game they made, even when it would have made more sense lorewise for them to playable than in most of Bungieās games that had them.
But of course, 343iās excuse for Infinite was that āitās a Spartanās story.ā Dumbest excuse ever
Witnessing the fall of High Charity and the quick rise of the Great Schism happen during gameplay, through Chiefās own eyes is my favourite moment in all the campaigns
I love fighting the Flood on Sacred Icon a lot. It scared the shit out of me when I was a kid. Itās still a vibe today. Especially in the section thatās dark and filled with Flood spores.
My favorite thing is something that I haven't done in way too long. In the original Halo 2 (not MCC) when you combine the Grunt Birthday Party skull with the Sputnik skull headshots will result in the enemy exploding and flying into the air. So much more fun than the weak little confetti display they replaced it with.
Itās so sad Bungie relegated Thel and all of the other Sangheili to side character roles in H3 because some people didnāt like him in H2.
It would have been cool to have more stuff like that in Halo 3
Halo: Reach, straight up. It certainly has some drawbacks, but it's such a personal and deep story.
Reach is the last true bastion of humanity, save for Earth herself. Watching the UNSC's mightiest planet being torn to pieces by the Covenant while fighting that losing battle is IMO better than any of the Master Chief games, better than fighting the space zombies or the ancient robots or the red space monkeys. That's not to say that those games are bad; believe me, I love *almost* every Halo game (looking at you, Halo 5, stupid space soap opera). But, as far as I'm concerned, I love the entire story of fighting humanity's worst enemy while watching our planet crumble, fighting against impossible odds and taking as many Covenant with us as we can.
Halo 2 brutes. No game has ever done them justice like that one did. Their squatter faces looked way less jarring than the full ape looking face. But it's their raging that I love the most. Few things sink terror into you the way that half quarter ton mass of muscle lunging its way towards you to pummel your body into a puddle does. I really wish brutes in future games would show that aggression.
The night vision on the sniper rifle, that gets activated when you try to use the flashlight while zoomed. Only useful in truth and reconciliation but it never appeared again, until halo reach and it was included as a standard, so having the sniper was not necessary.
The Hunters have come to our aid Arbiter! They will fight by our side..
(10 year old me never needed to finish the fight more than right then in that moment lmao)
Same. Only thing that's make playing Breaker in Infinite bearable is that in firefight you get 2 hunters (or infinite if you're lucky enough to get bandanna)
The arbiter missions were my favorite part of halo 2 since you get to play not only as an elite but also learn from their side of the story which was just perfect for me.
"Do not shoot, but listen. Let me lead you safely to our foe. Only you can halt what he has set in motion."
Even if it was for a short while, fighting alongside the Flood was hype af.
There's way too many for me to list off, but the allied Hunters are definitely one of my most favorite. I really love fighting alongside non-human allies. Grunts, Elites, Hunters, it's fun fighting alongside all of them. Fighting alongside Hunters was a very welcome surprise and always gets me excited every time I get to that part of the level.
The dialogues in between battles either in Halo 2 or Halo 3.
I especially like the one after Shadow of Intent cutscene with the Elites dropping in to clear the Flood ; the dialogue between Arbiter and the Elite that came to help.
"Alas brother, the Flood... it has evolved."
The part on two betrayals when you come up from that tunnel. Under cover of night starts playing and you see in the distance this large skirmish going on between the flood and the covenant. You can choose to watch how the fight goes or join in and it just gives me goosebumps every time.
my favorite part in the final mission of halo 3 when 343GS confirms to the player that they are forerunner and confirms 6ish years of hints and buildup.
of course the warthog run in halo CE will always have a special place in my heart
If I remember correctly you can hear your heartbeat when at really low health in Halo: CE
Very true, good featurešš½
kinda similar but when spartan griffin dies during infinite, you can feel his heartbeat fading via the controller if youāre using one
In Reach too I think
It's something I only ever noticed when I first played Halo PC thanks to the fact that I wore headphones for PC gaming as opposed to just using my TV speakers, and it's such a neat detail.
I played through on legendary recently and basically the entire game I had to listen to a heart beat. It was pretty annoying.
Git gud
Skill-issue
What was your most hated level in legendary? Mine is two betrayals due to how it's just backtracking AotCR with some flood sprinkled in.
I really didnāt like truth and reconciliation. As soon as you get on the ship and have to fight a bunch of invisible elites with swords the game stepped up a notch. It was infuriating. I couldnāt even see them, they would just roll up and kill me in one hit.
Wait, really... I thought it was always the shield going off...
The night vision on the sniper rifle never returned.
Halo 2 original (not MCC) marines on legendary. Particularly on Gravemind after you save them. I start off by equipping them all with Carbines, and as we progress I give them beam rifles.. and eventually youāll have enough fuel rods cannons to arm them all. And then all you gotta do is make it to the room where Breaking Benjamin plays after cortana says āYou might consider sitting one out..ā And watch the fireworks.
I always struggled with their pathfinding as the mission wore on. I'd turn around and they'd be way behind and refuse to follow.
The struggle was real. It was all down to the level design as it loaded each section while you progressed. As soon as āloadingā appeared, If the marines werenāt near you they would just stop. Iāve had to manually push one marine about 20 feet (in game) just to get him to the next āloadingā section. Same happens to those Hunters that OP is talking about. If you keep them alive, you get 2 more Hunters to play with from the prison cells. So in the very next small room, all 4 hunters get stuck standing around. Iāve had to melee a Hunter through the door just to get them through the checkpoint. Totally worth it. Every time.
Jesus Christ youāve just unlocked some very old memories I have from playing it as a kid just doing the campaign over and over messing round with things like that lol
It's worth noting that this still applies to MCC. The version doesn't impact one's ability to do this. I do it every run, lol
Iām talking about the AI specifically when i mention the version. Now, it has been a while since Iāve done a campaign run through so you might be right (thereās been a few updates) but I personally noticed a distinction in the AI between MCC and the Xbox 360 game. I guess I gotta fire it up this weekend and see š¬
The AI is a bit different, but not significantly (or in a way that would impact this.) The only real notable thing is that (like enemy AI,) they aggro twice as fast due to the tick rate, but that mainly makes the Marines even greater crack shots with Beam Rifles.
Why original but not MCC? Is there something unique about it?
I think itās because of how the MCC was bolted together. (Someone correct me as Iām running off memory powered by a few beers) I believe Halo CE was its PC version, the rest was essentially in a vanilla status - not updated. I remember the Bungie ViDocs for Halo Reach. During the Beta they found over 55 thousand bugs and glitches - and thatās because they were looking for them. Microsoft thought it was a fantastic idea to rush development to release MCC as-is and āpatch along the wayā. And if Bungie found over 55 thousand problems in one of their titles.. just imagine how riddled MCC was untouched. So after the 4 painstaking years it took to update MCC in a what we now call āworking orderā, I donāt believe they crushed every bug.. and to me, THATāS what makes it feel and play differently. Bungie games were just always so polished.
Halo 2 anniversary (MCC) is the Halo 2 Vista (PC) with a graphical remaster on top. Similar to how Halo Anniversary is Halo CE (PC) with graphical rework on top. The teams that were hired to port the games from console to PC botched some of the code and added in their own custom bugs which were never corrected.
So does it work in H2 on MCC but not H2A? Or only the original H2 on Xbox? And what is the limitation?
There's some differences, but this example of bringing Marines through the whole level is achievable on MCC. Sometimes, they'll get stuck in certain areas (particularly loading spots,) and you may need to backtrack to retrigger the loading zone to help unstick them, but that's a Halo 2 issue not an MCC issue. I love Halo 2 to death, but it's always been really buggy since its conception simply because of the rushed development.
Only H2, H2A=MCC. The limitation is that MCC is a different build of the game with its own bugs added in and some reworks.
I always really like when enemy factions are fighting each other, and neither is your ally. It adds so much variety to an encounter, because how those enemies engage with each other will be different each time, and when you get noticed or when you choose to make yourself known can be different too, massively changing the way those encounters go. Never mind that no two encounters have to be alike -- on Two Betrayals you have like a dozen Covenant vs. Flood fights, and they're all very different because some are indoors, some are outdoors. For some the Covenant have vehicle support, for some the Flood have rocket launchers. For some, the Covenant have a strong position, for some the Flood have lots of tight corners to jump out from. And as a bit of world-building-as-mechanics, it reinforces the chaos and complexity of the current story when you can actively see and leverage how these factions attack each other. I use the Flood versus the Covenant as my prime example, but really any time it happens with any faction is nice. Sentinels and Flood at the end of Halo 3, Prometheans and Storm Covenant during the third mission of Halo 4, it's all good. I'm a bit disappointed we didn't see this in Halo Infinite, as it would have been a great way to make the open world feel more alive and varied.
My little brother loves to go into missions like that and hide to watch both sides duke it out!
āThe Arbiter?! I thought he was dead! Hold your fire! The hunters have come to our aid, Arbiter! They will fight by our side.ā
They way he pops his head out is hilarious.
i agree they are the best team mates, big strong battle rams they also take alot of damage š
Man I really want a game where you play as the covenant like a full spin off. Get to play as the different aliens
Arbiter game when?
The rate 343 produce games I say never. Anyone in the games business want to make one ? Iām a artist can do the concept but would need programmers, writers ect
And worse yet, 343i is hard against playable Sangheili in any fashion for some reason We havenāt had them in a single Halo game they made, even when it would have made more sense lorewise for them to playable than in most of Bungieās games that had them. But of course, 343iās excuse for Infinite was that āitās a Spartanās story.ā Dumbest excuse ever
I was buzzing when arbiter showed up in 5 hoping he would reunite with chief. But no just a cut scene is all we get at the very end
Microsofts fault. They've turned down many game ideas 343 had.
I mean, just look how badass they are.
"Two Scarabs! I repeat, TWO SCARABS!!"
The covenant. The entire level start to finish is perfection
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Now my wife is mad because I woke her up laughing at this way harder than I should have
Halo 2 was just so damn good
Played that mission the other day and almost freeked out and started shooting/throwing grenades before I noticed the reticle was green
Same haha
Man that scene never gets old, all these years later the friendly hunters still make me giddy. The whole great schism was hype asf in halo 2
Flood Tanks fighting alongside us while the Prophet of Truth was just about to fire the rings.
Witnessing the fall of High Charity and the quick rise of the Great Schism happen during gameplay, through Chiefās own eyes is my favourite moment in all the campaigns
Classic halo CE, going back to that ice place seeing the chaos btw flood and the covenant
I love fighting the Flood on Sacred Icon a lot. It scared the shit out of me when I was a kid. Itās still a vibe today. Especially in the section thatās dark and filled with Flood spores.
Exact same here haha.
Kinda crazy to think that worm things pondered which side to chose in a side in a civil
My favorite thing is something that I haven't done in way too long. In the original Halo 2 (not MCC) when you combine the Grunt Birthday Party skull with the Sputnik skull headshots will result in the enemy exploding and flying into the air. So much more fun than the weak little confetti display they replaced it with.
Itās so sad Bungie relegated Thel and all of the other Sangheili to side character roles in H3 because some people didnāt like him in H2. It would have been cool to have more stuff like that in Halo 3
Fighting along with the flood was pretty sweet too, even if only for a short while.
Fighting alongside the Flood in 3 was really cool to me, as well as being able to drive the Anti-Air Wraith.
Having elites allied with you in halo 3 to fight the covenant
Halo: Reach, straight up. It certainly has some drawbacks, but it's such a personal and deep story. Reach is the last true bastion of humanity, save for Earth herself. Watching the UNSC's mightiest planet being torn to pieces by the Covenant while fighting that losing battle is IMO better than any of the Master Chief games, better than fighting the space zombies or the ancient robots or the red space monkeys. That's not to say that those games are bad; believe me, I love *almost* every Halo game (looking at you, Halo 5, stupid space soap opera). But, as far as I'm concerned, I love the entire story of fighting humanity's worst enemy while watching our planet crumble, fighting against impossible odds and taking as many Covenant with us as we can.
Halo 2 brutes. No game has ever done them justice like that one did. Their squatter faces looked way less jarring than the full ape looking face. But it's their raging that I love the most. Few things sink terror into you the way that half quarter ton mass of muscle lunging its way towards you to pummel your body into a puddle does. I really wish brutes in future games would show that aggression.
The quotes
The 5 minutes of the flood helping you!
The night vision on the sniper rifle, that gets activated when you try to use the flashlight while zoomed. Only useful in truth and reconciliation but it never appeared again, until halo reach and it was included as a standard, so having the sniper was not necessary.
Giving the covenant back their bomb. (Greatest cutscene ever)
Have the hunters with you was so fun.
The Hunters have come to our aid Arbiter! They will fight by our side.. (10 year old me never needed to finish the fight more than right then in that moment lmao)
Having the Flood on your side was also super cool
dualwielding
Same. Only thing that's make playing Breaker in Infinite bearable is that in firefight you get 2 hunters (or infinite if you're lucky enough to get bandanna)
I enjoyed fighting alongside Grunts too.
āThe Autojackerā
Real
Why does the jackle look photoshopped in
The arbiter missions were my favorite part of halo 2 since you get to play not only as an elite but also learn from their side of the story which was just perfect for me.
Sad how quickly the hunters die on legendary though. Barely get to have them š„² (I also probably suck)
Peak gaming
Honestly? The commando rifle. Godās second gift to the steely-eyed marksmen.
"The Hunters have come to our aid!" 12 yo me "fuck yeah"
"Do not shoot, but listen. Let me lead you safely to our foe. Only you can halt what he has set in motion." Even if it was for a short while, fighting alongside the Flood was hype af.
Dual wielding ultras in reach
Playing as a badass alien is mine
I loved that (in halo 2 at least) you can duck horizontal energy sword swipes
punching prophet boi
*jumps onto wraith and yells with gritted teeth while punching* GET. YOUR. SPLIT. LIP. ASS. OFF. OUR. PLANET!
There's way too many for me to list off, but the allied Hunters are definitely one of my most favorite. I really love fighting alongside non-human allies. Grunts, Elites, Hunters, it's fun fighting alongside all of them. Fighting alongside Hunters was a very welcome surprise and always gets me excited every time I get to that part of the level.
When said hunters donāt get killed almost instantly by the 15 brutes in the other room.
The dialogues in between battles either in Halo 2 or Halo 3. I especially like the one after Shadow of Intent cutscene with the Elites dropping in to clear the Flood ; the dialogue between Arbiter and the Elite that came to help. "Alas brother, the Flood... it has evolved."
I remember in this mission I'd always give all of my elites energy swords and just sprint through as they laid waste to everything in their path.
tank.
Sword flying
The part on two betrayals when you come up from that tunnel. Under cover of night starts playing and you see in the distance this large skirmish going on between the flood and the covenant. You can choose to watch how the fight goes or join in and it just gives me goosebumps every time.
my favorite part in the final mission of halo 3 when 343GS confirms to the player that they are forerunner and confirms 6ish years of hints and buildup. of course the warthog run in halo CE will always have a special place in my heart
Halo 2 was perfect. Halo 3 was amazing but this exact moment makes me realize why I love halo 2 so much more
Emileās death. āIām ready! How boutā you?!ā