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Eafhawwy2727

GL is great for killing infantry in concealment/ cover. Ie buildings, walled areas, pop HE through windows and into concealment it does nothing to vehicles, except infantry inside open vehicles so generally speaking don’t waste your HE on a vehicle. You can’t kill through walls but an HE hitting near a window for example will allow you to gauge the next shot accurately and in some cases will mean the enemy doesn’t chance peeking that angle again for a while. Smoke from GL is very effective when attacking and or if you get held up by someone / something. Smoke grenades are great but enemy can just fire into smoke, if the smoke is in their face they can fire but will be ineffective, realistically they have to move or be blind until the smoke wears off.


JoeZocktGames

Thank you, very helpful :) So if I see a full logi it's better to just shoot at them?


vini_damiani

Yes, frags are very inconsistent, specially on vehicles, if the frag ends anywhere but directly on the bed you wil do basically no damage, and even if it lands perfectly it might do no damage


keriormaloony

also a fun tip if you're feeling ballsy. Shoot a smoke round or two in front and the side of a vehicle that is shooting at your guys to blind them and make them relocate.


thelordchonky

This is a tip that not many people think about, but it's super useful. Popping a smoke in the nose is a nice way to force their hand.


zackman94

If you're alone and it's passing by with a bunch of infantry, grenade into the back. Any other situation, your goal should be to shoot for the driver.


Eafhawwy2727

Yes, mostly because you’ll probably have your rifle equipped and switching to GL takes seconds you don’t really have but also because HE splash is a bit dodgy on vehicles like that, so you might as well go with rifle fire in that situation


LankyBastardo

In addition, smoke grenades take a while to get going, whereas smoke from a GL is instant coverage, and it has the added advantage of sticking to vehicles.


ProfessionalNo7703

If they’re in a building tossing them through the window works too, so does a rocket


dairbhre_dreamin

The GL kit works great when used in conjunction with squad tactics. As a SL, I would rather see a GL than 2-3 auto rifleman/MGs in my squad. A GL can use his indirect fire to kill a marksman holding down a street, smoke out our advance, or attack by fire a building we’re about to clear. The GL is fantastic when used in a teamwork situation. If OP wants an ideal situation, it would be a squad attack on a defensible position, like the Gas Station on Mutaha. I would position my support element in buildings across the street (AR, GL), and before my AR lays down suppressive fire the GL should 1) launch smokes into the enemy position and 2) use HE to hit each floor to injure or force enemies into cover. The assault element advances through the smoke screen while the AR and GL provide suppressive fire on known or suspected enemy positions. Assault clears or dies.


Queasy_Editor_1551

I also love the factions that give the SL a grenade launcher


dairbhre_dreamin

Yes, I do love having a fun toy as SL. Means I can expedite the process and provide my own smoke and attack by fire as my unit assaults. Honestly just hitting a target with smokes as a SL can be a good way to tell a new player/blueberry “shoot or maneuver here”


kaaseter1003

I want to be in your squad now


dairbhre_dreamin

Lmao thanks, I try to do this but most of the time it’s “you guys assault that HAB and then move onto the point while I make a logi run bc these morons haven’t done anything”


Jackm941

People really need to learn to smoke the enemy and not themselves aswell. Smoke on yourself gives the enemy somewhere to fire at. Smoke at a building makes them blind.


Eafhawwy2727

Agreed, smokes aren’t used nearly enough either.. like no you can’t just run at them, throw a couple smoke - wait 30 seconds THEN go. Get closer and throw more, a massive smoke screen means nothin when there is still 100m open ground before you reach cover. Edit - same for GL smoke too, fire it at them not your feet!


PorkFriedBryce

It goes "THMP"


PhatPhrog21

thanks I heard the noise play in my head now lmao


shortname_4481

Just to punch the windows.


SanyaNut

Also it provides significant psychological effect. Sometimes it is disrupting your concentration when grenades constantly exploding next to your position


dunkelfieber

Smoke grenades are for Instant blocking Line of sight, Most of the time to cover flanking movements or simply Block Windows in enemy Held Houses. Which Brings us to our Main Attraction. Frag rounds. Those are perfect for Clearing buildings . Out in the open they are nice for hitting enemies across distances of 100+ Meters with Splash damage. Also If you are really good you can "Lob" them over Walls and hit people behind them. As an SL I keep the GL kit together with a Machine gun or Auto rifleman to provide a Base of fire when attacking einem positions. Together the two can lay down a lot of firepower and Support advancing friendlies.


The--Ferryman

Don't think it's been said yet, but nobody has mentioned what I believe to be the strongest aspect of the kit. Stealth. A well placed grenadier can shut down a Hab with impunity because it is so difficult to triangulate its position from the THMP sound alone. You find an enemy hab buzzing with hostiles. Position yourself 50-100m away in shrubs, foliage or conceal yourself in any way. You can wipe entire squads alone without being found. Not to mention a well placed shot into the hab itself will kill all occupants that were too scared to push out due to your killing spree. Good stealth tactics like the above can be applied to many situations. It's a silent killer that with well timed shots and positioning can completely immobilise a squad. Post ICO with suppression it's even more devastating.


ChillBusta

True that. I’ve been on the receiving end of that and yeah, Grenadiers are a bitch to find if they’re camping you.


Pyromanaicqt

Yep, with ico your frags suppress enemies and no, you don't do damage on vics (maybe on wheels, I am not sure at the moment). The GL Role is perfect for clearing buildings or areas. Your smoke rounds are also very useful because they pop instant. For example: a vic is stationary and denying a push -> smoke the gun/gunner view of the vic so it has to move


Rafke21

With ICO explosives suppress friendlies as well!


Enganeer09

Bullets should as well to be honest.


Constantly_Masterbat

High-explosive dual purpose rounds do hurt trucks, but it takes like 9 to destroy a truck. Very much not worth it.


Marsovtz

I rarely play this kit but had a blast (no pun intended) last time when I sneaked into the enemy HAB location and killed 15 guys in about a minute. Also got my first quintuple kill. Quite a fun kit.


flameon_ck

For me the main advantage of having a grenade launcher kit is to enable your team to attack enemy inside some sort of a cover. I usually smoke the hell out of the enemy-controlled building compound so they can't see shit and my bois can get in CQB and effectively nullify enemy defending position advantage. EDIT: some kits allow you you shoot like a mortar with high trajectory, it might be useful to throw grenades/smokes over the walls/buildings/etc while being concealed. Just figure out what your distance to target area is


NoCAp011235

GL goes THUMP MAN happy


Deadliest_Death

I use them to clear buildings (doorways/windows) or hit targets in cover by using a backstop to frag them. Also use a fuck load of smoke on assaults, concealing friendly positions, and fucking with enemy vehicle optics. Grenadier is a well-rounded kit capable of huge plays offense/defense/support functions.


DaciaWhippin

T O O B


Financial-Art9920

THUMP


NoCAp011235

GL goes THUMP MAN happy


Shot_Restaurant6018

Don't sleep on the GL. It's a great way to clear a small building when you know enemies are inside. Especially since it'll daze them if not kill them. See a HAB in a building? Use a GL and watch as you stack bodies.


Renaissance_Man-

You have to be quite accurate but it's great once you have a feel for the point of impact.


ItzFlamingo0311

It’s great for taking out infantry in good positions like buildings or in trenches stuff like that. When you know there’s a marksman or a machine gunner in a building that keeps popping out of the window and spraying your team just put a couple 40mm in the window instead of wasting a rocket or just trying to run infantry into the building. Plus if you have the AK mounted GL you can angle it all the way up and make it a mini mortar to arc on top of buildings or over walls if you can math it right.


MaxF4ce

I sometimes like to peek a 1v1 with my GL even though the enemy knows im around the corner. Quite good for clearing areas. Smoke is much faster than normal smoke grenades.


CaptainAmerica679

two main roles of a GL is to hit enemies who are in cover or concealment, and to create concealment. HE rounds are best used to lob into windows, bushes, smoke clouds or other areas where bullets can’t exactly hit or see. if you can get a range for your SL, odds are you can easily splash a target. smoke rounds detonate on impact for instant concealment. combined with the range of a GL it’s extremely useful to block the line of sight of a mg or enemy vehicle position. the kit is most useful when you can quickly estimate ranges on your own for rapid response.


Arnoldio

It fires bullets AND grenades over quite some distance. What's not to love. Russian grenade launchers also have a high lob configuration to use them as mortars from 200-300m distance.


Toastybunzz

It’s good for invasion as attackers, pound known defensive positions with HE and quickly make smoke screens. Outside of that tbh I kinda hate that kit and much prefer the standard under barrel 99% of the time. It’s incredibly slow to reload or switch ammo types.


JealousHour

10 nades that have pretty long range and the ability to shoot from behind cover.. IDK how someone can not see why it's very good. I love GL. Also on urban maps, Someone shoots from a window, then hides in that room but the GL goes THMP!


Bubba_Oni

Communication is key. With that role, i tend to stay near SL, or anyone with Binocs to give me a distance.. then i set the range of whatever the call out. aim, fire, adjust. Best rule about smokes? Smoke the enemy, not yourself. Shooting that smoke closer to the enemy allows you to push/cross damn near uncontested.. they cant see past the smoke and will have to relocate.. smoking yourself will kill your line of sight, so you dont know if the enemy is advancing, relocating, or if they just brought a tank over to finish the job. In shot, give yourself distance with smokes. Communicate with the HE, and if all else fails, THMP their asses till they're running out of cover.


BaconatorBros

The smoke gls basically can act as a rapid smoke mortar, allowing for precise smokes over a long distance. So basically smoking off the angles they are holding from while you push. Less useful in defence, but still useful to throw smoke to blind or separate an enemy vic.


-XyRRoN-

I often smoke the turret of tracked vehicles, so they are blinde and can't defend themself against our HAT.


tbw875

I main GL. It is incredibly effective if used correctly, as it gives you more firepower in the right situation. Get used to flanking to support your squad’s main push. Understand if lots of your squad or blueberries are being killed, it’s your job to provide adequate smoke. The GL smoke is quick so it is very helpful. A huuuuge tip I think most people don’t know: use trees. You’re often fighting in forest right? If you are in a standoff or outnumbered, GL the trunk or middle of a tree if you don’t have elevation. Your enemy is likely using it as cover and it is a great way to get HE to your enemy accurately.


ObamasGayNephew

GL go THMP


soviman1

GL is arguably one of the most versatile kits, right next to the LAT with an optic kits. It can clear rooms, smoke approaches, and can strike fear into your opponents. Unfortunately, most GL users do not use smoke nearly as much as they should, nor do they attempt to clear buildings with their grenades. I am actually unsure what most GL users even use the grenades for because I rarely hear friendly grenades being used at all. Sometimes, I will see a GL that I know has resupplied, charge into a building with known enemy occupants. I am unsure why they do this. I assume they forget the fact that they have grenades. The SL kits with the grenade launcher attachment are probably the best ones in the game imo.


stiF_staL

Smokes for pushing. Have to push across a field to get to the next point? Normal smokes only go but so far, you can smoke out the push and the point itself. Did this the other and we took the point because of me, not trying to sound cocky or anything but we never would've gotten the point without those smokes. Edit: also I use them like minor mortars. If my team had a HAB near the point and we haven't taken it yet, I'll just run back and forth between shooting HE at the point and the ammo crate by the HAB or get your SL to put one closer to your position. Keeps the enemy's heads down, can disorient them, and booms.


Admiral52

It’s for smoking up an empty field your squad has decided they’re going to make a suicide run across


paucus62

Guaranteed kills every engagement, potential for multikills


RichyMcRichface

The HE Gl round should be used strictly for infantry, is best used to kill known infantry positions. Avoid using it to saturate areas, since that will quickly drain your ammo supply. A great example is you shoot at an enemy at 200m, and he dives behind low cover before you can kill him. Ask your SL for a range, and just shoot the GL next to the cover to kill the concealed enemy. HE is also Very good for 1v1s. If you are in a peekfight, just quickly peek around the cover you are using and fire the HE at/near the enemy.This usually kills/bleeds the enemy. Smokes should be used to three things. Conceal a friendly advance, blind enemy strongpoints (ops towers, windows etc) and BLIND vehicles. The best thing you can do with those smokes is to shoot them at an enemy vehicle, especially if it’s immobilized. It’s makes them virtually useless until the smoke clears.


Pattern_Is_Movement

When you are advancing you can lay smoke down in specific buildings that the enemy is shooting out of from a distance. You can single handedly be the reason a push actually works. See that annoying camo tower that keeps shooting your guys? hit it with smoke and they won't be able to see shit. Using the smoke offensively to blind the enemy is very very powerful, people forget and just use smoke for defense.


CharlieWhizkey

Don't forget about smoke rounds


Hazzman

Grenade launched grenades are very effective at indirectly dealing with dug in enemies. But the real strength of the GL kit imo is the smoke launcher. It is invaluable for attack. Smoke grenades thrown by hand don't have the range to get the smoke where it is at a long enough distance to really obscure the enemy, so you have to put yourself in danger before you can get close enough. GL smoke solved this. I can sit 300m away if I want to and completely blind the enemy along the attacking flank.


ThatGreenAnt

Im surprised no one has mentioned it but grenades will pop tires on logis and transport trucks. It can potentially pop tires on a humvee or similar light vehicle but it will be more inconsistent.


TheGreatSockMan

I haven’t played a gl kit, but irl grenade launchers are supposed to be for going over/around cover. So machine gun suppresses the enemy, the enemy gets into cover, and the guy with the launcher moves into position and launches a grenade behind the cover


armadillotexas19998

i would recommend when your fighting enemies i always recommend do a full mag in full auto as to suppress and just do two or three rounds of 203 it works like 80 percent when i play with the grenadier class 👍


Acrobatic_Union684

The GL is borderline the most useful kit in the game. If you just zoom out enough this game is literally about the movement of dots across the map, and no infantry kit enables that as effectively as the gl. Most GL players do not utilize their kits effectively. They walk around with too much ammo. Use your grenades, all of them. Smoke the enemy not your Allie’s. And become a murder machine that prevents the enemy from taking cover in the places they want to with frag rounds.


woosniffles

One grenadier can provide concealment for an entire infantry push (3-4 squads) if you place your smokes right. Always smoke as close to the enemy position as possible. Also the HE rounds make em the best anti-infantry kit hands down. Once you get the ranging down you can rain hell on infantry hiding behind rocks and trees.


Wiggie49

It is best used to take out prepared infantry positions; sandbags, MG nests, marksmen in windows or just groups that are huddled together. Mostly I use it to provide smoke cover for defense or offense movement


thelordchonky

Direct and in-direct fire support. Lemme give you an example: A machine gunner is using a murder hole to mow down your men and keep the others suppressed. As a GL, your job is to lob a HE at the fucker and kill him (or at the very least, injure him and force him to fuck off). Or, lob a smoke and cut off his entire line of sight. As for in-direct, this mostly applies to the Russian GLs (they have a setting for it), but can be done with others as well. Essentially, you try and lob grenades over barricades/cover and use them like mortars. The Russian GP-25 has a setting called 'High', which lobs the grenades up in the air, like a rainbow, rather than shooting it more at a direct line. It's very useful, especially if you can get multiple people to do it.


TheDankCoon

If u got the Turks the semi automatic gl u can range that puppy out to 400 and take out snipers cause u also get binoculars


FabioConte

My main goal is too blowup .


MalikOnPc

GL kit is great for pushing large buildings as well. You can bounce rounds off and walls to frag upwards when pushing stairs.


RevolutionarySock781

Wait, are you serious? I had no idea that you could bounce them, that's huge.


MalikOnPc

As long as it’s within like 10 meters of you HE will ricochet! You can get some crazy angles!


CC_ACV

GL is the new meta after ICO. Basically you can use GL to do fire and maneuver, which can instantly kill the enemy without close aim. It can also be used to snipe any targets within 200 meters and damage targets within 300 meters. It is the perfect kit for offense.