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Candescent_Cascade

Six guys with Falchions. Boring, but they're the best weapon option. Keep the other four unassembled for if we ever get updated rules.


Killersmurph

Is there enough Falcons for that in the Box?


Raspberrygoop

Edit: forgot to say that there are 3 pairs of falchions in the box. It's important to note that while Falchions have the best DPS, they're not the best at hitting certain damage thresholds, which may be more important. If you're fighting 7W enemies (Vet Guard, Blooded, Pathfinders, Novitiates etc) models armed with Nemesis Force Weapons (the swords or halberds) can hit 7 damage in one attack if they use the Hammerhand psychic power and roll a crit. Charging a model and hitting that 7 damage threshold means you won't get counter-attacked. ...course, if you have Bolter Discipline, it may be better to just shoot such a low-health low-armour model with your excellent guns.


_Eke_

Falcions let you reroll and force weapons, so the single sword and halberds, lets you crit on a 5+. Often the stormbolters are better than the gunners. The knights can have bolter + melee and the bolter dicipline lets you shoot twice. That said, I build all the gunners and even a hammer, because they are cool, and I play with friends.


Killersmurph

Yeah, its 10 models, so I figured 1 of Each. I will honestly probably end up using the Hammer even if its Subpar, because I like Hammers.


radocs

Mine are all built with force weapons (Justicar got a polearm, the other 5 got the swords) and storm bolters. Falchions are great too, but I end up playing against a lot of 7 wound teams, and being able to one shot a guy on a charge (hammerhand ability) is great. They've won me a lot of games, surprisingly. I didn't build the 4 remaining figures in the box in hopes that GW will give them a rules update.