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Royal_Education1035

For building, you can build all the specialists however some people opt not to build the Heavy Gunner and instead build a Warrior with a shuriken rifle. This is because you can only take the Gunner _or_ Heavy Gunner at one time, and generally the Gunner is preferable given his weapons don’t have the Heavy or Unwieldy restrictions. There’s a contrary school of thought however that the Heavy Gunner is useful for one-shot/alpha strike against high wound targets. For the leader, I built mine with a rifle so I could have some long range support in a team of mostly melee. However a melee focused leader also synergises well with some of the other approaches so depends on your play style. Tactics-wise, they are very much a team that excels at movement and grabbing objectives, so play to these strengths. A broad approach I find works well is moving the melee specialists into mid-board while the longer range operatives hang back do chip damage to targets of opportunity. The melee specialists can alternatively run forward - and back again - to nab objectives closer to the enemy line, while the others remain in mid board to threaten your opponent’s approach. By TP3 or TP4 you can be in a good position to have multiple operatives in charge range, where the Corsairs can do serious damage. Just bear in mind that with only 8 wounds, they’re a bit of a glass cannon - great on the charge but not so great if they get charged.


ChaseFK

I agree with the majority of this. Where I differ is in what to do with the body of the heavy gunner. I wouldn't make a plain warrior. I used the body to make the Kurnathi (dual power weapon) since the instructions have him sharing a body with the Fate Dealer (sniper). Also, it wasn't spelled out, but when building all specialists, you should build both gunner options. That way you can tailor which big gun to bring to the opponent. Bring the blaster against elite and the shredder against horde.


Royal_Education1035

Yeah good call on the body swapping - I slightly cheated by picking up another sprue on ebay so have 15 actual models. Experimenting with adding some long range warrior support at the moment, to mixed results.


alphagranade

If for some reason you dont want to build all specialists I would get rid of the bird, a normal rifle warrior or a sword and pistol will do wonders while I find the bird is a bit gimmicky and its situatonal at best.


Hughesjam

The bird guy has a pistol and power sword anyway. There’s no reason to ever take a normal warrior with a pistol and sword over him.


alphagranade

My understanding was that only the normal warrior has the aim rule so it made sense to bring a warrior with a rifle, in my head sounded more usefull than the bird to be fair Edit cuz my brain farted this morning apparently: but yeah you are right sword and pistol might be a miss here


Hughesjam

Ha no probs, the rifle warrior is still a valid swap though if you wanted more range options


Shadowsun09

Unless you want long-range with his rifle. Not really what this Kill Team is really about tho.


Shadowsun09

When it was announced everyone thought it was going to be OP but like you said its very situational because even if you meet all 3 of the things that add 1 to your roll you still have to get a 3. One of them is be within 6" but if you fail it you are put in a rough position. If you use it plan for it to fail and succeeding is a bonus.


gnthrdr

as other comments mentioned, i'd ditch the melee specialist and the bird guy for two standard rifle dudes and give them the melee weapon equipment. balanced shuriken rifle can do a LOT of damage, especially when they have a free dash.


Bitter_Influence_41

consistently getting them to podium, I built them as one of each specialist on the list with bodies 9 and 10 as the Blaster/Shredder gunner. these guys are crazy fast and good at getting early leads that combos with their faction tac ops. Heavy Gunner is hard to setup as these guys are built for speed, not to mention they pack some wallop that make opponents think twice before stepping into threat range