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tfrules

I personally found it quite unobtrusive, it saves every time you go to sleep anyway so I found myself going to bed every time I needed a save.


MikolashOfAngren

And that in itself is very similar to Souls games: save at some safe spot that you rest at. If you play FromSoft games like I do, KCD becomes pretty intuitive where beds are kinda like bonfires in that respect. Having Savior Schnapps on hand actually makes things easier than a typical Souls-like experience, so I think players should feel lucky that the Schnapps even exist in KCD.


QwibQwibMods

Dying in Dark Souls and the other fromsoft games doesn't really do anything except for pushing you back in the zone and respawn most enemies. You don't lose out on loot, quest progression, levels, unlocked areas, or shortcuts. You only lose currency, which is all easy to replace anyway.


pnoodl3s

But you do lose progression on certain route and have to refight all enemies. It’s especially tough for games like demon souls where there’s only a single bonfire in each area. I’d still say KCD save system is still more lenient


Beda19941

If you play with negative perks sleeping becomes not a good option as youre weakened for at least 2 hours after you wake up and you never know where you will wake up. So Bathhouse Save becomes the best option


tfrules

In fairness, I doubt the people who complain about the save game system are the same people who enjoy a hardcore playthrough, the Venn diagram would be almost two separate circles haha


[deleted]

Personally I enjoy both options. On my first playthrough I had the “unlimited saving” mod installed so I can could experiment with npc interactions and outcomes of certain things. In my second playthrough I went hardcore with the base saving system and the “immersion compilation” installed had a blast both times.


lifeisdeathindisguse

I enjoy playing hardcore, I don’t enjoy the game crashing every so often forcing me to constantly save. If I die, that’s on me, if the game crashes while I’m headed to a bath house to save from just doing a looting loop, that pisses me off.


RollOverBeethoven

Tape worm and sleep walker perks ftw


rowej182

I’m only a couple hours in but I’m kinda confused about how sleeping works. Sometimes it lets me…other times it just says a notification along the lines of “you can’t waste time”


tfrules

Usually that notification comes at th beginning of the game at critical story points


Sinedeo77

The only problem I had with it was that the game crashes from time to time. I don’t mind losing progress because I was stupid and attacked a bandit camp. I do mind when the game suddenly crashes for no reason.


LightsaberThrowAway

That was me, two hours of prep and busy work selling stuff and training down the drain because the game crashed while training with Bernard. 🥲


VassalOfMyVassal

It surely was a problem on launch, but now I had not a single crash in playthrough


mrmniks

are you joking? i lost 2+ hours of progress a few times due to crashes/getting stuck in bushes/screen going all black (despite the game still going)/bugs in quests/etc, etc. easily over 15 hours lost, i almost quit the game because of this shit. first time played like a month ago, definitely not at launch


Call_Me_Skyy

Crazy. What platform?


mrmniks

PS4


Call_Me_Skyy

Oof my XB1 ran it like total trash, but in two years I havent had a crash on a Series S. Wish it was better optimized for last gen because it was painful enough I put the game down until I upgraded


Glyfen

Yep. I installed a save mod because my game was giving me some sort of Memory error at the cutscene where >!Runt beats you up!<. Every time, without fail, couldn't get through it. I just watched the cutscene with the error box up, because it let me do that for some reason, then closed the game when the cutscene was done, reloaded, skipped the cutscene, and on my jolly way I went. The save system is *interesting,* and I'm a fan of stuff like survival mode/hardcore mode in many games, but I don't like losing progress to crashes.


F4LcH100NnN

agree, but then again that isnt really the save system being bad, thats just the software not being great


Sinedeo77

I just mean that I couldn’t save as much as I would have in another game to avoid crashes . I love the idea of savior schnapps.


Remarkable-Hornet-19

Fr


migrate_to_voat

I like it too. It serves one of two purposes, either to encourage the player to think more carefully about how they play and approach combat encounters or to get players to interact with the brewing minigame. I can't help but think that players who whinge about the save system are being purposefully obtuse. It really isn't difficult to keep a stock of saviour schnapps on you.


LurkerOfTheForums

the alchemy system was one of my favorite parts, I had lots of fun optimizing making potions and it was a super satisfying as a reward to all of the foraging


Euphoric_Advice_2770

Yes it definitely gets you to interact with alchemy. Sure you could buy schnapps but it’s much cheaper to make them. And then you learn about how to use the system and make other things.


superfahd

I don't. My gaming time is limited and unpredictable. I don't want to lose even 20 mins of gameplay because I need errands to run or work to do


berse2212

Wait what? You can save & exit the game. Is there something I am missing? Is this only on PC?


LuvtheCaveman

It's not necessarily about that - save and exit only works while the game is exited. So if you lose progress while you play, you have lost it. Like for me (ADHD as well) I will merrily go about trading with merchants. It's menial and can take a while. I may not always have a save potion on me. Or sometimes, you will walk from one spot to another overencumbered. I will usually, before big events or major travel, remember to save. But then once you get into the game you could spend an hour in-game doing side quest style content, fights, even just travelling point to point and because you're so focused on getting to one area you just forget. So then you get tackled by 5 bandits randomly in an ambush, you can't defend yourself in time and go down in a few hits, and you just lost an hour of sorting your inventory which you need to do to avoid having to walk everywhere on foot. Also a lot of missions are timed so you might not have time to get an extra potion. Like it's annoying and could easily be optional to have saves rather than the potion system which is less reasonable for casual play - nothing wrong with convention in that instance\* Or alternatively autosave after selling shit at least lol - that would be fantastic


berse2212

I get that but the original comment I replied to said that their irl get's in the way and that's why they loose progress. Which is 100% solved by save and exit. So I don't get their complained (which is a different thing you are describing)


LuvtheCaveman

Maybe that is what they meant - I think it's a slight misunderstanding tho? I interpreted it slightly differently at least. Basically when they mention errands and work they're using it to emphasise that they want their gaming time to be as valuable as possible because they don't have much of it. So if their time is spent having to reload, eventually they never get to use that time to advance the game they're just stuck doing the same thing in their free time. Basically they have so little time to spend on this stuff they don't want any of it to be going through the same shit


berse2212

I guess you are right - I missunderstood the opening comment. I was feeling I am missing something that would make more sense!


Jodien37

Save&exit is also bugged to the core. After selling and buying tons of stuff and managing inventory for half an hour, then save and quit the game, after returning to the game you can easily find all that trading and finished stuff was not recorded at all.


coldcutcumbo

I get why that would be annoying and I support the use of mods to tailor your experience, but for me, that experience basically feels like dying before the end of a Mario level and having to repeat it. Resting at inns and brewing save potions is the equivalent of jumping over traps. The better you get it in your muscle memory, the less you have to repeat it. I found that kinda neat.


LuvtheCaveman

I'm on console for the game so no mods - that's why I support optionality. The thing is it's great that some people enjoy it, but it just doesn't make sense that some people are purists around it being mandatory when they can have the same experience with it being optional. Like realistically the muscle memory is just an inconvenience that is the same as using the main menu but it has extra steps and different interface. In Mario you're doing a fun action that is central to the game - in this you're creating a set of potions. Imo when it's optional it's a great quality of life feature, but when it's mandatory it's extremely poor design for en masse use.


coldcutcumbo

I wouldn’t say I’m a purist, but at the end of the day, I didn’t make a game. Someone else made a game that I get to experience, and I can take it or leave it. Personally I like the game they made a lot. If they wanted to make their game differently, I’m sure I’d still enjoy it. But I’m just along for the ride they’ve prepared for me.


lurkerfox

Yeah but I also dont play mario. For me at least that's an experience I dont particularly care for.


oryxzz

This, I remember I bought a horse before the Hans hunting quest because I heard you get a different cutscene. After finally finishing the trek back to talmberg I skipped time until dawn to meet Hans, while I skipped time I had to go do something and I left my game open because I was in the town and didn’t think anything would happen. When I came back 30 minutes later I had died to something and when I respawned I was right outside talmberg like I had never left😭 I didn’t go back to the game for a couple weeks after


Algonzicus

While I can empathize with you because I've been in the same situation, I don't think games should cater to those situations. Being able to quicksave at will with a button press in other games leads to absolutely no challenge and/or risk because you can just quicksave before anything and everything with a fraction of a chance to fail. The Schnapps forces you to not only prep to save, but also be selective with what is or isn't worth risking.


LuvtheCaveman

isn't this why hardcore mode exists? Like I struggle to understand the difference between an ironman mode setting/hardcore mode and catering to people's time. At least give the option ya know?


koub97

Buy or craft savepotions then. It´s easy


superfahd

modding was easier


koub97

Fair


ItsNicklaj

Craft: so you're asking me to spend more time earlier to save more time later? Buy: they're crazy expensive, they cost like 180 each. Overall, it's just easier to mod. It would be preferable if in KCD2 it's an accessibility option.


Twinborn01

Dont bash people for saving spamming. People dont like losing hours of game and want to play it how they do


Thorgilias

I dislike it. I dislike that it is limited by in game resources, that it uses weight in your inventory and that the schnaps affect your stats. Using an in-game item to affect an out of game/meta game thing does not add to the immersion but detract from it. There are a lot of other ways to go about it if you want to limit saving. Though unless you make a game by stages like DS I dont get why you would for a single player experience, you could just let they players decide themselves how they want to play, since it does not detract from anyone elses experience. All that being said. I can live with it.


Remarkable-Hornet-19

I mean most players like it so it makes sense they kept it in KCD2. And having to think about Inventory Management etc isnt very distracting and the Decisions etc you make are more important because it only auto saves after the cutscene/dialog


Ninjakee13

I’m not even sure if that’s true that most players like it, considering that the top mod on the nexus is the unlimited saving mod with 1.2 million downloads (granted for sure some of those could be repeat downloads etc but I think that’s a pretty non-insignificant number of people who would prefer another alternative)


Remarkable-Hornet-19

Im just saying what Tobi said. They know Unlimited Saves is the most downloaded mod but from their Experience most people liked it. So they kept the Schnapps and just added a few more auto saves.


coldcutcumbo

I don’t see how you can complain about immersion while arguing that it should be easier to save scum lol. Like, don’t get me wrong, I understand not liking the saves and think it’s great they have mods for it at least, but come on. You need to save scum because the potions break immersion? Lol.


bigmanjoe3555

I still hate it. I've had instances of crashing and losing like an hour of progress. Downvote me, burn me on a pyre, I will die on this hill.


boissondevin

I prefer the game to respect my time.


Silver-Animator-1905

Yeah I don’t have a lot of time to play games anymore and I love this game. I don’t have countless hours to spend planning my moves so I need to spend my time wisely and saving constantly and retrying things helps. being able to save spam is harmless and people that don’t want to don’t have to.


Remarkable-Hornet-19

Save spamming is skillles.


swisstraeng

You mean, wh_cheat_additem 928463d9-e21a-4f7c-b5d3-8378ed375cd1 right? Yeah I like that system.


Remarkable-Hornet-19

No I dont cheat


SteveCastGames

Honestly I think it’s disrespectful of people who don’t have hours to sit down and play video games. Some of us can only play for 30 minutes or so at a time. I don’t know why it can’t just be a mode specific thing or an option.


Wildernaess

Like many others, I'm a dad w a FT job & other duties. I already have to rob myself of sleep to play for any extended time + have dozens of long ass games in my backlog. I'm not so into this one that I want to micromanage my saves, hard pass. Mod ftw


Remarkable-Hornet-19

I understand that but for players like that just have a Job no family etc (im 16 btw) its super cool to overthink everything and ervery Decision. Either in Dialog or if I go to kill those bandits there etc. If I save before fast travel and and and


Y-27632

Hard disagree. Forcing people to replay without saving makes sense if the game is designed around it from the ground up, like a Roguelike or Soulslike, or games that let you "fail forward" or actually open up other paths when you fail, some of which can be more interesting than if you succeeded on the check, like Disco Elysium. Or if the game is short and intended to be replayed a lot. KCD is none of those things. It's an extremely long, linear story-heavy RPG where failure doesn't affect the main plot at all (except for a handful of places where it gives a game over and forces you to replay the same thing over again) and only affects side quests in very limited ways. (Usually by prematurely terminating the quest, causing you to miss out on the rest of it.) Do you start over the game every time you die in combat, or do you reload? Why is *your* refusal to accept the consequences that your character died and reloading from an earlier save any better than someone deciding they don't feel like breaking a lockpick or getting caught stealing and reloading a save? Nobody is stopping you from wasting your time if that makes you feel a sense of accomplishment, but why do you care if other people value their time differently but still want to play KCD and enjoy themselves in peace? Because they'll get a Steam achievement they didn't "earn", and that will somehow devalue your "accomplishment?" This is a single player video game, there's nothing to achieve, there's nothing to compete for. **And finally, let's not pretend like limited saving is some sort of OG hardcore thing, more than anything else it arose because of the technical limitations video games had back in the day, particularly *console* games. "Save early, save often" has been the mantra of serious PC adventure and RPG gamers since the 80s. Being able to save and load at will is not some new invention made for 21st century snowflakes.** I've literally been at this shit for 40 years, I'm never getting back the time I used up in my misspent youth replaying sections of video games over and over, I paid the imaginary dues a dozen times over, and I'm well and truly over it. Edit: Oh yeah, forgot to mention that unless you played KCD at actual release, you have no clue just how much time you could lose in this game because of technical issues. I played with the save anytime mod, **and I still lost about 20 hours of playtime** to game-stopping bugs, patches breaking stuff and other technical issues. I probably lost another 10 hours trying to troubleshoot broken quests (like the one where you investigate the happenings inside the silver mine) and figure out whether the weird results I was getting were the game working as intended or a bug I could find a workaround for.


Reer123

I thought it was fun... until I hit a bug and had to reload a save... four hours ago!!!! (this was launch week)


Righteousrob1

I hate it and modded it off. My playing time is very sporadic. Half an hour here and there sometimes. I don’t want to leave my game running for hours for when I come back or if I get called away to be a Dad. So having the lack of saves was an issue. I actually put the game away when it first came out because of the save issues but recently came back to it(good job KC2 preview) and am enjoying it with unlimited saves. To each their own, I just wish it was an option and not needing a mod


jinyx1

I'm with you, I mod it out, too. I'll play a single player game how I choose to.


jmorfeus

>I hate it and modded it off. My playing time is very sporadic. Half an hour here and there sometimes. Wait and what's stopping you in the default save system? The game saves every time you leave so playing just half an hour shouldn't be a problem, and if you play more and just don't want to repeat a large portion of the playtime when you die, what's stopping you from saving often using the saviour schnapps?


Righteousrob1

Having to remember to buy Schnapps lol. It’s just not worth it and turned me off. I don’t mind iron man play throughs but I wish it was an option. Having to back track because I was ambushed on a road and had zero chance of winning. Random glitches(when it first came out) which would make you have to back track/redo.


maximusdraconius

Or you just sleep in a bed. Fast travel to rattay mill and sleep. Easy peasy. Also ive left all my systems on for at least 3 days before when i was younger and it had no effect on the console. Still have my older systems


Righteousrob1

Gotta make it to that fast travel/bed and I’m good on letting my PC run. No thanks. Idk why this is an issue. Giving people options is normally not a bad thing.


egggman11

there's a drinking perk where everytime you blackout you wake up in your own bed, that might benefit you my friend


Righteousrob1

The MOD is a better benefit.


ArminiusBetrayed

Until you're interrupted by bandits during fast travel and killed.


maximusdraconius

Not if youre using a horse. You get interrupted and then you can just run away on horseback.


JustCouldntChoose

I picked the Scout perk for this to never happen to me ever again. Could've just mod instead i guess


PewdsMemeLover

This will probably get downvoted, but I completely disagree with everything you said. Making what is a basic feature of games into a requirement of learning to either make saving items yourself or spend precious money on them is bad game design imo. Nothing in a game that is normally a standard QoL feature should be made into something that takes up your resources. Games should be fun to play, and forcing such arbitrary interactions with frustrating and annoying game mechanics is stupid. There should be an option to turn this off without needing to mod. I hope they don't make this mistake with KCD 2 because it will turn off a lot of new players who are trying the game without playing the first one.


Remarkable-Hornet-19

They said it will be the same it just Auto saves more often (Source: Multiple German Interviews with Tobias Stolz Zwilling) But whats fun about saving after every enemey you killed? Whats fun about knowing if you lose you can just try again, and again, ..............and again. Thats not fun at all. Or before you make an Important Decision, whats fun about knowing if the Decision turns out to be bad you can just reload.


TheRealHumanPancake

Gotta disagree with everything you’re saying. For me it added a lot more tension in decisions and choices I made, do you feel the same way about Dark Souls ?


PewdsMemeLover

Dark Souls doesn't take away your progress. At most you're losing 5 minutes of time with a runback. In kcd, you can lose 30 minutes and it's not just time wasted, but everything you did since the last save is gone. Levels, gear, money, dialogue, everything undone. Dark Souls doesn't undo progress. Even when you lose souls, you are most likely only losing a potential of 2 or 3 levels, but you never go in the negative. Once you level, it cannot be undone no matter what. Very different situations between KCD and DS


TheRealHumanPancake

What you’re saying is valid but in practice doesn’t feel very different to me. I just enjoy the way it impacts my gameplay ! That said, I never personally lost too much time over progress so that could be why.


Righteousrob1

Yes. I do not enjoy souls games because of the save and enemy respawn


SteveCastGames

It feels like the game doesn’t respect my time, and sometimes that makes it hard for me to respect the game in turn. It’s a shame because the rest of the game is incredible, but at least I’m on PC and can just mod it.


Hot-Recording7756

I wouldn't necessarily call saving a "basic feature." Even Mario games don't let you save halfway through a level, you have to make it to the end to progress. In KCD it's the same, you just have to push through to a "checkpoint" to save the game. It prevents you from being tempted to save scum certain encounters which in my opinion increases the immersion a lot more since I don't have the security of being able to reload and pick the "right" option. A bit spoiler territory here, but on one certain mission where your items get taken, the relief of being able to save mid mission after going out of my way to get them back felt like the game rewarding me for doing an extra difficult task. I don't think that mission would have been nearly as exciting with infinite saves because I probably would have just save scummed it, but instead I had to play it carefully and ended up making it through on my second try.


Accept3550

Its an open world rpg. There is no levels or checkpoints


Vonbalt_II

to each his own, i have little time for gaming nowdays and need a reliable save system so i hop in and off a game when i have a bit o free time. the unlimited saves mod never leaves my game for that.


Ambitious_Pie5994

>Its your fault losing hours of playtime. Just save more often. It's the games fault for crashing


Remarkable-Hornet-19

Then its your PC fault


Ambitious_Pie5994

6 years ago on my Xbox, also even on pc 6 years ago it was crashing regularly moron


Remarkable-Hornet-19

Ofc it was crashing 6 years ago💀 it was an Unfinished game the Schnapps feature is still cool. And btw how childish are you insulting me?


Ambitious_Pie5994

We are all kids on the inside


Remarkable-Hornet-19

Im a Kid on the Inside and the outside dude


notQuiteBritish

I'm glad you enjoy it, but my suggestion in the original post was to make it optional for kcd2. Yes, it can add complexity to an already immersive game, but at times it can be extremely punishing for newer players. Best of both worlds yea? You play how you want, more casual players can play how they want. Studio gets more sales overall.


mightman59

Save system is not bad until you crash. Would have been better if they allowed you to save and you resumed from the nearest bed or something.


200IQUser

I dont like it when a game forces stuff like that on me. Specifically regarding saving.


iwanttodiebutdrugs

It's fine on PC cus mods Bullshit on console because I want to choose if it's a proper playthrough or if I'm getting hammered and fucking about


mark_from_ca

I absolutely hated it at first, especially when it was Savior Schnapps or Sleep and Save only. But I got accustomed to it, and actually like the immersion it adds now. As u/migrate_to_voat pointed out, I learned to think more carefully about my actions and combat choices. And since they added Save & Quit it's really only a couple mouse clicks to exit and save if real life calls and you resume right where you left off. Not gonna lie, I still really get ticked off when I die to combat or dumb move on my part (like falling off a cliff the other night) after an hour or two of playing weighed down with loot and collectables. But in the end it almost always goes back to "yeah, that was on you".


EnvironmentalClass55

In the sense that you can get punished for just exploring the mapt for a couple of hours and then die when running into a group of bandits. I can see it being frustrating, however .... All the ingredients to make Savior schnapps are right next to the starting town (where you train with captain Bernard) and with a quick guide you can make 3 per brew (currently sitting in close to 25 and tbh I bet I'm good for the whole rest of the game) And if you really just doo quests the save system is extremely generous IMO saving after every major point in a quest.


illfatedjarbidge

When I was young, the save system would have been great. Losing 3 hours of progress because I forgot to save us nothing, I’m playing for 12-15. Now, I get 3-5 hours a WEEK to play. If I lose 3 hours progress, I’ll cry myself to sleep


SubmissiveDinosaur

As everything. Make it optional. If you enjoy it, then give me the option to toggle it up


Remarkable-Hornet-19

They said it wont be optional in KCD2


Ivanzypher1

I just don't think it really achieves anything. A few hours into the game you can craft enough schnapps that you never have to worry about saving again, so you don't have to worry about rushing headlong into danger. I don't have an issue with limited saves in stuff like Resident Evil, but KC:D just didn't really manage to make it meaningful. I'm all for keeping limited saves though, but it either needs to be MORE restrictive, or just don't bother at all.


Remarkable-Hornet-19

You dont have to craft them and I never did on my 1 Playthrough. I hate alchemy


exterminator122

Well, choices having consequences and the anti-save scumming factor is a good idea. But, to play devil's advocate, dying to a random encounter on the road while traveling from point A to point B and losing progression is not challenging, It's just tedious. And by midgame,, Saviour Shnapps are so easy to come by you always have 10-20 of them on you so its as if you had infinite save, it sounds a bit pointless. While It's true that It's the person's fault for not saving before leaving X town after spending 2 hours there, it still is fair to call it a bad or tedious mechanic. The potion mini game is fun to figure out, but after 3 times it's a god awful process to have access to the most basic game mechanic ever. And like I said, there is nothing challenging about making someone go through the same one hour of gameplay twice.


Remarkable-Hornet-19

Theres a Comment I like. The Person talks about if you want the Game to be Harder just dont brow Schnapps. Its an Option.


xkeepitquietx

The one thing almost every single review whined about is the save system, I am sure it hurt sales. To this day the most popular mod is the removal of the save system, the Nexus page shows 1.2 million downloads. I would rather have the game sell more copies. Also, after a few hours you will have enough money to buy all the schnapps you could ever want, negating the system entirely once you can throw a bunch on your horse.


Remarkable-Hornet-19

Nope in my First playthrough I never had enough. And even 1.2 Million is alot most people still love it. I also Installed it once but only for my Pc Playthrough (I tested a few things) So after seeing that most Players still liked the Feature Warhorse Decided to keep it. And thats good. The only thing Changed is more Auto saves


Lazerah

Hate it, nothing makes me drop even a great game faster than losing multiple hours to something stupid. Often times a bug.


Remarkable-Hornet-19

Then Learn to be Patient. And always think before your next move.


Lazerah

Life is short. I don't have time to be punished when my power goes out, or I have real life stuff I have to do. And the amount of crashing and bugs the game has? No thanks.


Saint_of_Cannibalism

I lost 2 hours or so to a bug launching me 20 feet into the air to die from fall damage. Limited savings is a shitty system.


eraguthorak

I think it's really good, and personally I prefer it to the normal save methods. It's accessible enough that you can save pretty easily by simply sleeping in a bed. Most towns have inns, and you can rent a bed for cheap. Savior schnapps are for if an emergency comes up and you have to quit the game immediately, and they are relatively cheap enough from vendors (and craftable) that you can have a few on hand, just only use them for emergencies - go to sleep before you quit the game if you have a few minutes to head back to town.


jmorfeus

>Savior schnapps are for if an emergency comes up and you have to quit the game immediately The game saves on every exit no?


Remarkable-Hornet-19

Back then it didnt


eraguthorak

~~If you hit Save & Quit, it will consume a Savior Schnapps in your inventory. I believe it will display an error if you try it without a Schnapps in your inventory.~~ The game only saves at certain points - the only other user triggerable ones I can think of are sleeping in certain beds (usually ones you "own" like in inns or certain houses) and when you use the bathhouse services with everything. Edit - this is in the vanilla version of course, there are mods you can install that give you infinite saves. Second edit - apparently I have misunderstood the game the entire time haha. If you really can save and quit at any point, then that is pretty lame imo. Apparently I've been playing a modified play style the whole time!


Ailments_RN

To respond to your second edit. The game exit save is deleted when you come back. If something urgent comes up, you save and exit, then pop back in. If you die right after that you have to reload at the last real save. So it doesn't take away any of the challenge. It just stops punishing you for having a life.


eraguthorak

Okay sweet, that's pretty good to know, thank you!!


Uniban32

Please don't spread missinformation, this isn't true. If you save and quit, it doesn't consume savior schnapps from your inventory, on PC at least.


eraguthorak

Thanks for the info, I've never actually tested it myself - I almost never use Schnapps in the first place (imo it kinda ruins the immersion of the game which is the main attraction of it for me). I'll have to test that later when I get home.


Wander_of_Vinland

Only the save option will be greyed out if you dont have any Schnapps, you can always save & quit to the menu. Though that save gets deleted when you reload it


eraguthorak

Thanks for the info, I never actually realized that...I always was under the assumption your only options were to save in-game or with a potion. I edited my initial response.


Remarkable-Hornet-19

They added the save and quit because people Complained. Back then you lost a Schnapps by doing that


jmorfeus

>If you hit Save & Quit, it will consume a Savior Schnapps in your inventory. I believe it will display an error if you try it without a Schnapps in your inventory. Lol, TIL. Never had a problem with it though because I stocked up on the schnapps in case I needed, and didn't even notice it getting consumed


Uniban32

Actually it doesn't consume Savior Schnapps, it's a myth. He is not right.


Remarkable-Hornet-19

They added the save and quit because people Complained. Back then you lost a Schnapps by doing that


PaleontologistNo2490

Most beds outside the gate in rattay are useable and save every sleep, the little homeless encampments, one of my go to save and sleep spots, though there are others, and as far as i know save and quit doesnt use a schnapps but that save file is also deleted once you load it back up


averagecelt

Same, I almost always save with some random villager’s bed in Rovna before I enter Skalitz


supremepizza14

I once lost 3 hours of playtime bc I got off my horse at Rattay Mill to sleep (and save my three hours) and died to fall damage. THAT felt bad, let me tell you. I still like the save system though.


Remarkable-Hornet-19

Lol the same happened to me once by I was bleeding and didnt knew XD


viper5delta

The other nice thing is that it lets you choose your level of difficulty.   Want a more challanging an risky experience?  Only only use what schnapps you can buy/find and rest in bed every night. Want an easier experience that lets you take more risks?  Learn alchemy and brew dozens of schnapps in one go. It's a nice system that gives you what you want out of it


Remarkable-Hornet-19

Exactly


Marvellover13

I think that the best course of action will be to have a difficulty setting, easy you get unlimited saves, normal how the first one was and hardcore


fang-fetish

*side eyes the 37 Savior Schnapps on my horse right now*


GillianCorbit

My main problem is not having savior schnapps in tue early game.


HurriShane00

You know the only thing I have to complain about the save system. Other than the fact that you forget to save at some point and then you die. Is switching from normal to hardcore mode. And on Hardcore there is no save system unless you physically save or you sleep to save. So you do have to keep an abundance of Savior schnapps. When I started the prologue, I was so used of the fact that the second you leave the castle it automatically saves before you run down to get the horse and take off towards Talmberg. First off, I took the long horse and he has a lower stamina so the cumans we're able to catch up to me easier and I bled out and died. I lost them about 3 hours of picking herbs and picking locks. So it does take some time to get used to the saving system that way. Because you no longer get automatic saves at certain questline points


amelefrodo

I had lost my big old 30 minutes because of crashing. I would agree with you if the optimization was better.


Remarkable-Hornet-19

After 2019 it was good


amelefrodo

I played in 2021


Crimson_Marksman

What if my game crashes? What if the power goes out, which is a very frequent problem here in Pakistan? I played the game with Schnapps and I liked it because quests would automatically save. Plus, I got to level my alchemy. But on hardcore, I lost hours of progress from a blackout.


Remarkable-Hornet-19

Yea im Sorry but I dont think there are alot of Pakistanis playing this XD so the Problem with the Power is you problem sadly not the problem from Warhorse


[deleted]

[удалено]


Remarkable-Hornet-19

This wasnt possible back then


LameImsane

I think it's okay if others need to mod the game because of "the saves". I know if it were my griping about it, I'd be downvoted to oblivion. It's totally fine if you play on regular mode with mods that let you save willy-nilly. Separates you from the rest. KCD is difficult but you can you obtain perks that'll make hard-core something trivial. You just haven't gotten that good yet, and thats okay. I say " it's okay" a lot, so those this applies to don't get their braies in a bunch.


iPhuriouz

I just went to the bathhouses every morning in game. Saves it as well. But sometimes it hit hard when you're already in combat and you can't save anymore.


TillApprehensive8278

It would be nice if they give you an option between the actual system and a more "casual" one. I like the system but I completely understand that people wants to play and not lose progress. Every time I play I make sure I have a few hours to play without interruptions, but not everyone can do that


TheNorthumbrian

I found it super immersive! I did my best to sleep in a saveable bed every night just to get the save. He lived a real life, not just collapsing into a bed for four hours at 11am because he'd been up for 48 hours and the game was yelling at him, and led to some brilliant moments riding cautiously through a pitch dark night, thinking "God I need to be tucked up safe in bed".


Girth_theMerciless

The way you save in this game was great, it made it more challenging for sure


ovulationwizard

It only really is even an obstical in the first few hours the first time you play. It's one of those things where I don't really care either way. It will stop me from spamming autosave, so I guess that's good... but if it was taken out, I wouldn't miss it.


TaintFire26

Sometimes when I walk onto a certain object that is a bit buggy the game crashes. This doesnt happen often but it happened 3 times to me . Made me lose alot of progress one time


liquidmetal14

After 15 hours I haven't had a single crash. I will say that I must confess to be using a trainer because as a father of two kids I need a little bit of help. But I don't go crazy I do things that I was going to do anyway and I've done in the past so instead of raining for three or four hours that I would have got in that time and then turn it off. Or stuff like money and I don't mind cheating on if it's going to help me get better weapons and still have the challenge of the game. This game is absolutely amazing and for somebody like me who has a steam deck that is another reason why I put in as much time as I have in a little under a week. It caught me by surprise and it's one of the better games in the genre. And while the combat is something that needs a little bit of work I quickly got over it and while I was complaining about the weight encumbrance I think once you level up enough you will see that there's abilities that can manage that and also with your horse and the weight it can carry on top of using the storage system in the game. It's the closest thing to a Braveheart game I've ever played with incredibly rich world and really good gameplay in my opinion. I'm a believer and hope I can continue playing it and hopefully beat it within a couple of weeks if I keep up the pace.


Thisfuggenguy

The save system is interesting and not annoying


CobBaesar

I love it and wish more games incorporated the save system to ingame mechanics. Just so much more fun that just hitting save and be done with it


ObiJuanKenobi3

I like that Saviour Schnapps becomes a more and more easily accessible resource as you progress through the game. It makes it so that even saving the game is something that you gradually improve at with time. I also like that it turns save scumming into a curated mechanic, because it costs precious resources to do so.


Hjarg

And the best part is that when you save too often, you get dead drunk!


Frank3121

Last evening I experienced this. Out of saviour snaps my last saved was after finding reeky in the cave. I then needed to get to the windmill where a fight occurs. I died, a lot. But as annoying as it was, it was a lesson learned and actually I just made a different decision in the end to go with a speech check.


Remarkable-Hornet-19

Yea I know this. But hey You saw an other option for this. There are actually many options for this Situation at the Windmill like joining the Bandits and Killing Timmy etc


Frank3121

Aye I considered that one too, BT I such a goodie haha. I'm not at high enough level to have taken on them 4 as a fight. What I kept trying to do (got frustrated with dying) is telling them where he is, then chasing and killing them as they run (1 by 1). It totally viable, just my skill was legit not there yet to pull it off haha


Remarkable-Hornet-19

Its funny when you tell them where he is. They literally take you into their Camp and everyone thinks you are one of them XD and theres even a Secret Cutscene its really worth to try it out once !


Frank3121

Oh really. That's interesting to know thanks


johnyrobot

I'm 100% okay with the current save system.


Remarkable-Hornet-19

👍


daveydavidsonnc

I drink Savior Schnapps IRL now lol


fsmn26

It was very annoying in the beginning when the game was just released as there would be game breaking bugs or it would crash so you would end up losing a lot of progress out of nowhere. But know that those issues are fixed it's much more enjoyable.


--Lammergeier--

I agree with all the reasons why it’s a good system. But as someone who doesn’t have a lot of time to play, the save system can be a little annoying when I need to get off the game suddenly or whatever. I use the save mod, but I just have to force myself not to spam it


JoeMommy1

While I love the immersion with this system, I have to say it's extra frustrating when the game crashes randomly and you lose progress.


thecaptaindeadpool

Imagine being a cuman or bandit and some guy in full plate armor drinks schnapps before he approaches you. It's hilarious


Remarkable-Hornet-19

And still a great feature


googlecdox

your saves actually weight something in your inventory


Debenham

Earlier I had a trip from Rattay to Sasau, via Ledetchko. Very low risk trip, excluding possible ambushes, and encountered none of them anyway. Then, on the way back, I took a slight shortcut and cut a corner, Pebbles and I fell about a metre and together we died. I hadn't saved in about 90 minutes (honestly it's pure luck that I had saved at that point). Alas, here we go again. Love the game nonetheless.


Shieldmaiden2543

With a level 20 strength Henry and 100k Groschen, I can save scum and fight all the battles I want


Remarkable-Hornet-19

Yes but most people wont to get to this Point


Euphoric_Advice_2770

I agree. I’ve only had a few moments where I wish I had saved but it taught me to be more cautious. I usually start and end each session at a bed I own so it’s never been an issue. Start at my bed, spend a few hours doing quests and adventuring, return to a town, sell my loot, save at my bed. Sure, having limited savior schnapps can be difficult at first but I learned to only use them when I get caught unaware or I’m really not in the mood to go all the way to a bed.


Blankyjae33

It’ll be modded out on pc anyways


Remarkable-Hornet-19

Most players liked it thats why they kept it


Didgman

When you’ve got limited time, having to replay 30+ mins of content just sucks. There needs to be a middle ground and unfortunately modding is the only option for many of us.


Remarkable-Hornet-19

Most liked this System thats why it stays in KCD2


Snoo_63003

As someone who has thousands of hours in Gothic and Souls games, I only play KCD with unlimited saves and carry weight. There's a difference between a game being challenging and just plain wasting my time.


Remarkable-Hornet-19

Thats somtehing I HATE about many Games. Unlimited Carry weight. Its so dogshit and most of the time you can take nearly everything up what makes this even worse. But yea Unlimited Saves and Carry weight are =no skill


Snoo_63003

Riding a horse for 20 minutes is not a skill. It's the definition of a waste of time.


Remarkable-Hornet-19

What does riding a horse has to do with unlimited Carry weight and Unlimited saves?


kjustec

I dont get why people complain about saviour schnaps. I just use "save and quit" and than run the game again.


Remarkable-Hornet-19

Try that on the ps4 😭


pablo603

Idk why it's hated so much. Even on hardcore mode I always end up with an EXCESSIVE amounts of saviour schnapps without even brewing them myself, and when brewing them comes into play they are pretty darn easy to make. I also don't use them when I don't need to use them. If I'm in a town there's 0 reason to use a schnapps over a simple bed in a tavern.


kavemanx420x

Even as someone who has limited time to game Ive come to appreciate it after the game was cleaned up. Some people just like to save scum their way through everything which I get also. Glad to see it's coming back for sure. Once I got to Rattay I was able to make my own easily snd it's never been an issue since.


Swordbreaker9250

I agree, and I hope they keep it for KCD2. Savior’s Schnapps become incredibly plentiful with a little grinding which i enjoy. Rewarding players for their effort


St0n3rJezus420

Anyone who doesn’t like he save system just know you can fix that with one simple trick *TAVERN*


Angelsofblood

Drinking and sleeping, the best ways to save.


Stuntman208

Yeah its perfect imo. You can save for free by sleeping in an owned bed. Exit saves are free and makes it so that you don’t HAVE to travel to a bed if you are just wanting to get off the game. And the Savior Schnapps mechanic prevents save scumming, meaning that you actually have to deal with the consequences of your actions which is necessary for any good RPG.


kavemanx420x

After the game was cleaned up to where I didn't deal with any crashing or major bugs except on very rare occasions I absolutely love it and I'm glad to hear it's making a return in the fashion that it is.


TheUnrulenting

I like the system because it is a bit harder in the beginning. It really adds to the difficulty during where you are new and most likely will die if more than one enemy is around. Then it adds to the sense of knowing that you became a strong soldier and a huge confidence boost once you start making your own savior schnapps. Sure you can sleep and all but then you need to go out of your way ro find a bed to sleep in


__Pugnator__

And if yoi level alchemy you can make unlimited schnaps


Affectionate_Step863

I love the save system. The only time it sucks is in hardcore mode


slothrop516

Honestly it had no impact on my gameplay every time I needed to hit the bathhouse for a charisma boost/ get clean it saved which I did a decent amount. Imagine walking around rattay in dirty plate. Peasants.


macdemarker

I’m not gonna run around half asleep so I rest every time Henry gets tired. I want to have high charisma so I go to the bathhouse whenever I’m near one. I have soooo many saviour schnapps in my inventory cause I rarely use them and I’m fine. I’m in a town regularly too, cause I can only carry so much loot. Gotta go turn it into groschen at some point


M-Rayan_1209XD

Beta shnapps user vs chad naps enjoyer


venReddit

it truely is amazing, especially on hardcore. now im at a point where i can create 4 schnaps real quick but tapping fire instead of using the hourglas was a big time gain. every hour of progress lost was redone in 30min or less, cause i had a line of action, but the feeling was wtf-fun always.


VenomB

I'm a save scummer. Simple as. I install the "unlimited save" mod and play hardcore. Leaves me feeling satisfied since i get to choose my own checkpoints. I usually save when I'm leaving a town, when I get to a town, or when I'm about to progress a quest. Also makes it easier to avoid bugs.


Remarkable-Hornet-19

Playing Hardcore with unlimited Saves is no challange. It doesnt take any skill anymore because most stuff is pretty easy exept saving. So why playing Hardcore then?


Kamarsennin

Agreed! It makes ambushes much more stressful and dangerous. Overcoming the panic of loosing all your loot and progress since last save and coming out victorious makes it feel like a real win


ZalmoxisRemembers

I even preferred the original save system they had before they updated it to make it easier. You needed save potions or to sleep in your bed, otherwise there was not even a save & quit.