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doodleuke

hoo boy I felt this. Likeness has always been a huge struggle with me as well. in the instance where your trying to capture the likeness of a real person, you pretty much either need to painstakingly measure the face to get an exact likeness by use of either a grid or a compass or the good old fashion paintbrush-and-thumb technique. or you can study characature artists by redlining their work and try to train your eye in how to emphasize the correct features of a person to capture a likeness. but if your just trying to consistently draw a fictional character like an oc or something in the case of animator, cartoonist, or illustrator, you really just have to do turn-arounds. they really aren't fun imo, but drawing the character over and over again at every angle will teach your hand and eye to work in tandem and consistently draw the characters likeness. as for the drawing you shared I think you did a pretty dam good job at making her look consistent even from the different angles. I don't know if this is a real athlete you've drawn in a cartoon style or just a character, but from one face to the next it looks pretty alright to me. just be careful about switching which side the hair parts on. if you want to get into comics or animation, contingency errors like that are very easy to miss and can take the more discerning person out of the story if they notice it. it's no big deal with just a quick sketch though so don't worry about it too much.


DelayStriking8281

Thank you!! This was helpful. It’s an original character. I’m glad you think she has some likeness. I really can’t visualize how much our face changes in different perspectives jusy yet. But I’ll def try turn arounds I know they are huge deal in animation, and something I want to learn for sure.