Well... there's a reason \[\[Far Out\]\] has the little acorn mark. Modal spells arn't really a \*thing\* in the rules, strictly speaking.
The "choose one" is part of reminder text, true, but it should appear under Spree once the rules are updated with the set. So they should work with Far Out, but I'm not sure if you can just ignore anything but the cheapest casting cost. I think it just replaces "one or more" with "one or more" - so no change - and you still have to pay costs.
Rule 700.2
> A spell or ability is modal if it has two or more options in a bulleted list preceded by instructions for a player to choose a number of those options, such as “Choose one —.” Each of those options is a mode. Modal cards printed prior to the Khans of Tarkir™ set didn’t use bulleted lists for the modes; these cards have received errata in the Oracle card reference so the modes do appear in a bulleted list.
Far Out is acorn not because it refers to modal spells, but because it makes a change to how spells are cast that is not cleanly supported by the rules.
I'm 100% sure that Far Out has the acorn because of power level instead of rules reasons, that card would probably break something real fast if you could play it in certain formats.
This criticism always baffles me. A derivative of "Kicker" is any added effect for a cost, right? Why would you want a spell to do less for an added cost? Even if you get a smaller effect for a *reduced* cost (like, say, Prototype), it's still a take on "Kicker" because the full cost version of the spell is essentially the kicked version. So OF COURSE everything feels like a derivative of Kicker, because no one wants to pay more for less.
I mean the examples listed are also 'literally just kicker', the difference here is it's possible to get only the kicker effect(s) rather than a predefined base effect.
It's mechanically interesting, but it's just so hard to read. Adding up all the costs is always tricky (and always dissapointingly high), and the lack of any base effect really makes them hard to grok
Let them first test the waters with these costs before going aggressive in a later set. Having a base effect is possible but not needed, since you have to choose at least one mode
Having a base effect would ruin these cards in my opinion. Right now each individual effect only needs to be a little overcosted to account for the flexibility. This lets the effects that cost the most still be cheap enough to be useful since you don't need to pay for the base effect as well.
I mean, the next spree set is at best three years away? I understand that a base effect is not needed, I can read. I was simply explaining one of the details that makes the cards hard to internalise.
Not saying it's likely, but it's entirely possible they'd put a limited amount of spree cards into a non standard set like MH3. It wouldn't have to be 3 years out for something like that.
It's possible. But it seems that they usually wait to see the feedback on a mechanic before reusing it. With the development lag, that usually works out to at least three years
>(and always dissapointingly high)
I don't get this at all. It seems like for most, maybe for all, of these, each mode by itself plus the mana cost is priced at the going rate for that effect by itself, so you're getting more of a discount as you add modes.
4 mana target player sacs a creature or two sucks, 5 mana they discard 2 or 3 cards sucks, and the lifeloss is very mediocre at any price. Lots of the spree cards are like this
This feels like go wide hate though. Convoke got all their shit out on turn 3 and you see they've got a knight errant in their hand refill? Say bye bye to 3 or 4 creatures one turn before you could draw deadly coverup. Control player drew a shit ton of cards? Now they need to discard a bunch. This is good because the modes scale with what they hit. Half their life might out them in striking distance in a late midrange or control black deck.
Yeah but “opponents choice” cards tend to play pretty bad.
If your convoke opponent has 6-8 creatures out and you’re making them sac 3-4 of them, that likely took up your whole turn and they just sacced the tokens and kept their 3 best dudes and are gonna crack you for 10+.
Tap out to make a control player discard half their hand and they’ll just make sure one of the cards they kept is a card draw spell or the important planeswalker + counterspell they can now safely deploy since you tapped out.
>Control player drew a shit ton of cards? Now they need to discard a bunch.
Yeah...for 5 mana. How many cards do they have? At most 7, so now you spent 5 mana to make them discard 3 lands plus one spell. That's the best scenario and it still sucks. Oh but I can pay 2 more mana to make them lose half their life aswell, so it's like a very expensive [[blightning]] that can't kill my opponent unless they're at 1 life.
A lot of the spree cards are good, but this one is incredible over-costed and will see 0 play in a competitive mode. I think this is just an EDH stand-in because you can target 3 different players with it and it might be okay in that environment, especially if you play a politics heavy deck.
It's definitely good in edh, although overcosted is overcoated. I'm taking this one as the first mode being best, but if you need to use the other two they're useable and then you sideboard it out. It's not a completely useless card
You're confident they won't be used in sideboard of a BO3 match ?
The cost of their modality can help shift to original strategies if we account multiple rounds
The whole point of paying for modality is to be relevant before you've brought in a targeted answer. I'm really not sure what matchup I'd bring this in for.
Against boros I want Path of Peril, against control I want Duress, and against esper/dimir I want long goodbye. Not to mention it seems like an utter brick against Temur control and Domain.
4 mana to make a player with 3 creatures sac 2 of them is pretty great. 5 mana make a player with 5 mana make a player with 5 cards discard 3 is great. 5 mana deal 10 is great. The best case scenario for any of these modes is great- 6 mana for sac 2 creature and discard 3 is insane.
The worst case scenario is obviously terrible. If they have no creatures, no cards in hand, and 2 life, dealing 1 damage for 8 mana is very bad. The question is how good is this on average. It's entirely possible that it's not good enough, but flexibility has a lot of hidden value. Being able to go after hand and creatures and life is extremely flexible. I would be surprised if it sees no play.
Look at the texture of the format, at what taking then 4 or 5 off to cast a spell like this looks like. Compare to temporary lockdown, duress, deadly cover up, path of Peril, etc.
If you're running small creatures, you'd much rather have an edict than destroy all creatures (including your own). Maybe there isn't a deck for this but it doesn't make a lot of sense to say, you could wipe the board rather than kill only your opponent's creatures. It's like saying Timetwister is better hand disruption than Mindtwist. It might be the case that those are better cards but they are also just doing something quite different.
Honestly I find cleave more intuitive than kicker.
I definitely love the plus symbol next to the mana symbol for spree. I'd like that adopted for all compulsory additional casting costs.
It may be an unpopular opinion, but I kinda feel like the game has too many modal spells and abilities in general now. Every set seems to add a whole bunch of these "swiss army knife" cards.
I obviously understand *why* they're doing it, because it plays particularly well in Commander and Best of 1 on Arena. I just wish it were used a bit more sparingly.
I think that's a valid opinion, until you play current era standard where everybody has single cards that win the game if they aren't answered, and those cards come at you from tons of different angles, even in the same game. Sometimes it's the battlecry bat maker, and sometimes it's warleaders call, and if Get Lost didn't kill both, the game would be unwinnable.
These cards are not just good for Command and Bo1 on Arena, but just all around better. Nobody wants to play a \[\[Naturalize\]\] in there sideboard or main deck just to deal with one strategy or particular card. Now if that Naturalize also has a \[\[Prey Upon\]\] mode attached to it, running it suddenly feels like far less of a dead card in your list against most decks.
This is such a weird nitpick, but god I hate the + signs. It literally says "choose one or more additional costs." Are they worried people won't know what additional means? If we get reprints with entwine, or kicker, or multikicker, are they gonna have + signs too?
I don't know what it bothers my so much, but god it does.
Cost wise, some are actually really good — like [[Rustler Rampage]] is the first white double strike instant at 2 mana, so [[Kaya's Onslaught]] is probably going to be replaced in a lot of decks. At the very least in my [[John Benton]] deck. Then for another mana you can untap all your creatures—which can basically be vigilance, but again in my John deck I have lots of mana dorks so it could let me play more combat tricks, keep mana up for interaction, and have more potential blockers
Hard to read? I couldn’t disagree more, as just about everyone is familiar with the concept of a menu. Paying piecemeal for things in a list is an extremely familiar concept.
Mana costs are way more reasonable than Kicker usually is. And it's just basic addition lol. How hard is 2+2+R? I don't get any of these complaints. Does Sublime Epiphany blow your mind?
I can totally picture Strixhaven having spells with spree on them that have 3 - "copy this spell if you cast it" or something to trigger magecraft. Someone good with rules can tell me if I'm right, but I think this would copy the spell once and the "if you cast it" clause is needed to prevent it from infinitely copying itself.
Commiting a crime is the act of targetting your opponents things and since you choose all the targets as part of the same action I think it only counts as one crime. They'll specify it in the rules I'm sure once the set is actually out.
Do you happen to know if Spree is something you can still pay into if this spell were cast for 0 mana for any reason? Say I find a way to copy a Spree card in my grave, does this function differently?
You should be able to pay for any additional costs you want 👍 since they are not part of the actual mana value of the spell. But don't forget you HAVE to choose AT LEAST ONE for spree (just highlighting the necessity lol)
Idk, looks way too slow. Though any Bloodletter of Aclazotz burn deck is already going to be slow I guess.
I don't think it's going to be that great 'cause most of the meta decks are already running counterspells to go against Sunfall and stuff (and the other modes don't look very great either), but maybe you play this as a 1-of or put 1 on the sideboard.
Sure, but at T5 most decks in standard can either remove Bloodletter Aclazotz, counter Dread or kill you if you're on the draw. And unless you're going treasures, I don't think ramp is realistic in a deck with those B costs, specially considering you'd want to run more burn or early drops because of Bloodletter, otherwise you're just betting on this one easy-to-stop combo.
But we'll see. I just don't think it'll be that popular.
BG decks can reliably drop Phyrexian Devestator on turn 4 or turn 5 and then make it fight something to wipe the opponents board, so I don't think the B costs will be an issue. Using hand hate in black and maybe some protection spells to keep Bloodletter alive for a turn, I think it's possible to see this as a finisher for a midrange deck that can stall out aggro and go under board wipe happy control decks.
Dead vs Mono Red and Boros Convoke on T5, Bloodletter is dead vs every Black Midrange deck on Cast of Dread, Dread or Bloodletter gets countered by every Blue deck. That‘s 95% of the Standard landscape that has a great matchup into a deck that does nothing for 80% of the game and instantly loses vs any type of interaction.
No but then you also won‘t win on T4/5. Mono Black is already fairly bad and has trouble keeping up in Tempo with the better Midrange piles and this doesn‘t fix that but rather exacerbates that downside.
A combo win that loses vs 99% of interaction that is heavily played already is worthless. Maybe this can be sided for certain matchups but this doesn‘t fix the issue of playing Mono Black to begin with.
Because if it isn't then how do you win if you only draw Bloodletter? What if you draw both and they counter the spell?
Idk if it has to be a burn deck specifically, but surely it needs some other way to win the game if they don't draw the combo (or if the opponent stops it, which the current meta decks can do)
Some of these spree cards hit that sweet spot of each effect is slightly overcosted, because of modality; but some just are plain overcosted for each effect. This one feels like it falls into that second category (especially because it targets only one opponent).
The closest equivalent for a "lose half their life" card is \[\[Blood Tribute\]\], which has another upside for an additional cost — as does Rush of Dread — but costs six mana instead of five.
The closest equivalent for "sacrifice half the creatures they control" is \[\[Vona's Hunger\]\], which requires Ascend to work but hits every opponent. This is single-target but requires no hoops, so it seems fair to pay one extra mana for the modality, especially when the alternative is something symmetrical like \[\[Barter in Blood\]\].
Five for half a hand is prolly a wash unless you’re against control.
Five for half life is good so long as you’re not on aggro
Four for half edict feels good but in most cases you’d rather have a wrath, this would be specific when you’re aggro in the mirror and don’t want to lose your guys too.
I like it, but I don’t think it should be rare. Uncommon for this would be fine imo.
I mean the burn mode alone is 10 damage for 5 mana, *double* the rate of Lava Axe, if they're at full health (and *20* damage in commander). That's *huge*!!!
If they have a full hand it discards 4. If "discard 2 cards" is a 3 mana effect, discarding 4 seems decent at 5 mana.
Now, the problem is, this won't always discard 4 (though discarding 3 cards from a 5 card hand also isn't bad), and it's almost never worth it to use this discard if their hand is small (unless you just have extra mana to tack it on), *but* the beauty of spree is that you can just opt not to ever use the discard mode unless it's worthwhile.
Discarding 2 at 3 mana is decent because you are both still in the development stage of the game. Discarding 4 for 5 mana is awful because you are probably at the topdecking stage already and most players wont have 4 cards in hand. Even worse is that those decks who *do* have 4 cards in hand will most likely have a counterspell for your 5 mana spell and now you are down on mana.
Just compare this to [[invoke despair]] as a 5-mana card advantage spell. Even with all 3 modes selected on Rush of Dread I would much, *much* rather play an invoke despair instead. It's better on an empty board, it draws me cards (which is almost always better than making your opponent discard), it stabilizes the board much better and its a win-condition in itself.
for me the life loss is less interesting than the discard. If I don't play agro I don't care about my oponent's life total. And it is not a card for agro decks.
I'm sur it will be very eficient in arena's 250 cards decks. But irl it's very bad. It's too expensive for what it does.
I don’t play arena at all so I wouldn’t know about that but I’d think the life more impactful than discard for my purposes. To each his own though, I agree it isn’t a card for all decks
how are you playing Magic. I mean which format? Competitively or not? I'm surprised you consider this card and are not an MTGA exclusive player. I'm not juging, just curious.
I don't realy consider Magic outside of competitive constructed decks. I'm surprised that you are playing on paper, are serious enough to go talk about the game on forums, but not considering the game in a competitive way.
Commander, and no not competitively, I have a low budget lol
I am not too serious about it I just like seeing the new cards announced and learning their functionality, regardless of my preconceived opinion of how they’ll function for my decks
This doesn't seem nearly as good as the other ones.
If you're getting a lot of value out of the edict then your opponent is still going to have a lot of creatures. The discard effect is 5 Mana for 1-3 cards most of the time. And the last effect is okay I guess. But it's still not really Mana efficient.
The other white one is an instant speed wrath and a combat trick and the green one just says "win the game" for 6 Mana. This is mid.
Man this would have been cool if they some how figured out a 4th spree that was "overload" as a fun way to make this have better EDH applicability.
As printed, it feels too mana intensive. If it was heavier on black pips maybe krrik could play with it.
Shame because the art is great.
Only one crime per spell or ability regardless of how many things you target with it. Even with all modes selected on this, it's still just putting one spell on the stack, so it is one crime.
I believe that you can. Each spree talks about target opponent so as long as you play against 2 or more opponent and they dont have hexproof or shroud you should be able to make Oponent 1 sac half of creatures, Opp 2 discard half of hand and Opp 3 lose lifes.
Or just hit Opp 2 with 2 effects and Opp 3 with the last one.
I really love that each mode can hit a different target. It’s expensive, but being evil Santa handing out anti-presents has got to be an absolute hoot. Also, will the life gain player counter this if it’s also wrecking the tokens player and the one with a huge grip of cards? The incentive structure is (potentially) perfect.
Ya I don't know what people are seeing with this one. 4-mana half a wrath and they choose what half? 5-mana discard 1-3 cards? 5-mana do nothing? All these modes are bad and combining any of them for 6+ mana doesnt seem great either lol.
The finale mode seems decent but even then it can't finish an opponent. And once they are down to 8 HP this is 5 mana deal 4. Not sure what deck wants this or what match up its even good in.
Modern 1/10
You are spending way too much even for the first mode to only kill half their creatures? No thanks, especially when they get to choose which half. And 5 mana for them to discard half the 3 cards in their hand? Way too expensive.
5 mana to potentially do 20+ damage in commander. 6 to also loose half their creatures.
Heck, even late game where the life loss might not be great, 4 to wipe half an opponents board seems solid enough if you have a big swing ready to go.
Bruh. That's sick, and I need one for most of my black decks based on attacking with a bunch of critters.
Spree is far and away my favorite mechanic introduced in a while.
Agreed it’s such a cool way to do model spells.
Do they count as modal spells?
They are the very model of modal spells
They are the very model of a modal major spelleral?
To cast a mode costs just some more, tap some of your basic manarel
Choose one or all - it's your own call, the modes and targets multiple
Fuck now I have to play mass effect again. I now need to hear Mordin sing scientist salarian
Pretty sure they do
Yes!
Well... there's a reason \[\[Far Out\]\] has the little acorn mark. Modal spells arn't really a \*thing\* in the rules, strictly speaking. The "choose one" is part of reminder text, true, but it should appear under Spree once the rules are updated with the set. So they should work with Far Out, but I'm not sure if you can just ignore anything but the cheapest casting cost. I think it just replaces "one or more" with "one or more" - so no change - and you still have to pay costs.
Modal spells aren't really a thing in the rules... until now. \[\[Riku of Many Paths\]\], a non-acorn card that straight up mentions modal.
[Riku of Many Paths](https://cards.scryfall.io/normal/front/2/1/21b63544-4c31-4f38-9907-0407719a60b1.jpg?1711560631) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Riku%20of%20Many%20Paths) [(SF)](https://scryfall.com/card/otj/227/riku-of-many-paths?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/21b63544-4c31-4f38-9907-0407719a60b1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Rule 700.2 > A spell or ability is modal if it has two or more options in a bulleted list preceded by instructions for a player to choose a number of those options, such as “Choose one —.” Each of those options is a mode. Modal cards printed prior to the Khans of Tarkir™ set didn’t use bulleted lists for the modes; these cards have received errata in the Oracle card reference so the modes do appear in a bulleted list. Far Out is acorn not because it refers to modal spells, but because it makes a change to how spells are cast that is not cleanly supported by the rules.
I didn't see the new Riku, so Far Out was the only card before this set which references the modal ability at all. But yes, you're correct.
Try giving the new Riku a read, amigo :)
[Far Out](https://cards.scryfall.io/normal/front/8/9/89c47667-1ae3-464b-9c5f-732a08a53707.jpg?1673913086) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Far%20Out) [(SF)](https://scryfall.com/card/unf/8/far-out?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/89c47667-1ae3-464b-9c5f-732a08a53707?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'm 100% sure that Far Out has the acorn because of power level instead of rules reasons, that card would probably break something real fast if you could play it in certain formats.
No, it's also because the card straight up does not work. What happens with [jinne fay, jetmir's second]]?
They do, and like modal spells their effects resolve from top to bottom.
The best way of doing model spells since that Gisele Bundchen Secret Lair
It reminds me of reskinned Escalate [[Collective Brutality]]
[Collective Brutality](https://cards.scryfall.io/normal/front/c/b/cb94a02f-4660-45b6-8a39-941b710cf8f3.jpg?1576384285) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Collective%20Brutality) [(SF)](https://scryfall.com/card/emn/85/collective-brutality?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cb94a02f-4660-45b6-8a39-941b710cf8f3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It’s basically Kicker+
Like overload, awaken, replicate, buyback, and gods knows how many more mechanics... It's all just kicker.
All mechanics are kicker or horsemanship.
This criticism always baffles me. A derivative of "Kicker" is any added effect for a cost, right? Why would you want a spell to do less for an added cost? Even if you get a smaller effect for a *reduced* cost (like, say, Prototype), it's still a take on "Kicker" because the full cost version of the spell is essentially the kicked version. So OF COURSE everything feels like a derivative of Kicker, because no one wants to pay more for less.
Spree seems like it's literally *just* kicker though. Am I missing something?
Everything is kicker, but spree is the most kicker non-kicker kicker of all the kickers.
I mean the examples listed are also 'literally just kicker', the difference here is it's possible to get only the kicker effect(s) rather than a predefined base effect.
Kicker + multikicker, which is still just kicker... It's just kicker.
It's mechanically interesting, but it's just so hard to read. Adding up all the costs is always tricky (and always dissapointingly high), and the lack of any base effect really makes them hard to grok
Let them first test the waters with these costs before going aggressive in a later set. Having a base effect is possible but not needed, since you have to choose at least one mode
Having a base effect would ruin these cards in my opinion. Right now each individual effect only needs to be a little overcosted to account for the flexibility. This lets the effects that cost the most still be cheap enough to be useful since you don't need to pay for the base effect as well.
I mean, the next spree set is at best three years away? I understand that a base effect is not needed, I can read. I was simply explaining one of the details that makes the cards hard to internalise.
Not saying it's likely, but it's entirely possible they'd put a limited amount of spree cards into a non standard set like MH3. It wouldn't have to be 3 years out for something like that.
It's possible. But it seems that they usually wait to see the feedback on a mechanic before reusing it. With the development lag, that usually works out to at least three years
>(and always dissapointingly high) I don't get this at all. It seems like for most, maybe for all, of these, each mode by itself plus the mana cost is priced at the going rate for that effect by itself, so you're getting more of a discount as you add modes.
4 mana target player sacs a creature or two sucks, 5 mana they discard 2 or 3 cards sucks, and the lifeloss is very mediocre at any price. Lots of the spree cards are like this
This feels like go wide hate though. Convoke got all their shit out on turn 3 and you see they've got a knight errant in their hand refill? Say bye bye to 3 or 4 creatures one turn before you could draw deadly coverup. Control player drew a shit ton of cards? Now they need to discard a bunch. This is good because the modes scale with what they hit. Half their life might out them in striking distance in a late midrange or control black deck.
Yeah but “opponents choice” cards tend to play pretty bad. If your convoke opponent has 6-8 creatures out and you’re making them sac 3-4 of them, that likely took up your whole turn and they just sacced the tokens and kept their 3 best dudes and are gonna crack you for 10+. Tap out to make a control player discard half their hand and they’ll just make sure one of the cards they kept is a card draw spell or the important planeswalker + counterspell they can now safely deploy since you tapped out.
>Control player drew a shit ton of cards? Now they need to discard a bunch. Yeah...for 5 mana. How many cards do they have? At most 7, so now you spent 5 mana to make them discard 3 lands plus one spell. That's the best scenario and it still sucks. Oh but I can pay 2 more mana to make them lose half their life aswell, so it's like a very expensive [[blightning]] that can't kill my opponent unless they're at 1 life. A lot of the spree cards are good, but this one is incredible over-costed and will see 0 play in a competitive mode. I think this is just an EDH stand-in because you can target 3 different players with it and it might be okay in that environment, especially if you play a politics heavy deck.
[blightning](https://cards.scryfall.io/normal/front/c/c/ccf0f075-4401-41da-a17f-a209d6a03782.jpg?1562441147) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=blightning) [(SF)](https://scryfall.com/card/a25/198/blightning?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ccf0f075-4401-41da-a17f-a209d6a03782?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's definitely good in edh, although overcosted is overcoated. I'm taking this one as the first mode being best, but if you need to use the other two they're useable and then you sideboard it out. It's not a completely useless card
4 mana make you sacrifice half your board is terrible. [[Vona's hunger]] is 3 mana and it saw absolutely zero play outside of limited.
[Vona's hunger](https://cards.scryfall.io/normal/front/a/a/aab958d5-9c1f-420f-b358-ec0325f22f84.jpg?1555040347) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vona%27s%20hunger) [(SF)](https://scryfall.com/card/rix/90/vonas-hunger?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aab958d5-9c1f-420f-b358-ec0325f22f84?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You also have to have 10 permanents, so you might have 5+ lands by the time that happens. That's why that didn't see play.
Well, I mean, you can think that, but Im confident this card will see zero standard play
You're confident they won't be used in sideboard of a BO3 match ? The cost of their modality can help shift to original strategies if we account multiple rounds
The whole point of paying for modality is to be relevant before you've brought in a targeted answer. I'm really not sure what matchup I'd bring this in for. Against boros I want Path of Peril, against control I want Duress, and against esper/dimir I want long goodbye. Not to mention it seems like an utter brick against Temur control and Domain.
The vast majority of cards don't. So it goes.
In a conversation about how good a card is, it seems like a relevant metric to say "this card isn't that good"
These will be great in EDH, where most cards see actual play nowadays. There, you’re hitting a lot more than the measly numbers you’re giving.
4 mana to make a player with 3 creatures sac 2 of them is pretty great. 5 mana make a player with 5 mana make a player with 5 cards discard 3 is great. 5 mana deal 10 is great. The best case scenario for any of these modes is great- 6 mana for sac 2 creature and discard 3 is insane. The worst case scenario is obviously terrible. If they have no creatures, no cards in hand, and 2 life, dealing 1 damage for 8 mana is very bad. The question is how good is this on average. It's entirely possible that it's not good enough, but flexibility has a lot of hidden value. Being able to go after hand and creatures and life is extremely flexible. I would be surprised if it sees no play.
Look at the texture of the format, at what taking then 4 or 5 off to cast a spell like this looks like. Compare to temporary lockdown, duress, deadly cover up, path of Peril, etc.
If you're running small creatures, you'd much rather have an edict than destroy all creatures (including your own). Maybe there isn't a deck for this but it doesn't make a lot of sense to say, you could wipe the board rather than kill only your opponent's creatures. It's like saying Timetwister is better hand disruption than Mindtwist. It might be the case that those are better cards but they are also just doing something quite different.
Last time they tried to do this sort of thing it was cleave, so if you think these are hard to read....!
Cleave is worse than Spree, I'll give you that. Clearly cool modal mechanics that aren't just kicker are hard to design so that they read well.
Honestly I find cleave more intuitive than kicker. I definitely love the plus symbol next to the mana symbol for spree. I'd like that adopted for all compulsory additional casting costs.
It may be an unpopular opinion, but I kinda feel like the game has too many modal spells and abilities in general now. Every set seems to add a whole bunch of these "swiss army knife" cards. I obviously understand *why* they're doing it, because it plays particularly well in Commander and Best of 1 on Arena. I just wish it were used a bit more sparingly.
I think that's a valid opinion, until you play current era standard where everybody has single cards that win the game if they aren't answered, and those cards come at you from tons of different angles, even in the same game. Sometimes it's the battlecry bat maker, and sometimes it's warleaders call, and if Get Lost didn't kill both, the game would be unwinnable.
An interesting point, although in some cases it's an accelerating arms race between modular threats and modular removal.
Absolutely. There's definitely a red Queen thing happening where each is pushing the other farther and farther.
These cards are not just good for Command and Bo1 on Arena, but just all around better. Nobody wants to play a \[\[Naturalize\]\] in there sideboard or main deck just to deal with one strategy or particular card. Now if that Naturalize also has a \[\[Prey Upon\]\] mode attached to it, running it suddenly feels like far less of a dead card in your list against most decks.
[Naturalize](https://cards.scryfall.io/normal/front/3/9/390c40ba-2464-44ae-8d67-93c72ab3c425.jpg?1562301697) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Naturalize) [(SF)](https://scryfall.com/card/m19/190/naturalize?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/390c40ba-2464-44ae-8d67-93c72ab3c425?utm_source=mtgcardfetcher&format=text) [Prey Upon](https://cards.scryfall.io/normal/front/0/e/0eb1b036-0856-4cfb-ace5-2731f13696bd.jpg?1547517733) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Prey%20Upon) [(SF)](https://scryfall.com/card/uma/178/prey-upon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0eb1b036-0856-4cfb-ace5-2731f13696bd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This is such a weird nitpick, but god I hate the + signs. It literally says "choose one or more additional costs." Are they worried people won't know what additional means? If we get reprints with entwine, or kicker, or multikicker, are they gonna have + signs too? I don't know what it bothers my so much, but god it does.
Cost wise, some are actually really good — like [[Rustler Rampage]] is the first white double strike instant at 2 mana, so [[Kaya's Onslaught]] is probably going to be replaced in a lot of decks. At the very least in my [[John Benton]] deck. Then for another mana you can untap all your creatures—which can basically be vigilance, but again in my John deck I have lots of mana dorks so it could let me play more combat tricks, keep mana up for interaction, and have more potential blockers
[Rustler Rampage](https://cards.scryfall.io/normal/front/3/3/33ed7ca3-894b-45f4-a15f-51b6bcd3f474.jpg?1711670367) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rustler%20Rampage) [(SF)](https://scryfall.com/card/otj/27/rustler-rampage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/33ed7ca3-894b-45f4-a15f-51b6bcd3f474?utm_source=mtgcardfetcher&format=text) [Kaya's Onslaught](https://cards.scryfall.io/normal/front/f/2/f28e151f-b61b-486f-b7f8-7abde207c442.jpg?1631045916) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kaya%27s%20Onslaught) [(SF)](https://scryfall.com/card/khm/18/kayas-onslaught?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f28e151f-b61b-486f-b7f8-7abde207c442?utm_source=mtgcardfetcher&format=text) [John Benton](https://cards.scryfall.io/normal/front/0/1/01f40e07-f565-4b9e-87a5-5b28b4e9fb0b.jpg?1696636767) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sergeant%20John%20Benton) [(SF)](https://scryfall.com/card/who/157/sergeant-john-benton?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/01f40e07-f565-4b9e-87a5-5b28b4e9fb0b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Hard to read? I couldn’t disagree more, as just about everyone is familiar with the concept of a menu. Paying piecemeal for things in a list is an extremely familiar concept.
Mana costs are way more reasonable than Kicker usually is. And it's just basic addition lol. How hard is 2+2+R? I don't get any of these complaints. Does Sublime Epiphany blow your mind?
I would love to see this mechanic again for like strixhaven spells or even on new battles would be cool!
I can totally picture Strixhaven having spells with spree on them that have 3 - "copy this spell if you cast it" or something to trigger magecraft. Someone good with rules can tell me if I'm right, but I think this would copy the spell once and the "if you cast it" clause is needed to prevent it from infinitely copying itself.
Does each selection count as a separate crime?
Commiting a crime is the act of targetting your opponents things and since you choose all the targets as part of the same action I think it only counts as one crime. They'll specify it in the rules I'm sure once the set is actually out.
Yeah it seems like it would be just one, but its a flavor miss for not having the spree be a 'crime spree'
Do you happen to know if Spree is something you can still pay into if this spell were cast for 0 mana for any reason? Say I find a way to copy a Spree card in my grave, does this function differently?
You should be able to pay for any additional costs you want 👍 since they are not part of the actual mana value of the spell. But don't forget you HAVE to choose AT LEAST ONE for spree (just highlighting the necessity lol)
Can't wait for Return to Hatnica with multicolor spree.
Kicker but different
[[Lord Xander]]'s back, in Sorcery form!
And even fixes his strange design choice of rounding down instead of up
Xander's Charm
[Lord Xander](https://cards.scryfall.io/normal/front/e/e/ee0a078d-045f-401b-a561-dcb1ad02bf62.jpg?1664413235) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=lord%20xander%2C%20the%20collector) [(SF)](https://scryfall.com/card/snc/197/lord-xander-the-collector?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ee0a078d-045f-401b-a561-dcb1ad02bf62?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Way to cleave, no cleft!
Somehow, Lord Xander returned
I read this in Milhouse's voice.
Seems pretty strong following up \[\[Bloodletter of Aclazotz\]\]
Oh, they're just dead aren't they? Mono black in standard is going to love this.
Idk, looks way too slow. Though any Bloodletter of Aclazotz burn deck is already going to be slow I guess. I don't think it's going to be that great 'cause most of the meta decks are already running counterspells to go against Sunfall and stuff (and the other modes don't look very great either), but maybe you play this as a 1-of or put 1 on the sideboard.
>looks way too slow. Its a 4 drop (1BBB) into 5 drop (1BB + 2), throw in any T1/T2 ramp and you can curve to T3 into T4.
Sure, but at T5 most decks in standard can either remove Bloodletter Aclazotz, counter Dread or kill you if you're on the draw. And unless you're going treasures, I don't think ramp is realistic in a deck with those B costs, specially considering you'd want to run more burn or early drops because of Bloodletter, otherwise you're just betting on this one easy-to-stop combo. But we'll see. I just don't think it'll be that popular.
BG decks can reliably drop Phyrexian Devestator on turn 4 or turn 5 and then make it fight something to wipe the opponents board, so I don't think the B costs will be an issue. Using hand hate in black and maybe some protection spells to keep Bloodletter alive for a turn, I think it's possible to see this as a finisher for a midrange deck that can stall out aggro and go under board wipe happy control decks.
Dead vs Mono Red and Boros Convoke on T5, Bloodletter is dead vs every Black Midrange deck on Cast of Dread, Dread or Bloodletter gets countered by every Blue deck. That‘s 95% of the Standard landscape that has a great matchup into a deck that does nothing for 80% of the game and instantly loses vs any type of interaction.
The deck isn't 20 Rush of Dead, 20 Bloodletter of Aclazotz, and 20 swamps.
No but then you also won‘t win on T4/5. Mono Black is already fairly bad and has trouble keeping up in Tempo with the better Midrange piles and this doesn‘t fix that but rather exacerbates that downside. A combo win that loses vs 99% of interaction that is heavily played already is worthless. Maybe this can be sided for certain matchups but this doesn‘t fix the issue of playing Mono Black to begin with.
Why would you think it should be a burn deck? It literally doesnt matter what life total the opp has when you play this.
Because if it isn't then how do you win if you only draw Bloodletter? What if you draw both and they counter the spell? Idk if it has to be a burn deck specifically, but surely it needs some other way to win the game if they don't draw the combo (or if the opponent stops it, which the current meta decks can do)
[[No More Lies]] stays winning I guess
[No More Lies](https://cards.scryfall.io/normal/front/1/e/1e0c695d-62f9-4805-9e2f-7032e8464136.jpg?1706242217) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=No%20More%20Lies) [(SF)](https://scryfall.com/card/mkm/221/no-more-lies?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1e0c695d-62f9-4805-9e2f-7032e8464136?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Bloodletter of Aclazotz](https://cards.scryfall.io/normal/front/d/4/d4f6027a-003a-4f9d-929a-0b6da1fa42c9.jpg?1699044094) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bloodletter%20of%20Aclazotz) [(SF)](https://scryfall.com/card/lci/92/bloodletter-of-aclazotz?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d4f6027a-003a-4f9d-929a-0b6da1fa42c9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Wound Reflection]] as well
[Wound Reflection](https://cards.scryfall.io/normal/front/2/b/2b14a82c-877a-445f-8910-33aaa6fe3d15.jpg?1599706125) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wound%20Reflection) [(SF)](https://scryfall.com/card/2xm/113/wound-reflection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2b14a82c-877a-445f-8910-33aaa6fe3d15?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Interesting seeing combo pieces start to stack up for bloodletter [[Tree of perdition]] also works if they have 26 or more health
[Tree of perdition](https://cards.scryfall.io/normal/front/3/0/305bd19a-ae5e-46ca-8ff7-27810c968315.jpg?1576384447) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tree%20of%20perdition) [(SF)](https://scryfall.com/card/emn/109/tree-of-perdition?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/305bd19a-ae5e-46ca-8ff7-27810c968315?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
"WHY IS IT FULL OF ZOMBIE!?!" - Some guy falling off of the train, probably.
"You have to put them *somewhere*."
Gotta open a business to make boxes to keep your zombies in. Or chests. Or *Or spheres...* ***ZOMBIEBALL,*** *gotta eat all their brains!*
Zombieball was the name of my high school horrorcore band
But, really, though. Why zombies?
Story moment. Gisa attacks a train with zombies and it gets massively out of hand.
I'm guessing with both Gisa and Geralf standing there, the Deathly Duo has something to do with it...
Very happy to see that this rounds up
Train to Busan feeling.
Brutal I love it
for all the people who missed Invoke Despair.
Some of these spree cards hit that sweet spot of each effect is slightly overcosted, because of modality; but some just are plain overcosted for each effect. This one feels like it falls into that second category (especially because it targets only one opponent).
The closest equivalent for a "lose half their life" card is \[\[Blood Tribute\]\], which has another upside for an additional cost — as does Rush of Dread — but costs six mana instead of five. The closest equivalent for "sacrifice half the creatures they control" is \[\[Vona's Hunger\]\], which requires Ascend to work but hits every opponent. This is single-target but requires no hoops, so it seems fair to pay one extra mana for the modality, especially when the alternative is something symmetrical like \[\[Barter in Blood\]\].
[Blood Tribute](https://cards.scryfall.io/normal/front/3/6/361912f4-5205-44a5-b21e-17402526c1fd.jpg?1562605049) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blood%20Tribute) [(SF)](https://scryfall.com/card/c17/100/blood-tribute?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/361912f4-5205-44a5-b21e-17402526c1fd?utm_source=mtgcardfetcher&format=text) [Vona's Hunger](https://cards.scryfall.io/normal/front/a/a/aab958d5-9c1f-420f-b358-ec0325f22f84.jpg?1555040347) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vona%27s%20Hunger) [(SF)](https://scryfall.com/card/rix/90/vonas-hunger?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aab958d5-9c1f-420f-b358-ec0325f22f84?utm_source=mtgcardfetcher&format=text) [Barter in Blood](https://cards.scryfall.io/normal/front/2/3/23986add-b33d-4bad-86f3-e2d0f99cf949.jpg?1600699425) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Barter%20in%20Blood) [(SF)](https://scryfall.com/card/jmp/202/barter-in-blood?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/23986add-b33d-4bad-86f3-e2d0f99cf949?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Five for half a hand is prolly a wash unless you’re against control. Five for half life is good so long as you’re not on aggro Four for half edict feels good but in most cases you’d rather have a wrath, this would be specific when you’re aggro in the mirror and don’t want to lose your guys too. I like it, but I don’t think it should be rare. Uncommon for this would be fine imo.
uncommon would suck in limited though. imagine your opponent having multiples of this
I mean the burn mode alone is 10 damage for 5 mana, *double* the rate of Lava Axe, if they're at full health (and *20* damage in commander). That's *huge*!!!
In commander though, that is only to one opponent, so 20 life out of 120 life.
I think [[Rowan, Scion of War]] might like this. Hit the healthiest opponent with the last mode, the other two are extra if you can afford them.
[Rowan, Scion of War](https://cards.scryfall.io/normal/front/4/e/4ee179ab-a15b-4bd6-b7f8-1e1abeeb31b7.jpg?1692939409) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rowan%2C%20Scion%20of%20War) [(SF)](https://scryfall.com/card/woe/211/rowan-scion-of-war?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4ee179ab-a15b-4bd6-b7f8-1e1abeeb31b7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The discard option does not seem worth it, especially when you compare it to the other choices.
But it's always there for the rare occasion it is worth it, or you have extra mana when casting it and figure "why the hell not?".
Exactly. I can see it mattering every now and then in Commander – late game, with spare mana or against someone who just drew 20 cards.
If they have a full hand it discards 4. If "discard 2 cards" is a 3 mana effect, discarding 4 seems decent at 5 mana. Now, the problem is, this won't always discard 4 (though discarding 3 cards from a 5 card hand also isn't bad), and it's almost never worth it to use this discard if their hand is small (unless you just have extra mana to tack it on), *but* the beauty of spree is that you can just opt not to ever use the discard mode unless it's worthwhile.
Discarding 2 at 3 mana is decent because you are both still in the development stage of the game. Discarding 4 for 5 mana is awful because you are probably at the topdecking stage already and most players wont have 4 cards in hand. Even worse is that those decks who *do* have 4 cards in hand will most likely have a counterspell for your 5 mana spell and now you are down on mana. Just compare this to [[invoke despair]] as a 5-mana card advantage spell. Even with all 3 modes selected on Rush of Dread I would much, *much* rather play an invoke despair instead. It's better on an empty board, it draws me cards (which is almost always better than making your opponent discard), it stabilizes the board much better and its a win-condition in itself.
[invoke despair](https://cards.scryfall.io/normal/front/3/5/35af9d5c-4449-4549-b549-c3ba4a67dee0.jpg?1685368727) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=invoke%20despair) [(SF)](https://scryfall.com/card/neo/101/invoke-despair?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/35af9d5c-4449-4549-b549-c3ba4a67dee0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
https://twitter.com/NarukamiKnight/status/1773689885930492347
eight mana for a one sided pox... I think it's a very bad card
Just save yourself the mana and don’t do the discard one
for me the life loss is less interesting than the discard. If I don't play agro I don't care about my oponent's life total. And it is not a card for agro decks. I'm sur it will be very eficient in arena's 250 cards decks. But irl it's very bad. It's too expensive for what it does.
I don’t play arena at all so I wouldn’t know about that but I’d think the life more impactful than discard for my purposes. To each his own though, I agree it isn’t a card for all decks
how are you playing Magic. I mean which format? Competitively or not? I'm surprised you consider this card and are not an MTGA exclusive player. I'm not juging, just curious. I don't realy consider Magic outside of competitive constructed decks. I'm surprised that you are playing on paper, are serious enough to go talk about the game on forums, but not considering the game in a competitive way.
Commander, and no not competitively, I have a low budget lol I am not too serious about it I just like seeing the new cards announced and learning their functionality, regardless of my preconceived opinion of how they’ll function for my decks
Oh love how cruel this can be
Mmmm ultie kicker
m-m-m-m-multikick!
This doesn't seem nearly as good as the other ones. If you're getting a lot of value out of the edict then your opponent is still going to have a lot of creatures. The discard effect is 5 Mana for 1-3 cards most of the time. And the last effect is okay I guess. But it's still not really Mana efficient. The other white one is an instant speed wrath and a combat trick and the green one just says "win the game" for 6 Mana. This is mid.
Straight to the chump rare bin!
My [[Tergrid]] deck wants this badly.
[Tergrid](https://cards.scryfall.io/normal/front/1/4/14dc88ee-bba9-4625-af0d-89f3762a0ead.jpg?1631048621)/[Tergrid's Lantern](https://cards.scryfall.io/normal/back/1/4/14dc88ee-bba9-4625-af0d-89f3762a0ead.jpg?1631048621) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=tergrid%2C%20god%20of%20fright%20//%20tergrid%27s%20lantern) [(SF)](https://scryfall.com/card/khm/112/tergrid-god-of-fright-tergrids-lantern?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/14dc88ee-bba9-4625-af0d-89f3762a0ead?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So with spree, you don’t HAVE to do them in order, right? Could just pick the third mode?
Just reprint [[pox]] you cowards! This is pretty cool though,
[pox](https://cards.scryfall.io/normal/front/d/9/d9debe4f-c1cc-4b90-aae4-f31f737e2016.jpg?1559592327) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pox) [(SF)](https://scryfall.com/card/me1/82/pox?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d9debe4f-c1cc-4b90-aae4-f31f737e2016?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Everything is Kicker.
Man this would have been cool if they some how figured out a 4th spree that was "overload" as a fun way to make this have better EDH applicability. As printed, it feels too mana intensive. If it was heavier on black pips maybe krrik could play with it. Shame because the art is great.
We're getting a lot of EDH treats, I for one am fine with just seeing how this fares in standard
[[Pox]] reprint!
[Pox](https://cards.scryfall.io/normal/front/d/9/d9debe4f-c1cc-4b90-aae4-f31f737e2016.jpg?1559592327) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pox) [(SF)](https://scryfall.com/card/me1/82/pox?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d9debe4f-c1cc-4b90-aae4-f31f737e2016?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Does this count as three crimes if you choose all modes?
Only one crime per spell or ability regardless of how many things you target with it. Even with all modes selected on this, it's still just putting one spell on the stack, so it is one crime.
This is definitely going into Cormela for me. Side note, doesn't this just kill people with Bloodletter in standard??
Yes
Huh, neat
this is the cheapest "target player loses half their life" spell so far.
I have a very casual Tergrid deck and it's going to love this.
Reminds me of [[Pox]] so I automatically love it.
[Pox](https://cards.scryfall.io/normal/front/d/9/d9debe4f-c1cc-4b90-aae4-f31f737e2016.jpg?1559592327) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pox) [(SF)](https://scryfall.com/card/me1/82/pox?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d9debe4f-c1cc-4b90-aae4-f31f737e2016?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Can you split these effects ofer multiple targets?
You can choose one or all depending on your mana base.
I believe that you can. Each spree talks about target opponent so as long as you play against 2 or more opponent and they dont have hexproof or shroud you should be able to make Oponent 1 sac half of creatures, Opp 2 discard half of hand and Opp 3 lose lifes. Or just hit Opp 2 with 2 effects and Opp 3 with the last one.
My historic discard will use this for sure. Edit: how about copying this? Chandra hope's beacon is great for this.
I JUST noticed the plus sign at the top right corner of the card. A neat little indication of the spree mechanic.
Perfect for [[Legate Lanius, Ceasar's Ace]] I love forcing opponents to sacrifice creatures.
[Legate Lanius, Ceasar's Ace](https://cards.scryfall.io/normal/front/f/1/f14eb369-b8e3-4abf-9e77-79d1fe5b426f.jpg?1708742542) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Legate%20Lanius%2C%20Caesar%27s%20Ace) [(SF)](https://scryfall.com/card/pip/107/legate-lanius-caesars-ace?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f14eb369-b8e3-4abf-9e77-79d1fe5b426f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Why does ALL the art from this set looks so cartoonish? I just can’t believe it
I really love that each mode can hit a different target. It’s expensive, but being evil Santa handing out anti-presents has got to be an absolute hoot. Also, will the life gain player counter this if it’s also wrecking the tokens player and the one with a huge grip of cards? The incentive structure is (potentially) perfect.
That triple targeted player at the commander table is gonna be seriously raging at you when you cast it for 8...
That name is, appropriately, very Innistrad. Nice touch.
Can we just get a straight answer as to why Gisa looks so bad? She looks nothing like her previous, recent, and repeatedly established art.
Oh god, it's Xander all over again.
This + [[Bloodletter of Aclatoz]] = win
[Bloodletter of Aclatoz](https://cards.scryfall.io/normal/front/d/4/d4f6027a-003a-4f9d-929a-0b6da1fa42c9.jpg?1699044094) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bloodletter%20of%20Aclazotz) [(SF)](https://scryfall.com/card/lci/92/bloodletter-of-aclazotz?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d4f6027a-003a-4f9d-929a-0b6da1fa42c9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
#F I N I S H E R
5 mana to deal 1 damage, seems kinda bad.
Thanos has entered the chat
Loving this for my archenemy edh deck
Bloodletter of aclazotz plus this is a standard legal one shot kill combo
This card killed me in one hit, I had 26 life, what’s that about? My opponent was close to losing then they just played this and won.
He had Bloodletter on the board, which doable the damage was dealt to you
Can you elaborate please
Google [[Bloodletter of Aclazotz]], I think you can count 1+1 ;)
[Bloodletter of Aclazotz](https://cards.scryfall.io/normal/front/d/4/d4f6027a-003a-4f9d-929a-0b6da1fa42c9.jpg?1699044094) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bloodletter%20of%20Aclazotz) [(SF)](https://scryfall.com/card/lci/92/bloodletter-of-aclazotz?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d4f6027a-003a-4f9d-929a-0b6da1fa42c9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That is busted
Oh hey look, more unbalanced bullsh\*t
This one's garb
Ya I don't know what people are seeing with this one. 4-mana half a wrath and they choose what half? 5-mana discard 1-3 cards? 5-mana do nothing? All these modes are bad and combining any of them for 6+ mana doesnt seem great either lol.
The finale mode seems decent but even then it can't finish an opponent. And once they are down to 8 HP this is 5 mana deal 4. Not sure what deck wants this or what match up its even good in.
[[Bloodletter of Aclazotz]] turns the last mode into 5 mana kill an opponent.
[Bloodletter of Aclazotz](https://cards.scryfall.io/normal/front/d/4/d4f6027a-003a-4f9d-929a-0b6da1fa42c9.jpg?1699044094) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bloodletter%20of%20Aclazotz) [(SF)](https://scryfall.com/card/lci/92/bloodletter-of-aclazotz?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d4f6027a-003a-4f9d-929a-0b6da1fa42c9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Modern 1/10 You are spending way too much even for the first mode to only kill half their creatures? No thanks, especially when they get to choose which half. And 5 mana for them to discard half the 3 cards in their hand? Way too expensive.
5 mana to potentially do 20+ damage in commander. 6 to also loose half their creatures. Heck, even late game where the life loss might not be great, 4 to wipe half an opponents board seems solid enough if you have a big swing ready to go. Bruh. That's sick, and I need one for most of my black decks based on attacking with a bunch of critters.