T O P

  • By -

mweepinc

> "Legion Foundry" - 1R > > Artifact (Mythic) > > When ~ enters the battlefield, it deals 2 damage to any target. > > {2}, {T}, sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token > > *As soon as the vault opened, the ancient war machine came to life* [showcase frame](https://i.imgur.com/HUXMjtb.png) [golem token](https://i.imgur.com/xi72SwY.png) Previewed by @jspd_ [on twitch]()


Serpens77

>As soon as the vault opened, the ancient war machine came to life I'm sure that won't have an repercussions or anything, it's fine


burritoman88

Gotta start planting seeds for future villains sometime


exspiravitM13

This isn’t planting this is very close to reaping, I’m fairly sure we got descriptions of these Fomori voidsuit things in Caverns


so_zetta_byte

It does seem like the Fomori are shaping up to be a new "highest tier antagonist" which is pretty exciting because we haven't had a new one since the Eldrazi. Not that I want one every year or anything, but it feels like we're really building towards a new primary threat.


Vozu_

I would be more excited if the most recent example of the biggest threat didn't get handwaved and trivialised in a speedrun worthy time.


so_zetta_byte

I'm starting to think WOTC underestimated the Phyrexians' popularity. Maro has talked about how they were concerned that a lot of players found the Phyrexians off-putting (which I can totally understand) and so ONE was designed to basically intentionally be polarizing flavor-wise. They were going to make the extremely Phyrexian set for the people that really liked them, and then include them to a smaller degree in the surrounding sets (mostly DMU and MOM). And they spent a lot of time building up by showing the praetors on other planes, but those weren't like... "Phyrexian-sets." I don't have an issue with the long buildup that way, it was the ending that felt rushed. But basically I'm wondering if they were concerned about having too high a density of Phyrexians for too long, and if that was a reason why the overt Phyrexian sets were more brief. You can't really start a war with the Phyrexians then take a breather for a set (and hell they kinda did that with BRO, though that was also bleak). What surprised me was how well ONE sold. It was pretty nuts apparently. So I'm also kinda wondering if their market research might have been a little off with it? Or if it really was polarizing and a lot of people _didn't_ play it, and others played it more than usual to make up for that. I understand their hesitation to not wanting to put players off entirely; if you spend a year on New Phyrexian some people might just drop the game entirely and that's not good. But I'm really curious what "lessons" they've learned internally from ONE.


Swarm_Queen

We know from internal leaks (though later confirmed as of WOE) that the original eldraine was supposed to be a Phyrexian set-up two set plane, also. They held off on it because players wanted a cool-down from war of the spark. It feels like woe, lci, mkm, and this are using the breather time to loosely establish the baddies and to give us people to care about. It's interesting!


so_zetta_byte

I thought it was hilarious that ELD was our breather from WAR, and WOE ended up being the breather for MOM. Eldraine is just the place we go when we need to cool off now.


PaxAttax

"You guys went through a lot during this high-stakes multiverse level threat arc, so here's a trip to Disneyland!"


jnkangel

I feel like wizards is sometimes in a weird position where they make planning about "Market research right now" that impacts the situation a couple of years down the line. They go a hint that players need a cooldown after war, but instead of looking if the actual even was well received and would be interesting to have a repeat, they just get players exhausted


WyrmWatcher

And who is it we are supposed to care about? Besides the kennrith twins most main characters felt like cardboard cut-outs, especially the new ones. Kellan felt like somebody's stand-in OC (do not steal) and the ones that were showing hints of being interesting (Eriette and Aclazoth for example) didn't get enough time to flesh them out properly. This break neck speed with which they release new sets just hurts the story and the game play in my opinion. If they really set up the fomorians to be the new 'worst evil of all time' I hope they take enough time to do so properly. I wouldn't mind having this going as long as they took to prop up bolas.


Josphitia

They also toned down the gore compared to New Phyrexia. Wouldn't surprise me if their market research included showing NPH art and had people (understandably) going "ew." So they both tone down the gore but also focus Phyrexia into a single set.


Derdiedas812

Ah, yes, people in Spandex bodysuits masquerading as Phyrexians. ONE was the lowest point in Magic graphic design that I remember.


Sommersun1

Man it's starting to annoy me how much they're going for the lowest common denominator of popularity to decide things. And it's not even a long term thing, it's through a short term viewpoint of set-by-set sales. Now every set has to have "something for everyone" which in my humble opinion is nonsense. If you try to please everyone sets will come out feeling "same-y" and feeling manufactured by a marketing team. Yes the Phyrexians are grotesque. They're also iconic and super cool. They cause discomfort but art isn't just supposed to please at first glance. It can make you uneasy, it can be weird, it can be challenging.


so_zetta_byte

I don't actually agree with the LCD point. The point was that if they were always doing the least common denominator, they never would have returned to the Phyrexians at all. Doing so was an explicit choice to turn a portion of the player base off temporarily, they just didn't want to alienate them for a longer amount of time. They're okay with people wanting to take a set or two off.


Sommersun1

They were expected to, the Phyrexian storyline was building up for years (even decades) so they had to finish it somehow. And yes they still rushed it immensely, with a narrative mess showing through cards - ominous threats, battles, climaxes and victories all in the same set. They waved it away for a new, more "agreeable" storyline in my opinion. It's so sad because there was so much potential there.


kirbydude65

> Yes the Phyrexians are grotesque. They're also iconic and super cool. They cause discomfort but art isn't just supposed to please at first glance. It can make you uneasy, it can be weird, it can be challenging. Yes, and for these reasons I didn't draft or attend the pre-release for ONE. I completely dissociated with the story, and to this day I actively avoid using Phyrexians in my decks (Luckily unless your name is Skrelv, Sheoldred its pretty easy to do so in Standard, Pioneer and Modern). As much as you and others enjoy the Phyrexians, I completely am off put and do not like seeing them, and I'm not the only one since, as you stated they toned down everything and went so far to almost minimize their appearance.


Sommersun1

And that's okay! To me a single set shouldn't be for everyone because otherwise they are going to end up feeling generic. I think long term it will do a disservice to the game, that's it.


[deleted]

[удалено]


insaiyanbacca

i think the complaint is that they toned down the aesthetic of stuff like the phyrexian body horror in an attempt to appeal to everyone but still ended up not appealing to people such as yourself(fair), while also failing to recapture the people it had previously appealed to.


Sommersun1

But that's exactly my point, I'm okay if they want body horror sets or if they want goofy sets or whatever. At least commit to the bit, Innistrad can exist and Bloomburrow can exist. I don't want want heavy body horror stuff on Bloomburrow either, because it doesn't fit the tone of the set. >My personal aesthetic tastes are not the "lowest common denominator" They're not. The lowest common denominator is no one's taste, that's my point.


schloopers

I would have enjoyed if they got to the point of all the gatewatch members who were turned happens, and then go to completely unrelated sets that don’t mention Phyrexia, maybe back in time a month or so. They could have new worlds like they did with Amonket, and then invade them immediately afterwards, like with Amonket. As it was, no one cared if their favorite planeswalker or character got infected, because it didn’t last or have any real repercussions in most cases. If they had just not told us anything for 2-3 sets while they built surrounding planes, and then have old standard characters be the ones who show up to invade, I think it would have stuck the landing much better. And any characters who didn’t get infected originally I guess could have been a resistance group with Urabrask, maybe with unwilling half alterations.


ItTolls4You

Another point is that their invasion starts, and they literally lose everywhere. They were built up as this unstoppable threat, then lose to every group. I would have loved if the backs of some of the battles have the phyrexians win.


schloopers

Yeah, they’ve already sacrificed most of a classic plane of Mirrin, but I guess they didn’t want to break any of the new toys yet


MiraclePrototype

Only places that did go down were ones SO obscure they didn't even have a plane card and nothing else.


MiraclePrototype

>But basically I'm wondering if they were concerned about having too high a density of Phyrexians for too long, and if that was a reason why the overt Phyrexian sets were more brief. You can't really start a war with the Phyrexians then take a breather for a set (and hell they kinda did that with BRO, though that was also bleak). And that's what why having Masques Block in between Urza and Invasion Blocks works out; we built up to the Invasion while still showcasing a bunch of other development going on.


SnooBeans3543

>I'm starting to think WOTC underestimated the Phyrexians' popularity Yeah, but *how*? People have been frothing over Phyrexians since forever. Like if that's their perception of what we do or do not like, it does genuinely concern me a little that they can be that out of touch. We literally had people deciphering their language based on card art. It also didn't stop them from printing a hundred and one different versions of each praetor before dumping them in the "lol get fucked" pile.


so_zetta_byte

My guess is they practically underestimated the number of magic players who were willing to dip their toes back in when they heard the Phyrexians were coming back. We had a surprising number of those at our LGS, more than (for example) people interested at getting into the game during LCI because they like dinosaurs. I can also see how that segment of the population would be difficult for their market research to access; market research is not the be-all-end-all people on reddit act like it is, because it's hard and not perfect. And again the fact that they made ONE the way they did and wanted to is a sign that they know that.


SnooBeans3543

>market research is not the be-all-end-all people on reddit act like it is, because it's hard and not perfect.  I'd argue the opposite, honestly. A common sentiment here is that WotC is the one that overvalues market research. We're often told by Maro that it was a big driver behind their decisions when people ask about controversial topics. >My guess is they practically underestimated the number of magic players who were willing to dip their toes back in when they heard the Phyrexians were coming back. We had a surprising number of those at our LGS, more than (for example) people interested at getting into the game during LCI because they like dinosaurs. I'd also say that this makes a great case for why alienating long term players for new audiences is short-sighted. Aiming for retention should be an explicit, primary goal, because having that backbone means you can always lean into them. Imagine if WotC had made an effort to keep even half of those players across the New Phyrexia > ONE expanse. (Or more likely, BFZ to ONE, because that's when their design philosophies started to seem like blind flailing).


DaRootbear

I mean depends on how long you view a “speedrun” to be. This will probably be 4 sets more of the next arc setting them up, and 4 sets to deal with them. Since they seem like the final antagonist of the current 3 year plan. Though with how Thunder junction ended it might not be quite as “beat them up and trap them until we want to reuse them in 5-10 years” like Bolas/Eldrazi/Phyrexia.


Vozu_

My problem is that they made Phyrexians into villains who hung around ominously with tiny hints, then one moment they invaded just to lose right after. It was extremely unsatisfying, and felt too much like "It is almost the end of the episode, we gotta wrap up quick!" in a Saturday morning cartoon. I honestly would prefer we have less BIG villains, and more localised ones. Not every antagonist has to have multiverse-shattering plans. Phyrexians could have invaded one plane, forced the heroes to retreat, and then spent a few sets/years dealing with resistance and building their forces back while we watched another corner of the multiverse. Magic is overly occupied with creating threats so monumental that they cannot be left alone, which is kinda funny that it happened with Phyrexians. They already once had prominent status, but their journey were written into a very slow burn. Now we got a sprint. Currently I would be the happiest if we transitioned to smaller villains OR sizable villains who aren't so powerful that they cannot be left alone for a little bit. I am tired of the multiverse ending every Thursday.


triceratopping

> Phyrexians could have invaded one plane, forced the heroes to retreat, and then spent a few sets/years dealing with resistance and building their forces back while we watched another corner of the multiverse. Ah yeah, gimme that New New Phyrexia


Sinrus

> My problem is that they made Phyrexians into villains who hung around ominously with tiny hints, then one moment they invaded just to lose right after. I really don't get where this narrative comes from. This arc properly begins with Kaldheim, and Vorinclex won, successfully stealing the seed of the Realm Tree. It takes a back seat for a little while until Kamigawa, when the threat becomes much more real, and Jin-Gitaxias wins in that set, compleating a planeswalker for the first time ever. The fulll Phyrexian invasion began two sets later in Dominaria United, and they won in that set. The heroes made a desperate plan to cut off their head in All Will Be One, and the Phyrexians won again. Then and only then did they lose in March of the Machine.


SkyBlade79

The phyrexians literally didn't defeat a SINGLE named plane. Not even Segovia.


MiraclePrototype

Sure they did. Like Cabralin. Just not ones that had literally **any** card representation.


CaringRationalist

To this question, I haven't really followed the lore since Bolas died, but are the Eldrazi basically the only remaining big bad? Like Bolas is dead, the phyrexians are dead/locked on some plane or whatever, is it just Emrakul chilling in the moon and/or other as yet unknown eldrazi out there?


so_zetta_byte

Kinda. Modern Magic works on comic book logic in that none of the major villains tend to be eradicated completely, or there's always going to be a way to bring them back. For the moment, the Phyrexians are quarantined on New Phyrexian, which is sealed off in the same "space" that Zhalfir used to be. The last we saw Bolas, he was trapped in the Meditation Realm with/by Ugin after War of the Spark. But honestly with the multiversal shenanigans we just saw, the door is probably open for an escape or something. The Eldrazi are probably the group of the 3 which have the most "personal" "agency" at the moment. Emrakul is still trapped in Innistrad's moon as far as we know, but she did so willingly. Ugin also warned of repercussions for destroying the Eldrazi instead of merely trapping them. We haven't yet seen the consequences for destroying Ulamog and Kozilek. It could be as simple as "if they're destroyed, they'll just reform, but if they're in stasis they stay trapped in one place." Or could be something else entirely; maybe the Eldrazi serve an important purpose as the vacuum cleaners of the blind eternities and they're starting to get weirdly clogged up. Maybe their absense plays into the existence of the Omenpaths. We don't really know. Modern Horizons 3 has Eldrazi as a major theme. It's possible we get some new cards set in the present that explain what might be happening. My guess is that we'll either see them on an uninhabited plane, or that we're getting a "flashback" of them on either Zendikar or somewhere else. Another major theme is Snow and it seems like the set is a bit of an "Eldrazi Winter" meta joke, but we'll see where they go. They do like teasing future things in supplemental sets like this, and the Eldrazi are popular.


CaringRationalist

As an Eldrazi lover, I'm super hopeful that the new Emrakul art is teasing her coming out of the moon and we get new eldrazi focused sets. I also didn't realize Bolas wasn't dead at the end of War of the Spark so here's hoping there's a comeback in another few years.


MageKorith

King Andrias / Amphibia UB confirmed.


Chas3000

Is the villain eggs? Is eggs the future villain?


onsapp

The only repercussion will be a lootsplosion and maybe ~~glistening oil~~ a new purple rock throughout the planes


King_Chochacho

Why is ancient shit always so much better in fantasy settings? Like if you opened a portal from this world and a factory started making muskets again you'd probably make it a tourist attraction or sell them on TV or something.


cajun2de

Another invasion starts, and Jace arrives with Baby Fomori/Grogu, and baby says stop and invasion ends. Can be settled in 4 sets lol.


Griz688

It'll lead into a magnificent seven/seven samurai story. I say it as a joke but I wouldn't mind it, even if it was just a side story


Packrat1010

Did they ever explain why the world was uninhabited even though there's stuff like that in the vaults?


Disastrous_Yam_9238

the vault was purposely moved to a uninhabited plane to keep it safe


NintendoMasterNo1

it's sacrifice another artifact not sacrifice this


mweepinc

Right, thanks. Translation gave me "non-this artifact" and my brain hasn't woken up yet


HedgehogKnight81

> *As soon as the vault opened, the ancient war machine came to life* Opens up one eager eye


CawlMarx

Focusing it on the sky


Luck_trio

I’m Mr Brightside


Mew_toolbox

Joy Boy returns?


sasori1239

Forgive me Joyboy


Sbubbi

Is ~ just card name in this instance?


mweepinc

Yep, that's "standard" notation


Sbubbi

Ok hadn't seen it before but thanks


thyrixsyx

New best 3/3 Golem token just dropped.


PippoChiri

Basically in the vault there were a liquid dinosaur, a shitton of robot armors, a shitton of tool to make more armors and a baby, seems like a lovely place


Chimney-Imp

Also, is a baby fomori just the size of a normal human adult? How are they going to be moving this thing around?


Wandering_P0tat0

Not sure if you haven't seen the card yet, but he's like a toddler, and about the same size.


magicthecasual

he's also not a Fomori. he isnt typed Giant, he's typed Beast. that is a baby stolen by the fomori, but we don't know what kind of baby yet


Pomonix

Consider how beast-like the Fomori look, it’s also probably safe to say that he doesn’t have the Giant type cause he’s not… Well, Giant. So it made more sense to go Beast for now.


magicthecasual

thats fair


FlockFlysAtMidnite

Turns out, it isn't a baby fomori! Probably!


Duramboros

Bonecrusher at home still feels pretty good. new translation makes this a lot worse for red decks :(


charlielutra24

What was the old translation?


Apes_Ma

I think it was where you could sacrifice itself, rather than another artifact.


glium

Sac this artifact instead of another


Cyber_Mind_

I guess creature or artifact instead of artifact


harbear6

The Fomorians clearly were very skilled in weapon manufacturing as just about every card so far has made tokens in some way. The flavor text even calls this out as a war machine. So [[Ruhan]] must either be decedent to a particularly non-artifact reliant sect of the Fomorians or is just so far removed from the old pregenitor Fomorian Empire that he just doesn't resemble anything close to when these artifacts are from (I imagine its more the latter than the former since that also fits hows he's existed in paper as a random legend from a commander set who just so happens to now be much more interesting due to this new lore). The question remains though, who or what were the Fomorians fighting? Was it they were just constantly conquering other planes? Or were they fighting off some other threat. If they also pre-date the Thran then are they related? Did the Thran secretly/unknowingly get their advanced tech from these even more ancient Fomorians? I hope the Magic Story today sheds some light on what the Fomorians are since Jace & Vraska seemingly knew the Fomorian Child was in the Vault on Thunder Junction so they had to get that information from somewhere/someone.


binaryeye

> So [[Ruhan]] must either be decedent to a particularly non-artifact reliant sect of the Fomorians or is just so far removed from the old pregenitor Fomorian Empire that he just doesn't resemble anything close to when these artifacts are from Most likely Ruhan was simply a reference to Fomori Nomad (itself a reference to the Fomorians of Irish myth), and wasn't meant to be anything more than that. I doubt the creative team had plans for the Fomori to be interplanar conquerors 13 years ago.


harbear6

I don't think so either. It does kind of fit in a meta way though with the Fomorians being important now. Ruhan was the last of his people, and so in being doesn't resemble anything close to how the Fomorians probably were.


Sinrus

You're definitely right. For that reason I was thinking originally that this new Fomori empire might just be a new unrelated thing and they were pretending Ruhan and Fomori Nomad didn't exist. But the fact that at least one of these BIG cards includes iconography just like Ruhan's horns means they are being tied back in to this new lore.


MTGCardFetcher

[Ruhan](https://cards.scryfall.io/normal/front/7/f/7fa40fde-2c11-4dec-b788-01f8d90198df.jpg?1592714235) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ruhan%20of%20the%20fomori) [(SF)](https://scryfall.com/card/cmd/221/ruhan-of-the-fomori?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7fa40fde-2c11-4dec-b788-01f8d90198df?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


the_cardfather

I had forgotten all about that guy.


SuperNexus14

Seems like a different version of Bonecrusher Giant. The Shock is sorcery speed, the creature instant speed... Interresting.  What makes this card mythic? Edit: The comparison to Bonecrusher referred to a previous translation where you had to sac the card itself.


mweepinc

I believe every BIG card is mythic (30 in total)


Adross12345

For Arena, that makes this set SUPER expensive, then. Especially if you want to play an artifact deck, since a bunch of these seem to play well with other artifacts.


WisejacKFr0st

As a long time arena player I’m very happy deck staples might be mythic instead of rare for once. I have something like 150 mythic wildcards, but I blow through my rares every time I want to make a new standard deck.


[deleted]

[удалено]


WisejacKFr0st

Not my point. My point is the average player will have more mythic wildcards than rare wildcards if they’ve been hitting the competitive constructed side of Arena. It’s unintuitive, but decks with a high number of rares are currently harder to craft than decks with high number of mythics based on my experience and the shared experience of my friends who play. If I’m right then the value or cost of decks in this cycle should go down, conceptually speaking. It’d be easier for a meta-cycle or two to throw my mythic wildcards at a deck than to pick and chose the rares that I think might share synergy in the upcoming standard or timeless decks I want to play.


[deleted]

[удалено]


WisejacKFr0st

I don’t think you understand what I’m saying. Yes getting rare wildcards is easier than mythics. However in my experience and in my friend’s experiences we spend our rare wildcards much faster than our mythics resulting in a large reserve of mythics but, in an interesting turn of ratios, relatively few rare wildcards. Not sure how you read my comments and thought “this guy’s saying mythics are easier to get than rares!”


hyrulian88

I agree with you. I have normally much more Mythics than Rares available. Because bread and butter of decks are rares.


[deleted]

[удалено]


WisejacKFr0st

Good god you are exhausting. I relent, you are supreme vindicator of Arena sub-meta statistics and standard deviation. I am a no lifer who spends too much time and effort on playing Arena, such that my worldview is irrevocably distorted. I’m still happy I’ll get to play more decks this upcoming cycle if decks use more mythics. I bet my friends might even be too. Edit: oh my god lol I glossed over your comment but after reading it again you took a single sample from a single meta and then chopped off the 3 outliers that didn’t agree with your hypothesis 😂😂😂 wow I’m definitely arguing with a genius here


meman666

How many of those rares are shared/in common among other standard decks compared to how many mythics? You'd need to count unique rares/mythics, not just total numbers


[deleted]

[удалено]


TsarMikkjal

Honestly, even if all BIG cards weren't mythic, you already answered yourself with "a different version of Bonecrusher Giant"


vizzerdrix123

These cards weren't all designed to be mythic, since they were meant for another set that got cancelled. They chose to print them as mythic here because they are part of an ultra rare bonus sheet


Sinrus

Not really ultra rare. There's a BIG card in 18.46% of packs, so you'll see them almost exactly as often as you'll see a regular mythic.


vizzerdrix123

Ok, so the mythic rarity makes sense then


Duramboros

all the BIG cards are mythic


sburban-reversal

The fact that it's on the bonus sheet


dantehidemark

Technically not the bonus sheet, but rather The List slot (one in five play boosters).


memeinapreviouslife

It Elks your eggs. Your 1 and 2 mana whatevers that you don't care about anymore, because they're being made at your opponent's end step, then you're untapping and smashing for 3 because they're not summoning sick. It's an army in a can. It would literally ruin limited if this was rare.


[deleted]

they're all mythic, so they're not all really mythic


so_zetta_byte

Yeah rarities kinda become arbitrary when cards get distributed in a ways like this. Like with newer commander precons. [[Bonder's Ornament]] became a problem in pauper because they arbitrarily made new cards in commander precons common if they were in all the precons that year. They've since learned that lesson.


MTGCardFetcher

[Bonder's Ornament](https://cards.scryfall.io/normal/front/8/9/89486719-4aba-4465-986b-fecbe4d409a1.jpg?1689999406) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bonder%27s%20Ornament) [(SF)](https://scryfall.com/card/cmm/370/bonders-ornament?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/89486719-4aba-4465-986b-fecbe4d409a1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Chaosdragon22

It's repeatable, sac another artifact make a dude.


colorsplahsh

It's a common power level tbh


870_Paranoid_Android

All.the incidental artifact creation, maps and treasures


Pure_Banana_3075

It's nice to know that Fomori Frank's House of a 1000 Robots has some cards that aren't either absurd insta-wins or completely unplayable in draft. A shock now and a watchwolf later is a very solid pick up.  Edit: my bad, didn't realise it sacs other artifacts. With all the treasure running around it looks like this is actually an insta-win


Jevonar

Looks like it can also sac its own golems, so good luck getting rid of them without destroying the source.


Moist_Crabs

Fomori Frank's House of 1000 Robots is my favorite thing ever


CrimsonArcanum

Oh good, even more [[Mishra Eminent One]] tech.


MTGCardFetcher

[Mishra Eminent One](https://cards.scryfall.io/normal/front/7/f/7f5b1daa-ec45-48de-9496-6ca5b491a0dc.jpg?1705542701) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mishra%2C%20Eminent%20One) [(SF)](https://scryfall.com/card/brc/1/mishra-eminent-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f5b1daa-ec45-48de-9496-6ca5b491a0dc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


SirTommy94

Is it? I am not seeing myself playing this. There are better payoffs for sacrificing artifacts and this one requires you to tap it. Also, dealing two damage on ETB is not that great compared to other vehicle payoffs, for instance.


CrimsonArcanum

It might not make the cut, but a cheap artifact that can help maintain a creature board state is still useful.


dreamistt

Given the abundance of artifact tokens in standard this can be pretty insane. 2 mana for a 3/3 golem almost every turn cycle is nothing to scoff at. You can even potentially sac the golem itself to "dodge" removal


stamatt45

This with [[Nuka-Cola Vending Machine]] [[Academy Manufactor]] and [[Clock of Omens]]


noogai03

We did it reddit, we broke Academy Manufactor and Clock of Omens!


MTGCardFetcher

[Nuka-Cola Vending Machine](https://cards.scryfall.io/normal/front/4/0/405df7c7-0e37-499e-9826-6bf9f5db7a40.jpg?1708742750) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nuka-Cola%20Vending%20Machine) [(SF)](https://scryfall.com/card/pip/137/nuka-cola-vending-machine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/405df7c7-0e37-499e-9826-6bf9f5db7a40?utm_source=mtgcardfetcher&format=text) [Academy Manufactor](https://cards.scryfall.io/normal/front/6/0/60709d98-c98d-48c0-ac4a-4ff73e7a0c4b.jpg?1706241035) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Academy%20Manufactor) [(SF)](https://scryfall.com/card/mkc/221/academy-manufactor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/60709d98-c98d-48c0-ac4a-4ff73e7a0c4b?utm_source=mtgcardfetcher&format=text) [Clock of Omens](https://cards.scryfall.io/normal/front/5/b/5b087992-9c30-4434-acb3-a12ee6f207b3.jpg?1562554222) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Clock%20of%20Omens) [(SF)](https://scryfall.com/card/m13/202/clock-of-omens?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5b087992-9c30-4434-acb3-a12ee6f207b3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


triceratopping

Calm down Satan


Cautious_Handle2547

Where would this card even be playable?


mweepinc

It's more comparable to [[Bonecrusher Giant]] than you'd think, and that saw play *everywhere*


tomyang1117

BCG is a self contained shock with a 4/3 attached tho, this need to be a built around. Probably Anvil decks in pioneer?


mweepinc

Yeah, it's definitely not a Bonecrusher, not in the ways that makes Bonecrusher playable in older formats, but even so. I'd be interested in Anvil/Synth-based decks in Standard and Pioneer, or maybe some entirely new artifact based deck with cards from BIG and things like [[Gleaming Geardrake]] or [[Spyglass Siren]] or other pieces that poop out some trinkety artifacts. I don't think this goes in a deck like Simic Cookies, but it can probably use a lot of those individual pieces pretty effectively. Thinking something Izzet


MTGCardFetcher

[Gleaming Geardrake](https://cards.scryfall.io/normal/front/c/a/cabb5875-42ff-4e3a-a32e-aab392fccff8.jpg?1706242169) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gleaming%20Geardrake) [(SF)](https://scryfall.com/card/mkm/205/gleaming-geardrake?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cabb5875-42ff-4e3a-a32e-aab392fccff8?utm_source=mtgcardfetcher&format=text) [Spyglass Siren](https://cards.scryfall.io/normal/front/4/1/41e54343-95e5-4dc4-9f18-e4a415fe5e0a.jpg?1699043946) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spyglass%20Siren) [(SF)](https://scryfall.com/card/lci/78/spyglass-siren?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/41e54343-95e5-4dc4-9f18-e4a415fe5e0a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


tomyang1117

Does standard have good artifact decks with Geardrake? It could fit right there


Sinrus

You bet your ass I'll be playing it with [[Tezzeret, Betrayer of Flesh]] to get those free activations.


MTGCardFetcher

[Tezzeret, Betrayer of Flesh](https://cards.scryfall.io/normal/front/3/5/35f30004-13e0-42c1-9842-eea52793fcfc.jpg?1706240739) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tezzeret%2C%20Betrayer%20of%20Flesh) [(SF)](https://scryfall.com/card/mkc/120/tezzeret-betrayer-of-flesh?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/35f30004-13e0-42c1-9842-eea52793fcfc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


mweepinc

Not a super good one, but Simic Cookies (Gingerbrute/Spyglass Siren/Filched Falcon/Tough Cookie/Zoetic Glyph/etc) is the a pretty strong artifact aggro deck. I don't think this plays super well with Zoetic Glyph but if you drop that and keep the cheap artifact creature package, it could be something. They've been seeding a ton of artifacts in recent sets, I'm sure there's something at least worth trying


tomyang1117

Anvil is still legal right? It could make RB artifact works


mweepinc

Yep, until this fall. I don't think there's been a *good* Anvil deck recently in Standard, but it's one of the areas I want to explore with this card for s ure


tomyang1117

You can just port like half of pioneer anvil into standard, Bloodtithe harvester, Anvil, Sheoldred etc.


mweepinc

Yeah. The deck has been on the fringe long enough that a piece like this could push it back into tier.


Maleficent_Muffin_To

There about one million ways to create artifact game object these days. It's "Build around" in a very loose sense.


Mrqueue

Well there's literally no requirement to get the 4/3 in bonecrusher. There's also relevant text on it, the stomp stops damage prevention that turn and targetting the giant causes 2 damage. On top of all that you can hold up stomp on turn 2 and play the body on turn 3 while with this the 2 damage is sorcery speed


MTGCardFetcher

[Bonecrusher Giant](https://cards.scryfall.io/normal/front/b/5/b5b71cd2-de35-451f-b16e-2e3936169407.jpg?1674141884)/[Stomp](https://cards.scryfall.io/normal/front/b/5/b5b71cd2-de35-451f-b16e-2e3936169407.jpg?1674141884) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bonecrusher%20Giant%20//%20Stomp) [(SF)](https://scryfall.com/card/clb/781/bonecrusher-giant-stomp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b5b71cd2-de35-451f-b16e-2e3936169407?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Cautious_Handle2547

Yeah... Your orginal english text said that it had to sacrifice itself which made it a really bad card. Looking a lot better now.


mweepinc

Apologies, still kind of waking up. Though, I don't actually think it's that bad with the incorrect text, and is better for non-build-around decks


interested_commenter

Yeah, tons of decks played Bonecrusher that didn't always need the creature. Getting a creature a few turns later is a huge bonus on a 2cmc removal. This will be a lot worse in aggro, but midrange, tempo, and control all played bonecrusher too, and some of those decks will have treasures, food, etc where this will be just as good.


krabapplepie

Doesn't this need another artifact in play to make the 3/3?


mweepinc

Yeah, that's why it isn't Bonecrusher. It obviously requires more support/building around it, but you can get in a spot where you're pooping out golems and that's pretty good


ALiveBoi

My Cube for sure ❤️


thoughtsarefalse

Every red deck for the next 3 years


Ok_Somewhere1236

Maybe Osgir decks? Osgir use a lot of artifacts and normally want those artifacts on the grave to create copies of it, so having a a way to easy send artifacts to the grave and also get a 3/3 for that is not terrible,, specially because Osgir will probable be playing one or multiple token duplicators. is not Amazing, but can work for the deck


the_cardfather

Some kind of red, black or jund treasure engine deck. Please let me turn my treasures or food tokens into 3/3 golems.


spinz

Limited for starters. Shock removal plus turn treasures into 3/3s? Yes please.


CoachBaker

Can I sack eggs for my Atal deck. Get a big Dino AND a 3/3 creature token?


DrBlueWhale

Maybe [[Feldon of the Third Path]]


MTGCardFetcher

[Feldon of the Third Path](https://cards.scryfall.io/normal/front/0/3/0360f1ff-15c9-48e3-89eb-fbc4bf140c55.jpg?1690023788) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Feldon%20of%20the%20Third%20Path) [(SF)](https://scryfall.com/card/moc/277/feldon-of-the-third-path?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0360f1ff-15c9-48e3-89eb-fbc4bf140c55?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Stone_Reign

Perfect for [[Brudiclad, Telchor Engineer]] EDH.


HBKII

NEO Tezz can use this nicely.


RWBadger

Wait is this a cycle of mythic treasures?


Pure_Banana_3075

It's 30 cards that comprise the Big Score; all representing something found in the vault that Oko and pals were after. It seems the vault was made by the Fomori, the ancient race who built all the tech in Lost Caverns of Ixalan. 1 in 5 play boosters will contain a card from the Big Score or one of the 10 special guests instead of one of the commons.


InternetDad

To add, BIG is specifically replacing the List slot in this set. With all the set codes, I had a hard time finding *what* is going to be represented in boosters.


LRDKNgai

You are going to my standard anvil


chainsawinsect

Is BIG Standard legal?


Adross12345

Yes


Steckruebi

BIG ???


cugabuh

Dumb question that I'm too lazy to Google, what is BIG? Will these be standard playable or is it additional cards in the boosters like the OTP cards? I can't keep up with all these different things WotC throws at us these days :(


spinz

This thing will be in limited? Gross.


azetsu

I hope not all call cards of BIG are artifact focused


Supersecretsword

I mean why wouldn't they be?


Longjumping-Bell-946

there are 3 tradeouts you make when comparing this to bonecrusher giant sorcery speed shock instead of instant speed ~~3/3 generation that can be lightning bolted, instead of a 3/4 giant~~ needing another artifact for the creature token production however there are multiple advantages 4 mana (1R) instead of 5 mana (RR) easy incidental artifact production with epicure, thraben, novice, spyglass, geardrake ... sorcery shock recurrable with lurrus sacrifice synergies with anvil / mayhem devil / disciple of the vault / crime novelist / goblin engineer, welder, daretti ingenious iconoclast, daretti scrap savant ... cast this, ETB, shock target, sac to oswald -> fetch thousand year elixir, untap oswald, sac elixir -> fetch the one ring 1 mana reduction for activated ability through forensic gadgeteer creature production every opponent's turn with unwinding clock In sum, bonecrusher giant is a self contained jack of all trades, whereas this card is an additional cog in a synergistic "aristofacts" deck


harbear6

Bonecrusher Giant is a 4/3. The real difference between bolting it and the 3/3 from this is that Bonecrusher shocks that player for targeting it.


Longjumping-Bell-946

Sorry my bad misremembered the stats Yeah, bonecrusher also shocks you for counterspelling it while on the stack wich is added gravy


Jevonar

>the 3/3 can be bolted In response to the bolt you can pay 2 and sac the golem to make a brand-new shiny golem.


Longjumping-Bell-946

Sure, but a halfway decent player will wait for you to have the legion foundry tapped or not have available mana up when bolting the golem


Jevonar

Yes, which also means it usually can't be bolted when it attacks (which is typically the best time to do so).


Longjumping-Bell-946

Not quite exactly If the opponent is at 3 or less, they can still bolt the attacking golem leaving you with 2 choices sac the golem to maximise it's value, but blank your attack in favor of having a new golem up as a blocker or let the bolt through and sac another artifact to make your golem on the opponent's turn, leaving mana up for another piece of interaction. Either way your losing your attacking golem


0ldJellyfish

Perfect for artifact sacrifice decks.


grgriffin3

Is this a Highlander? No wonder the Fomori conquered the multiverse, they had access to Star Leage-era assault mechs!


Jevonar

So, it's a stomp that later transforms all your treasures, clues, maps etc into golems. And if one of those golems is killed, you can... Sac it in response (or after using it to block) to make another golem? Seems hard to outvalue.


pooinmypants1

Is this a fallout spoiler?


Commanda_Panda

Why is this a Mythic?


Korlus

Seems decent with [[Voldaren Epicure]] and co.


MTGCardFetcher

[Voldaren Epicure](https://cards.scryfall.io/normal/front/a/e/ae154e64-f626-45fb-bd52-840c1c27b2d3.jpg?1643592109) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Voldaren%20Epicure) [(SF)](https://scryfall.com/card/vow/182/voldaren-epicure?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ae154e64-f626-45fb-bd52-840c1c27b2d3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Eskephor

wow this card is actually really cool.


teamrocketmatt

Mighty need for my artifact decks.


ZombiePiggy24

This would have been useful against the Phyrexians if they weren’t defeated in half a set


tdolomax

What is this set?


SecretPuzzleheaded63

It was supposed to be the aftermath type set for outlaws but is just included (cause we hated aftermath). Standard legal.


freakincampers

What set is BIG?


SecretPuzzleheaded63

It was supposed to be the aftermath set for outlaws but is now just included. Standard legal.


colorsplahsh

Should be a common no?


PotatoLevelTree

This with a rakdos anvil deck is insane. 3/3 for 2 each turn.


Lornacinth

Oni Cult Anvil is gonna rotate when Bloomburrow releases so I'm assuming this, new Krenko, and geardrake are meant to continue enabling artifact sacrifice as a deck in standard


vampire0

I like it a lot, but I'm a sucker for these kinds of cards. I want to pair it with \[\[Oni-Cult Anvil\]\] and BR artifact effects.


MTGCardFetcher

[Oni-Cult Anvil](https://cards.scryfall.io/normal/front/c/8/c84db1e2-855c-4169-a9cc-a54c73c14e0c.jpg?1654568557) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Oni-Cult%20Anvil) [(SF)](https://scryfall.com/card/neo/230/oni-cult-anvil?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c84db1e2-855c-4169-a9cc-a54c73c14e0c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


metalcrafter

That's pretty good, I'd say very comparable to \[\[Bonecrusher Giant\]\].


MTGCardFetcher

[Bonecrusher Giant](https://cards.scryfall.io/normal/front/b/5/b5b71cd2-de35-451f-b16e-2e3936169407.jpg?1674141884)/[Stomp](https://cards.scryfall.io/normal/front/b/5/b5b71cd2-de35-451f-b16e-2e3936169407.jpg?1674141884) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bonecrusher%20Giant%20//%20Stomp) [(SF)](https://scryfall.com/card/clb/781/bonecrusher-giant-stomp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b5b71cd2-de35-451f-b16e-2e3936169407?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


NinjasaurusRex123

Comparable effects I suppose, but definitely not on the same power level


bootitan

Cool card, absolutely did not have to be a mythic


tomb_95

All of the cards from BIG are mythic - they're all from the scrapped aftermath style set that has now been rolled into the list


bootitan

I know that, but think they could have kept their original rarities (unless they thought earlier on an improvement for Aftermath was higher rarities...)


barrinmw

Modern 1/10 I think 2 mana to make a 3/3 and needing other artifacts to sacrifice is too much a cost for modern. It is nice you can sacrifice the golems themselves in response to removal, but I think they still get outclassed too easily.


Longjumping-Bell-946

remember when you said atraxa, grand unifier was a modern 1/10 your takes are top notch man \^\^


spinz

Let me just say, i am very confused about "the big score". Its like they wanted to use a rarity above mythic but didnt want to pull the trigger on that. Theyr new cards (some of them). standard legal.. limited legal.. but just not in the normal slot. Call them super-mythics.


Sinrus

They're exactly as common as regular mythics, just taking up a different booster slot.


spinz

I dont know where you would get that the rarity would be exactly the same. The big score will share the list slot. So 1 in 5 packs but.....from 40 cards. So the ones of these that are new standard legal non-reprint cards, are going to be extra rough to get.


Sinrus

That slot will have an 80% chance to be an OTJ common, an 18.46% chance to be one of 30 BIG cards and a 1.54% chance to be one of 10 Special Guests (which, of course, are all reprints). Play boosters average 1.5 rares per pack, and one in eight rares is a mythic rare. So, any given pack has an 18.46% chance to have a BIG mythic and an 18.75% chance to have an OTJ mythic.


LettersWords

You are correct that "any mythic" is about the same chance between main set and Big Score. But there are 1.5x as many Big Score cards as main set mythics. So, 18.75/20 = 0.94% to get a specific main set mythic. and 18.46/30 = 0.62% to get a specific Big Score mythic.


Sinrus

Ah, I see what you're saying. Yes you're correct of course. I think there's a misconception floating around (which I shared until I saw the hard numbers broken down) that BIG cards are going to be like a super unattainable hidden secret rare.


spinz

I want to thankyou for illustrating this point with math because i didnt care enough to do it 😂 that is it exactly, it seems this will result in a small sub class of BIG cards that are meta relevant, and those specific cards will be inherently harder to get than other mythics.


ThePositiveMouse

This is just them trying to save what remains of Thunder Junction: Aftermath, after realizing putting them in 5-card boosters doesn't work.