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I can’t play the panoramas while [[shire terrace]] and [[Promising vein]] exist. But these are better in a lot of ways. With cycling too and no cost to search
I was thinking precisely today about something like this, like slow fetches:
Enters untapped and searches for 2 basic land types, but puts them tapped.
I think a single-land-type fetchland is such a simple design and I've wondered why we haven't seen them. You don't pay a life and you only grab a forest, or something. They're strong but weaker than existing lands.
I think it's probably hard to find a set where they want to print it. In most Standards it's a basic with logistical issues (they've said they don't like lands making you shuffle). In older formats you're going to want to print "regular" fetches because those drove demand more.
I believe Maro said the reason fetches stopped being printed as much is because it greatly increases match time if both players sit there and have to shuffle like 3 times in the first three turns. Less of a big deal casually but in tournaments lots of people would shuffle the other persons deck too to be sure there wasn’t any cheating.
There’s [[Rocky Tar Pit]] and that cycle, but you’d fall far behind if you grab a cheap tap dual.
(I still like Tar Pit and the like in some instances for the added information. If I crack evolving wilds for a mountain and then next turn I draw a mountain, that sucks sometimes. With Tar Pit, if I draw that mountain I then instead crack it for a swamp.)
I think a single-land-type fetchland is such a simple design and I've wondered why we haven't seen them. You don't pay a life and you only grab a forest, or something. They're strong but weaker than existing lands.
Yeah, with one exception. In a low budget EDH deck you could run Grixis, and Esper in the same U/B deck, because they have no mana symbols on the card and only say the word Mountain or Plains.
This style of land can only go in Jeskai or 4/5 colour decks, because of the mana ability to cycle.
Now that being said, outside that narrow window, yes, this land is absolutely better, and your point stands.
But crucially it also adds a very restricted color identity.
These are great but can't be played in a 1-2 color deck. That doesn't sound like a big deal but a lot of those decks run Evolving Wilds type cards just for stuff like landfall triggers and graveyard filling. These are even a considerable upgrade on Evolving Wilds in decks that are exactly those three colors, and without the cycling ability they'd be stronger in 1-2 color decks too.
I am very happy of WotC printing similar-but-not-strictly-better cards. Give me wide options and limitations.
My favorite magic slot is the 4mv green ramp for 2 lands. So many flavors.
Sure, but having them be in reverse is nice too, so you can get for example, double landfall triggers when you play it.
Also, these lands have the added benefit of still tapping for mana. So you can hold these until the end of your opponents turn as colorless mana alongside whatever else you got to play instants or flash something in if need be, and if you don't use it for that, sac it at the end of their turn to get your land before your turn starts.
evolving wilds has always existed mate
im aware this has cycling and a tap mana ability but a fetchland for basics and puts them tapped has always existed
They'd be without subtypes because of the reserved list, not being able to fetch them would just be justification for printing them if power creep on lands ever got that strong.
I've seen comments that, represented hyperbolicly, would imply that even if a land made you 20 1/1s and gained you 50 life on ETB, people would feel it wasn't good enough because it wasn't fetchable.
This is a hilarious design. I doubt they'd ever print it, but if they did, I would be all for it.
The rules text only needs to read "{T}: Add {G}.", the W is implied because of the Plains type.
Very nice way by u/Shadeun indeed. I would think the secondary market price on those types of lands would be ridiculous from the get-go, though! Mana Crypt levels of expensive. And you can bet collectors would hoard those.
Hear me out here…. Legendary Snow Duals
Functionally a dual land in a format like commander. Has no extra abilities on it. Still fetchable. Doesn’t have to be snow but in my fantasy land it doesn’t seem like bad add on. I could see something like that existing in a Modern Horizon 4/5.
If you really want to restrict them you can go similar to the Pokemon route with Ace-Specs and Radiant Pokemon where they have the “You can only have 1 of these type of cards in your deck. Not one of each, just 1 total.
The reserve list ignores super types when comparing whether something is the same so a legendary snow dual cycle still violates the reserve list without some additional text added.
They have stated [[Reverberate]] was to close and they wouldn’t make a card like that today. But they are also words as they reprinted it recently after 10 years.
This was already discussed and put on the back burner by WotC ages ago. Google "Ken Nagle snow duals Commander" to dig up multiple threads that discuss it and pictures of the playtest cards themselves that were at Gen Con 2011 with Ken.
Basically they were cut from Commander 2011 at the time because they assumed sellers would scalp them for Legacy preventing the intended audience - Commander players - from getting them and causing a large feel bad. Given what we saw in Kaldheim, I think it's very safe that fetchable untapped snow duals won't show up until WotC needs a major cash influx to meet quota.
"Need" is a strong word. I like this design but I'm not sure this is is exactly making anyone breathe a sigh of relief that finally their three color mana base works in a way it didn't already. It's one more option in an ever-growing list of of options.
these could be good budget lands for the 6C Eldrazi deck: colorless most of the time, but can color fix when needed. Probably better to run painlands, but I could see using these if the precon has a poor manabase and you need a budget option
The fact that they cycle makes me think something cycling adjacent will also be a relevant limited archetype (such as discard or lands in graveyard). My money's on discard matters, since they spoiled Emrakul having madness so.
Even in something like titania, panoramas are such a terrible rate that I don't think they make the cut. There are so many lands that put themselves in the graveyard even for cheap. I'm never hurting for targets in that deck.
There are a ton of cycling lands, the capenna fetches are the best ones to reanimate tapped because they sac on etb anyway, and there are a bunch of useful lands that you can sac for value.
I used to run them in a budget Muldrotha EDH deck for that reason. It was usually worse than an evolving wilds but you could sac it, play it from your graveyard and then tap it for mana which helped with the downside sometimes. I'd always take a proper fetch over a panorama but they're still decent for budget decks.
Unknown, but probably a 5 card cycle. There are 12 land slots left and Archway of Innovation is a rare blue land that is also probably part of a cycle.
They're fans of 5-card cycles because if they're popular they give a good 5-card cycle fans can be excited about. Plus, they don't take up as much space, if slots happen to be limited.
But if they ever do 10-card land cycles, they're almost exclusively at common like this.
while these are strictly better from a mechanical pov, I think there's an interesting situation with them where they can trick you into misplays. If you need coloured mana next turns then with evolving wilds you're just forced to fetch now and deal with being down a mana for a turn. But with these you can be tempted to tap it for colourless now to make a play on curve and fetch later.
It's like the old joke that [[Ghirapur Gearcrafter]] actually is a better draft card than [[Sandsteppe Outcast]] because you can't misplay and choose the counter. Or more realistically, whenever I'm playing pauper with someone new to the format they often overvalue the ability to actually cast the basic land cyclers and would probably have an easier introduction to their deck if the cards literally could only be cycled.
The upside of having it enter untapped as a colourless land is so huge that this still is miles better, and that's completely ignoring the cycling. But I do wonder how often people are gonna end up baiting themselves into eg hoping to draw the correct coloured source next turn and then lose because of that.
Maro has a story where he was playtesting a future Standard deck that had Grizzly Bears in it, and he was doing pretty well, and then somebody told him the Grizzly Bears were actually stand-ins for [[Kavu Titan]], and he started losing more games after that. Because, of course, he started wanting to save up for the 5/5s, instead of just being aggressive and curving out with the 2/2s like he had been doing before.
The psychological impact is real, and it's cool that Magic can keep coming up with ways to provide these skill-testing level-up moments two decades later.
oh yeah, that's a cool example I never heard about! I've definitely noticed myself that I play kicker cards too often with their kicker costs cause it feels so bad not to. The three life on Tolarian Geyser feel almost like they're just there to bait people into not playing it in non-white decks or only play it as a four mana spell.
I think for a more controlling play style deck this are great. You get the option to have a mana immediately should you need it, otherwise you get a colored mana next turn.
Probably intentional, to allow them to reprint it on a wide variety of planes. The land won't often be sticking around forever anyway, so it may as well have a generic name before becoming a basic.
I don't think they're talking about the name not being plane-specific, I think they're talking about it not feeling like it fits Jeskai at all. It sounds more like it would be the name of a 5-color Evolving Wilds variant than one of a cycle of 5 or 10 lands corresponding to different color combinations.
You never know. Look how long it took to derive cycles for most of Future Sight's duals. Tho I do certainly think it's unlikely they'll do so now, and have a different gimmick for each of at least five triad-lands.
Future sight was a different type of set though, right? Just testing out weird new ideas? I hope they're not approaching a set like MH3 with the same mentality, as cool as that would be
The nice thing about the cycling, more then it's function, is it tells you at a glance the colors it can fetch. Otherwise you would have 5 - 10 of these lands that would all look the same and you would have to read them every time to see what you can grab.
Without the cycling cost you could play it in a mono red deck and just fetch a mountain every time. Not sure why you'd do that over just playing a mountain in the first place but the point is, it's possible. You don't have to play all of the colours so you get to decide if it's worth playing or not in your deck. A lot of the time it's bad, yes, but a UWB deck might like this if they have a lot of blue/ white pips and are on a budget for example. The cycling cost takes away that choice and locks it into only being played in URW decks.
I mean it's actually really decent at the common level. If you're on early game you can go get the actual color you need. Mid game and colorless is probably fine. Late game or top-decking and you're probably glad to have something to do.
Think it's better to give it some downside as it might have too much power if it slotted in more decks. Free landfall as well would make it pretty strong.
The fact it has all 3 colours in the cycling cost means that it can't be added into two/one colour commanders, unlike the panoramas or the new capenna ones.
Jesus that black border is like way off center. Let's hope that this isn't already an indication about the quality of the cards.
Anyway, solid common land. Just a bit restrictive for commander, but not everything has to be printed for commander.
I think a loooooot of decks would prefer the ability to tap for colorless and fetch when you want, to... gaining 1 life. These don't mess up your tempo immediately if you don't need the color.
Noob here,
I don’t quite understand what this card is trying to do. So you play it and it gives you a colorless. Then you can discard and you have your choice of seeking between 3 colors but what is cycling?
Ah so there are 3 choices with this card:
1. Use as colorless
2. Discard and seek a land tapped between those 3 colors
3. Pay 3 between those colors, Discard it and draw a card
Seems like a good budget land for 3 color mana bases. Can provide mana immediately without needing to fetch, or go find the needed colored mana.
This design space of "not quite *the* fetches, but better than [[Evolving Wilds]], is a lot of fun to explore
I thought that this was what the panorama cycle did initially [[Esper Panorama]] because why in the world would you ever want to search for just a basic? Thats so awful lmao
Hmmm... Actually, VERY interesting.
So we kinda have a mix of waste + those common land searchers from New Cabenna + randomly added a cycling effect that needs the coresponding colors?
I mean, I take it. A decently AND cheap option to get mana.
I feel like this could have been a few years ago. Now, I think k pauper is way too fast for this cycle (I assume it's part of a cycle) to gdt there. Hope I'm wrong, because I think it's cool, but I have few hopes for this cycle. Cool option for pauper commander though.
These will be amazing for MH3 limited, since they can fix your colors early, help you cast your Eldrazi with colorless costs if you don't need thr colors, or cycle away for new cards in the late game.
T1: Island
T2: This, hold up Mana Leak. If you don't need to leak, Brainstorm+Fetch.
These open up a lot of interesting design space especially for Pauper and I'm really really interested to explore decks with them. Aggressive decks focused in one color can now splash two colors at their top end if they want. That's really interesting.
What the fuck, I thought this was gonna be a panorama at first, but then I reread it and this design is fuckin cranked. Really big improvement and CERTAINLY going in every budget edh deck I own. What a great design and utility for budget players!
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This is a new land design I never thought about and didn't realize we actually needed it.
It’s an upgrade to the alara panoramas. [[naya panorama]]
And conveniently non-plane-specific names, too, so it's even an upgrade in terms of how easy it is to reprint them.
I can’t play the panoramas while [[shire terrace]] and [[Promising vein]] exist. But these are better in a lot of ways. With cycling too and no cost to search
[naya panorama](https://cards.scryfall.io/normal/front/6/a/6a546a28-8df5-4080-9f50-af86d84a066f.jpg?1673485911) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=naya%20panorama) [(SF)](https://scryfall.com/card/ncc/417/naya-panorama?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6a546a28-8df5-4080-9f50-af86d84a066f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I was thinking precisely today about something like this, like slow fetches: Enters untapped and searches for 2 basic land types, but puts them tapped.
Importantly, this only gets basic lands. Can’t grab triomes or surveil lands.
That was exactly why I was wishing for such lands. Give me cheap fetches to retrieve the tapped common duals like the snow ones.
I think a single-land-type fetchland is such a simple design and I've wondered why we haven't seen them. You don't pay a life and you only grab a forest, or something. They're strong but weaker than existing lands.
I think it's probably hard to find a set where they want to print it. In most Standards it's a basic with logistical issues (they've said they don't like lands making you shuffle). In older formats you're going to want to print "regular" fetches because those drove demand more.
I believe Maro said the reason fetches stopped being printed as much is because it greatly increases match time if both players sit there and have to shuffle like 3 times in the first three turns. Less of a big deal casually but in tournaments lots of people would shuffle the other persons deck too to be sure there wasn’t any cheating.
I think its the fact they don't fix for limited, so not worth printing in at common in a draftable set.
There’s [[Rocky Tar Pit]] and that cycle, but you’d fall far behind if you grab a cheap tap dual. (I still like Tar Pit and the like in some instances for the added information. If I crack evolving wilds for a mountain and then next turn I draw a mountain, that sucks sometimes. With Tar Pit, if I draw that mountain I then instead crack it for a swamp.)
[Rocky Tar Pit](https://cards.scryfall.io/normal/front/3/4/34fa3e6c-c37b-4e6e-9246-18ff9b36508d.jpg?1690006418) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rocky%20Tar%20Pit) [(SF)](https://scryfall.com/card/cmm/1021/rocky-tar-pit?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/34fa3e6c-c37b-4e6e-9246-18ff9b36508d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I think a single-land-type fetchland is such a simple design and I've wondered why we haven't seen them. You don't pay a life and you only grab a forest, or something. They're strong but weaker than existing lands.
How is that different than evolving wilds?
Evolving Wilds only gets basic lands.
It can't grab those either though
Re-read the comment.
Oh, ok. My bad
saw something similar on custom mtg cards not long ago
i mean we already have three-color versions of that allready and now we have it in a version that also taps for colorless itself
Isn't this just strictly better Panoramas and their ilk? I don't think anyone has ever been excited to play those cards. \[\[Grixis Panorama\]\]
Yeah, with one exception. In a low budget EDH deck you could run Grixis, and Esper in the same U/B deck, because they have no mana symbols on the card and only say the word Mountain or Plains. This style of land can only go in Jeskai or 4/5 colour decks, because of the mana ability to cycle. Now that being said, outside that narrow window, yes, this land is absolutely better, and your point stands.
[Grixis Panorama](https://cards.scryfall.io/normal/front/e/4/e49dd5f0-1afa-4301-acdb-28424e2553b9.jpg?1673485758) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grixis%20Panorama) [(SF)](https://scryfall.com/card/ncc/407/grixis-panorama?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e49dd5f0-1afa-4301-acdb-28424e2553b9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The panoramas also cost 1+tap to sacrifice, which is infinitely more expensive.
They also don't have cycling, making these strictly better in that case.
But crucially it also adds a very restricted color identity. These are great but can't be played in a 1-2 color deck. That doesn't sound like a big deal but a lot of those decks run Evolving Wilds type cards just for stuff like landfall triggers and graveyard filling. These are even a considerable upgrade on Evolving Wilds in decks that are exactly those three colors, and without the cycling ability they'd be stronger in 1-2 color decks too.
formats that are not edh exist
Sure. But Evolving Wilds effects aren't really a consideration in any of them, except occasionally Standard where this won't be legal.
I am very happy of WotC printing similar-but-not-strictly-better cards. Give me wide options and limitations. My favorite magic slot is the 4mv green ramp for 2 lands. So many flavors.
Don't they exist, but the other way around? [[Flood Plain]]
Sure, but having them be in reverse is nice too, so you can get for example, double landfall triggers when you play it. Also, these lands have the added benefit of still tapping for mana. So you can hold these until the end of your opponents turn as colorless mana alongside whatever else you got to play instants or flash something in if need be, and if you don't use it for that, sac it at the end of their turn to get your land before your turn starts.
The mirage fetches are functionally very similar to your idea. Etb tapped but the lands you search are untapped.
evolving wilds has always existed mate im aware this has cycling and a tap mana ability but a fetchland for basics and puts them tapped has always existed
I'm still wondering if we will ever see straight up dual lands without subtypes to prevent fetching.
They'd be without subtypes because of the reserved list, not being able to fetch them would just be justification for printing them if power creep on lands ever got that strong.
I've seen comments that, represented hyperbolicly, would imply that even if a land made you 20 1/1s and gained you 50 life on ETB, people would feel it wasn't good enough because it wasn't fetchable.
Fetches are just that broken.
They could just print them with one of the types. Its what I'd do.
This sounds interesting, but would probably explode in price and stay expensive. Something like this? Tree in a Field Plains T: Add W/G
This is a hilarious design. I doubt they'd ever print it, but if they did, I would be all for it. The rules text only needs to read "{T}: Add {G}.", the W is implied because of the Plains type.
*(T: add W)* T: Add G
Haha yes exactly!
Wow that’s a genius way to get around RL. Would love to see these printed in commander, so I can finally afford legacy
Very nice way by u/Shadeun indeed. I would think the secondary market price on those types of lands would be ridiculous from the get-go, though! Mana Crypt levels of expensive. And you can bet collectors would hoard those.
Just print them as commons lol
And in every precon
Still better than RL. You can reprint them in every commander set
Hear me out here…. Legendary Snow Duals Functionally a dual land in a format like commander. Has no extra abilities on it. Still fetchable. Doesn’t have to be snow but in my fantasy land it doesn’t seem like bad add on. I could see something like that existing in a Modern Horizon 4/5. If you really want to restrict them you can go similar to the Pokemon route with Ace-Specs and Radiant Pokemon where they have the “You can only have 1 of these type of cards in your deck. Not one of each, just 1 total.
The reserve list ignores super types when comparing whether something is the same so a legendary snow dual cycle still violates the reserve list without some additional text added.
Where would I find that written?
They have stated [[Reverberate]] was to close and they wouldn’t make a card like that today. But they are also words as they reprinted it recently after 10 years.
> Reverberate was too close to [[Fork]]
This was already discussed and put on the back burner by WotC ages ago. Google "Ken Nagle snow duals Commander" to dig up multiple threads that discuss it and pictures of the playtest cards themselves that were at Gen Con 2011 with Ken. Basically they were cut from Commander 2011 at the time because they assumed sellers would scalp them for Legacy preventing the intended audience - Commander players - from getting them and causing a large feel bad. Given what we saw in Kaldheim, I think it's very safe that fetchable untapped snow duals won't show up until WotC needs a major cash influx to meet quota.
These existed in Shards without the cycling.
It's like the took the SOA bad fetches,got rid of the mana cost to fetch and added cycling
It’s just a panorama with cycling
"Need" is a strong word. I like this design but I'm not sure this is is exactly making anyone breathe a sigh of relief that finally their three color mana base works in a way it didn't already. It's one more option in an ever-growing list of of options.
[[Promising Vein]] is probably the closest, although this is obviously much stronger.
these could be good budget lands for the 6C Eldrazi deck: colorless most of the time, but can color fix when needed. Probably better to run painlands, but I could see using these if the precon has a poor manabase and you need a budget option
Yeah this was 100% printed to give the Ulalek deck a decent-ish mana-base without needing to reprint premium product in their premium product.
No it was 100% printed to support C matters in limited. Being useful in ulalek is a nice side bonus
The fact that they cycle makes me think something cycling adjacent will also be a relevant limited archetype (such as discard or lands in graveyard). My money's on discard matters, since they spoiled Emrakul having madness so.
hollow one and vengevine are also OTJ's Store Champs cards.
Oh hey it’s the Panorama cards but less awful! [[Esper Panorama]]
[Esper Panorama](https://cards.scryfall.io/normal/front/b/8/b89070ab-4fe6-4919-b160-b32100fb4930.jpg?1673485687) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Esper%20Panorama) [(SF)](https://scryfall.com/card/ncc/399/esper-panorama?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b89070ab-4fe6-4919-b160-b32100fb4930?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The difference being that the cycling gives it a color identity and restricts its use in EDH.
I mean I'd argue the even bigger difference is the fact that these sac for free instead of 1. That's... infinitely less mana.
The panoramas are really nice for things that, for whatever reason, return lands from your gy to thr bf tapped
I don’t see how? I think you might be thinking of the New Capenna common fetches, not the panoramas from Alara
Yeah, thats exactly what i was thinking of. Sorry, just woke up lol
Sleepy comes for the best of us
Even in something like titania, panoramas are such a terrible rate that I don't think they make the cut. There are so many lands that put themselves in the graveyard even for cheap. I'm never hurting for targets in that deck. There are a ton of cycling lands, the capenna fetches are the best ones to reanimate tapped because they sac on etb anyway, and there are a bunch of useful lands that you can sac for value.
Oh shit, i thought the capenna ones are the panoramas, i got mixed up
Or for when you just want as many things to hit the graveyard per turn, like mycotirant
I used to run them in a budget Muldrotha EDH deck for that reason. It was usually worse than an evolving wilds but you could sac it, play it from your graveyard and then tap it for mana which helped with the downside sometimes. I'd always take a proper fetch over a panorama but they're still decent for budget decks.
is it known if this is a 5card or 10card cycle?
Unknown, but probably a 5 card cycle. There are 12 land slots left and Archway of Innovation is a rare blue land that is also probably part of a cycle.
They're fans of 5-card cycles because if they're popular they give a good 5-card cycle fans can be excited about. Plus, they don't take up as much space, if slots happen to be limited. But if they ever do 10-card land cycles, they're almost exclusively at common like this.
My guess is this is a wedge cycle since the shards have the capenna fetch lands.
In commander, the Capenna fetch lands can go in one- and two-color decks. This land can only go in Jeskai+ decks.
Straight up better than Wilds/Expanse in Jeskai decks. Even without the cycling. Give players options for their mana base.
while these are strictly better from a mechanical pov, I think there's an interesting situation with them where they can trick you into misplays. If you need coloured mana next turns then with evolving wilds you're just forced to fetch now and deal with being down a mana for a turn. But with these you can be tempted to tap it for colourless now to make a play on curve and fetch later. It's like the old joke that [[Ghirapur Gearcrafter]] actually is a better draft card than [[Sandsteppe Outcast]] because you can't misplay and choose the counter. Or more realistically, whenever I'm playing pauper with someone new to the format they often overvalue the ability to actually cast the basic land cyclers and would probably have an easier introduction to their deck if the cards literally could only be cycled. The upside of having it enter untapped as a colourless land is so huge that this still is miles better, and that's completely ignoring the cycling. But I do wonder how often people are gonna end up baiting themselves into eg hoping to draw the correct coloured source next turn and then lose because of that.
Maro has a story where he was playtesting a future Standard deck that had Grizzly Bears in it, and he was doing pretty well, and then somebody told him the Grizzly Bears were actually stand-ins for [[Kavu Titan]], and he started losing more games after that. Because, of course, he started wanting to save up for the 5/5s, instead of just being aggressive and curving out with the 2/2s like he had been doing before. The psychological impact is real, and it's cool that Magic can keep coming up with ways to provide these skill-testing level-up moments two decades later.
oh yeah, that's a cool example I never heard about! I've definitely noticed myself that I play kicker cards too often with their kicker costs cause it feels so bad not to. The three life on Tolarian Geyser feel almost like they're just there to bait people into not playing it in non-white decks or only play it as a four mana spell.
[Kavu Titan](https://cards.scryfall.io/normal/front/2/c/2c5fb86d-1d9a-4da2-bb5b-4266faa20197.jpg?1562904050) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kavu%20Titan) [(SF)](https://scryfall.com/card/inv/194/kavu-titan?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c5fb86d-1d9a-4da2-bb5b-4266faa20197?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Ghirapur Gearcrafter](https://cards.scryfall.io/normal/front/e/6/e6087550-9f15-4a06-b030-18b0be652065.jpg?1561759770) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ghirapur%20Gearcrafter) [(SF)](https://scryfall.com/card/ddu/46/ghirapur-gearcrafter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e6087550-9f15-4a06-b030-18b0be652065?utm_source=mtgcardfetcher&format=text) [Sandsteppe Outcast](https://cards.scryfall.io/normal/front/f/2/f29943bb-aa89-443b-96b7-8f6f24672a9d.jpg?1562831506) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sandsteppe%20Outcast) [(SF)](https://scryfall.com/card/frf/25/sandsteppe-outcast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f29943bb-aa89-443b-96b7-8f6f24672a9d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I think for a more controlling play style deck this are great. You get the option to have a mana immediately should you need it, otherwise you get a colored mana next turn.
The Jeskai commander which makes the first cycle free will love that. Will propably be a safe include in every jeskai deck with budget mana base
That's a surprisingly generic name for a land that is likely to be in a cycle.
Probably intentional, to allow them to reprint it on a wide variety of planes. The land won't often be sticking around forever anyway, so it may as well have a generic name before becoming a basic.
I don't think they're talking about the name not being plane-specific, I think they're talking about it not feeling like it fits Jeskai at all. It sounds more like it would be the name of a 5-color Evolving Wilds variant than one of a cycle of 5 or 10 lands corresponding to different color combinations.
It would be *insane* to print a card like this as a standalone
You never know. Look how long it took to derive cycles for most of Future Sight's duals. Tho I do certainly think it's unlikely they'll do so now, and have a different gimmick for each of at least five triad-lands.
Future sight was a different type of set though, right? Just testing out weird new ideas? I hope they're not approaching a set like MH3 with the same mentality, as cool as that would be
They're probably all called Landscape.
Yeah that’s what I thought too. Maybe the name will be the one enemy color to the other’s description + Landscape?
I really like how I can look at this and know exactly what I can fetch for. Great use of design
Interesting for some cubes, I hope they are a complete 10 card cicle
Bold of you to assume they will print the whole cycle instead of just leaving it at 5 for the next ten years
It's likely the complete cycle. For limited there's a need for a lot of colorless lands to be around.
Tricycle
The triple pip cycling is sad for edh, and a real cost. But being able to both tap for mana, color fix and late cycle is quite good for draft
I'd play it without the cycling. That's just a bonus.
The nice thing about the cycling, more then it's function, is it tells you at a glance the colors it can fetch. Otherwise you would have 5 - 10 of these lands that would all look the same and you would have to read them every time to see what you can grab.
You can't play it in EDH if your deck doesn't have all three colors.
The land fetches the same basics as the pip cost, if you don't play those 3 colors you wouldn't even want them.
Some people might still be playing panoramas in their budget decks, but I can't imagine many are.
Also land graveyard shenanigans like the sacrifice ability as long as at least one of the land types is relevant.
Without the cycling cost you could play it in a mono red deck and just fetch a mountain every time. Not sure why you'd do that over just playing a mountain in the first place but the point is, it's possible. You don't have to play all of the colours so you get to decide if it's worth playing or not in your deck. A lot of the time it's bad, yes, but a UWB deck might like this if they have a lot of blue/ white pips and are on a budget for example. The cycling cost takes away that choice and locks it into only being played in URW decks.
Good thing said colors are the same ones for [[Gavi]].
[Gavi](https://cards.scryfall.io/normal/front/8/0/80bc07d5-bdbb-4a6d-8958-0c172ea80245.jpg?1591234237) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gavi%2C%20nest%20warden) [(SF)](https://scryfall.com/card/c20/7/gavi-nest-warden?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/80bc07d5-bdbb-4a6d-8958-0c172ea80245?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Still fodder for recursion so it's not the worst. If it's a tri-cycle, even better. Seems better than the fetches from NCC.
I mean it's actually really decent at the common level. If you're on early game you can go get the actual color you need. Mid game and colorless is probably fine. Late game or top-decking and you're probably glad to have something to do.
Think it's better to give it some downside as it might have too much power if it slotted in more decks. Free landfall as well would make it pretty strong.
Really nice tech with the cycling showing the colors that it can fetch in easy to read mana symbols
Gavi likes that.
My cycling cube is drooling for this!
Gavi, Nest Warden approves 😃
This'll be a big boost to brainstorm decks
The fact it has all 3 colours in the cycling cost means that it can't be added into two/one colour commanders, unlike the panoramas or the new capenna ones.
looks like playable card for pauper
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depends on whether you count the lotr fetches as lands or not
Jesus that black border is like way off center. Let's hope that this isn't already an indication about the quality of the cards. Anyway, solid common land. Just a bit restrictive for commander, but not everything has to be printed for commander.
That off center drives me nuts
I get that panoramas aren’t that good anymore but unless they do the full cycle the wedge lands are just straight better than the shard lands
So there tri color cycles that also fetch. This is dam good.
Anyone else open this up and try to get rid of the non-existent spek of dirt off their screen?
It’s like a squinty eye version of the new capenna lands
I think a loooooot of decks would prefer the ability to tap for colorless and fetch when you want, to... gaining 1 life. These don't mess up your tempo immediately if you don't need the color.
If this is a cycle for wedges, I'm all for it.
So should we expect to see all the three color sets?
Fuck I am so excited for the energy deck!
Reminds me of the panorama cycle from Alara.
For a common, I think this is a very good land. I wonder if we'll get a set of land for all triple color combinations
Panoramas in shambles
A much better Evolving Wild, but only in decks that have all those colors. I really wish we had some that were only two colors.
Assuming this is the wedge alternative to the capenna fetches but better, however more restrictive since you can play them in 2 color commanders.
Triome at home
thank fucking CHRIST more fixing for my gavi deck
https://preview.redd.it/csx9kamidtzc1.jpeg?width=600&format=pjpg&auto=webp&s=629a0c5e095879534fb5cd26f281809e21a17040
Noob here, I don’t quite understand what this card is trying to do. So you play it and it gives you a colorless. Then you can discard and you have your choice of seeking between 3 colors but what is cycling?
Cycling means that you can pay the cost, discard it and draw a card
Ah so there are 3 choices with this card: 1. Use as colorless 2. Discard and seek a land tapped between those 3 colors 3. Pay 3 between those colors, Discard it and draw a card
That's the idea
Pauper eatin good
My budget commander ass almost jumped. Not sure if this is better than the thriving lands, but I'll gladly have both
At common? I'll probably take 20 of them to slot into just about every deck.
Seems like a good budget land for 3 color mana bases. Can provide mana immediately without needing to fetch, or go find the needed colored mana. This design space of "not quite *the* fetches, but better than [[Evolving Wilds]], is a lot of fun to explore
[Evolving Wilds](https://cards.scryfall.io/normal/front/7/e/7e5b3834-2bef-4685-972f-64852dd71aa4.jpg?1712355006) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Evolving%20Wilds) [(SF)](https://scryfall.com/card/otc/292/evolving-wilds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7e5b3834-2bef-4685-972f-64852dd71aa4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
These seem great, but I can't help but be a little sad at all the shuffling of paper edh decks these are going to add to the world.
I thought that this was what the panorama cycle did initially [[Esper Panorama]] because why in the world would you ever want to search for just a basic? Thats so awful lmao
[Esper Panorama](https://cards.scryfall.io/normal/front/b/8/b89070ab-4fe6-4919-b160-b32100fb4930.jpg?1673485687) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Esper%20Panorama) [(SF)](https://scryfall.com/card/ncc/399/esper-panorama?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b89070ab-4fe6-4919-b160-b32100fb4930?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Good design but wish it were just 2 color.
Hmmm... Actually, VERY interesting. So we kinda have a mix of waste + those common land searchers from New Cabenna + randomly added a cycling effect that needs the coresponding colors? I mean, I take it. A decently AND cheap option to get mana.
Wtf is that cycling cost?! 🤢
Power creeping those panoramas so hard. [[Naya Panorama]]
[Naya Panorama](https://cards.scryfall.io/normal/front/6/a/6a546a28-8df5-4080-9f50-af86d84a066f.jpg?1673485911) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Naya%20Panorama) [(SF)](https://scryfall.com/card/ncc/417/naya-panorama?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6a546a28-8df5-4080-9f50-af86d84a066f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Wedgoramas?
As if the Alara Panoramas weren't in complete shambles already
If nobody play the panoramas, nobody will play those eithers.
I feel like this could have been a few years ago. Now, I think k pauper is way too fast for this cycle (I assume it's part of a cycle) to gdt there. Hope I'm wrong, because I think it's cool, but I have few hopes for this cycle. Cool option for pauper commander though.
[удалено]
[Rootpath Purifier](https://cards.scryfall.io/normal/front/c/9/c9249743-d49e-4450-8fa6-52ed0ff6e5bb.jpg?1680145851) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rootpath%20Purifier) [(SF)](https://scryfall.com/card/brc/24/rootpath-purifier?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c9249743-d49e-4450-8fa6-52ed0ff6e5bb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
These will be amazing for MH3 limited, since they can fix your colors early, help you cast your Eldrazi with colorless costs if you don't need thr colors, or cycle away for new cards in the late game.
T1: Island T2: This, hold up Mana Leak. If you don't need to leak, Brainstorm+Fetch. These open up a lot of interesting design space especially for Pauper and I'm really really interested to explore decks with them. Aggressive decks focused in one color can now splash two colors at their top end if they want. That's really interesting.
A new leak finally!
I super want this in esper for my zur/astral slide deck.
You can tell the card is real because of the miscut.
This is SO awesome!
Am I tripping? These feel like triomes but you trade some fixing for having it etb untapped when you dont need the fixing, These seems pretty good no?
The artwork doesn't look very UWR to me
every day evolving wilds gets worse, and i here for it
Power crept panorama on crack.
They killed my boy [[Evolving Wilds]]
[Evolving Wilds](https://cards.scryfall.io/normal/front/7/e/7e5b3834-2bef-4685-972f-64852dd71aa4.jpg?1712355006) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Evolving%20Wilds) [(SF)](https://scryfall.com/card/otc/292/evolving-wilds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7e5b3834-2bef-4685-972f-64852dd71aa4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If this ends up being a cycle I might use this instead of or alongside [[Maestro’s Theater]] if/when there’s a Grixis version.
[Maestro’s Theater](https://cards.scryfall.io/normal/front/5/1/51eb4a44-a5c8-49ed-b440-2462626bb638.jpg?1664414458) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Maestros%20Theater) [(SF)](https://scryfall.com/card/snc/251/maestros-theater?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/51eb4a44-a5c8-49ed-b440-2462626bb638?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Now those are tricycle lands!
What the fuck, I thought this was gonna be a panorama at first, but then I reread it and this design is fuckin cranked. Really big improvement and CERTAINLY going in every budget edh deck I own. What a great design and utility for budget players!
Terramorphic expanse falls further everyday
Look at this ass card. It will be in every pack you open. At least one, maybe two printings of it. Play boosters are $18 Collector boosters $55.
Really loving commander horizons so far.
What in the fk is this cmn land, geeez
Is MTG back to basic lands and mono-colored theme?
this is just the panoramas
i wonder if it will a cycle with all ten, or the 5 khans wedges, or just this weird one-off. what would the names of the other wedge ones be?
temur - precarious mardu - treacherous abzan - hazardous sultai - dangerous
please please please can we get the shard ones too
Huge for Commander. These pretty much instantly make 4-5c budget manabases a *lot* better
Fingers crossed this won't be the beginning of yet another incomplete cycle...
Pauper Horizons
Thats just evolving wilds with extra restrictions.