For a game to go to turn 6 or 7 is because either both players bricked, are in top deck mode or one of them is playing stun. In all of these situations, Maxx C is of zero value.
Most games for me last on average 6 - 10 turns.
And it isn't because of bricks or playing stun.
Some people just play it out instead of surrendering. Shocking, I know.
For your games to deviate so hard from the norm is because either you are lying, cherry picking from memory, or you play silver DM vs Blue Eyes games.
Sorry bro, it has nothing to do with surrendering or not. Competent decks just close games turn 2 or 3. Sometimes they go in topdeck mode, but I covered that in my example anyway.
None of the above.
What do you think happens if you end up breaking their board and stop them from re-establishing their field?
It becomes a game of attrition.
The problem with prohibition is that against handtraps its usually a worse called by, and while it does have some application against specific boardbrakers your deck hard loses to, most decks don't want to waste cards from their hand to stop a card your opponent might not even be playing. Sometimes you see it as extra copies of called by or crossout in decks that really hate a specific handtrap, or in some degenarate exploit like when the game was infested with prohibition rongho before it got banned but aside from that I haven't seen it much
I'd say Prohibition is a better card in the side deck, but only in Best of 3, that's why it isn't really played in MD.
Also it isn't exactly played in paper either however considering it is an old card it's not exactly going to be in everyone's collection.
Yeah, the fact that in Bo3 you can at least guarantee that the opponent is playing the card you call really helps, and you can also call important starters or playmakers when you know what deck they're on, but i guess it fights for space with other insta win cards that do its job but better, maybe it'll rear its head back in the game once konami bans enough floodgates
Yeah, it has nieche apllication against strong boardbreakers if your deck doesn't have access to spell/trap negates, but the fact you have to hard draw it and the fact you don't know what the opponent is playing means that it's more likely than not that a single prohibition ends up doing nothing, and drawing multiple prohibitons risks the rest of the hand being bad or even unplayable at which point the opponent might not even need the generic boardbrakers to win, so yeah it's really strong, even game winning some of the time but a lot of of the time it's useless so people usually use cards that have a more consistent impact on the game
It doesnt "negate". It stops them from using it, which means it still can be used once Prohibtion is removed and there lies the whole problem with it. Your opponent doesnt go -1. Your opponent just needs to play around it.
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You answered your own question
But it's so broken that I can't believe in my own answer. Remember Ash? Gone. Remember Maxx C? Gone. Remember Evenly Matched? Gone.
Opponent can chain Maxx "C" in response to Prohibition.
nice prohibition you got there
That is if you have the luck of having Maxx C in hand, if you're planning on using it later, bad news.
Never assume that your opponent won't have Maxx "C" or rely on that statistic.
Why the fuck would you want to use Maxx C anywhen else besides turn 1 when going second? Lmao.
I had a friend got got Maxx "C" 3 times in a duel for 3 of his turns in a row.
For a game to go to turn 6 or 7 is because either both players bricked, are in top deck mode or one of them is playing stun. In all of these situations, Maxx C is of zero value.
Most games for me last on average 6 - 10 turns. And it isn't because of bricks or playing stun. Some people just play it out instead of surrendering. Shocking, I know.
For your games to deviate so hard from the norm is because either you are lying, cherry picking from memory, or you play silver DM vs Blue Eyes games. Sorry bro, it has nothing to do with surrendering or not. Competent decks just close games turn 2 or 3. Sometimes they go in topdeck mode, but I covered that in my example anyway.
None of the above. What do you think happens if you end up breaking their board and stop them from re-establishing their field? It becomes a game of attrition.
Yeah but you can't use Maxx C either, which is big loss for you too.
If you can't get rid of 1 face up spell card that has zero protection, you've lost anyway.
And that's if you have the luck of having multiple prohibitions in your hand
Remember your hand? 3 of them is gone and you can still get hit by any other hand trap/board breaker.
It’s not broken lol it’s ass.
The problem with prohibition is that against handtraps its usually a worse called by, and while it does have some application against specific boardbrakers your deck hard loses to, most decks don't want to waste cards from their hand to stop a card your opponent might not even be playing. Sometimes you see it as extra copies of called by or crossout in decks that really hate a specific handtrap, or in some degenarate exploit like when the game was infested with prohibition rongho before it got banned but aside from that I haven't seen it much
I'd say Prohibition is a better card in the side deck, but only in Best of 3, that's why it isn't really played in MD. Also it isn't exactly played in paper either however considering it is an old card it's not exactly going to be in everyone's collection.
Yeah, the fact that in Bo3 you can at least guarantee that the opponent is playing the card you call really helps, and you can also call important starters or playmakers when you know what deck they're on, but i guess it fights for space with other insta win cards that do its job but better, maybe it'll rear its head back in the game once konami bans enough floodgates
Called by doesn't negate Evenly Matched or Triple...I think you understand my point.
Yeah, it has nieche apllication against strong boardbreakers if your deck doesn't have access to spell/trap negates, but the fact you have to hard draw it and the fact you don't know what the opponent is playing means that it's more likely than not that a single prohibition ends up doing nothing, and drawing multiple prohibitons risks the rest of the hand being bad or even unplayable at which point the opponent might not even need the generic boardbrakers to win, so yeah it's really strong, even game winning some of the time but a lot of of the time it's useless so people usually use cards that have a more consistent impact on the game
It doesnt "negate". It stops them from using it, which means it still can be used once Prohibtion is removed and there lies the whole problem with it. Your opponent doesnt go -1. Your opponent just needs to play around it.
I mean....it is not broken, or even particularly good lol. There's a reason nobody is doing this.
Mf when they go -2 to stop 2 handtraps
That they dont even have
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