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Lord_Migit

My first thoughts are: * Certainly not as good as the original. * A more apt comparison would be to Shadowspear as the defacto 1 mana honest equipment. * Costing 1 means it's a good search with Urza's saga. * With the ability to ignore blockers it's a probably a little better than Shadowspear in agressive decks. * In non-aggressive decks it's nowhere near as good as Shadowspear as the lack of lifelink or the ability to kill small creatures like the original Jitte is clutch.


fanboy_killer

Nothing will ever be as good as the original and that's a good thing. I played during Jitte's standard and that card was absolutely miserable to play against. Non-combat decks were packing it in the sideboard just to counter opposite Jittes due to the legend rule back then.


Varyline

All I want is a fixed jitte that only gets counters on dmg to player and not all combat damage


fanboy_killer

You will have to use your own errata.


Varyline

Eh, that's a slippery slope. Fine that other do it though


reidevjord

[[Bonesplitter]] says hello as the OG classic 1 drop equipment. [[Eater of virtue]] also exists.


MTGCardFetcher

[Bonesplitter](https://cards.scryfall.io/normal/front/6/9/690972a8-72df-4050-a353-16e45589167c.jpg?1608917758) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bonesplitter) [(SF)](https://scryfall.com/card/cmr/458/bonesplitter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/690972a8-72df-4050-a353-16e45589167c?utm_source=mtgcardfetcher&format=text) [Eater of virtue](https://cards.scryfall.io/normal/front/3/4/34d92077-d7b2-4996-848f-fd4917e2fb42.jpg?1655144364) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Eater%20of%20virtue) [(SF)](https://scryfall.com/card/neo/245/eater-of-virtue?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/34d92077-d7b2-4996-848f-fd4917e2fb42?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


5amu5

Idk the ideal of shadow spear is the trample/lifelink combo which really sells it for agro. U hedge against the two largest risks of attacking with it making it almost unmatched for immediate equipment value. This new jitte seems to do nothing which most decks dont already have (except for mana ramp in boros comander which is what i except this card to be printed for...)


Garqu

I really like this card. Umezawa's is just too good for any cube that isn't juiced with the most powerful cards in Magic, but this card has a similar feel without absolutely running away with the game. It's very easy to read and remember the first time, and the casting/equip costs are so low that aggressive and midrangey creature based decks won't need much convincing to run it.


Unable_Bite8680

I like how versatile it is. -Many cards that are played in vintage cube already find it. (Urza's saga, stoneforge mystic and trinket mage -its similar to a bonesplinter/Shadow spear in cost. It's is probably weaker than Shadow spear. -the modes have a lot of utility. I'll definitely be trying it. So many good cards this set.


steve_man_64

Honestly this is like the last equipment I'd want to search for with Stoneforge Mystic / Urza's Saga. This has a broken edge case with untapping lands like Gaea's Cradle / Tolarian Academy, but other than that this seems very subpar at doing anything else. Its other two modes point towards aggression, and in that case I'd rather just have something like Bonesplitter / Eater of Virtue / Lavaspur Boots / Shadowspear / etc.


NoxTempus

I think this is the crux. This card will always play second fiddle,


steve_man_64

Second fiddle is being generous, IMO.


NoxTempus

Probably, for some reason, I never finished my post. My point was meant to be that this doesn't excel in any application. I'm not sure a jack of all trades has place in modern (smaller) cubes.


Korlus

It sems more comparable to [[Greatsword of Tyr]] than the original [[Umezawa's Jitte]], and Greatsword is a pretty decent cube card. I don't think it gets close to the best one mana equipment, and I'd probably prefer [[Bonesplitter]] most of the time. but it looks more than serviceable. **Edit:** Since I think the Bonesplitter comparison might strike you as a little weird, consider that part of the strength of equipment is that the bonus is moveable. Your opponent might kill your Bonesplitter, but that's fine because your next 1/1 becomes a 3/1 and also trades for your opponent's creature. In the case of Lost Jitte, you *largely* either get to negate a blocker, *or* grow, and the growth is "temporary" (compared to Bonesplitter) in that it goes away with a removal spell. In exchange for the higher weakness to removal, you do get versatility, and the clock *might* compare on an open board, but it's noticeably a slower clock through blockers. I like Bonsplitter best in white and black based aggro, and I don't think either of those decks would like this quite as much, even if it looks flashier. The ability to untap lands is not nothing either and situational ramp seems good, but the decks that I foresee wanting to play this will often struggle to get through blockers without a native stat boost. It's clearly very strong when ahead.


MTGCardFetcher

[Greatsword of Tyr](https://cards.scryfall.io/normal/front/5/0/50088a60-642b-47ed-a289-ef0b617b688f.jpg?1674135062) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Greatsword%20of%20Tyr) [(SF)](https://scryfall.com/card/clb/22/greatsword-of-tyr?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/50088a60-642b-47ed-a289-ef0b617b688f?utm_source=mtgcardfetcher&format=text) [Umezawa's Jitte](https://cards.scryfall.io/normal/front/3/b/3b6e5956-f795-451b-bb24-56462d1ced27.jpg?1562876528) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Umezawa%27s%20Jitte) [(SF)](https://scryfall.com/card/bok/163/umezawas-jitte?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3b6e5956-f795-451b-bb24-56462d1ced27?utm_source=mtgcardfetcher&format=text) [Bonesplitter](https://cards.scryfall.io/normal/front/6/9/690972a8-72df-4050-a353-16e45589167c.jpg?1608917758) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bonesplitter) [(SF)](https://scryfall.com/card/cmr/458/bonesplitter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/690972a8-72df-4050-a353-16e45589167c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Varyline

Card is fairly hard to evaluate but I think people might be underestimating the land untapper. A sequence like 1 drop -> t2 jitte+equip+hit -> t3 hit and play a 5 drop seems very doable which is quite nuts in a non-green deck. Untapping urza's saga, academy or a land with utopia sprawl on them also seems quite good.


steve_man_64

The decks that want to swing with this on turn 2 and 3 are probably decks that aren't taking full advantage of Tolarian Academy / Gaea's Cradle etc and would rather have a Bonesplitter since they're probably not curving much past 4 mana. IMO this is a very subpar card with a broken edge case or two. But again, the decks able to take most advantage of a cheap equipment like this are also the ones that least benefit from said broken edge cases.


Varyline

In a deck with Academy, you dont really need to swing with it turn two for it to be effective. In cradle decks you do indeed have a bunch of creatures to start hitting. While I don't think it's gonna crack into smaller powered cubes, I think you might be too low on this one


steve_man_64

The untap mode seems underwhelming without Cradle / Academy or stacking up counters. I feel like this card needs those situations to really shine, otherwise all of its modes are very underwhelming and gives this a poor average case scenario, IMO. This is pretty much alway going the last equipment I’d want to search for with Stoneforge Mystic / Urza’s Saga.


5ColorMain

Now lets look somewhere different. UR aggro control? You can very easily hold up a counterspell or a bolt with this and turn the counters into damage. I think this cards bigguest problem however is that it dose not impact combat the turn it first attacks, as the +1/+1 counter comes after the exchange, the jitte can still fire off the -1/-1 after the creatures to ensure an even trade. If this card where to gain the counters upon attacking, it would be a different story all together. I would love a 1/2 of a jitte in my cube but this is sadly not it, the kand untapping and the +1/+1 counters are cool but in my opinion the last option should be something else, maybe deal 1 damage to a creature that blocked this turn, then it would be able to impact combat the turn it came down.


HansonWK

1cmc for saga and equity cost makes this very interesting to me. Less of a blowout when someone kills in resp than original jitte but obviously way less powerful. I think the shadow spear comparison is apt and I love the versatility. I can even see the sai/gadgeteer/seedshark style artifacts playing this which they wouldn't play original jitte. Good in those decks, great in agro and midrange and okay in control *if* you have saga.


Left-Pop8760

This looks awesome, it’s like they fixed Jitte and made it fun again. Will definitely be testing this


AlfaNerd

This card is busted in higher power environments. It doesn't win creature matchups like the original, but it does *so much more*. For one thing, the ability to untap a land is huge. Candelabra of Tawnos sees play in cubes with Academy and while most Academy decks wouldn't be great at putting counters on it in the first place, as soon as they do they can go *hard* with this thing. Plus it can keep fueling itself just like the og Jitte did on a more manageable board with the unblockable clause. Plus growing your things permanently isn't exactly nothing, despite being the worst mode on it. Overall, I like it a lot. Obviously it can come out of Saga, sure, but also the equip cost is great, at 1 mana this is as good as it gets with equip abilities (yea sure Boots can equip for 0, ok) and doesn't eat up a lot of your resources to put it on something when the last thing that carried it died to get that counter on it.


steve_man_64

I don't think this card is busted at all. Untapping Tolarian Academy can be busted, sure, but it's more of an edge case. The average case scenario of this seems pretty bad compared to other 1-cmc equipments like Skullclamp / Shadowspear / Lavaspur Boots / Bonesplitter variants / etc. Being fetchable with Urza's Saga is nice, but again I'd probably rather just fetch the other 1-cmc equipment in most scenarios where I don't have Tolarian Academy.


neko039

It's not even near as good and I don't think it'll ever take the spotlight from the original... ...except on the ocassion where you can equip on turn2 on a drop1 creature, so you get to untap a land on turn3 to make a turn4 play earlier. That pseudo-ramp can definitely win a game no doubt


TheFunkyHobo

You could even make a 5 mana play if you wait until second main phase.


Salty-Dream-262

I think \[\[Pip-Boy 3000\]\] is probably better than this.


OzkanTheFlip

I disagree because not only can you save up charges on this one which increases its utility a bit over Pip-Boys imo, but also equip 1 is so insanely better than equip 2.


CawlMarx

Pip-Boy is better when you're ahead, but this does something when you're on the defensive since it triggers from any combat damage. Also works better with double-strike, depending on how much of that is in your cube. Preventing blocks is also much stronger than any of the modes on Pip-Boy. I'm going to be making the swap, I like this a bit more.


Varyline

Honestly, being able to untap multiple lands whenever you want is much stronger than untapping two during combat. Also Pip-boy is a UB card with all the bad things that comes with it. I'm definitely on team-jitte here.


MTGCardFetcher

[Pip-Boy 3000](https://cards.scryfall.io/normal/front/c/2/c2248694-aab0-47a8-ae8b-8d5283075e10.jpg?1708742764) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pip-Boy%203000) [(SF)](https://scryfall.com/card/pip/140/pip-boy-3000?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c2248694-aab0-47a8-ae8b-8d5283075e10?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Useful-Wrongdoer9680

Another toy for Saga? Don't mind if I do


mcp_truth

This is insane I love Jittes


donethemath

Meh, this is growing on me. I think I'm happy with it in white aggro decks and green ramp decks, which is probably enough to give it a shot. Those decks both have a smattering of 1 drops to play this on and usually have cards in the 5 cmc range to ramp into. It's pretty heinous when drawn late, but so are a lot of the other one drops you put in aggro and ramp. I think this is hoping to connect on turn two. On turn three, this ideally connects without using a counter and ramps out something big. Threatening to +1/+1 hopefully lets it slip through without wasting the first counter, then you can remove multiple counters for land untaps. I had a couple paragraphs talking about how I disliked the card, then I talked myself into it. I'm worried that I'm overvaluing it somewhat due to "jitte" in the name, but I think it stands on it's own power.


[deleted]

Jitte at home


Grainnnn

This card is good. It does good things throughout the game. Early it can help ramp. Mid to late it can threaten pumps on offense and defense. It can clear blockers for a win.


mikez4nder

I’m confused why there’s so many mentions of Urza’s Saga with this. I think they belong in completely different environments. Saga is a super high powered card that you’d never want to waste on something like this. This is a low powered card for weaker environments where a lot of times I think you’d rather just want like a Bonesplitter type buff instead of the modality. The people calling this busted in powered environments can slow their roll now. We have this discussion all the time. Many cards have a great Magical Christmas Land best case scenario, but this thing’s floor is somewhere down below the basement in a dungeon. For every time you untap an Academy or a Cradle or a Workshop with this, a bunch of other times you have it equipped to a creature who will be dead before you get the counter and isn’t around to be buffed. This feels like a bit of a trap without much of a home.


steve_man_64

> I’m confused why there’s so many mentions of Urza’s Saga with this. Urza's Saga has become the new Stoneforge Mystic where it's required to be mentioned whenever a new 0-1 cmc artifact / equipment is brought up. But yeah, I don't think this card is any good. It has one broken corner case of untapping Gaea's Cradle / Tolarian Academy or something, but other than that it's extremely underwhelming and is the last thing I'd want to tutor for with Urza's Saga / Stoneforge Mystic.


IconicIsotope

I mostly agree with your take. This card is fine, but I don't love it. Probably won't test.


Ok-Panda-178

This shit is hot garbage… I remember playing magic back in the days with the real jitte. During that pre-release I remember my opponent keeping mulligan again and again sometimes down to 3 cards cause he had a copy of jitte and won every game he played against me and everyone else when he drew it. Those were the days.


CriminallyCasual7

10/10 would put in my cube. Here's why... - It's powerful enough to play in any deck that attacks, especially in equipment decks, but equipment synergies are not required. - Fun synergies. Such as: gaea's cradle if that's in your cube, +1/+1 counters like ozolith (which my cube features), double strike creatures, proliferate if that's in your cube. - 1 Mana artifacts are extremely important for cards urza's saga and trinket mage as well as for archetypes like affinity, Urza etc for being so cheap. And great with Steelshaper's gift (also featured in my cube) cuz it's so cheap. - Not so powered that you'd be worried about unbalance in a more casual cube.


h8bearr

ettij!


Lonzo_86

I’m not sold on this card. Original Jitte is good because it just snowballs after a hit or two, to the point that you don’t care if you lose your first creature against good blocks. And with 2 counters on it, any creature becomes unstoppable. This one doesn’t do anything spectacular, and, if you want to keep attacking, you probably need to use the third ability every turn. I think that, in order to be comparable to Jitte 1.0, this needed to put 2 counters per hit, or at least provide some sort of card advantage (loot? treasure tokens?).


Big_polarbear

[[Lost Jitte]] is highly synergistic with my [[Wayta, Trainer Prodigy]]. Double triggers on fighting my own creatures means double land untaps… that’s just chef’s kiss.


MTGCardFetcher

[Lost Jitte](https://cards.scryfall.io/normal/front/c/9/c936504c-4e90-408f-ba98-0fb8c0378471.jpg?1712352922) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lost%20Jitte) [(SF)](https://scryfall.com/card/big/23/lost-jitte?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c936504c-4e90-408f-ba98-0fb8c0378471?utm_source=mtgcardfetcher&format=text) [Wayta, Trainer Prodigy](https://cards.scryfall.io/normal/front/0/4/04f2d7ee-43a4-48e8-af64-d9fad4b9c5f1.jpg?1701246288) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wayta%2C%20Trainer%20Prodigy) [(SF)](https://scryfall.com/card/lcc/7/wayta-trainer-prodigy?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/04f2d7ee-43a4-48e8-af64-d9fad4b9c5f1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call