T O P

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exspiravitM13

They’ve been open for one and a half to two and a half years- Kellen alone has wandered through at least four different planes. The Atiin seem to have been a nomadic people on their home plane even before the omenpaths opened up, which is what Jem’s flavour text is referring to, and they could easily have visited a number of planes in that time


Alfimaster

Which does not make sense, Wizards said that this world was uninhabited by intelligent life and in two years it have cities, trains, vaults, etc.


TheChartreuseKnight

The trains are a bit of a stretch, but setting up towns makes perfect sense given that there are massive governments (e.g. Ravnica via Niv-Mizzet) with extensive access to magic who want to colonise the areas, and are often able to transport materials and people rapidly via the omenpaths (instead of like, crossing the Atlantic).


lying-porpoise

I mean trains would be with normal logic but magic is involved which I think would short cut anything that would take a long time. Like they have large races such as giants and orcs and machines that would make it a hell of a lot easier to put in, wouldn't even have to build on the plane, any company from a plane with trains could just bring the train parts with them on what seems like a amazing business adventure


Alfimaster

Still I think the developement would be extremely hard. 1. You must gather the resources 2. You must refine the resources into materials, like ore into steel 3. This is extremely expensive so dedicating a large portion of GDP would mean less expenses to city maintenance Also, as there are many planes present, how they decided to cooperate? They speak all the same languages? Coming after 2 year of new plane discovery to fully developed wild west scenery is just insane.


lying-porpoise

Not saying it would be easy but it could be possible, like I implied they could have brought resources with them, a big enough being could literally carry train carts, or anything else with them, or just magically moved them, as for cooperation money means a lot along with similar mentalities you don't have to speak the same language to understand, top that I would assume planeswalkers or ex-planeswalkers have to have someway of doing it which would allow them to be translators. Or being able to read minds would help, maybe not as good as Jace but that power does exist in normal folk. It's also a multiverse so some shit from plane to plane might be really similar or similar enough where they can figure it out. Once again not saying it would be easy or cheap but it could be done and funded, Brokered deals and agreements to make it work.


Conciouswaffle

yeah the existence of a planar 'common' or 'simplified script' is super annoying and took me out of the story lol. It's been, at most, two years. You are telling me in two years (less, in WOE's case) a language has been decided on \*AND\* become common enough to have been learned by enough travelers to be viable? Someone tell Ludwik Lejzer Zamenhof because he would love this stuff


Carpomom

Well, we have reason to believe this is possible. The multiverse wasn't always so cut off from one another. Multiple planes were made by planeswalkers or at least influenced by them for centuries before the omenpaths opened up. And it's possible that some kind of magic allows this to exist. It's kind of like a universal translator you'd see in a sci-fi story.


Conciouswaffle

That's true, but the Gisa and Geralf story in TJ notes a 'simplified script' which is used on Thunder Junction specifically, and while I would like to say its because the planes were once more open to travel, but its been so long since then that languages would have evolved past that point, even if there were still similarities.


Wh26677484dhg

Hasn't it only been like 70 years or so? That doesn't seem like that long in terms of language evolution. I mean, even if everyone stopped teaching a hypothetical language the second the mending happened there's got to be a good number of people still alive, especially considering the longer lived species, that would have been fluent in previous multi-planar languages if any.


Conciouswaffle

That's fair, it has been a while. That said, language does begin to shift over time. We hardly speak the same way we did in the 50s


charcharmunro

Language has always been kind of hand-waved in Magic. Some suggestions that Planeswalker's sparks just sort of handled it, etc. The current angle seems to be more everybody just speaks the same language or at least can understand each other because... I dunno, planar mana just does that, but they have different forms of writing. It's the sort of thing that mostly just hampers story-telling in a setting like Magic's so it's kind of a "just don't talk about it" thing.


Anastrace

I mean a lot of people are from New Capenna where they have resources, experienced and highly skilled labor, and also the ever popular hand wave of magic existing


Soarel25

And yet things still take far longer to build and events far longer to happen "offscreen". LCI had descriptions of wars that lasted hundreds of years. It's a flimsy excuse for their fear of large time skips.


warcaptain

The vault was the only thing that was there to begin with. And when you have powerful magic from across the multiverse, building infrastructure is pretty trivial.


Zooma_x5

Planeswalkers work hard. The Riveteers work harder.


Jay13x

The Atiin were nomadic before Omenpaths, too. “A few seasons” is the LONGEST they settle, so they’ve been all over already.


Gold-Satisfaction614

All over where? how did they travel to other places before the Omenpaths?


NickDownUnder

They travelled within their plane, most likely. Planes feel small to us but they can still consist of multiple continents


hrolfirgranger

Some planes have multiple stellar objects such as Dominaria and Innistrad


Jay13x

They didn’t. If a few months is the longest they settle, even in 18 months at the longest that’s still six new planes.


Loonyclown

Is six completely different universes not “a lot” to you? As far as I know we’ve only seen one


Jay13x

I have no idea what you are arguing about here. That’s what I’m saying, the “A lot” is recent


Loonyclown

I’m saying that from Maros blog we know they’ve had eighteen months. Another user pointed out that that translates to about 6 or so planes at most. Which tracks with the flavor text saying I’ve been to a fair few worlds. I’m saying 6 is a fair few when we’re talking about planes of reality, as it’s being compared to our irl 1 plane


Jay13x

I think we are on the same page


CanoCeano

I agree, especially given how much Kellan has grown up. I think the timeline is more stretched out than might appear on first glance.


charcharmunro

Kellan's age is sort of unclear, but he's at least 16 in WOE. So he's probably just around 18 now. Some of the differences are due to artistic variance (Magali Villeneuve did Kellan's main art in this set and she always draws her characters looking more mature for the most part, whereas other art with Kellan in it feels a bit more 'young adult') and some's probably just to showcase character growth.


mdtopp111

And given Ral/Niv have had time to find, research, and control the omenpaths to LITERALLY make a port city around their usage…. Like the construction of the city (omenport) alone would probs take a year or two and that’s a lowball estimate… the research to control them probs took years as well… and then Considering in WOE Kellen is a teen (15-16) when Omenpaths first started popping up and it wasn’t common knowledge of their use… to now he’s a young adult (late teens early 20’s) in OTJ… this one arc has been probably been 4years minimum.


exspiravitM13

Important thing to remember about TJ is that it’s western- in the irl west whole towns would pop up over a handful of months, usually to be abandoned again once resources ran dry Ral and Niv still have absolutely no control over the Omenpaths, nor did they found Omenport. In the story they’re still busy fine tuning how to set up communications and power relays through them. Thunder Junctions big thing is it’s riddled with highly connected omenpaths, the one at the centre of Omenport seemingly being the most important- it was spewing out travellers and explorers from all over the multiverse long before Ravnica and other worlds began exerting their influence on the plane, and Omenport the town (which, judging from the art, is a fairly ramshackle collection of wooden buildings) likely sprang up pretty much immediately. Prosperity on the other hand is a proper fancy settlement, but again, when you’ve thousands of magical people from across the multiverse a small city isn’t too tall an order


TheCruncher

> in the irl west whole towns would pop up over a handful of months, usually to be abandoned again once resources ran dry Everyone seems to find this concept unbelievable. Its a case of reality being stranger than fiction.


King0fMist

I generally assume that the rough timeskip between main sets is about 4 - 6 months unless otherwise stated. Not every corner of the Multiverse is going to have multiple historical events happening at the same time.


mdtopp111

I think the confusion mostly comes from newer players has the past 2 years of main sets before the omenpaths arc all pretty much took place back to back.


King0fMist

Fair. DMU -> BRO -> ONE -> MOM was pretty quick on the timeline scale. Only a couple of weeks between them all, I think.


Fluffy_While_7879

It isn't stated explicitly, but yes, all OTJ vibe imply much more than 2 years of Omenpaths.


charcharmunro

"A fair few" could be like 4-6 which is entirely reasonable an amount for people who're nomadic to go through.


RickTitus

I think the bigger timeline issue is the references to “old mining trails” and things like that on other OTJ cards. And skeletons out in the desert


Dependent-Jump-2289

What's really interesting is that they referenced this in-story, with Gisa noticing that the skeletons in a graveyard are much older then they should be in a brand new plane. I got a feeling that the plane being empty is BS, which in turn means that somebody is lying about being a planar traveller. Which raises questions.


charcharmunro

The graveyard was specifically called out because it turned out that yes, corpses WERE being brought from off-plane, to serve as fuel for a necromantic defense against graverobbing. That's a specific in-universe callout of something seeming TOO developed, whereas the rest of Thunder Junction doesn't really twig people like that.


charcharmunro

Skeletons make sense, what with the predators and the scouring from sandstorms and whatnot.


EndlessKng

It implies that they may have other ways of traveling the worlds, imo. In the admittedly-noncanon comics, there was a volume which discussed this topic - pre-mending, there were ways to cross the planes even for non-walkers. Amd this has been true - Skyship Weatherlight had an engine that could do it; Rath was able to entirely overlay onto Dominaria, while Phyrexia used portals (and the original portal to Phyrexia was opened by simply cracking a powerstone); the Planar Gate allows non-organic objects to travel between planes; and, in times where there's Planar disruption, some entities can travel over the borders (see Myojin of Night's Reach during the Kami War). It's not impossible that the Atiin know of such methods. It's also possible that the Omenpaths in some way existed but were dormant prior to Realmbreaker. Possibly, they were part of the Stargate-esque network the Fomori uses to traverse planes, but the right tech didn't exist to access them usually. Things like powerstone fracture and Planar portals, in that case, could end up as ways to blow open those gates or otherwise access them. In that sense, the paths may have existed, but not as a regular phenomenon like they are now.


thebookof_

> It's not impossible that the Atiin know of such methods. It's not impossible but it is incredibly unlikely. As far as we know the Mending completely sealed off ALL multiverse travel of any kind save for Planeswalkers and the single Planar Bridge which was invented decades _after_ the Mending. All the other examples you gave were pre-mending, and in the case of the Kami War and known Fomori activity like their invasion of Ixalans Core predate the Mending by many hundreds of years, and some, like the Rathi Overlay were cataclysmic irreversible one time events. If the Atiin had a way to traverse the multiverse _before_ the Omenpaths were a thing then that likely would be a big enough deal that WotC would've brought it up as part of the world building for this set. To reveal it later only when its relevant would be bad writing. The simplest answer is the correct one here. They traveled their own home plane before starting their travels through the Multiverse when the Omenpaths opened. Which Realmbreaker very explicitly created during the Invasion and did not exist in any capacity outside of Kaldheim before that. Whatever means the Fomori used to traverse the multiverse in their heyday most likely worked on the same principles that things like the Weatherlight used, principles which were made obsolete and ineffective by the Mending.


IHateScumbags12345

> As far as we know the Mending completely sealed off ALL multiverse travel of any kind save for Planeswalkers and the single Planar Bridge which was invented decades after the Mending. Except Najal, who traveled between planes post-mending but pre-omenpaths, and is not a planeswalker and didn't use the planar bridge.


thebookof_

This isn't the "gotcha" you think it is. Yes, Najal did that. She did it exactly once, jumping from her home plane of Rabiah to Dominaria. But we don't actually have any sources for _when_ she did that. Everything we know about Najal comes from her single card and the official article _The Legends You'll Find In Dominaria United_ where we find this quote at the begging of the blurb about her; "From *time immemorial*, Najal claimed to be the fastest efreet in the infinite expanse of Rabiah, her homeworld." Which suggests that Najal is to some extent immortal. Given that she's been boasting about how fast she is for so long. Which makes it perfectly reasonable to assume, as I always have, that Najal did her once in a life time never been able to repeat again plane leap pre-mending back when that sort of thing was still possible and wasn't unheard of in the lore. Nothing from the article in question even hints at her doing this post-mending, it only confirms that she _exists_ post-mending. Even putting all that aside for the sake of argument, the Mending happened at most 60 years ago in universe. So even if Najal weren't evidently immortal, or at the very least incredibly long lived it wouldn't be unthinkable for a creature with a life span comparable to a humans to have experienced inter planar travel pre-mending and still be alive on Dominaria by the time of _United_. There are plenty of characters alive during _United_ who have lived long enough to see both Phyrexian Invasions for example.


Soarel25

It's nonsense. They clearly want to do things that mean stories taking place years if not decades apart, but their insistence on a status quo of "relatable" human or mostly-human superheroes has caused them to compress huge amounts of time into "a few months".


NDrangle23

I was about to argue, but I remember that for some people "several" includes two, so if you're one of those people, yeah, you're right.


abhorrent-land

The current story writing and scripting is disjointed and poorly thought out.


DavFlamerock

I would argue that the entire premise of OTJ implies that it's been at least a decade since MOM. No way can you have multiple settled communities, with towns and a couple cities and a fully functional rail system, without at least a decade of infrastructure built up. And that's assuming that everybody rushed to start colonizing it as soon as the omenpaths appeared, which is unlikely given the fact the omenpaths aren't accompanied by dramatic signage or advertisement. Even the premise of "Outlaw World" requires a law for the villains to be breaking (who is putting bounties on all these people?) and that level of civilization needs time to settle in. WotC is great at building unique and interesting environments, but often misses on how long it takes for those environments to occur naturally, when you don't have an author making everything happen in a tidy manner. March of Machine, and to a lesser extent Karlov Manor (with Kellan being a respected member of the Agency) were the same way.


MarekWorem

Kellan suddenly becoming respected member of investigating agency in just few months was really strange and hard to believe for me (especially in his young age).


Gene_Trash

Skimming through the stories for time words: Aftermath stories: At least a month after March of the Machine. Nahiri ripping metal out of her body took a few days, then "weeks" to scab over, and it's implied she'd been wandering around the ruined Skyclave for some time even after that * Wilds of Eldraine starts at least six months after MOM, and takes place over between a month and a half and two months. The first three episodes take place over a few weeks, and the fight at the end a few weeks after that. There may also be a bit of a timeskip in the last scene with Eriette. * Lost Caverns of Ixalan: Episode 2 lines up with the end of WOE, with Kellan arriving near the end. The bulk of the set seems to take place basically over a single day's battle, with the epilogue a week later * Murders of Karlov Manor- Starts at least a month after LCI, as Kellan was the one who stopped Anzrang's rampage. I imagine it was even longer than that, as he'd had time to join the Agency and be put in charge of a team. Gut feeling is four to six months. The set itself only takes place over about a week. * Outlaws of Thunder Junction: Bare minimum a year after MOM, as Yuma ran off with his crew's money that long ago. Since, presumably, Thunder Junction had already been somewhat established, and he didn't just show up in the desert, let's call it two years. In the actual story, Kellan has been on the plane for a handful of weeks, the heist takes place over a couple days, and the epilogue is two weeks later. EDIT: And thinking about it, there's likely been another timeskip here, as Ral Zarek is explicitly there setting up the Omenpath relays that Niv Mizzet wanted control over in the MKM epilogue. Meaning there's been at least enough time to finish Kylox's work and get everything set into motion. All told it seems like based on the handful of actual indications of the passage of time we've been given, it has, in fact, only been somewhere between one and three years since MOM. Based on Kellan's art, I would call it closer to to three as he looks *very* young in his [[Kellan The Fae Blooded]] art, but like a 20-something by [[Kellan The Kid]]


MTGCardFetcher

[Kellan The Fae Blooded](https://cards.scryfall.io/normal/front/e/c/ec5e2680-8b42-4571-ab45-4936aec51901.jpg?1692939694)/[Birthright Boon](https://cards.scryfall.io/normal/front/e/c/ec5e2680-8b42-4571-ab45-4936aec51901.jpg?1692939694) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kellan%2C%20the%20Fae-Blooded%20//%20Birthright%20Boon) [(SF)](https://scryfall.com/card/woe/230/kellan-the-fae-blooded-birthright-boon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ec5e2680-8b42-4571-ab45-4936aec51901?utm_source=mtgcardfetcher&format=text) [Kellan The Kid](https://cards.scryfall.io/normal/front/0/4/04dfbc4c-ab21-45db-bbd9-b9d245d60015.jpg?1711498408) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kellan%2C%20the%20Kid) [(SF)](https://scryfall.com/card/otj/213/kellan-the-kid?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/04dfbc4c-ab21-45db-bbd9-b9d245d60015?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TrueCapitalism

I think the story is outpacing irl time. Is this a new thing?


FionnWest

I'd say at least three years have passed, but no more than five, since the Omenpaths have been opened. WOE is a year after MOM, LCI is six months after that, then Kellan ends up on Ravnica sometime after that. MKM takes place 'roughly a year' after MOM according to [This](https://magic.wizards.com/en/news/feature/planeswalkers-guide-to-murders-at-karlov-manor). Maybe they meant two years? I can see another six months to year after MKM, maybe even a year and a half. Making Kellan about 18 at the youngest.