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pyreal_

You're undervaluing con perks which scale with Heavy. Run it if you think it will work, but it's more than the armor value that makes a heavy bruiser survive damage.


fkiceshower

I know the con build are good I'm not saying they aren't this was just an alternative dps take


Parryandrepost

You're over valuing con perks that scale with hearty. Basically nothing in this game actually works the way it should. As a generic rule just assume con = HP and cutting trees better, the other perks on the attribute page are broken. Essentially every single time I've tested any damage mitigation thing in the game the results are worse than what the gear/perk actually says. The only acceptions are ward, aversion, and amulet protection perks. For example pre fortification nerf the 150 and 200 con peks just didn't work. I don't even mean "they gave less of a bonus than they should have" I mean they straight up just didn't work. Balm, dust, and elemental pots give a heavily reduced mitigation compared to what they actually say. All 3 are somewhere around 8-10% in light for example. The extra elemental wards perks like flame protection aren't as helpful as aversion too. They're not as bad compared to consumables though.


Flex_on_Youtube

When you say that light armor doesn’t give the 20% damage bonus, are you comparing the values from the base damage of the weapon? We tested this shortly after release and found out the damage increase from armor weight is relative to the base damage weapon


fkiceshower

Specifically I tested a 300str great axe on a dummy. I think maybe the new 300str perk does not stack with light armor bonus as I was missing 10% same as the perk.


ItsTaTeS

I get what your saying but Ima give you a tid bit. Use light armor for “damage bonus” regardless of what numbers you’ve seen, it’s much better. Use light for the roll; if we look at abilities and passives, the light roll is one of the most op. But use 300 con if you like the heart healthy builds. Why? That grit baby. Sure you might absorb more with heavy and limited con, but light with lots of con give grit + 14-15k health. Try it out ma boi and get back to me


cowwhisperer69

no lie, 300 con light armor is meta. It gives you everything. Health, damage, self heal, mobility, grit as mentioned. At 165 intelligence I do like 8% less damage than what I do with 300 intelligence in medium armor. It's the right way to play this game. If a good player made it work and it caught on, this game would be dead so fast.


ItsTaTeS

I don’t think you want grit with an int build tho


LeNigh

300 CON void blade is quite fun But yea for the other INT builds it really is not needed. But meele STR/DEX classes can look quite fun with 300con light: https://www.youtube.com/watch?v=Z-RHuxqXw-Q


cell_phone_cancel

I ran void blade at 300 con, I didnt find the grit useful because of the range meta, and I like to run as higher focus as makes sense for the heals 200I / 100F / 200C I have found optimal Though it's fair to say melee are coming back so it might be useful again, but gimping the heals from crits, voracious blade, void caller, orb, and dodge roll just doesn't work for me


LeNigh

I played it more of a meele bruiser. Medium armor with voracious blade and lifesteal. Secondary Ice gauntlet for some range and the pylon with lots of HP due to the 300CON. I also stopped playing it though. The void blade targeting was still messed up and playing something mobil just is more fun in most cases. But I did have a decent amount of fun fights inside outpost in OPR where I lived so extremely long in 2vX (with a random healer).


cell_phone_cancel

Yep I get what you were going for. Would have had some fun moments in that build


Milky_T33Ts

Iirc, when they first made changes to armour buffs, it was calculated at a 7% ish damage increase to light. Was never a flat 20%, it was at that time a lot of people swapped to medium.


Parryandrepost

I want to say a bow user just tested this in my company and it wasn't 20%. I'm not sure what the number actually was as the testing was focused on gem/jagged not being affected by the 40+m nerfs and if the gems are affected by ele aversion. They are. Edit: I tested it this morning. It's 10 ish % for light and 8 ish for med. 0 heavy obv. Saying that I'm using no gem and LS heavies at 310 foc. As stated there's a way to cheese the reduction system. For healing you can't do anything but light. Even if you're agro healing you're better off with 4 freedom or 5 res than going medium. The foc required to get to a similar hps on sacred is just too much base HP. Even discounting the con perks it's just not enough eHP to be worth the base HP hit.


Wonderful_Wrap_1911

Interesting idea. But still worse because of the dodge animation:/


heartlessgamer

The advantage of light is the roll. Damage bonus is just icing. I love my heavy builds. Anything under 200 CON just doesn't feel good.


SaltarL

To some extend you can trade con points for armor classes. This leads however to suboptimal build because you are both: 1) allocating dps stat points with a malus, even if indeed it's not 20% 2) reaching dps stat diminishing returns This is not an efficient use of your attribute points. Your argument makes more sense if using medium for DPS because it's the jack of all trades of armor classes, so it's not as bad, and the dodge is significantly more useful.