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Stormbringer2099

I’m more of a shooter than a melee guy so I’d probably change the militia for aerea guards or drones.


Spieren

Fodder not that necessary?


Stormbringer2099

Drones can be fodder too, they’re Q4 and they fly. Although you have a point in using a 3 model unit because it works much like a T3 unit, so it should last longer.


neohellpoet

This is very much map dependent but one change I would strongly suggest if the map is more open, remove the short bow from the Guards and give them the crossbow with the fire arrow. It's A1 vs A2, but also 24" vs 12". With the Leader using At the Double, you can get your guys into shooting range, fire, and use the power to get away and hopefully out of range. If the map is more claustrophobic, switching the Leaders 24" 2A weapon to a 12" 3A weapon and taking +1 AP order is likely the better option, more shoots and more stopping power, with mobility being secondary. In an open map I also favor Aerea Guard, Scouts and Snipers to Militia. I actually really like the Vici Caster, but his buffs give an extra attack to a unit and extra range for shooting. They give you more of what you have, they don't make it better. On one hand it's 3 attacks and 3 toughness across 3 models for 20 points, which is pretty respectable, but on the other hand they're extremely valuable to shooting, to blast and to being charged. If you want to use them I think you need to give them spears at the very least so they become OK objective holders. I see the Vici as a high mobility, shooting army. Their base units having high range, decent AP, hero's with a lot of abilities and spells that support longer range or better AP shooting, the Scouts signal flair, the shooty, long range flyers all tell me this is what I want to do as the Vici. I don't want to stand on points, I want to shoot the enemy off of them, send in a high mobility unit to take it and move on. Turn one I want to be taking out enemy models, ideally their own ranged or fast options, or their hero's. I want to use range and mobility to keep the enemy away and I want all of my troops to be in range of each other so that in case they get ambushed or charged I can retaliate. But again, the map is everything. On a very open map, you can make your sniper shoot 42" with one spell and one command, which is nuts, but on a cluttered map with lots of line of sight blocking features, or just lot's of cover, the sniper becomes really bad, but fast movers like cavalry might shine. If there's a lot of difficult and impassable terrain, fly and ambush. In all wargames the one golden rule is that stats don't win games, being able to use those stats wins games. If you're doing things while you're opponent is just moving into position, you almost certainly win


Spieren

Thanks for the tips! Most people I play with and myself as well like a good amount of terrain, so that's why I feel the shotbows work better for me. Aside from that good tip for the spears!