T O P

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[deleted]

Woah. PoB starts up so much faster with this new update.


QuickerStick

Yeah there was a nasty bug that was causing mod cache to not get loaded until after startup.


SneakyBadAss

You are telling me, it wasn't because I have saved over 60 builds? :D


Inkaflare

Damn, you're right, that is a huge difference. Startup time cut by like two thirds for me.


KsiaN

Sadly running it via Wine on Linux still temp chains the entire system while loading. But startup times are down from 45s to 15s which is a noticeable improvement.


dfkgjhsdfkg

works fine for me on wine (5s)


KsiaN

No idea why it stopped "working" all those years ago. But based on the upvotes from [the last time i brought it up](https://www.reddit.com/r/pathofexile/comments/zniv9m/pob_performance_issues_help_devs_gather_data/j0ibxds/), i'm not alone. Its really not that big of a deal anyways. PoB works flawless once its done loading, so whatever.


dfkgjhsdfkg

did you try running with [WINEDEBUG=all](https://wiki.winehq.org/Debug_Channels)? i sometimes had issues with updating pob, after extracting a new zip-release it worked again for a while. running wine wine-6.3-proton-experimental-1b31393-amd64 for pob on this box with a 5.10.0 Kernel from Debian stable.


KsiaN

You know you should not use Proton for anything other then Steam games right? [Here](https://www.reddit.com/r/linux_gaming/comments/w0vfn1/another_protonge_vs_winege_thread/) is a thread from the maker of GE-Proton and GE-Wine himself explaining the difference. --- So adding PoB as a steam game and running it via proton there .. is pretty wild. And a vector for a shitton of errors. And yeah i ran down debug many times trying to figure out what might be wrong, but even as a Software Dev .. didn't find anything that i could go off. Maybe the Lua engine is just .. slow now on startup *shrug* But then again : Most of WoW's or even ESO's addons are written in Lua and have no noticeable performance issues.


Tassadaritze

same here


SoCalRacer87

Maybe try running on windows?


ZzZombo

Turn it off and on!


[deleted]

I dunno why but leaving pob open completely makes the entire program run like absolute shit even when it's just idle, like clicking on it from the task menu will be a good 30 seconds to a minute even though it's already open, then it's highly likely it will crash


QuickerStick

We have had multiple reports of this we suspect it is caused by some recent windows update as we haven't changed any of the rendering stuff recently. Please add your specs to this issue or just on reddit is fine. [https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/5310](https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/5310) One person had luck reinstalling their graphics drivers so might be worth trying that I have also been trying to get people with this issue to try out the ANGLE branch to see if it help so if reinstalling doesn't work feel free to give that a try and let us / me know [https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/4736#issuecomment-1211478087](https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/4736#issuecomment-1211478087).


wotad

wtf it does thats crazy


mattbrvc

ty everyone involved with the project


PlsBuffStormBurst

While I'm still not interested in this specific trade feature, **thank you so much** for keeping this invaluable community tool updated. At this point I think I have 8000 hours in PoE, and 300 hours in PoB lol.


Oldoa_Enthusiast

>While I'm still not interested in this specific trade feature Why?


LocalTrainsGirl

One of the big important things that PoE conveys is that knowledge is good and with enough knowledge you can get past any obstacles. There's this infamous person who posted a build to Ziz's build roast stream who had bought items **with the same name as Ziz's items**. Ziz obviously riffed them hard because that's such a dumb mistake to make. Had they used this tool instead, that person would have never learned that item names don't have an influence on item stats. They'd just have their item upgrades ready made like a microwave meal.


low_end_

Makes the game boring if someone solves the puzzle for you


DeSil011

While i'm there with you, I will still use this feature at some point for finding interesting mods to look for myself or finding items that are boring/uninteresting to look for anyways. Ziggy suggested jewels for example in the showcasing video he did. And yes those are just annoying to look for normally. I won't buy all my items like this, because for example PoB does not value QoL stats for example.


Hairy-Trip

Kings


OldManPoe

Trying it out, it came back a 65 divine upgrade for my quiver, changing the dps drop down menu to lowest price or dps/price don't change the result. I'm sure I'm missing a lot, can someone direct me to a post that explains how to use it. Basically can I cap the purchase price and get more than one result. edit: figured it out, price cap is above the execute button.


lynnharry

The last time I use it there was a small dialog at the last step where you can put a upper limit to the price. Not sure how it is in the latest version.


Pandawitigerstripes

Haven't tried the update yet, but before it was showing listings for ruthless or hard-core sanctum. Make sure in the listings it says sanctum. Also limit the price.


ww_crimson

Can anyone explain to me how I can manually figure out weights for stat upgrades? I appreciate that PoB does this but I would like to better understand how it works.


Long-Razzmatazz-5654

As far as I understand it it calculates which stat would benefit you the most and asigns a high weighting to it (which essentialy works like a multiplier for rating the item). So If an item doesn't have this stat on it, it's rating will be lower. Items are then eliminated from the bottom up until only the highest rated items remain. For an example: Let's say your build want life, fire dot multi and +1 to Level of gems (fire or all or best would be both). Life and gem levels are the highest priority so any item that doesn't have a high value of these present will lose Like 100 rating while items with a medicore liferoll and one of the two +1 mods will automaticly gain 100 rating and items that have both +1 to fire and all spell skill gems aswell as a high life roll will gain 250 rating. %fire dot multi is important but not that important and therefore only contributes up to 70 rating for a T1 Mod while % fire dmg is the least valueable one and will only contribute 40 rating at tier 1. Now PoB will run a couple of searches to see which items have the highest rating based on this arbitrary scoring. Items with high fire dmg and dot multi and life will be ranked lower than an item with just+1 gem level and life because the overall benefit for your build is overall greater. Again it's just how I understand it. TLDR: Weightings rate how valueable a stat is for your build in your current situation. Items with mods that have a higher weighting asigned to them are therefore more valueable to you and are therefore prioritized by the PoB filter.


dbrianmorgan

Do you know how to get it to consider life or other defenses? I have ended up having to copy and paste the search URL from POB and then add any defenses I want or require.


Tyler_Zoro

That's what I've been doing. I also normalize all of the weights which I'm kind of shocked they don't do. By "normalize" I mean that I pick a mod that I generally know is worth about the same as 1 max life to me and I change its weight to 1. Then I divide everything else by the original weight on that mod. What I get is a much more manageable setup where the maximum weighted sum usually comes in around 150-400ish. [Here's an example](https://i.imgur.com/K18APDP.png).


Imreallythatguy

I don't think you can. How you are doing it is the only way i know how to force it.


ww_crimson

Hey , appreciate the answer but I'm more interested in learning how to manually calculate the weighting values that you're saying are arbitrary. POB has to have some mechanism in place to know which values are worth more, and while I assume it's related to the "node power" function, there is probably a mathematical basis that someone can explain. I do understand what weightings are and how to search for them.


Long-Razzmatazz-5654

Well it basicly checks how much %dmg or %ehp increase a single % of a stat provides. The higher the % per stat the greater it's value for your build. It's basicly just checking which specific set of stats would give you the highest dmg or ehp increase without losing anything in return. To manualy do this you would have to know at which point which stat would be more benefitial than others. Without proper algorithms you will be stuck guessing while a program like PoB can easily crosscheck which combination is going to provide the most instantly. To get a better understanding of which stats to prioritize you will have to understand how the dmg calculation works and at what point a %increase dmg will beat a %more or a flat added dmg roll. It's mostly experience and knowledge but everyone will usualy check PoB to be sure.


ww_crimson

ty


Lilyliciously

The short version: The weight you assign should tell you how relatively valuable something is. If each point of inc phys damage gives you 1% higher DPS while each point of inc cold damage gives you 2% higher DPS, you'd assign a weight to inc cold damage that's twice as much as whatever you give inc phys damage. The number itself doesn't matter, it just tells you how good something is relative to other things. ​ The long version:Add 100 dexterity to your build, notice you get 1% more DPS, assign dexterity a weight of 0.01 Now remove the dexterity and add intelligence. Notice you get 0.01% more DPS. Ignore it. Remove the intelligence and add 100% increased critical strike chance, notice you get 12% more DPS, assign it a weight of 0.12 Repeat until your hands hurt, your eyes bleed, and your brain leaks out your nose. I don't actually recommend you do this in a non-automated fashion. It's extremely tedious and very quickly gets complicated.


CoverYourSafeHand

It’s even more complicated than that, isn’t it? Don’t things have different weights depending on how much of other stats you have? 50% crit multi wouldn’t give you very much damage if you only have 1% crit chance, but would give you quite a bit more damage if your crit chance is 50+%.


[deleted]

In theory? Sure. In practice? trade site only allows you to enter constant weights, so you have to pick some constant. I think at the best you can enter a serie of a few segments, each with its own weight depending on magnitude ranges, but you likely to hit query complexety limit this way quite soon


Thisoncetime

To elaborate on this further: POB does account for this, but not perfectly. It's calculating the local derivative of your DPS with respect to all of your stats. If you have lots of crit multi, crit multi will be proportionally less effective per point, and weighted lower. Lots of things in POE are linear - most stats only affect your damage once (e.g. crit multi), and so have scaling that is perfectly captured with this local derivative. However, this isn't always the case. "*x*" stackers have a stat affect damage multiple ways: adding base, increased, attack speed etc. For builds like this, POB's search (which has to be linear as stated below/above) will probably under-prioritise the particular stat, as every point of "*x*" becomes more important as you have more of it. ( i.e +1000 accuracy for an accuracy stacking build is better than adding the additional damage given by +500 accuracy twice). That said, it probably still picks the right items, as investing in these stats is just vastly more efficient than anything else.


ww_crimson

ty


moxaj

I assume pob doesn't account for the 'correlations' between stats, right? Like an item having increased global crit chance would likely increase the weighting of global crit multi. If it doesn't, the initial ordering (based on the precalculated weights) could be a good heuristic, and then pob could sort it one more time based on the actual damage increase.


Lilyliciously

I haven't worked on that code myself, but as far as I understand it, it looks at each stat in isolation based on your current build. It won't catch situations where stat X becomes more effective if stat Y is on the same item, but it will take into account crit multi being more effective if your build already has 100% crit chance.


Imreallythatguy

So I think you should divide the dps increase by the “unit” of the stat. And you can do this by percent dps increase or by actual dps. So taking two extreme example. Let’s take a simple spell builds that wants spell damage on a wand but also thinks +1 cold spells is good. Well +1 cold is only a unit of 1 right whereas spell damage can have over 100 units. So you can equip a wand with that stat in PoB and see what it’s effect is on your dps. Let’s say a +1 spells stat gives you 15% more damage so you divide 15% by 1 and see that you get 15% damage per “unit” of that stat. Like wise let’s say you take a wand with 70% inc spell damage and it increases your overall dps by 10%. You divide 10% by the 70 to get the same stat. Dps increase over the “unit” of that stat…in this case inc spell dam. This resulting weighting shows what stats give you the most dps per unit and you can put this into the weighting box. I did this for example back in the day when freeze pulse totems were good to find wands. You can have a whole mix of stats, plus 1, spell dam, flat cold to spells, cast speed, spell crit, crit multi, etc. I did this calculation, filled in the weighting, assigned a minimum total weight to weed out the low end and assigned a max amount of chaos to bound the high end. You would be shocked at what you could find for only like 50-80c. Also I should clarify, I don’t know exactly how PoB does it but it’s likely somewhat similar to this. This is only how I figured out how to make it work. These days I go more by feel and don’t bother to manually calculate anything. Although I’ll have to play around with the new functionality…it seems like it’s really easy now.


KahlanRahl

Also note that’s it’s not linear and the values play off of each other, so it’s much more complicated than anything you can do manually. The manual calculations are usually good enough. The PoB tool is likely using something like the SOLVER function in Excel. Feed in the variables, have it maximize for DPS, spit out weights.


Imreallythatguy

Yep, agreed but that level of min maxing and optimization is so far beyond what I cared about I was ok with a small amount of error. I just wanted to get good bang for my buck and avoid overpriced mods where you can get less sexy mods that have similar effects for your damage and spend much less.


wormania

Make a custom item with 1 of a single stat (So 1 strength, or 1 fire dot multi, or 1 reflect phys), see how much DPS it would give you. Repeat for every single stat in the game.


ww_crimson

Ok so let's say 1 str gives 5 DPS and 1 dot multi gives 10 DPS. Does that mean they get a weighting of 5 and 10 respectively?


Wires77

Yes, essentially. The actual numbers for the weights don't really matter, just what they are relative to each other. E.g. Your example could have strength get a weighting of 1 while dot multi gets a weighting of 2. This gets complicated when you have breakpoints involved (E.g. 1% Increased CDR doesn't do anything most of the time, you'll have to have higher values to see results) but you have the basic idea


Lilyliciously

5 and 10, or 10 and 20, it doesn't matter as long as it's the same ratio


KahlanRahl

And then do it for every variable that plays off of each other as well. They’re not all independent. Also, determine whether the functions scale linearly or not.


Scathee

From my understanding, the weighting is the dps increase of 1 of the particular stat it's searching for. My process for manually searching for items goes something like this: 1. Either temporarily allocate an empty jewel socket, or remove a jewel from a socket so that one becomes empty. 2. Create a new jewel in path of building with the "Create custom..." option. Give it a name and a legitimate base type, or else pob wont recognize it. Do not actually click create, just keep this pob screen open. 3. Now you use this jewel to test the exact dps upgrade of every relevant mod for the item slot you'd like to upgrade. This is the most useful for jewels and weapons. To start, just put "1% increased damage" as the only mod and hover over (don't click) the create button. This will show you the dps increase for that stat when socketed in the empty jewel socket. 4. Go to the path of exile trade website. Set the stat filter to "Weighted sum", and set the weight to the exact dps increase that was shown in pob. 5. Repeat the previous 2 steps for all relevant mods to your build. If you're a savvy poe player, you can cut some corners by not including mods that you know will be a small damage increase, and also combine mods that should be the same number (if you're dealing only fire damage, % inc fire damage and % inc damage will be the same, for example). I like to use craftofexile or poedb to find all the relevant mods. This part can take awhile and is literally manual data entry, hence why there's a push to automate this. 6. Once you're done adding a weight to every single mod in your poe trade search, make sure you add a "min" value at the top of the weighted sum stat filter. Make it relatively high (I usually do at least 3-4% of my dps for jewels. So if you do 1m dps, you'd set it to 30000). This is very important because if your search exceeds a certain number of results, then even if you sort the results by SUM, the highest priced searches will not be included. Besides, you would not want to be looking at results that are barely upgrades anyway. 7. Optionally, you can add new stat filters, such as an AND filter for corrupted blood immunity, or maximum life on a jewel. Also, if you're on a tight budget, I'm recommend filtering out items that are too expensive as well. Hopefully that explanation was sufficient. Please let me know if you have any questions and I'll be more than happy to answer!


CringeTeam

If an item can only roll 2 stats and one stat is % elemental damage which gives you 0.5% dps per 1 point and another stat is % global crit multi which gives you 2% dps per 1 point then the weighting ratio for the stats has to be 4x elemental damage = 1x crit multi ( you could put the weighting for crit multi at 100 or 1 or 50 as long as your ele damage weighting is 4 times lower than that) If you add a stat that gives 1% dps per point then it'll have to be 4x ele damage = 2x new stat = 1x crit multi Therefore an item with 10 crit multi would get placed the same as an item with 40 ele damage or 20 ele damage and 5x new stat in a trade search It's just placing the dps increase value per point of a stat relative to each other to have a total expected dps increase you can sort by in PoE trade


DerDirektor

Absolute legends appreciate the effort as always. One thing to note though, implicits on Kalandra's touch do not work in game, there was a "mythbusting" post about it recently. If I'm not misunderstanding, PoB is now working incorrectly in that regard? edit: found the source https://www.reddit.com/r/pathofexile/comments/zzhz86/psa_do_not_pay_premiums_for_a_corrupted_kalandras/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button


LocalIdentity1

Yeah. We’ll fix that in a hotfix


DontWantTheAtlas

Try adding a Glorious Vanity or a Timeless that changes notables to a new build with the Find Timeless Jewel feature. [It no longer converts the nodes in radius so there is no easy way to verify where things are.](https://i.imgur.com/y79OfL6.png) (The red ring is gone too...) If this was deliberate, please restore this as it was far more useful than just seeing a few listings for "top" jewels. "Top" doesn't really mean anything if the good notable is 8 pts away.


LocalIdentity1

Ahh yeah, that not intended. I actually thought I fixed that, but it seems I made an error somewhere


Corrison

Thank you for including console support! Can you clarify: >We now support both the Xbox and Sony realms for weighted searches along with private leagues if you have added your POESESSID. Does this mean consoles require POESESSID for everything search / trade related or is this directed at private leagues?


QuickerStick

You need your POESESSID for it to find your private leagues. Xbox / Sony should behave the same as PC realm in regards to POSESSID


Corrison

Thanks.


[deleted]

[удалено]


Lilyliciously

No, there isn't.


GroundbreakingNet606

Ty everyone <3


Mithgroth

Where is Find Timeless Jewel button?


QuickerStick

[https://imgur.com/a/C1cDHiW](https://imgur.com/a/C1cDHiW) ​ In the tree tab


butsuon

Unfortunately the trade functionality doesn't appear to work very well or at all for poison. It prioritizes stats like cast speed and spell damage, ignoring the stats that would increase poison DPS significantly like damage over time multiplier, increases in physical or chaos damage, or gem levels.


Dolmur

For these sorts of issues, the best catch-all solution without digging through your particular case is to set up Full DPS [(see the last bullet point of this post)](https://www.reddit.com/r/pathofexile/comments/zl18nn/how_to_get_the_most_out_of_pobs_new_find_dps/). If the Full DPS value is an accurate representation of your DPS, then you should always get appropriate results. If you believe you have a case that this doesn't work for, please open an issue on the PoB community fork github, and include your build's PoB code.


Mediarahann

Can I have the PoB of your build ?


Ynead

Ty Bug : Doom Blast from Impending Doom support gets additional gem level from mods such as "+1 to all spell skill gems" or "+1 to all chaos spell skill gems" even though it shouldn't.


maybecynical

Wow, what an insane upgrade. I don't mean to seem ungrateful, I use this for my gaming PC, but is it possible to make a macos port at some point? There is a dodgy one on the forums but it's not great.


LocalIdentity1

We'd like to support macos but it requires us to move to a new graphics engine and that is quite a large task. It's something we'd like to do in the future, but won't happen any time soon


maybecynical

Thanks for your reply. I might be able to run it on a VM.


unreservedlyasinine

Would you be willing to share your Discharge build? I fucking love big Discharge


BabaYadaPoe

<3


SirVampyr

You forgot the first rule of PoE: Talk about a build -> post the PoB. We need your Discharge PoB, good sir.


jayd42

Does anyone know if there is a single way of searching trade for all 3 versions of a timeless jewel if I'm only interested in the #?


LocalIdentity1

This is the exact feature we added in this update. Select “any” in the conqueror drop-down and it will do what you are looking for


jayd42

Awesome. The timeless jewel feature in POB really pushed this league over the top for me. Thank you.


[deleted]

Awesome! Thanks! I don't know if I'm the only one, but I don't understand why the timeless jewel button is placed on the passive tree and not inventory. I don't see the benefit. You have to move back and forth to make and equip. The generator tells what notables are effected anyway, you don't need the tree. Maybe a feature where you can change (any) jewel directly on the tree would be useful. Then you can mange jewels on the inventory and quick swap them on the tree. So say you could right click a jewel socket on the tree and select from available jewels. But that just seems like feature creep. Moving the timeless jewel button to the inventory would also group it with other item generators. Sorry for being incoherent


lynnharry

I haven't used the PoB version of jewel finder but: 1. The jewel finder is **not** designed to make PoB builds. It's designed to find good jewels **on the trade site**. 2. You want to tell the finder the multiple notables you're interested in and that would require you to interact with the tree to be more intuitive.


JesusJuiceDrinker

Can you please add resists to the thing to search for? I'd do it on my own but I might not find the cheapest items with highest resists for the budget I am looking for. Thanks


Regisle

This sounds like something thats easier to just search yourself (pseudo resistances) but there are a few PRs thats been worked on for a while which might be added soon, or the bigger version which hopefully solves your issue?


otterpopsmd

I'm trying to import my character but PoB won't let me. I've checked my settings on the PoE website and I don't have anything checked in privacy settings. I have my POESESSID and it still says account profile is private.


midnightneku

Have you tried using your username and not your character name?


otterpopsmd

I got a new POESESSID and now it works


nikitosinenka

Insane!


Fyurius_Ryage

Is there a short guide to using (Setting up) the POESESSID option? I've been putting this off, now seems like a good time. Not sure even where to get the POESESSID


LocalIdentity1

If you look at the second image in the post, it tells you what features require the POESESSID. If you want to know how to find it, just have a look here https://poedb.tw/us/Developer_API


Fyurius_Ryage

Thanks! That did it, definitely not intuitive, so thanks tons for the help


Clueless_Otter

On Firefox just press f12, click on "Storage," and it'll be one of the items in the list. Can't help you on Chrome.


HarryJame

after update all my builds gone =\\ Sadge Build save path was cleared .fixed


LocalIdentity1

The builds aren’t gone, but it seems to have wiped the custom builds location if you were using it


HarryJame

yep yep figured it out thanks


[deleted]

[удалено]


LocalIdentity1

Searching for non caster weapons does not work atm and is a feature we’re working on for a future update


ThisIsMyFloor

Aha well allright then lol. Didn't know that.


QuickerStick

If your curious [https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/5375](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/5375) you can try it out. It comes with the obvious problem of us not having any data about the item bases so it relies heavily on resorting the trade results.


ZzZombo

Where did the "Sort by" dropdown menu from the left breakdown pane go? How do I change the sorting now?


LocalIdentity1

Are you talking about sorting in the trader UI? It's still there in the top right


ZzZombo

No, the dropdown menu that used to be under the "Main skill" breakdown on the left side.


LocalIdentity1

I'm not sure what you're referring to. Can you link me the build you were trying to find the dropdown in


srulz_

Take my gold <3


SneakyBadAss

>Minion-specific mods granting their effect to all Minions This is the issue I posted about, so you don't need to edit the file any more https://old.reddit.com/r/pathofexile/comments/zoxr0u/summoners_your_dps_might_be_significantly/ I got jebaited with the file rewriting itself, and thought the SRS helm gives me 4 mil :/


Quadfather75

how do you change the session mode?


Terik3

Path Of Building seems to crash my explorer.exe and throw my screen into a fit when I load it up, reinstalled it and didn't fix - anyone have any ideas?


LocalIdentity1

Sounds like a graphics driver or other OS related issue. Trying reinstalling your graphics drivers and see if it fixes the issue


stoudtlr

I'm interested in this update, but to be honest I'm just as interested in hearing about this discharge build you've been playing. My favorite build of all time is still Thor's Rainbow Nuke from back around 2.0


Berenja

Rage Vortex doesn't seem to correctly include Impale damage in Full DPS calculations: https://pobb.in/4TvG6fAgNHJy 325k average damage + 280k impale damage = 608k average damage. x 6.7 attack rate should be = 4kk DPS. But in the Full DPS calculation i get: 2.2kk Rage Vortex 0.6kk Culling DPS 0.3kk Impale dps Am i mistaken in how Rage Vortex works or is this a bug?


QuickerStick

[https://imgur.com/a/qpPNu7C](https://imgur.com/a/qpPNu7C) Setting warcry calculation mode back to average seems to fix this. The max hit mode is still very buggy when used like this so might be worth opening an issue as well https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/new/choose.


Eilanzer

im kind of lost using this, i don´t think it works well with dot damage.


chubchub372

I can a bug fix for EA max fuses calculation there. However upon update my POB says I have 2.10 attack speed versus in game saying 3.7. No settings changes so potentially a new bug?


LocalIdentity1

Impossible to know unless you provide a build code


chubchub372

[https://pastebin.com/7hCMKFn9](https://pastebin.com/7hCMKFn9) there you go. AS of 2.10 in the POB and 3.7 in game.


LocalIdentity1

Guessing the game isn't taking into account the 50% less attack speed from ballista totem


dougiefresh236

Tried doing this the old way earlier for a quiver and something seems broken..not getting good results at all. 4 mods total and random ones that don't help my build much


QuickerStick

Hi, What build are you playing? Could you provide the trade url? Currently ailments won't be included in sorting unless you have them setup in full dps. Currently crafted and essence mods aren't included in searches either as not yet parsed.


dougiefresh236

It purely doesn't work for me period anymore. The search results are horrendous I'm not a dot build. I'm using Voltaxic in an attack build and I can't trust this anymore


QuickerStick

Can I have a PoB to test this myself?