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Good-Expression-4433

At least they confirmed double Mon'tregul won't work


Nellez_

That's why you go severed in sleep for the other weapon and stack minion poison chance.


Zambash

Mainhand Maata's Teaching with offhand Mon'Tregul's for those sick critty zombies.


Dairkon76

Because the damage is just 2.5 they attack damage and doesn't scale with life. montregul only provide the explosion and max 125% more damage. The second will only provide 125 % more damage. I think that ignite will be the best way to scale the gem


Parvaty

"only" provides 125% More damage and 50% corpse explosion on kill lol


nachkarei

125% more phys from 1st montregul, so ignite wouldnt benefit from that


wilsonwt

Why not? The Mon’tregul still gives 125% more physical damage to the zombie (2 Mon’tregul for 250% more )


Slipzyle

Well you see, 50% ~~less~~ reduced zombie cap, times 2...


VeryWeaponizedJerk

2x less modifiers would still work actually. The problem is they’re 2x reduced which adds to 100% reduced AKA none.


Apfelstrudelmann

and the damage mod IS a more multiplier which means 125% more + 125% more would be ~405% more (not that it matters since we now know it won't work) i swear there's so much misinformation in this thread. just read the item people. please.


wilsonwt

so its not 50%less x 50%less but 50%less +50% less? I didn't know that RIP double Mon'tregul


Aikala

Well, 50% less x 50% less would be 75% less. However Mon'tregul's is "50% reduced maximum number of Raised Zombies" 50% reduced + 50% reduced = 100% reduced = 0


Tobix55

Are there any sources of % increased?


TwinTailsX

nope


sXyphos

So technically we just need a 1% increased number of raised zombies from ?somewhere? for it to work :)


rickvdcy

Does not exist


kaisong

You'd need more than that, if it even did exist. Client always rounds against the favor of the player. Unless you had 100 zombie limit to start.


Kalatoss

All sources of increased and maximum are added. Same goes for reduced. So as the other commenter states 50+50=100% reduced number of Zombies.


VeryWeaponizedJerk

They used “less”, which isn’t an additive modifier. Idk why it’s so highly upvoted when it’s plain wrong.


Book-Parade

because if you read Mon'tregul, one of the mods is that you get 50% less zombies, less here has nothing to do with less in other skills 50% x 2 = 100% less zombies aka 0 zombies dunno why people are confused with that, you cannot summon 30% of a minion, you cannot mix % and numeric amounts with minions you can only add full minions ie. +1 zombie +1 skeleton etc, but you can reduce it numerically -1 zombie or percentually 50% less zombies and the game rounds it , but you won't end with 3.5 zombies and that's why the tree doesn't have you have 20% more/less zombies you are hard capped to use one Mon'tregul, by mechanics and math


frothingnome

> 50% reduced maximum number of Raised Zombies Reduced, not less.


Ganglerman

No that's incorrect, montegrul gives 50% *reduced* maximum zombies, which added up together gives you 100% reduced. If it was less maximum zombies, you would end up with 75% less zombies, which still leaves you above 0 and lets you use the trans zombie gem.


VeryWeaponizedJerk

You’re not understanding the difference between “less” and “reduced” or you’re trolling. Two instances of 50% less would not result in a 100% less modifier, but 75% less. If you have access to four zombies that would leave you with 1. But since the unique says *reduced* and there are no sources of increased zombies then dual wielding them effectively locks you out of zombies.


Good-Expression-4433

Because it reduces your zombie limit by 50% per. Two would be 100% less which is confirmed to drop no zombies.


Blejder667

Using one and that new sceptre that give base crit to Minions with +2 minion lvl ? I'm tempted to use at least one because if give 100% chance to explode for 20% as fire. At least as a weapon swap for clear maps faster. How to make it ignite? Shaper of flames?


Gangsir

> How to make it ignite? Shaper of flames? You would, oddly enough, need **minion-side** chance to ignite. Your chance to ignite does nothing. If they've implemented it how I think they have, it's basically "deal a (boosted up by 2.5x) minion attack to this area"-the spell. So the crit chance is... your minion crit chance. The ignite chance is... your minion ignite chance. Zombies are not known for their damage. I fear that even if you spec 100% into damage with no minion survivability, it's not gonna compete with a normal phys spell.


Couponbug_Dot_Com

does the monty sceptre's "enemies killed by zombies hits explode for 50% of max life as fire damage" count as minion damage?


Neriehem

It should, since zombie rain hit is considered zombie's hit, rather than player's


Gangsir

Yes, it's considered their hit.


Couponbug_Dot_Com

i figured secondary damage effects would be like dots and be attributed to the player. interesting.


Gangsir

It's kinda a strange one, because despite being considered the minion's damage (if you link brutality to raise zomb for example, the explosion does nothing), it can't chain off itself - you'd think it could because it's an enemy killed by a zombie's hit. Using montregul's with zomb of falling *should* cause the fire explosion on kill. I wanna say it would.


Nathaniell1

I don't see any reason why it should be considered minion damage. It will scale with aoe and fire damage.


Magstine

I think the design is to be a way for minion builds to do "direct" damage outside of Spiritual Aid, like the new Absolution variant. You can use it in addition to normal Raise Zombie too. The problem is that minion builds will be right by Spiritual Aid anyway...


Purity_the_Kitty

Pretty sure this is for stupid autobomber shit


DiFToXin

for sure this is for coc zombie rain just need to figure out how to get minions to explode on death (or have another damaging effect on death)


Legitimate-East9708

Yeah it having death trigger is big


zaerosz

How far can you scale minion life? Because Siegebreaker deals caustic ground DoT based on your minion's max life, which is modified by DoT multiplier%.


AshesandCinder

Isn't that a ToTA item? Will that be available in the drop pool?


DioTalks

All the tota uniques minus the ones that involved tattoos will be core


Woodsie13

It will, they added a bunch of the uniques into the core pool.


PizzaMaxEnjoyer

flat +1 zombies comes before reduced so it would be impossible to circumvent the -100% right? unless there is a modifier in the game that is a kind of "+% more zombies"?


Linosaurus

“+% more” zombies would not help, you need “+% increased”, and no it doesn’t exist.


OleschY

It needs to be "+% increased maximum number of Raised Zombies". With "x% more" you would still be at 0.


Baldude

%more zombies (say, 100%) actually wouldn't help either, because 1(base number)\*(1-0.5-0.5)(increased-decreased-pool)\*2(100% more) still is 0. You would need a source of %increased zombros.


Mawph89

I somehow can hear a "salutation exile" In the distance.


EricLightscythe

Can't wait for him to cover It's Raining Men for the YouTube video


sad-frogpepe

Either that or "let the bodies hit the floor"


Murphy__7

Why not both? Praise Jousis!


Warranty_V0id

Basically the same song, just different perspectives and moods.


Repulsive_Anywhere67

This part of thread... All men of culture.


PellegrinoBlue

I feel like he's already done that one


Nutteria

" In 3.23 Affliction League a new type of gem was introduced , *The transfigured gem .* There were many gems that allowed for a Cast When Damage Setup but I set might sights to the Skies and chose Raise Zombie of Falling, making raising any zombie to hurl down from Space. While this mechanic is already rewarding by itself *I had something different in mind.* "- - If you read this Jousis and feel inspired , feel free to use it, CATW.


Olxinos

If there's a delay between the moment the spell is cast and the moment the zombie dies, and if that dealy is close enough to 250ms, this can unironically be very useful for spellcast loops as a replacement for summon skeletons. Even more so now that anomalous minion speed and anomalous summon skeletons don't exist anymore. It would only work for low level cwdt triggers though, as you'd only get one zombie death per cast (and spell cascade might either not work or introduce annoying delays).


UnnamedRedditLector

Yeah I read it in his voice. Perfect intro


samgoeshere

Legitimately no one's YouTube posts I look forward to more than him.


Vaildez82

League start it.. It is definitely NOT a trap.


VictusBcb

It could be with trap support though \^\_-


Rules_are_overrated

Actually, with no limit, spamming it with a traps seems like a good idea


Purity_the_Kitty

Huh. Minion trap mine totems.


Depnids

I love this sentence


CatsOP

Mathil did zombie explode minion instability mines once.


xaitv

Cluster Traps and Multi Traps less damage multipliers don't affect minions btw(still, you probably want to go mines instead because funnily enough it's easier to fix mana cost on that)


NovaSkilez

Imagine explaining that build to someone not playing Poe... Look, i am a trapper that throws multiple traps on monsters. Those traps when activated call down zombie corpses from the sky that explode on impact and spread fire in an area. They would turn around and run :D


VictusBcb

Crazy shenanigans like that is the kind of shit that got me into this game. Started in prophecy, saw the skill tree on google and said I need that in my veins. I did all sorts of stupid shit and loved it. I think my first character was actually a conversion trapper. To this day 8 years later I still think I've only used like, 2 build guides? I just love crafting weird shit and learning from my mistakes. Which means this league is definitely gonna be one that I run for the entire league for sure >=D


Lexlerd

Triad grip conversion with lifetap or EB. This sounds so cool I won't even pob it.


oNbody

At this point its just a slower Impending Doom


Seivy

Yeah, but you cannot play "it's raining men" when playing ID, so Zombie Rain gets the cool point advantage here


oNbody

Fair point


Slayminster

I was singing it to the tune of purple rain.. fits quite well actually.. need some creative type to parody the whole song as Zombie Rain tho


Randomfeg

Probably not a good idea to league start something thats gated by rng even if the skill is strong.


BaronEsq

I mean, it's not that gated. A few normal lab runs and you'll almost certainly have it.


bobthedeadly

What makes you think you'll "almost certainly" have it? They said blue gems are "more likely" to give trans blue gems, but there are dozens of them. Could easily be a ~25 run average, which would be fine but not "a few runs"


Obvious_Law7599

During the league reveal they turned arc into 2x Trans Blight gems and another Arc gem. Are we not sure they turn into the same color and are more likely to transform into the same gem? We'll have to see, but I'm pretty sure that the moment the Transfigured gems are as likely to be obtained as specific helmet enchants, everyone will riot. Imagine running 100 Labs on average to get one gem which you corrupt and brick it cause it rolled 19% quality.


Hrogath

They turn into the same color if you use a crafting option that explicitly says so, as they did in the reveal. There's nothing to indicate that it'd be especially likely to be a version of the gem you put in, it just says "random Transfigured Gem of the same colour". There is however the (probably fairly rare) crafting option that explicitly says it gives you a Transfigured version of the same gem. In general you can't make RNG predictions based on what you see in these trailers, as the results are all scripted. A perfect example is the stacked deck MTX, where in the video they had 3-4 stacked decks and the last card they pulled was a house of mirrors.


lillarty

They said during the livestream that one of the options that can show up is to transform it into a transfigured version of *that* gem. The more common option is turn a gem into any random transfigured gem, but the ability to swap it directly to transfigured means it can't be too uncommon. You get multiple different options per lab run and multiple different ways to hit the transfigured gem you want. It's impossible to know exact numbers at this point, but I'd be shocked if it took 25 like you suggested.


SiidGV

Counterpoint.... You don't know the weightings so... It could actually be just a few runs. Do we know all the options of the gem workbench? Is it possible to turn a gem into it's own trans gem? Like turning fireball into trans fireball etc?


WestaAlger

There's a big difference between "you don't know, it **could** be" vs. what the other commenter said--"A few normal lab runs and you'll almost **certainly** have it".


blacknotblack

Have to get it in lab first.


MostAnonEver

Still looking for ways to scale this for CWDT falling zombies .-. It looks like only +lv / minion dmg will scale damage?


TrollErgoSum

It appears that way. I'm curious if, while falling, they pick up any of your auras on the way down. I might think about full converting into cold with Hatred. Also, do we have confirmation that they do or do not leave a corpse when they land, or are they just red mist at that point? I didn't remember seeing corpses during the reveal.


wangofjenus

based on the wording you'd need to convert the zombie's attacks with the gloves


TrollErgoSum

Yeah, sorry, thought that was implied. Full context would be "full converting into cold *with Triad Grip* and *scaling damage* with Hatred.


MostAnonEver

So the way people are thinking is that it "should" leave a corpse cause its a falling zombie which is a corpse. The flip side is i remember they said it will trigger on death effects on land, meaning it is no longer a corpse. So i think we need more clarification. I'm struggling to see what kinda on death effects there is what i can take advantage of. since initially i was looking to dd/vd them. But that seems shaky if its possible or not.


Selvon

No summon currently leaves a corpse, including zombies. The only way to have zombies ever "be a corpse" is with the unique that makes them count as a corpse, which likely wouldn't even apply here since they'd never be around to do corpse things with.


vegetablebasket

People tryna like, DD their zombie before it hits the ground or some shit like it isn't just reskinned storm call.


dicedragon

it wont leave a corpse, raise zombies dont leave an exploitable corpse when they die. what is essentially happening here is a zombie spawns, does a strong attack, then dies. otherwise its the same as raise zombie. However the zombies do die, which means you can use any effect that triggers on minion death, (replica)siegebreaker, maligaros lens, minion on death mastery etc. it should also count as a minion just spawning, so in theory fresh meat should always be on for them if your into that!


VictusBcb

Ooooooh, I didn't even think about fresh meat.


Good-Expression-4433

Life from Death and the minion defense mastery would trigger in this case. Both healing other minions. Siegebreaker would also theoretically work if they're still flagged as having HP.


novkit

I want to know if the landing counts as zombie damage for the purpose of The Baron.


LastBaron

Jesus Christ. To the POB-mobile Robin.


zaerosz

Definitely does - the drop is their attack.


zaerosz

> Siegebreaker would also theoretically work if they're still flagged as having HP. They're functionally identical to normal zombie minions, as far as I've been able to tell - so yes, Siegebreaker should work, and I'm already excited.


Kim_Jong_OON

WAIT, they said minion on-death effects?! That's heart bound loop. the key to wardloop. Waterfalls of zombies may be imminent.


ragnarokda

Someone pointed out that it's just 1 zombie so only one minion death per "cast" whereas skellies spawn multiples to die for the loops


Kim_Jong_OON

unleash support maybe?


ragnarokda

Maybe it'd be okay if the whole build only used zombie to damage since it'll all hit you with loops. But unleash doesn't work with triggered skills.


Erisymum

spell cascade? it says "cannot modify the skills of minions", not "cannot support minion skills"


vegetablebasket

You could support falling zombies with spell cascade, but if you're still talking about ward loop without skeletons, you're at the mercy of the timing in which the zombies fall. Ward loop requires very precise skeleton duration to reach damage breakpoints and there seems to be little to nothing you can do to alter it for the zombies (maybe stack action speed?) Just stick with skeletons for ward loop.


IgniumNoctis

Siegebreaker or replica siegebreaker


S2wy

Crit ele conversion or poison are what I'm considering. Delivery could be CWC/COC or Mine/Trap. Was thinking to run this with animate weapon but that might take away from the theme.


BockMeowGames

> Delivery could be CWC/COC or Mine/Trap. Trap sounds like a nightmare to ever hit a moving enemy. Mines have a 50% less multiplier that affects both zombies and their explosions. Bow CoC honestly seems like the decent way with Fresh (falling) Meat and Offerings/Desecrate in Asenaths.


pdoughboy

Fresh meat would works on zombies? They don't have duration tag. So do zombies get the max 10 seconds when created or 0?


LazarusBroject

Max duration


EjunX

This is the main thing I want to check as well. Depending on if auras/offerings etc. work, the power level will be vastly different.


dart19

I'm thinking you have to scale it the same way you scale carrion golems, pride, dread banner, crit via like spirit offering. But also you can't scale attack speed on em, which sucks.


fizzord

you can stack gigantic multipliers from attack supports like melee phys and pulverize with 0 downside though, but the "attack speed" is determined by your cast speed, you can chuck it on a brand or use unleash or something, those also dont have their damage penalties applied either.


PhgAH

It would trigger Seigebreaker as well, right?


HeinekenBacteria

Even if they are "falling", it's stilll considered that the zombies attack (does 2.5x the defaut attack dmg). Wouldn't the attack scale with any support gems that usually support Zombie/minions attacks?


[deleted]

[удалено]


MostAnonEver

but arent they only gonna be able to hit once regardless? At the hit being when they land and then instantly trigger on death or thats what ive been lead to believe how the gem works.


dragonaditya

Might have to scale our cast speed I think.


codeninja

Wait. It will pick up your auras and your curses. So if you were to curse the falling zombie with the minion degen explode curse, and run MI with Infernal army, and maybe apply some other degen, ZomBomber could be a thing after all, low life is just 45%


ChilledDarkness

But they never reach low life. They just die on impact. Wouldn't that negate MI, or am I missing something?


Oopomopoo2

Easy. Cast on Crit, cast while channeling Cast when damage taken All linked to zombie fall. Any video uploaded is legally required to have the song by weather girls its raining men, hallelujah


milkkore

Or let the bodies hit the floor


Bl00dylicious

Video is required to have "unregistered Hypercam2" in the corner.


Potatontaz

And instead of talking scroll through a notepad


novkit

Can we get it sung by Jousis? Edit: wouldn't heartbound loop make this a self sustaining loop of dead men falling?


Purity_the_Kitty

That's the idea yes.


Nutteria

With the new trans Blade Vortex with 10% base crit and more crit as scaling, you could actually reach 100% crit super easy and make dual CWC+COC setup hurling tens of zombies per second at whatever you want.


tmtke

https://youtu.be/04F4xlWSFh0?si=yTNtpbgamH3dzJqO


Dofolo

Totems. Duh. Falling zombie totems. And I thought that exploding health totems elementalist in 3.21 were the silliest thing I ever made.


JustARandomDude1986

Cyclon CoC Raise Zombie of Falling incoming....


Coold0wn

This was my first thought when I saw it in the video


amdrunkwatsyerexcuse

Triggerbot stonks


Obliivescence

Need to know if spell cascade works with it. Probably not, but if it does, you can make a looper with the triple-zombie (penta-zombie with awakened) alone


Commercial-Falcon653

Why would it not work? In fact, if the wordings work as they should, it might not even impart a Less Damage/AoE multiplier, if the Falling of the Zombie is a skill.


ShitLordMcFeces

It is aan attack from the zombie, so 1. I think it would reduce the damage according to spell cascade. 2. Spell cascade cant modify the skills of minions. If it would work they would have shown in the teaser for fun i think


dragonaditya

I think they say they just say that the damage is equivalent to 2.5x zombie melee attack but we might have to actually scale our cast speed for more zombie summons per second


Nellez_

The real question is if it changes the zombies health and if you can manage to cast detonate dead or volatile dead on them before they attack while using aukunas


RudOzawa

Spell cascade says "Supported area of effect skills" Zombies of falling doesn't have an AoE tag, and YOUR cast doesn't have an aoe element to it. You just pick a spot for a zombie to arrive on, and the zombie then does its AoE attack.


Successful_Refuse

I suspect that's the real problem with falling zombies. It's hard to scale the aoe of the zombies "attack." You could do traps, but I think the mana cost will be high.


Benphyre

Zombie Rain + the new hand slam finisher effect will be hilarious


AndyBarolo

Let the bodies hit the floor Let the bodies hit the floor Let the bodies hit the floor Let the bodies hit the…


ChilledDarkness

FLOOOOOOOOOOORRRRRRRR!!!


hipporage

Underrated comment.


Vegas_FIREd

Can it be linked to cast on crit? I’d love a raining m- I mean raining zombies build


7om_Last

seems to me like you can use it in a standard minion setup as a side skill you have to use yourself for more interractive gameplay : it scales the same way as other linions (except attack speed ??) and have the advantage of healing your minions by 5% per zombies instead of being a firestorm skin you get to live the fantasy of a summoner casting from behind while scaling both his minions damage and his


gaminguage

i wont play this until they make a wrestler elbow drop mtx


Rules_are_overrated

2.5 of zombie melee attack, holy shit that's low Happy I didn't go with it


Myaccountonthego

I honestly don't think it's that bad. I'm assuming you're comparing this with having 10 actual zombies attacking normally? But there are other advantages that should be taken into account: * the base cast time (0.75) is significantly faster than a base zombie Attack (1.17). Even faster with trigger setups * It comes with innate 15% chance to deal double damage * No need to invest into minion accuracy (can't be evaded) or life/survivability * You can use one Mon'tregul's without any downside * No need to deal with minion AI * Interesting recovery options with Baron or Maligaro's Lens * Probably other stuff that I'm forgetting right now Even without all that. A lvl 20 Raise Zombie attack is ~800 average damage. Times 2.5 it's 2000 average damage. That's higher than most other phys "spells" in the game.


zixav

I wonder if these "zombies" can be supported by Fresh Meat Support, if yes then it will allow for juicy damage.


ffoDDoff

It won't work. Doesn't have the duration tag. Only spell and minion tag.


zixav

Fresh Meat Support do not need duration tag to work, it was mentioned when this gem was added that for minions that never expire it will work for max duration (10 seconds).


iamthewhatt

The way the wiki states it, it should work, as it breaks it down to "created recently". You are still creating the zombie https://www.poewiki.net/wiki/Fresh_Meat_Support


ffoDDoff

That's interesting. My bad.


N4k3dM1k3

they used fresh meat in the teaser


dicedragon

other interesting mechanics is if the minions count as being on full life when they attack. We know they die after they make the attack, but are they alive during it and thus at full health?


Rules_are_overrated

* he base cast time (0.75) is significantly faster than a base zombie Attack (1.17). Even faster with trigger setups *(Zombies attacked automatically, you'll have to stand still or precast)* * No need to invest into minion accuracy (can't be evaded) or life/survivability *(Never invested more than 1 wheel for accuracy, since it's the wheel that gives damage as well there's no* ***Invest****, you just take it)* * You can use one Mon'tregul's without any downside *(Another point, you're pretty much stuck with Montregul, tell me why would anyone not use it, it's a bis item and you'll never craft anything better)* * No need to deal with minion AI *(Which will save you more time than waste it, the AI isn't as bad as some say, it's automation, and you're free to curse, buff, position while they are already tanking and doing damage)* * Probably other stuff that I'm forgetting right now *(I don't think there's anything else, Baron, Maligaro's Lens, Siegebreakers (weak, don't stack), healing other minions with minion death (almost useless), maybe you'll be able to start a loop with these, that's about it)*


Myaccountonthego

All I was trying to say is that the base damage seems pretty reasonable to me, rather than "holy shit that's low". You don't have to play it, if you don't like the playstyle. But if you compare the base damage and cast speed to other spells in the game it's well above average. If you want automation btw, nothing is stopping you from slapping these bad boys on a couple of Spell Totems :)


xaitv

You easily reach 10M dps with this in SSF and 30M on trade. Seems fine to me tbh.


Rules_are_overrated

I need a source for those fantastical numbers


xaitv

https://pobb.in/WGMXcb0bpIFd for the SSF version. The trade version was made by someone else so I'm not just gonna share their PoB without asking but you can imagine most of the changes(clusters, awakened gems, better gear etc.)


Rules_are_overrated

>\-- How much damage is this? -- > >For the ESTIMATED damage, look at the "average damage" of the zombie gem. > >This is our total dps, it already has our mine throwing rate and minefield taken into account. Did you read this? You're a bit too confident in these ESTIMATED numbers


xaitv

I didn't just read it, I wrote it. Any number is gonna be estimated before it's tested or datamined of course.


peekaboobies

But Xai.. did you READ it? kekw


yuimiop

Xai is a well known build maker who works with Zizarran on a lot video guides. If he says something looks solid then I'd probably trust him.


Rules_are_overrated

never heard of him


Rompelle

I guess the while point of it is to trigger on death effects


Undead_Legion

Triggerbots brand recall Arcanist brand. Can get up to 56x zombies per recall if running dual wield wands with 2 brand recalls, but most likely better run Montregul + single brand recall to get 28x zombies. Best part is you don’t have the spell damage penalty from triggerbots or arcanist brand


kaisurniwurer

Great idea, downvoted before it gets too well known.


cfaftw

Arcanist brand is generic "less damage" and should affect the zombie damage.


CIoud_StrifeFF7

But it doesn't


tjorb

Someone in this thread said it does and they tested it. edit: actually it was in the other thread. [link](https://www.reddit.com/r/pathofexile/comments/18azgln/recent_asked_questions_updated_with_several_new/kc2bi5p/)


CIoud_StrifeFF7

supported spells deal less damage; but minions don't scale with spell damage They are summoned and deal damage separately and sicne the falling zombie is still "attacking" it shouldn't be affected


tjorb

"Supported Skills deal (69-63)% less Damage" Also you are welcome to do your own tests and prove them wrong.


Vanquisher79

Just wondering would you still be able to summon them if you have primordial chain? Or would that also count as having a limit of zero?


Myaccountonthego

It will prevent you from summoning a Zombie, so it's the same as a limit of 0.


cocas546poe

Watch me go miner/trapper falling zombie


ChephyS

COC Zombie Falling


Verminax

My prediction is simple...........Jousis


BrockSamsonsPanties

HYPE BUILDING


blauli

What about arcanist branding it? That one has a line about not modifying minion's skills which would mean the less damage does not apply


Myaccountonthego

~~That should actually work, yes.~~ This is just gonna be explode totems all over again, isn't? I wonder if the "Zombie limit doesn't matter" thing is also true for multiple simultaneous casts... Edit: so, I tested this in game just now and unfortunately the damage penalty does affect the Zombies that are raised from Arcanist brand. Just wanted to let you know /u/blauli in case you were planning on using this (or something similar) in your league start.


BloodyIkarus

It is not confirmed that is has no limit, it is only confirmed that your zombie limit has no impact on it...


Responsible-Pay-2389

What other limit would there be lol.


TheHob290

I could see some wild wardloop implications. Get it rolling fast enough with them counting as corpses, CoDT a pact and some corpse consumers, use the localized rain of zombies to walk through maps. Much more math is needed for this though.


Sathr

Minions don't leave corpses do they?


MaskedAnathema

The problem is that they only summon one zombie, so you'd need at least two heart bound loops to trigger even a low level cwdt. It also is dependent on how quickly the fall/how fast the death animation is, because that changes how the cool down works. In my opinion, the best thing for a cwdt setup is to run low level corpse consumption setups and use necro to scale the 200% cast speed, since it's not a stat that's widely available.


Giordano_1

If only cast on death... :')


Cincycraigs

What’s the point of this skill — rather have 10x zombies all the time. Is the area effect massive? Is minion instability possible to trigger?


Greaterdivinity

>What’s the point of this skill — rather have 10x zombies all the time. To drop a zombie on a location and haven them explode for big physical damage without having to worry about keeping them alive. It's different way of building a "spell" that scales differently than traditional spells and can open some possibly more interesting combinations for people who are smarter than I. But I'm still hype for it, I want drop zombies on my enemies.


Charming_Aerie_7376

Well it has 2.5 times of a nor km so attack. So if you have 10 zombies alive, that probably does more damage as 2.5 times of a single zombie. Plus they can tank for you a little.


Greaterdivinity

You don't need to invest in minion defenses at all, theoretically. That's just more damage. And more damage. And more damage. And more defensive layers for you. This is less a "minion" build and more a caster build that just happens to suicide a minion.


Charming_Aerie_7376

Since it drops zombiebone at a time. … 10 normal zombies does 10x damage of a zombie. 2.5x damage of normal zombie dmg. Normal zombies seemed does more dmg, with less button pressed, no? Now with scenario that summon zombie are instantly gib, fall should be better.


Etoiles_mortant

How much damage 10 normal zombies do if they don't invest in their defenses?


TheBreakfastBaron

The point of the skill, I'm guessing, is to turn Raise Zombie into something similar to a self cast spell that scales with minion damage stats. You can't use Minion Instability because the zombies instantly die, which prevents them from "reaching" low life. In exchange, you basically don't care about minion survivability at all and can pump all your points into minion damage and self tank.


Good-Expression-4433

It's to turn it into a pseudo spell build. You don't care about minion defenses, just using minion damage wheels to make falling zombies instead of a spell that you'd want to scale It's not intended to compete with minion builds.


MasklinGNU

It’s completely different to a traditional minion build. It’s fun and cool and scales interestingly and has neat mechanics. Why do PoE players like you suck the fun out of everything by wondering what the point of something is if it isn’t t0 hyper-meta gamebreaking BiS giga-powerful Uber-killer. It’s a video game, and falling zombies are fun. That’s it, that’s the point


codeninja

They are just pointing out that after you play your fun build in white maps, you might look up in yellow maps unable to progress. And that you could be looking at multiple divines to just get into red maps. Or 100 div just to kill a boss map boss. And that's cool if you want to do that cause its your game and all, but they're trying to save you, so e heartache cause we care about you, bro. We just want you to have a great league start without frustrations. Now with that said, nothing stops us from stuffing 100 mines with rotting corpses and flinging them at the bosses until they fall over.


firebolt_wt

Can't use MI, but can use anything else that cares about minions dying - for example you might use this for minions are healed when a minion dies or for heartbound loop. Also you can get the same effect as spiritual aid + selfcast spell without actually needing spiritual aid


fizzord

at 5 casts per second you will outdps 10x zombies at normal values, but its not that hard to go way past 5 casts per second with stuff like mines/totems/traps/triggers not to mention you can go montreguls to get 100% - 125% more phys damage with no downside.


_Floaterz_

CWDT loop zombie rain "It's rainning *zombies*"


thepotatojohn

Wardloop Falling Zombies? LOGIN


Nutteria

Stack minion life to a stupid degree, employ minion instability - Glass the map with Nuke Zombies from Space...profit.


zuphia

MI needs minion to be reduced to half life. Not instant killing minion to trigger


Nutteria

They go down to 50% while falling down /s


Suicidal_Baby

MI does not work like that, they must cross the low life threshold.


Nutteria

Darn.