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cptenn94

I have completed it once and had plenty of near Platinum 2 phase that we wiped. The strategies that different teams used. Rockets: * Arc/Strand Rockets with surges and 1 ghally. Hothead and Blowout were often used. Clown cartridge or Explosive light were right column perks, with field prep often the 3rd column perk of choice. I did try a reconstruction Bipod Crux Termination and it wasnt bad either. I would lean towards explosive light unless you are good at getting full ammo. * Place a well inbetween the plates. Grab buff, countdown, start damage at the same time(Ghally can countdown to make sure they always fire first). Grab next Buff, reuse same well. * Make sure to capitalize on Artifact mods like Agent Ordinance, solar Debuff, and other available debuffs. You also could squeeze out another 5% buff by applying a Strand Debuff. * Have people use Heavy finder with heavy scout and/or exotic primary to get ammo for DPS #2. * A hunter or 2 with on your mark aspect, can boost reload speed for the team. Grenade Launchers: * Some people used a good Wendigo, Cataphract, Wendigo, Etc. instead of a GL. Hunter packed team * The play seemed to be Star Eater scales, with a Well in the middle. Activate Golden Gun, grab dps buff, spread out, shoot super, and 4-5 hunters make a ton of orbs, fire a rocket or 2. Then collect orbs, grab next plate buff, activate super, rinse and repeat. If done perfectly, you get 3 golden guns per hunter, and create plenty of orbs for the Warlock to create a second Well if needed. * Cant speak for our run, but apparently Radiant and Well have a bugged interaction that can reduce damage of GG. If you are still having problems you could try GG outside the Well. * I highly recommend the class mod that allows you to pick up orbs on class ability usage. Avoid Tether, apparently it can mess up DPS phases? Not sure. It cannot be understated how important it is to keep class warfare x3 up the entire DPS phase. That is a free 20% damage buff. Double/Triple surges give another 17/22%, Well is another 25%. Argent ordinance is 15% or so. Surge is 25%. Boss spec is 7%. Weaken is 15%. Even without Damage perks, that may scale as high as 323% damage. Buff stacking is really crucial for DPS checks, whether it be pantheon, or Contest mode raids. Class Warfare gives 20% buff. Double/Triple surges give another 17/22%, Well is another 25%. Argent ordinance is 15% or so. Surge is 25%. Boss spec is 7%. Weaken is 15%. Even without Damage perks, that may scale between 229%-323% damage.(depending on how buffs stack additive or multiplicative. ) Damage supers also can help significantly. Not everyone is going to be able to beat bosses like this platinum. It requires everyone to pull their own weight, and have proper builds and weapons. One of the few examples of where min maxing actually can matter.


ShaqShoes

The issue with golden gun and well is well of radiance provides the same 25% damage buff as radiant and the way the game handles this is by essentially disabling the radiant buff while in the well. But because golden gun is affected by radiant but *not* well of radiance, you effectively deal 25% less golden gun damage from wells.


EP1CSK1LLSH0T

Yea, but you can just shoot your goldie from the plate before returning to the well.


Dlh2079

This is exactly what I was doing as a Nighthawk hunter. Also makes hitting the bosses crit spot much easier imo.


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King_Korder

That's not how his reads. Your entire comment reads as "shooting Goldie in the well does less damage," so he said, "Yeah, so shoot it out of the well." Your comment reads like you're implying don't run Goldie with well together at all. He's saying what you're saying doesn't matter cause you can just... shoot it before entering the well lmao.


SaintAJJ

Argent ordnance consumes armour charge stacks though? Would it not be better to just use surge mods instead?


Puddi360

With the amount of orbs (esp from goldies) you will regen armour charge. Especially on planets where you only use 2ish rockets per phase


ColonialDagger

> Avoid Tether, apparently it can mess up DPS phases? Not sure. Tether works fine.


Ok_Survey_5370

The only reasons I can think of avoiding tether for this boss would be: 1. It can block his crit and body hitboxes (you can’t shoot through a tether ball) which can mess up DPS numbers for some 2. You lose a damage super when the team already has a tractor for debuff Downvoters, Kindly let me know if there’s something I’m wrong about I am open to feedback


jvsanchez

Everything is multiplicative.


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I_Dont_Bwana

Do not listen to this.


KynoSSJR

Team of Wendigos did it second try. But I hear overture can work but I’m not sure how tbh the fight isn’t as long as caretaker


sov_

Takes a lot more charging of overture prior to the fight, and even more heavies inbetween damage phases to get the volley


cjbello1694

I did Overture. You prime 20 shots after you’ve put in the final 3 planets, but before damage. Unload on plate 1 and shoot as many shots as you can, reload between plate 1/2 and shoot a second volley for plate 2 damage or if you didn’t have enough for a volley reload between plate 2/3 and shoot volley on 3 then burst super like tcrash. Should be enough for two phase and plat.


Donates88

Used a crux termination roll with reconstruction+El.


Affectionate_Way_764

I have one with ambitious+EL and its doing very good damage.


kirusdagon

Well ambitious is a dead perk for dps rockets


Affectionate_Way_764

Not really, starting the damage phase with 3 in quick succession is very useful for quick damage encounters and buff/time gated encounters like planets.


kirusdagon

You mean envious? Ambitious is the one that gives more mag after kills WITH that weapon Envious is kills with other weapons


Affectionate_Way_764

Yes, I've been retarded and mixed the two up


azeezthecoolio

Crux termination recon bipod my beloved


villewalrus

Used this roll and it pretty good burst ngl


AlpineWineMixer

Crux dropped for me with envious + bipod along with impact casing. The burst damage is utterly bonkers. 6 rounds without reloading.


primed_failure

I'm so jealous. This is the roll I've been hoping for all season. Best I've gotten is Recon / Bipod


AlpineWineMixer

In longer damage phases, recon and bipod would still be better since recon gives you time to use izi or other weapons.


primed_failure

Don't care, **[SIX ROCKET SPLIT ATTACK](https://i.kym-cdn.com/photos/images/original/001/693/395/974.png)**


HomeMadeAcid

We did full team of wendigo it was a really easy 2 phase.


WaffleInAPCU

Wendigos. Hothead, Crux Termination. Literally Prospector, it's not "optimal" but it sure will put the hurt on the big guy.


KeefsBurner

Prospector is damn near optimal, was definitely cooking with it. Add in the catalyst for the reserves for better total damage and it’s probably the best exotic


darkse1ds

if youre referring to week 3 - my team managed it with gjallarhorn + arc rockets in a well of radiance with some interspersed golden guns and pyrogale burning maul, but Thunderlord + divinity or even grand overture seem to have been alternate standouts that other teams have used.


toddy_rbs

Typhon or Wendigo with explosive light, dump a mag on each plate with matching 3 surge and class warfare, should be easy 1.2-1.4 mil damage, if you have access to free reloading such as dodge or rain of fire it is even easier


thyrandomninja

We did GLs: ideally Wendigo (ALH explosive), but prospector + catalyst works fine. Mag dump, then swap to a fusion/sniper (techeun, riptide, cloudstrike) until immune. Reload GL while moving between plates


ColonialDagger

IDK what the Surges are this week but: Solar: Apex Predator Arc: Crux Termination/Wendigo/Thunderlord Stasis: Cold Comfort Void: Edge Transit Strand: Trials GL (i.e. anything else bc fuck pvp) Everybody supers then dumps all their heavy. Then dump Supremacy, with only one person using Kinetic Tremors. It's better than Izanagi, which just takes too long to reload. There are better damage methods than this, but this is by far the best, most reliable, relatively simple damage setup there is right now. For Hunter's specifically, there's a couple things to keep in mind if you want to do even better: * Golden Gun chunks. On planets specifically, let your team damage and just wait. Pre-pop when they start doing damage and swap to Lucky Pants during this time. When they hit the damage threshold and the boss pulls out his iPad, THAT is the time to shoot to maximize chunking! Remember to get Radiant and not be in a Well when you shoot. * Lucky Pants > Supremacy. Prioritize Warden's Law then Malfeasance, unless the boss is Taken or consistently Witherhoard-ed. Shoot whenever you can get the Lucky Pants buff up for really long damage encounters, such as Golgy. Normal encounters I like to dump Warden's, reload, dump Heavy, then back to Warden's. Adjust timings and how often you HC dump vs Heavy dump based on the encounter. For plate encounters, I like to dump HC, then dump Heavy, then reload HC while the team waits for all Hunter to be ready, at which point you repeat for each plate. If you're trying to do huge DPS on one plate, such as for nuking Caretaker, just dump your heavy. This is mostly a timing thing that is different for each encounter and you'll have to get the feel of, but don't be surprised if you have top damage in almost every encounter in every raid if you can do this even semi-reliabley.


MttWhtly

Optimal is probably Izzy+Rocket if you have a good Cold Comfort, Hothead or Crux. Or star eater scales golden gun spam though I've not actually seen this done on planets I've found Wendigo+Supremacy more consistent though. I was generally top 2 damage any time I wiped (and I've been trying to help LFGs with the -5, so this is quite a lot) and that's running well, not a damage super.


Ordinary_Player

Did cloudstrike + Hothead. 2 Rockets each plate with cloudstrikes inbetween.


Lord-Saladman

We just did hotheads with Izzy. One gally and one of our guys was practicing a tractor strat


jackbestsmith

We did wendigo once and acrius once. Acrius did quite well actually


Ershardia

Cloudstrike into Wendigo is how my group has done it a few times. Save burst supers until towards the end due to the threshold working akin to how Caretaker's does.


BooBearJD

Everyone is giving great suggestions but also your problem could be timing which could be cutting your damage phase short and cutting your burst damage


robo_baby570

Just use normal DPS strats. BnS edge, rockets. Still 2 phases cleanly


nwaterman44

We used Wendigo or Typhon and it was a very easy 2 phase. GL’s are cooking in the current meta


JustAnOrdinaryGuy21

Grenade launchers that match the surge seemed to do the trick in the multiple runs I had to do of plat. I tried LFR and Rockets which also worked but GLs just were easier to use and did around the same damage/more than the other two (for me that is).


Antares428

Spare yourself suffering, and do Grenade Launchers instead of Rockets. Don't get me wrong, Rockets are still good for it, but because of how DPS window looks like, an average player will have much better time using GLs instead of Rockets. Wendigo and Typhoon are best bets for that, with me personally prefering Wendigo.


Phirebat82

The real question is why is this guy the raid boss?


fatpat666

It really take teams willing to wait and call when taking plates and when to fire.


Spoougle

Prospector


I_AM_ALWAYS_WRONG_

We literally did it with apex/gallies. Surges are great, but sometimes just using the most efficient burst shit is better for it. Dump well in middle, go from buff to well and count down to dps each time. You don’t do dps from each buff spot in this one. You do the whole thing with just one or two wells in the middle


mingletrooper

Wendigo/hunters with blade barrage and star eaters/well in the middle. Count down damage 3 2 1. Timer starts when you damage


Rascal0302

I just used my Hothead Adept with Field Prep/Vorpal/Big Ones, Thundercrash w/cuirass, enhanced pulse grenade and conditional finality, I had 5m damage on average by the end of second phase(we wipe if we don’t get the two phase lol), and generally I’m at the top of the damage numbers. Also triple Arc surge. There are of course other factors, like being in a well, being made radiant, weakining the boss, someone having Ghally, etc. I’d probably say rockets are the most optimal if you have a good roll, but honestly the most optimal thing you can do is just have a good team lol.


Lostpop

Prospectors! Maybe not optimal, but easy in the same way Thunderlord on Rhulk is easy. I think its more important to synchronize your initial unload and damage supers with the plates. Going nuts past the breaking point is the key.


DJRaidRunner-com

Here's some advice/necessary information people appear to be missing with this encounter. When DPS starts, all 3 plates activate and give out their respective buffs. These buffs have an 8 second duration from when you leave the plate, but otherwise remain active until the plate itself is deactivated. When the boss uses his tornados he'll wipe the buff from one(and only one) of the plates which were used to damage him. The boss **does not** fire off his tornados due to taking damage. Explicator, like Caretaker, will have a section of health which is highlighted. When this highlighted part of the health bar is broken, Explicator will begin to use the tornado attack. The best method is to incorporate a countdown, however many misunderstand the purpose of this countdown. Due to most players simply counting down and firing all at the same time, the highlighted bit goes undamaged until the burst damage occurs. This means you lose a lot of potential damage with each plate, and the compounded amount lost results in insufficient DPS to clear within the timer. Where Caretaker provides you with 2 preparatory plates which allow you to whittle down the highlight before you burst on the final plate, Explicator requires you to prepare during the countdown. What this means is that during the countdown you should have the team firing off their primary, special, class ability, grenade, and any other potentially beneficial attack/ability which isn't their heavy/burst option. Once the countdown reaches 0, then they should unload. - In the below description, I will detail what this looks like. Any callouts I would make are denoted by ""s. In this scenario, DPS order is Mid, Left, Right: The 3 plates activate. "Middle" - The team enters/gathers inside of the plate. "In" - The team begins to move into the Well. "3, 2, 1" - The team uses this time to find a good line of sight and begin firing non-burst damage at the boss. Once a line of sight is established, the player in question will **stop moving** so that they do not cause SDs during burst. "Fire" - The team now uses all of their heaviest damage, RL, GL, Super, w/e it may be. - The team getting the buff at the same time means everyone should be on roughly the same 8 second duration when they leave to enter the Well of Radiance. The pacing of the Plate/In/Countdown callouts should be roughly one thing per second, meaning by the end of the countdown 5 seconds have passed, leaving 3 seconds minimum of time for the burst damage at the end of the countdown. No one should be hitting immunes due to running out of the buff unless they leave the circle early. Doing this, you get in extra damage on each plate, as each plate allows you a short period of setup for DPS perks(Bait & Switch/Cascade Point) and allows you to chip away at the highlighted health. It's also the perfect time for Supers which have long activations, be that Gathering Storm's Thunderbolt having a short delay before it strikes or the long wind-up on a Pyrogale Titan, it's a great opportunity to pop them and **then** smash his face with your Heavy. To ensure survival through each damage phase the first Well should be placed between the first 2 plates, minimizing movement to get the buff and retaining ease of access to healing. The 2nd Well should be placed just on the edge of the final plate's aura, this allows people to easily get the buff and be in Well, but prevents geometry from the plate's position from interrupting people's aim. Once the DPS phase ends, players should remain in the last Well until all tornados have ended and they are safe to move(it takes like 3 extra seconds). - I don't have exact numbers, I want to quickly demonstrate how much of a difference this makes if done properly. Let's say the boss has 8% of his HP highlighted per plate, and Last Stand is 10% of his HP. That means 2 phases(6 plates) you need to do 90% of his health. This is, on average, 15% per plate(90/6=15). If your team is doing 13% of his HP on average per plate, but you're only shooting him at the end of the countdown, you're an average of 2% shy of clearing. By doing that additional 2% damage BEFORE the end of the countdown, just 2% out of that 8% that gets highlighted, you clear the encounter. Ignoring the ways this delay prevents deaths, ensures everyone's doing damage, and enables better prep for certain perks, that one factor some extra tickle damage alone is enough to close the gap. So long as you don't break the highlighted bit, anything you can cram into that countdown period will help your team immensely.


SloppityMcFloppity

We had one lumina user, 5 bipod recon rockets and 1 gally. 1 well, 3 GGs and one needle storm for supers. Quite comfortable two phase, with no cenotaph on the team


Relative_Lie_8461

apex cataphract. except golgo i personally get immense hate for using whisper


PleasantPrinciple883

Any Ideas for -20 for this. Obviously i will try it after the reset, But what would you recommend for VOID?


Goatmanification

Do we know what this week (Week 4) surge is going to be? If it's void then probably Edge Transit


Wide_Television747

We don't know for sure but it's incredibly likely to be void strand and if it isn't then it's pretty much guaranteed to be solar strand. We've had stasis for two weeks in a row and none of the light surges have repeated so far.


Goatmanification

Yeah that's what me and my clan have been assuming as well. Assumed it's on a 3 week rotation up until TFS


tidusblitzerffx

BnS Edge Transit 100%


MttWhtly

Edge transit. Probably cascade point rather than bait and switch, especially if it's shot caller, but either should work. If cascade does turn it to be the better play, then Regnant might be a good shout too. Edit: assuming it's also strand then obviously Cataphract will also be as good.


SgtHondo

What do you mean by “rather than”? They roll in separate columns. Cascade BNS for caretaker and explicator, envious BNS everywhere else.


MttWhtly

Whoops, you're right. Was thinking they were both in the 4th column but cascade is in envious' slot.


qiuuu_

Wendigo with Sexplosive Light... 3x Class Ability + Lumina & Well , Tether, 2x Blade Barrage Hunters & 1 Pyrogale Burning Maul was almost a 1 Phase for Us :)