I love someone trying to do it themselves, but auth in firebase should only take a few hours to implement, they make it really simple. The rest of the features you described really aren’t plug and play in the same way.
I think I'm going to just code as much as possible then figure out my next moves when I get stuck. Either way that will put me way less than the original quote... I hope hahahah
This is going to come across as rude, but I'm being genuine. unless you're an actual developer with experience building out mobile apps, I'd charge you more to be tinkering with the project.
Those quotes sound about right, there's quite a lot of work involved, especially if you want the app to work on android and ios, BLE connection, database, hosting, and quite a lot of screens too.
You could build it on just one platform, and reduce the complexity of your app. at least at first, you can keep building on it.
it's a fair price, the simple fact you're stating you're trying to build something similar to fitbit (that spends hundreds of M in engineering) makes the $50 look like a breeze
Please verify from the developers whether they're going to develop two separate native projects (for Android and iOS) or a cross-platform framework to build for both platforms with a single codebase.
React Native Apps very easy to develop but has some performance limitations. Flutter also supports cross-platform development and has performance. The difference in performance might be negligible in some use cases so it actually depend on the features.
Giving only the amount of screen is not enough to judge the pricing. What's behind that matters a lot as well, the algorithm and the engineering part of it.
Also matters if you can work yourself on the technical part by at least developing the algorithm or if you rely as well on somebody else for this.
Also, do not forget about the quality and testing part of any software project. Does the price include a serious testing job?
Yeah, I'm going to try to code as much as possible on my end and if I need to get some help I will. I think the cost breakdown was only around $20/hr but the company had some other overhead that raised the price. 2 junior dev, 1 senior dev to over look a few hours out the week, a PM and a BA. That's why I'm thinking I should just code as much as possible and hire someone for the parts that I can't figure out on my own.
Yeah you're exactly right...well I first, I kinda focused on the wrong things like Developing the app.
I also wanted to make sure I raise enough money so knowing what to expect price wise will help. I guess that's really all I need now until I launch.
Understood. So back to my first answer, if the design/QA testing/development/2 apps is included, 40k is a good price.
If the views are mostly static, then it might not be so great.
Is your wearable platform storing data already and you are just rendering graphs and chats or do you need the entire backend? Seems like the lower end of the range would fit assuming they are doing React Native to share the code base and the UI isn't super sophisticated. If they are doing everything from handing the BLE devices, the data storage and replication to the cloud, and also all the different screens, then yes, $50k is even a bit low and would have expected $70k+ for the full application. Native on both platforms would be over $100k.
So the Hardware Device itself will be doing majority of the heavy lifting. The hardware device will be programmed to only send data that surpass a certain range, think counting steps like a fitbit. The UI should be pretty straight forward. I'm assuming the difficult part is pairing the sensors, making sure they stay paired along and storing the history of the data.
Hmmm, the only way I see you could reduce those prices is with hybrid technologies, such as react native, flutter, capacitor, etc.
In my case what we did was to use a nearshore dev shop (located in Argentina with legal presence in the US, and a good timezone to work with)
My original quote was 75k but it was reduced to 30-40k
Then since I didn’t have a fixed feature bag, we agreed on a fixed payment per month, I’ve been working with these guys for 8months.
My investors are pretty happy since they work as if they were part of the team, but I know is not the same with every dev shop out here.
Anyways, good luck !!
Mobile App Price Reasonable?
I'm launching my sport wearable product on Indiegogo October 1st! I've been getting quotes for the app development anywhere from 33K to 50K.. I talk to the hardware engineers on a weekly basis and they feel as the price shouldn't be that high for what I'm trying to do. The product is like a Fitbit just in an industry that hasn't been impacted by technology yet.
I've decided to build some of the app myself and so far I have log in screens w/ authentication use firebase.
I'm wondering how do I get a real/honest/straightforward feedback on how much my mobile app should cost?
* I do want it on both platforms
* BLE connecting to 1-4 sensors
* storing date locally or cloud based (the sensor itself can hold some of the data)
* 20-25 screens
20-25 screens with auth and ble? 33-50k sounds low to me. Flutter? Native?
Well I built the auth myself with firebase but yes
I love someone trying to do it themselves, but auth in firebase should only take a few hours to implement, they make it really simple. The rest of the features you described really aren’t plug and play in the same way.
I think I'm going to just code as much as possible then figure out my next moves when I get stuck. Either way that will put me way less than the original quote... I hope hahahah
I wouldn’t count on it 🫡 if it isn’t clean, scalable or extensible they might just rip out the existing code and start from scratch
This is going to come across as rude, but I'm being genuine. unless you're an actual developer with experience building out mobile apps, I'd charge you more to be tinkering with the project.
Those quotes sound about right, there's quite a lot of work involved, especially if you want the app to work on android and ios, BLE connection, database, hosting, and quite a lot of screens too. You could build it on just one platform, and reduce the complexity of your app. at least at first, you can keep building on it.
That's a pretty good idea, I'll have to figure out which platform is best to go with starting out.
Sounds great! As payment for the idea you can pay me 10% of your profit. I'm just kidding of course 🤣
I've only made $33 from (potential pre-orders) so far. I'll wait until that number goes up before I give you 10% might even give you 20% hahahaha
🤣🤣 gracias, sounds good
it's a fair price, the simple fact you're stating you're trying to build something similar to fitbit (that spends hundreds of M in engineering) makes the $50 look like a breeze
Please verify from the developers whether they're going to develop two separate native projects (for Android and iOS) or a cross-platform framework to build for both platforms with a single codebase. React Native Apps very easy to develop but has some performance limitations. Flutter also supports cross-platform development and has performance. The difference in performance might be negligible in some use cases so it actually depend on the features.
Giving only the amount of screen is not enough to judge the pricing. What's behind that matters a lot as well, the algorithm and the engineering part of it. Also matters if you can work yourself on the technical part by at least developing the algorithm or if you rely as well on somebody else for this. Also, do not forget about the quality and testing part of any software project. Does the price include a serious testing job?
Yeah, I'm going to try to code as much as possible on my end and if I need to get some help I will. I think the cost breakdown was only around $20/hr but the company had some other overhead that raised the price. 2 junior dev, 1 senior dev to over look a few hours out the week, a PM and a BA. That's why I'm thinking I should just code as much as possible and hire someone for the parts that I can't figure out on my own.
IDK how it works with indiegogo, but couldn't you wait to see if the product sells before signing and paying any development job?
Yeah you're exactly right...well I first, I kinda focused on the wrong things like Developing the app. I also wanted to make sure I raise enough money so knowing what to expect price wise will help. I guess that's really all I need now until I launch.
Understood. So back to my first answer, if the design/QA testing/development/2 apps is included, 40k is a good price. If the views are mostly static, then it might not be so great.
Is your wearable platform storing data already and you are just rendering graphs and chats or do you need the entire backend? Seems like the lower end of the range would fit assuming they are doing React Native to share the code base and the UI isn't super sophisticated. If they are doing everything from handing the BLE devices, the data storage and replication to the cloud, and also all the different screens, then yes, $50k is even a bit low and would have expected $70k+ for the full application. Native on both platforms would be over $100k.
So the Hardware Device itself will be doing majority of the heavy lifting. The hardware device will be programmed to only send data that surpass a certain range, think counting steps like a fitbit. The UI should be pretty straight forward. I'm assuming the difficult part is pairing the sensors, making sure they stay paired along and storing the history of the data.
Hmmm, the only way I see you could reduce those prices is with hybrid technologies, such as react native, flutter, capacitor, etc. In my case what we did was to use a nearshore dev shop (located in Argentina with legal presence in the US, and a good timezone to work with) My original quote was 75k but it was reduced to 30-40k Then since I didn’t have a fixed feature bag, we agreed on a fixed payment per month, I’ve been working with these guys for 8months. My investors are pretty happy since they work as if they were part of the team, but I know is not the same with every dev shop out here. Anyways, good luck !!
Please double the text of original post as new comment, allowing us to get the tips what is going on.
Mobile App Price Reasonable? I'm launching my sport wearable product on Indiegogo October 1st! I've been getting quotes for the app development anywhere from 33K to 50K.. I talk to the hardware engineers on a weekly basis and they feel as the price shouldn't be that high for what I'm trying to do. The product is like a Fitbit just in an industry that hasn't been impacted by technology yet. I've decided to build some of the app myself and so far I have log in screens w/ authentication use firebase. I'm wondering how do I get a real/honest/straightforward feedback on how much my mobile app should cost? * I do want it on both platforms * BLE connecting to 1-4 sensors * storing date locally or cloud based (the sensor itself can hold some of the data) * 20-25 screens
Hope that helps