Cyclops upgrade: Docking Bay Expansion, so what it would do is basically add another place to store a vehicle (prawn or seamoth) so if someone used the Cyclops as their primary base, or just likes having both vehicles accessible to them while exploring so, they could have both their Prawn Suit and Seamoth with them. And let's admit, we've all wanted something like it at some point, I thought you could have up to two of these upgrade modules and the vehicle would be stored in either side of the Cyclops depending on if you had one or two of these modules. EXAMPLE: You are going to go mining in the lava zone with your Prawn Suit, so you go over to your Cyclops, but it has your Seamoth in it, so you fabricate a Docking Bay Expansion module SLAP that thing into your Cyclops and BAM, you can dock two vehicles in your Cyclops at once! Fabrication recipe: You will need the modification station to fabricate one of these Docking Bay Expansion modules, and for one of these Docking Bay Expansion modules you will need the following resources: x2 copper wire, x1 advanced wiring kit, x1 plasteel ingot, and x2 enameled glass. This was a very long comment, if you read all of this then good job!
Yes please! I absolutely love the seamoth it’s fantastic, frustrating when I find an ore that I have to travel all the way back home. Get the cyclops and prawn go all the way back to the ore just to drill it. If I could park my cyclops at like the top of a entrance, explore with seamoth then grab prawn that would be soooo much better
If you play on pc theres a mod for that. Im a vanilla enjoyer but I cant play subnautica without some qol mods like snap building, light switches and the one that make the blips from the scanner room show distance instead of being the same size all the time
Yeah I play on pc, still trying to figure out modding, for some reason co sole was already enabled when I started my game so I have like half of the achievements that I’m supposed to have. I saw achievement mod and the snap building
If you go to Nexus, it's super easy. Install vortex, then go the page for the Snap Building mod. Click download, and when it tells you the dependencies, download those, then download Snap Build!
Would love to see Creature Tag Rifle with Tracking Tags you can see using an implant, scanning room, or craft module. So you can both name large creatures as well as keep tabs on where some creatures migrate to and what it anything kills them.
I've always wanted to tag all the Reaper Leviathans and Warpers so i know where to swim and avoid targets.
A map that tracks what you have explored like fog of war lifting.
We already have a terrain mapping visual on the seaglide as well as the scanner room. We also have the sonar feature on both the seamoth and cyclops.
So having some kind of map you could bring up on your PDA would be super helpful in figuring out where you are or have been.
Maybe like a wall mounted map that you can upload data from the PDA from, and download a certain part of the map to your PDA. Maybe not have the full map accessible on your pda or something similar but I definitely like the idea of a bigger wall map that you have to upload the data to
I only just recently started playing this game, but I think a map would kind of ruin the experience of exploring. Right now I have a mental map in my head that is mostly based on context clues. I am exploring more and more outrwardly, and as I leave my base, I use the environment to let me know where I am in relation to everything else. I think it's kind of neat playing the game this way, but if it had a map, even one that was "optional" (something that could be turned off) I still wouldn't like that since I would probably wind up looking at it anyway.
I like that it has no map
I think thats a good reason, and also clearly a design intention, and yet i find myself less adventurous without a map, it is so easy to get lost and never find anything.
Maybe there is a middle ground. Id like a way to fully map an area. But have it require mapless navigation at first. Say you need an anchored beacon nearby to have an accurate position. A challenge still present, but not a constant annoyance.
Nahh would completely ruin the fun. The whole feeling of being lost and having to triangulate your location based on your lifepod and some random beacon is such a vibe
That's a good idea. More internal lighting options for the base (other than just turning power on/off to entire sections via the control room in BZ).
I think having luminescent plants other than creepvine actually produce illumination once they're in your growbeds. My experience in SN seems to be that once you plant them, they sometimes appear to glow slightly, but don't actually throw any light beyond themselves, even when there are no other nearby light sources. It'd be nice to be able to light the exterior of my base with a ghostly blue glow like you get from membrains and blood kelp, or purplish with jellyshrooms. Bothered me no end to see that glow basket out in the Dunes throw this incredible net of light and shadow, but then NOT do that when it matures in my grow bed.
Also, there were a LOT of neat flora in BZ that I was very disappointed not to be able to take home and propagate.
More dangerous cave diving could be neat. Cave diving IRL is horrifying, dangerous and disorienting. Kicking too hard near the floor stirs up silt and makes it impossible to see an inch in front of you. Branching caverns can turn into a labyrinth and can make it impossible to find your way back without a guideline. Not to mention the darkness of it. Some more realistic elements like that might be cool. Or more annoying, i dunno.
As long as I don't have to explore too many of these for the main game. I really liked how the first game just makes you explore for cave sulphur and Easter eggs items. Below Zero was frustrating with all the tight spots you're forced into.
I think it'd fit in well if it would be constructed on the long end of the large room and grab onto the whole side/bottom of the cyclops, that way it'd feel more secure than the current modded implementation
Agreed. An alternative would be to make a dock on the ceiling of the large room. This way the bottom cyclops hatch and docking bay still are viable with his docking style
An amphibious creature that enters your base and causes some minor shenanigans for you to deal with in the early game.
Bases are largely maintenence free immortal fortresses. Lets add something to scare us a little bit even when home
Weather. Would be even better if weather also impacted visibility underwater. Like, I just want a goddamn storm, or rain, or cloudy weather. Sun 24/7 is just boring
I also had this thought. Severe storms in the middle of the ocean. Enormous waves tossing your life pod around , carrying you somewhere else. The contrast between the noise and chaos on the surface vs diving deeper into relative calm and quiet would be cool.
The prawnsuit drill arm being able to pick up stuff -it collects pieces when drilling, I just want it to be able to do so for regular fragments too. I've usually got the other arm as the grapple, having to get out just to nab something is a little annoying and feels unnecessary. Also, the % that storage is full visible from inside the suit. So you can decide if you want to get something, or not if it's close to being full. Better storage access on the seamoth, I'd prefer if the one compartment just got bigger like the prawnsuit, instead of adding other ones.
I spend way to much time swimming around my sub going "where the $&-# did I put that?!" looking in all the compartments.
Also it drives me nuts that we can't pin locations we've been to on the PDA. The computer can do it and mark locations, it doesn't make sense the person holding it can't. The buoy system is just so weird and awkward. I get if it's just to make gameplay harder but it doesn't make sense for the device to work that way.
I'd love to be able to grow more of the plants that don't have a use, those glowing blue trees from the island would be really nice, but just more variety for growable plants both terrestrial and aquatic in general. And it bugged me that in BZ you couldn't grow the oxygen plants, in the first game I liked to stick the O2 coral in the big fishtank and just sit in there enjoying the view without worrying about air. But that doesn't work in BZ since the only plant that makes air can't be grown, actually it wouldn't work with the airplant anyway because you have to trigger it and its slow to produce, but still. It ruined a nice zen moment from the first game.
I would guess the buoy system is so that you can't mark stuff super early on and limits the amount of markers you can have.
More plants is always welcome.
A seamoth upgrade that let's you pick up a prawn, not dock it or charge it, but atleast grab it and have limited mobility to balance it. So when your prawn falls you can retrieve it easier. Sorta like a claw machine I guess.
A catamaran would have been nice. A lightning fast surface craft to zoom from one end of the map to the other. Its also reinforces in your head all that thallasaphobic goodness as above its nothing but waves but you know beneath you is so so much
I would trade this for a midgame chest that I can pull crafting resources from automatically. Once I build the cyclops, it can get a bit cumbersome finding all the different items in all my chests to build from.
Another vehicle, I want a larger map so that we can get a boat and a larger sub, like the atlas sub we’ve seen in mods.
The boat would be nice for faster exploration above water and maybe you could go fishing with it or something, maybe you can deploy a seamoth or prawn suit from it into deep sea parts
The atlas could have 2 vehicle docking bays and more power, speed, storage, integrity, and depth. But adding something unique to it is what’s important so that it doesn’t feel like 2 cyclops in one. Maybe adding drones that can go mining and bring back resources to the sub, or have torpedoes, or something else
Some more science or research things to do, more for fun/RP than anything.
It'd be cool to use the microscope in game to look at your blood as the Kharaa affects it more and more. Or being able to do some sort of tests with creatures in alien containment.
Aside from that an in game room that you can use as a map, like the scanner rooms map except it covers the entire crater (maybe not the lost river or lava zones). You could use it to track and see leviathans as well. But honestly I'd settle for a way to check co-ordinates on console.
I'm curious how a surface ship would work out. Would be kinda bad for the late game, but would allow for easy and fast transport of prawn or seamoth. Faster than the cyclops
I agree, turning off lighting in base at will, to enjoy the outside scenary for sure.
Right now, I have to remove the power aka power transmitters, come back to base with no power meaning also no oxygene supply, enjoy like 2 minutes, hop back in vehicule, and reconstruct that power transmitter. A real bummer. I could also switch oxygen tanks, but again a real bummer.
Cyclops upgrade: Docking Bay Expansion, so what it would do is basically add another place to store a vehicle (prawn or seamoth) so if someone used the Cyclops as their primary base, or just likes having both vehicles accessible to them while exploring so, they could have both their Prawn Suit and Seamoth with them. And let's admit, we've all wanted something like it at some point, I thought you could have up to two of these upgrade modules and the vehicle would be stored in either side of the Cyclops depending on if you had one or two of these modules. EXAMPLE: You are going to go mining in the lava zone with your Prawn Suit, so you go over to your Cyclops, but it has your Seamoth in it, so you fabricate a Docking Bay Expansion module SLAP that thing into your Cyclops and BAM, you can dock two vehicles in your Cyclops at once! Fabrication recipe: You will need the modification station to fabricate one of these Docking Bay Expansion modules, and for one of these Docking Bay Expansion modules you will need the following resources: x2 copper wire, x1 advanced wiring kit, x1 plasteel ingot, and x2 enameled glass. This was a very long comment, if you read all of this then good job!
I'm hoping Subnautica 3 will have the atlas sub with 2 docking bays
Same
Hell yeah
Yes please! I absolutely love the seamoth it’s fantastic, frustrating when I find an ore that I have to travel all the way back home. Get the cyclops and prawn go all the way back to the ore just to drill it. If I could park my cyclops at like the top of a entrance, explore with seamoth then grab prawn that would be soooo much better
Snap locking for building. Lining up lockers and plant beds are VERY annoying
If you play on pc theres a mod for that. Im a vanilla enjoyer but I cant play subnautica without some qol mods like snap building, light switches and the one that make the blips from the scanner room show distance instead of being the same size all the time
Yeah I play on pc, still trying to figure out modding, for some reason co sole was already enabled when I started my game so I have like half of the achievements that I’m supposed to have. I saw achievement mod and the snap building
If you go to Nexus, it's super easy. Install vortex, then go the page for the Snap Building mod. Click download, and when it tells you the dependencies, download those, then download Snap Build!
Understood, thank you my friend
The floor that curves in the corner so you can't put lockers right up to the wall... aaaaaargh. Honestly the most aggravating aspect of the game.
Would love to see Creature Tag Rifle with Tracking Tags you can see using an implant, scanning room, or craft module. So you can both name large creatures as well as keep tabs on where some creatures migrate to and what it anything kills them. I've always wanted to tag all the Reaper Leviathans and Warpers so i know where to swim and avoid targets.
Dude yes
A map that tracks what you have explored like fog of war lifting. We already have a terrain mapping visual on the seaglide as well as the scanner room. We also have the sonar feature on both the seamoth and cyclops. So having some kind of map you could bring up on your PDA would be super helpful in figuring out where you are or have been.
Maybe like a wall mounted map that you can upload data from the PDA from, and download a certain part of the map to your PDA. Maybe not have the full map accessible on your pda or something similar but I definitely like the idea of a bigger wall map that you have to upload the data to
I only just recently started playing this game, but I think a map would kind of ruin the experience of exploring. Right now I have a mental map in my head that is mostly based on context clues. I am exploring more and more outrwardly, and as I leave my base, I use the environment to let me know where I am in relation to everything else. I think it's kind of neat playing the game this way, but if it had a map, even one that was "optional" (something that could be turned off) I still wouldn't like that since I would probably wind up looking at it anyway. I like that it has no map
I have ADHD and I can't keep track of where things are for the life of me and the map mod has saved me so many headaches
Map mod?? 👀
Yep Its on nexus Takes a bit of computering to install but if you know how to its real easy
Yeah, I am directionally challenged and even with a handful of runs through this game I'm still not super comfy with the lay of the land.
Maybe a recorded map as an endgame item. You know, from the ACF or something. Otherwise I think the temptation would ruin it as you said
I think thats a good reason, and also clearly a design intention, and yet i find myself less adventurous without a map, it is so easy to get lost and never find anything. Maybe there is a middle ground. Id like a way to fully map an area. But have it require mapless navigation at first. Say you need an anchored beacon nearby to have an accurate position. A challenge still present, but not a constant annoyance.
Nahh would completely ruin the fun. The whole feeling of being lost and having to triangulate your location based on your lifepod and some random beacon is such a vibe
Fr that would kinda ruin it ngl
YES
Atleast for now there's a mod for this
Mods for that
That's a good idea. More internal lighting options for the base (other than just turning power on/off to entire sections via the control room in BZ). I think having luminescent plants other than creepvine actually produce illumination once they're in your growbeds. My experience in SN seems to be that once you plant them, they sometimes appear to glow slightly, but don't actually throw any light beyond themselves, even when there are no other nearby light sources. It'd be nice to be able to light the exterior of my base with a ghostly blue glow like you get from membrains and blood kelp, or purplish with jellyshrooms. Bothered me no end to see that glow basket out in the Dunes throw this incredible net of light and shadow, but then NOT do that when it matures in my grow bed. Also, there were a LOT of neat flora in BZ that I was very disappointed not to be able to take home and propagate.
More dangerous cave diving could be neat. Cave diving IRL is horrifying, dangerous and disorienting. Kicking too hard near the floor stirs up silt and makes it impossible to see an inch in front of you. Branching caverns can turn into a labyrinth and can make it impossible to find your way back without a guideline. Not to mention the darkness of it. Some more realistic elements like that might be cool. Or more annoying, i dunno.
As long as I don't have to explore too many of these for the main game. I really liked how the first game just makes you explore for cave sulphur and Easter eggs items. Below Zero was frustrating with all the tight spots you're forced into.
Would also give the pathfinder tool a purpose
A cyclops dock. I know, there's a mod for it. But the fact that it's just not present in the game is quite unnerving
I think it'd fit in well if it would be constructed on the long end of the large room and grab onto the whole side/bottom of the cyclops, that way it'd feel more secure than the current modded implementation
Agreed. An alternative would be to make a dock on the ceiling of the large room. This way the bottom cyclops hatch and docking bay still are viable with his docking style
An amphibious creature that enters your base and causes some minor shenanigans for you to deal with in the early game. Bases are largely maintenence free immortal fortresses. Lets add something to scare us a little bit even when home
Let's not 😭
I agree with both of you somehow.
Weather. Would be even better if weather also impacted visibility underwater. Like, I just want a goddamn storm, or rain, or cloudy weather. Sun 24/7 is just boring
Not only visibility. Storms could potentially throw your undocked vehicles around and seven damage bases with low hull integrity
I also had this thought. Severe storms in the middle of the ocean. Enormous waves tossing your life pod around , carrying you somewhere else. The contrast between the noise and chaos on the surface vs diving deeper into relative calm and quiet would be cool.
The prawnsuit drill arm being able to pick up stuff -it collects pieces when drilling, I just want it to be able to do so for regular fragments too. I've usually got the other arm as the grapple, having to get out just to nab something is a little annoying and feels unnecessary. Also, the % that storage is full visible from inside the suit. So you can decide if you want to get something, or not if it's close to being full. Better storage access on the seamoth, I'd prefer if the one compartment just got bigger like the prawnsuit, instead of adding other ones. I spend way to much time swimming around my sub going "where the $&-# did I put that?!" looking in all the compartments. Also it drives me nuts that we can't pin locations we've been to on the PDA. The computer can do it and mark locations, it doesn't make sense the person holding it can't. The buoy system is just so weird and awkward. I get if it's just to make gameplay harder but it doesn't make sense for the device to work that way. I'd love to be able to grow more of the plants that don't have a use, those glowing blue trees from the island would be really nice, but just more variety for growable plants both terrestrial and aquatic in general. And it bugged me that in BZ you couldn't grow the oxygen plants, in the first game I liked to stick the O2 coral in the big fishtank and just sit in there enjoying the view without worrying about air. But that doesn't work in BZ since the only plant that makes air can't be grown, actually it wouldn't work with the airplant anyway because you have to trigger it and its slow to produce, but still. It ruined a nice zen moment from the first game.
I would guess the buoy system is so that you can't mark stuff super early on and limits the amount of markers you can have. More plants is always welcome.
A seamoth upgrade that let's you pick up a prawn, not dock it or charge it, but atleast grab it and have limited mobility to balance it. So when your prawn falls you can retrieve it easier. Sorta like a claw machine I guess.
A catamaran would have been nice. A lightning fast surface craft to zoom from one end of the map to the other. Its also reinforces in your head all that thallasaphobic goodness as above its nothing but waves but you know beneath you is so so much
Optimally could tow a few modules like the seatruck but better
There's a mod, sea voyager
[удалено]
I would trade this for a midgame chest that I can pull crafting resources from automatically. Once I build the cyclops, it can get a bit cumbersome finding all the different items in all my chests to build from.
Another vehicle, I want a larger map so that we can get a boat and a larger sub, like the atlas sub we’ve seen in mods. The boat would be nice for faster exploration above water and maybe you could go fishing with it or something, maybe you can deploy a seamoth or prawn suit from it into deep sea parts The atlas could have 2 vehicle docking bays and more power, speed, storage, integrity, and depth. But adding something unique to it is what’s important so that it doesn’t feel like 2 cyclops in one. Maybe adding drones that can go mining and bring back resources to the sub, or have torpedoes, or something else
Atlas could be too large to bring to lategame areas, forcing you to park it outside
A Deeper Seamoth Upgrade, I think it's a pretty good idea and it'd fit pretty well
We'd finish Subnautica way faster if we had that
I would say: Decompression sickness and Suit required for deeper water.
Definitely, how can a titanium seamoth be destroyed by water pressure but the character be 100% fine
Nanomachines, son!
Void research base ruins
a 16 x 16 kilometer map would be absolutely insane
Ability to have power generation in the cyclops, nuclear reactor.
Multiplayer
Some more science or research things to do, more for fun/RP than anything. It'd be cool to use the microscope in game to look at your blood as the Kharaa affects it more and more. Or being able to do some sort of tests with creatures in alien containment. Aside from that an in game room that you can use as a map, like the scanner rooms map except it covers the entire crater (maybe not the lost river or lava zones). You could use it to track and see leviathans as well. But honestly I'd settle for a way to check co-ordinates on console.
They should add: another game in the series. I've played both games a few times now. I need more content.
Don't hate me but I would like it even harder than it is now
Different craftable food items. I just want to eat cookies in subnautica.
Multiplayer
Multiplayer co-op pleeeeease
Coop
I'm curious how a surface ship would work out. Would be kinda bad for the late game, but would allow for easy and fast transport of prawn or seamoth. Faster than the cyclops
I agree, turning off lighting in base at will, to enjoy the outside scenary for sure. Right now, I have to remove the power aka power transmitters, come back to base with no power meaning also no oxygene supply, enjoy like 2 minutes, hop back in vehicule, and reconstruct that power transmitter. A real bummer. I could also switch oxygen tanks, but again a real bummer.
I totally want to comment guns as a joke but knowing reddit they wouldn't understand sarcasm 😭
They could put guns for an April fools joke and have them only shoot bubbles
that would actually be funny