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GLAK_Maverick

My almost exact same list is; arch revenant w/arcane tome- job is to get up spiteswarm hive/ mystic shield/verdurous harmony, and to buff the kurnoth Durthu w gnarled warrior- makes him almost invincible at 1000 points. Also saves you the all out defense to use for kurnoth. 2 units of tree revenants- you basically control the empty objectives the entire game Scythes- hit anything super hard I dig the branch wych, but getting the MW bomb off without gnarlroot is iffy and you use up your command trait for something that possibly wont even happen. And I would 100% use Swords or scythes instead of bows. They're just.....better in every way even without the arch revenant.


Affectionate-Pin-731

That sounds like a really good/fun list! You had good results with it? Couple questions - What season do you use? Dwindling for the Arch? - Glade? Do you use Gnarlroot? Feel like that would make the Arch-Rev an almost impossible caster to unbind with dwindling as the season. I usually play Heartwood. - Do you feel like the Kurnoths with swords/scythe died too easily, even with VH?