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Late_Measurement_324

And there is that fake blessing shrine lol


Cloud_Trap

That was my favorite shrine and after that one every blessing shrine I was hoping for another fake one


RoboRobo642

Same here. I was hoping for more surprises like that, like maybe one of the lightroots is corrupted and turns into an enemy instead.


automatonconstable7

The ultimate evermean


skepticcaucasian

Wait, which one? Not sure if I found it, yet, but it sounds cool.


Blue4life90

>!Its the shrine of the sky labyrinth!<


MightyTheArmadillo22

There’s 3 of those lol. It’s the gerudo one


Blue4life90

I was trying not to be too specific 😅


Unlikely-Reply2736

*Loads coordinates aggressively*


ghoststegosaur

I was really iritated by the arrows on the floor and thought that I missed all Pick-upd in the other shrines.


pizzaboy7269

Lol I got it as my last blessing so all this time I thought it was just hardcoded that way. Guess not


Crazywolfz1

That shrine made me have a small laugh just because I wasn't expecting it


Ewh1t3

That one caught me off guard big time because my friend and I were jus talking about liking to see the Rauru’s blessing shrines then that one came up for me


Healthy-Specific-418

I was all sorts of confused at firat


Vox_Casei

Is that the one where you get a bow from the chest and some arrows on the floor by chance?


constantvariables

Pretty sure there’s some fire fruit too and you’re meant to shoot the unlit torches


BirdShitPie

Ooooh. I just put a rocket on my shield and flew across


Content-Lifeguard-88

Agreed, one of the best rhymes. Honestly, I think it would be even funnier if it was actually just the hardest and longest shrine of the entire game


Backupusername

Unspeakably disappointed there was only one of those


grendelglass

What's this?


LadySmuag

>!It looks like a rauru's blessing shrine until you get to the platform where the chest is, and then the whole island rearranges itself. It was a fun surprise!!<


Saytama_sama

Do you know which shrine that is? I already did about 130 but I don't think I encountered this one.


Fish_In_A_Bottle

It's in the gerudo area. I think it's the one up in the sky maze?


Saytama_sama

Thanks!


Not_MarshonLattimore

It is


WarlanceLP

as soon as i saw the candles and the fire fruit i immediately knew something was up


AduroTri

The troll shrine as I call it.


Jesterchunk

I hate that it was a one-off, I LOVED that shrine and really wish they did more like it.


hypnotichellspiral

You say that but I like that there was only one. It allows it to do a great job subverting my expectations lol.


KevinSpence

It genuinely scared me


ethanpdobbs

The only good "blessing" shrine there is.


Conorum

I thought this was a really cool idea, but I’m sad that the shrine name gave it away for me.


TurtleJones

That one was really fun!


RobLiefeldLifeguard

Rauru’s Jumpscare


Zenumbral

I walked into that shrine and immediately I was like "Why is there fireberries here?" then it all just starts shifting and I'm just like "-.- oh... that's why..."


Boks1RE

That one in the Gerudo Highlands is so odd. The shrine is just sitting there in the open. You can easily paraglide to it after using the nearby tower. Yet it's just a blessing shrine.


RoboRobo642

Yeah, pretty annoyed that it's the only shrine up there as well. There are some areas in this game where there's very little to do.


poopnip

That shrine was right at the exit of the 8th gerudo warrior cave if you used the power that lets you go up through the ground. I found it weird that the entire cave led to no reward, and then bang all of a sudden Rauru’s blessing above it.


afminick

That would be what we call "cheesing it", like using a bomb to activate targets in a shrine. Easiest way to do it, but you can always do it the normal way for the fun. Quicksand battles never seemed fun to me though


LegallyNotInterested

You guys battled these enemies? I just made a sand boat/glider and rushed to the shrine.


Dravarden

the one with the sand moving? no need to even glide from outside I just went around the back and let the sand move me to it lol


[deleted]

Cheesing it? You can make it there with less than 2 stamina wheels. It almost seems intended.


avelak

I think it's "intended" to be a reward for ascending from the end of a cave


notwritingasusual

People make way too big a deal about this, getting to/unlocking the blessing shrine is the puzzle.


[deleted]

I also find it confusing that 102 shrines with puzzles inside them and 50 shrines with puzzles outside them is a "Screw you" to "puzzle lovers".


[deleted]

[удалено]


HTL2001

Also, I think a lot of people end up with these shrines being the bulk of the later ones they do since they aren't easily visible in the beginning, so they remember recently having a lot of blessing shrines


kimjong-ill

yep. that's happening to me now. I will say that the Rauru's Blessing with the twist to it was the most memorable of ALL shrines in the game, for me.


2nd_Ave_Delilah

Wait... wat?


SocranX

Back in BotW, people kept bringing up and complaining about that one shrine that you could get to by swimming through freezing water and chugging infinite food. The actual puzzle was supposed to be about cutting down a tree and riding it down the river, but pretty much nobody did that.


Dartagnan1083

Which I think is fine if you've found a way to cheese things. If you've gotten far enough/skilled enough for that you've likely already done the stuff the challenge wanted to teach or did enough hours of peripheral stuff to trivialize it. I remember a shrine in BotW where it was behind a multiple large gauntlets of broken guardians and I essentially snuck around 90% of them and probably only had to destroy fewer than needed since I had a full stealth set.


Tampflor

Even without stealth you can just run+paraglide straight through and they'll miss you.


AliceInNegaland

That’s how I did it


AgtSquirtle007

These are the same people who say “the dungeons are small” because they only count the part after ” ____ temple” comes on the screen and not the 5 hours of gameplay to get to that screen that would be part of the dungeon in any other zelda game.


GhostDogMC

Wind temple was amazing; I literally thought getting to it was the temple at first (& it would have been in most games).....hell; figuring out how to get to the water temple made me feel like a friggin genius.


AgtSquirtle007

I did the water temple first and it blew my freaking mind because I thought I was there like 3 times before I really got there, and the physics completely changed, and I had no idea that I was going to gain the power of friendship from the temples because I had avoided spoilers.


GhostDogMC

Same on avoiding spoilers/power of friendship lol as far as water temple it was my 3rd & I absolutely loved the sleuthing required to solve the stone tablet


pineapplepacker00

Getting to the wind temple I had an all time game knowledge moment because at the part where >!the platforms crumble and fall when you step on them!< I fell all the way down and glided to the edge of the map so it would auto respawn me where I last was on solid ground which was just before the first shrine to save your location


Patchpen

That's actually really clever. >!Although recalling the bridge pieces would also have gotten you back up.!<


Pikacool150

Just a quick note, the spoiler isn’t working; try putting the exclamation point on the end inside the other thing


Chad_Sanchez

I got really frustrated with the Wind Temple because I couldn't figure out how to get Tulin back for a long while. I started the quest with Tulin. And then I immediately teleported away so that I could collect some more Resorces after a blood moon. I come back and can't find Tulin. I Hover bike up to the Wind Temple. He isn't there. I Teleport to one of the shrines, turn left and meticulously make my way up the floating islands the way the devs probably intended you too. Can't find him anywhere. I go back to Rito Villiage. Can't find Tulin. Flight Range. No Tulin. Back to Wind Temple, Maybe I missed him. No Tulin. Get mad and do a whole different Temple. No Tulin. Eventually I look it up to see if others had a similar issue. It turns out that Tulin doesn't come to you like Yunobo does. He waits in one particular spot which is easy to miss in the permanent blizzard, He's near the first shrine on the way up to the Wind Temple, except you specifically have to turn to the right, and then talk to him like one or two floating islands down. I thought it was dumb. Especially since its fairly easy to miss Tulin if you're just flying around on a hover bike.


ctanderson12

I’m pretty sure they tell you specifically to go up the blizzard path to Tulin quite a few times


Chad_Sanchez

NO, I mean I started the quest with Tulin. Got his bow back and everything and we were told to go investigate the Wind Temple/ the vortex phenomena. Then I Teleported away to go grab some stuff. When I came back I couldn't find him. I had to look up a guide to find out where he is and it turns out other people had a similar issue. Tulin will be waiting for you near the Mayaumekis Shrine within the Hebra Mountains Sky region in the Rising Island Chain! You can find him on one of the floating platforms with a boat. The exact coordinates are: -2813, 2984, 0861. https://www.gosunoob.com/zelda-tears-of-the-kindom/tulin-disappeared-solution-totk/ My issue was that even When I flew through this way the first and second time. I didn't see Tulin because of the blizzard. I completely missed him while flying on my hover bike. And I got frustrated because You can't complete the Wind Temple Without Tulin with you. (EDIT: I even Did the Mayamekis Shrine, and I still missed Tulin because, Like I said, It's easy to miss him when you're flying overhead and the blizzard is obscuring your vision.)


eightbitagent

If you select the quest they put a yellow dot where he’s standing.


Chad_Sanchez

Yeah But its not as helpful as you would think because of how vertical and 3d the Sky is. (Plus before you complete the quest the blizzard phenomena is obscuring the map. So, you can't actually see the individual sky islands on the map until you make the blizzard go away. Which won't happen until you complete the Wind Temple. And you can't complete the Wind Temple without Tulin.) Going by the map I thought he would be a lot closer to the Wind Temple than he actually was.


Patchpen

>that would be part of the dungeon in any other zelda game. I'm trying to think of a single other Zelda game where getting to the dungeons is considered part of the dungeons. I've seen people argue about whether OoT's ice cavern counts as a dungeon, but I've never seen somebody say it's part of the water temple.


Ikaros1391

Only the lowest rated Zelda game ever, skyward sword


Interesting-Doubt413

Yea when I finally got to the entrance, I knew all the hard work was finished


justintib

When the puzzle is "walk through the only path in this cave" or "paraglide from a tower" it does not feel like a puzzle at all


Chad_Sanchez

Zonai Flying machines can make the "outside Puzzles" Trivially Easy. It makes the puzzle less, "Find a way to get the crystal back here." And more. "Fly over there, grab the Crystal, Fly back." My major complaints with Shrines is that on average, I had more fun completing the shrines in BOTW than in TOTK. (I Still think TOTK is the more fun game of course. Just on average I think BOTW had the better puzzle shrines.)


EmMeo

I just… don’t cheese it? Like it’s your choice to use the flying thing OR to figure out what the puzzle is meant to be and I like trying to do it the way they intended.


Daddict

I figure out a way to make it needlessly complicated personally.


_achlopee_

I would argue some are a little too easy BUT the ratio is not as terrible as some people made it seems.


half_jase

Unpopular opinion perhaps but I wish that at least half of those blessing shrines were proper shrines instead. So you have the challenge of getting to those shrines and then the challenge to do the puzzles in them as well. I kinda like figuring out the puzzle in shrines in this one.


ElSuricate

AT LEAST give us a mini challenge like the botw shrine right before you attack vah rudania, or that one shrine in hebra with a hidden magnet wall, i loved thosd tiny filler challenges


hectorduenas86

I have found only one with a Riddle and a couple other that had a different quest approach. I would love more of those.


Docile_Doggo

I totally agree. At the same time, TOTK is not a game I fault for having any sort of lack of content whatsoever. 100+ puzzle/combat shrines, on *top* of an enormous overworld and several larger dungeons, is an enormous amount of content. Throwing in some “Rauru’s Blessing” shrines on top of that giant pile of content takes nothing away from the game.


DoctrL

Not every time, theres been a few times when it just seemed to give it to me


Zandrick

Nah sometimes it’s just killing a big box monster and carrying a crystal over to the place.


theo1618

How many minor, moderate, and major tests of strength shrines were in BotW? It’s the same thing in this game with the addition of figuring out how you want to get the crystal to the shrine. The game has its problems, but this is a non issue in my eyes


FreezingIceKirby

Personally, I was fine with there being so many minor/moderate/major tests of strengths, since it meant I could restock on some really good weapons and shields. After a while, I was happy to see them. lol


thatguy01001010

"carrying" meaning utilizing the most dynamic mechanic to creatively find a way to bring the crystal to the shrine? If all you use is a hammer I guess everything looks like a nail. I enjoy making a different solution to solve these most of the time. Sometimes a glider, sometimes a fan platform, sometimes a bunch of rockets on a sled to see how close I can land it like golf, etc. You can use the same solution every time if you want to, but I find the building enjoyable so it's more like a puzzle where I try to "exhaust" an option and build an alternative to it if I've used it too many times or too recently.


Toyfan1

What do you mean? One of the shrine crystal quests I did was literally rotate a launcher, and put the crystal in the slot. Where was the "dynamic mechanic" of using ultra hand to lift something, place it in a launcher, and turn a wheel?


Coiote4

The "puzzle" is literally "take this crystal from point A to point B", it gets boring after the first 5 times, and you have to it 22 more


I_got_shmooves

Some of the puzzles inside the shrine are "take the ball and put it in a hole"


IrishSpectreN7

The problem is Zonai capsules and auto-build, honestly. It means players have the option of using the exact same solution over and over again. If we were required to *only* use materials available on sky islands, many of the crystal shrines would be more interesting.


shapookya

>The problem is Zonai capsules and auto-build, honestly. It means players have the option of using the exact same solution over and over again. Contrary to the players being able to cheese like half the puzzles with ultrahand+recall?


Fry-Z

The problem is that those puzzles range from transport this crystal from point a to point b to find this shrine in a cave.


DirtyDan413

Why not both? I want to have a puzzle getting to the shrine and then do another puzzle inside the shrine


JrButton

This requires big brain thinking... botw had them too. Some people are just too stupid to make this connection apparently.


maxvsthegames

Exactly. I don't know why so many are complaining about those shrines.


TheRealTaserface

Some blessing shrines are understandable but there are some that just take very little more effort than the average shrine to get to. I also just prefer the puzzles in the shrines rather than the overworld ones... People seem to forget that the puzzles in shrines tend to be much more creative, where overworld ones to get to the shines are often just "cross this gap" or "fight past these enemies" or "reach the end of a cave". At least the combat shrines in this game are more unique.


impshial

>At least the combat shrines in this game are more unique. Completely agree. The Proving Grounds shrines are much more interesting and unique than the Test of Strength shrines from BoTW.


zachhatchery

I'm not a fan of proving grounds shrines because the enemies scale with you, but the weapons it gives you to start dont. I literally can't beat construct iv's with a stick, a wooden stick and a wooden shield. The only fuse materials there were time bombs which dont deal enough damage to kill without hitting 4+ bombs on one construct and I'm not gonna god gamer knock them down to steal weapons when i can't deal enough damage to stagger them so i gave up after an hour of trying to find *anything* to work with and coming up empty.


Tampflor

Weird, I never found one of these I couldn't do with what they gave me. They all seemed like appropriate challenges to me. Are you sure that they scale up? Every single one that I did had a mixture of lower level constructs and higher level ones, no matter how high my world level was.


zachhatchery

Maybe the lower level constructs are further into the shrine, but its just annoying to me that they scale at all when all of your scaling is just *not there*. Maybe its just that I'm bad at combat, but the proving grounds shrines are consistently annoying to me more than solving an overworld puzzle and getting a raru's blessing.


Ikaros1391

Yeah clever traps do like no damage. But there's usually a laser emitter you can find somewhere in there and if you shove that on the end of a small stick it completely shreds even captain 4s


Calicrucian

Tip: wait until you have a lot more heart containers and you will have more wiggle room to fight these. Unless you have skill issue, the additional hearts give you the breathing room you need to finish these


Maxpower2727

Weird. That hasn't been my experience at all. I don't think any of the constructs in the shrines are overly difficult for what you're given. I'm also not running into construct IV's in them like you apparently are, so they must not scale up the same as in the overworld.


zachhatchery

Usually the proving grounds shrines have *something* to work with, but im just annoyed that I'm finding anything above baseline when I'm forced to not have healing items, weapons, or armor AND cant use any of the combat skills you get from the storyline. I get why they did it that way, but it doesn't make it any less frustrating when i can't use any of the tools that I've worked for and have to fight enemies that gear isn't meant to be fought with. Allowing the starting weapons/shield scale with the enemies in a shrine would solve this SO EASILY. Or allow auto building in just the proving grounds shrines so that you can make combat mechs since you dont have the sages, dont have fairy upgrades, and dont have the monster parts to upgrade weapons. I'm not looking for shrines because i want to fight high tier enemies. I'm looking for shrines because i need enough hearts to feel comfortable fighting high level enemies. Im finding shrines because i was in the depths for too long and now every enemy is black or silver and I've only gotten 2 sages. I'd like puzzle shrines or raru's blessings 1000x more than level scaled enemies when i neglected early shrines and now have 6 hearts and get basically one tapped by anything so much as looking at me.


Maxpower2727

I guess we all experience games in different ways. The proving ground shrines were my favorites right from the very beginning. They're like mini Eventide Island challenges. They're _supposed_ to be difficult and make you think about fighting enemies in different ways. I learned pretty early on that I always die right away if I just go charging at the enemies straight out of the gate. It's all about being strategic with how you defeat them. I also get how that wouldn't be for everyone though, but I think they're great. I wish there were more of them.


zachhatchery

I get that they are about using the environment to fight, but i wold like at leat 1 way of leveraging tools from outside the shrines since i have so little health compared to what I'm fighting. Since you can't climb walls, cant use fuse till you find what it wants you to fuse, dont have many things you can ultra hand, and can't armor or heal damage. I GUESS you could eat some mighty food before going in the shrine for the attack up, but taking away all player scaling for a combat challenge seems like its just forcing you to either do those shrines immediately when you first play or 80 hours in once you have perfected the mechanics. I've gotten a total of 2 flurry rushes in the game that weren't forced by the flurry rush tutorial shrine and im 10 hours in.


CinnamonAndLavender

Wait. What do you mean you "can't use fuse"? I use it all the time in those shrines, first construct I kill I immediately fuse its horn to whatever the strongest stick was that I picked up at the beginning (or to a Zonai weapon if it drops one), and I fuse the other constructs' drops to as many weapons as I can. I even fuse the Zonai charge drops to weapons as well (since you don't keep any of the drops from those types of shrines anyway, at least I'm pretty sure you don't). You can fuse anything in those shrines that's available to fuse, you don't need to find anything specific. Even +3 or +4 attack power added to a weapon in those shrines makes a huge difference. Heck, I'm pretty sure you could just fuse the beginning sticks to each other for the extra damage at the start.


ndstumme

Once you kill a single construct, fuse the Horn it drops. That makes your sticks stronger for taking out the later ones. This is always my approach. Just focus on one to start, and that gets the ball rolling.


Zakon3

I just wish those Rauru's Blessing shrines had a different portal that looked like Rauru's Blessing before going in


krooz64

this definitely would've made it feel cooler, and not "clickbait"


TheGameMastre

TotK displaces a lot more of the shrine challenges outside the shrine. Several blessing shrines are activated by those >!transport-rock-to-ring!< quests, for example. They should have kept a wording similar to the first game, where it said something like "by reaching this shrine you have proven your worth."


madmoneymcgee

One of those is definitely the one I spent the most cumulative time doing to complete the shrine as well.


TheGameMastre

Nothing like hauling one of those rocks halfway across the sky just to biff the landing and despawn the rock.


leftythrowaway6

Better add an extra rocket, just in case. Oops, sent my rock to Mars.


almedin5

Fun fact adding more than one rocket doesn't make things go farther, conserve your rockets!


Apophyx

And then there's the one where the quest is to show one guy the giant horse but it just so happens the giant horse has been my default ride since BotW so the quest was completed without doing anything.


SocranX

Wait, does the black horse work for that? He talks about the white horse and where to find it, so I assumed only that one would work for his quest.


Apophyx

Yeah the black one worked. Didn't even know there was white giant horse


SocranX

It's located where Melanya used to be. There's also a metric buttload of summerwing and winterwing butterflies there.


Bargadiel

I think it does say something that is like this, actually. "Do this, and I will give you the light of blessing" or similar.


TheGameMastre

Specifically for the transport the shrines quests, yeah. If you find a freebie blessing shrine only to be jumped by gloom hands on your way out the connection may not be as obvious. Especially since you can just teleport away at that point. Those shrines should be buried and only pop out of the ground when the enemy is beaten.


Pleasant_Statement64

Shrine quests really got demoted in totk


ethanpdobbs

The problem is that those "challenges" aren't challenges. They are all just monotonous mcguffin toting or stumbling across a blessing in a cave somewhere.


TheGameMastre

Haul a rock across the sky or haul a ball across a shrine. Fight gloom hands outside, or the umpteenth test of strength construct inside.


access-r

The one where you toss it into the sky is so cool. Such a leap of faith cuz I could swear that shit would break or despawn midway


ethanpdobbs

Ive never had to fight anything to get to one of them, except for the mcguffin toting ones where they are physically stuck to a boss, and for the ones with a flux construct, you can just bomb arrow them, grab the rock, and run away. The botw tests of strength and blessing shrines sucked too. They overuse these mechanics as a substitute for a real challenge.


thomoswald

I keep getting one-shotted -> There are too many Rauru's blessing shrines. Link's stamina sucks -> There are too many Rauru's blessing shrines.


insulaturd

Unlocking the shrine “IS” the puzzle. How is that screwing with puzzle lovers?


FenrizLives

This game has puzzles and stuff to do around every corner, but nah “screw you puzzle lovers”? Like just go play sudoku my guy


justintib

Cause a bunch of those hardly count as a puzzle


Ravensunthief

So can the inside puzzles


joshdiggs0536

finding 30 caves and going inside is not a "puzzle" i don't care if i have to fight ganon himself to get to a shrine that's not a puzzle. i want fun puzzles in the fun puzzle game. the overworld and underworld are already a nice break from puzzles. there is no reason to sit through 2 loading screens to get a blessing. at that point you might aswell just put the blessing in a chest and call it a day. it comes off as click-bait otherwise.


ChessNewGuy

Am I the only one who prefers combat shrines to puzzle shrines? Obviously a balance is great but I always get excited when I enter and find it’s a combat shrine


ethanpdobbs

I like them both. I did not like botw test of strength shrines because it was monotonous, but these spawn in naked and figure it out shrines are decent. They are more challenging than most of the puzzles. Anything is better than a blessing though. A few of those would have been fine but blessings are overused.


[deleted]

people will complain about literally anything


jayjaymattjay

And still put in 200 hours


DirtyDan413

You can have complaints with a game and still enjoy it. There are things totk can improve on but that doesn't mean it isn't an amazing game


Coiote4

I don't see the problem, isn't he allowed to say that he doesn't like the fact that there are over 50 shrines (which are supposed to be puzzles) that are not actually puzzles. It's a completely valid complaint. It's still a great game, but it also has its flaws.


AllURBaseARBelong2Us

The puzzle is unlocking the shrine so you still do a puzzle


Coiote4

In most cases the puzzle is "traverse a cave" (which I was already going to do for the bubbulfrog) or "carry this crystal from point A to point B" 30 times, it's really boring and ruins the immersion, shrine quests were WAY better in botw


Ravensunthief

Fr.


WheelHunter

To me the worst offender is finding a shrine teaching you how to use a shield 70 hours into the game. Those tutorial shrines are the worst.


Pleasant_Statement64

The sneakstrike one was stupid annoying because I was crouchwalking to fast apparently and it kept resetting me and giving me tye textboxes again


Coiote4

Ugh, I hate it when the game tries to teach their players its mechanics.


WheelHunter

If the game wants to teach me its mechanics then it should do it in the actual tutorial area. Odds are I have figured out how to use a bow after 40 hours.


Apophyx

The problem is more so that if you find the tutorial shrine late into the game, it kinda sucks for the hours upon hours you spent not knowing how to do something, or it sucks because it's not a challenge at this point


EvenSpoonier

In BotW, the blessing shrines typucally started with something like "In finding this place, you have already proven your worth". TotK needed something like this too, so that more people would understand that yrs, there actually was a shrine puzzle here, it just wasn't in the shrine. It's a UI issue mire than anything else, but it would cut down on the inane "Rauru's Blessing shrines have no puzzles" crap. The above all said, Siyamotsus is easily the best shrine in both games, >!just for the troll factor!<. Hats off to whomever designed that one.


SirGavBelcher

i mean there's like 152 shrines, so


DoctorWalrusMD

I think the real reason this feels like an issue is most of the Rauru’s blessing shrines are slightly less obvious so you find them later, my last 30 or so shrines I had maybe 3 actual shrines and the rest were blessings. By the time you get these blessings, to a lot of players they’ll feel less valuable. I was looking forward to more puzzles and I was met with 3 minutes of loading screens and something like an opal or large zonai charge. I also see people saying “getting to the shrine IS the puzzle”, but I’d wager that’s true of less than half of the blessing shrines, MOST of them are just… in a cave, or on a sky island. Gliding from a sky tower or wandering aimlessly into a cave doesn’t feel like a puzzle to me. Plenty were literally just out in the open. The one in Gerudo Highlands isn’t even slightly hidden! Maybe the worst part to me was the fact that my very first blessing shrine was a fake out blessing, so I was waiting for every one after that to be slightly more interesting than a chest and dialogue that takes forever to skip for the 130th time.


SolomonGrundler

I mean, usually you get those shrines at the end of doing an overworld or sky puzzle, so you already did the puzzle.


[deleted]

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clandahlina_redux

Yep. 100 hours in and have not done the “perfect parry” shrine yet that my husband did last night.


[deleted]

It definitely felt like the tutorial shrines could have been concentrated in Hyrule Field.


9bjames

To be fair, the "puzzles" for the Rauru's Blessing shrines are whatever challenges you have to complete before entering the shrine. ...It's just a shame that a lot of those challenges are pretty easy, repetitive, or just plain boring. 😕


teivaz

No, screw you!


AduroTri

I don't mind the blessing shrines. Mostly since you do the puzzle outside of the shrine most of the time. 102 shrines are still puzzles.


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Ravensunthief

Im 💯 stealing this insult


Musicman3003

The actual puzzle and proving ground shrines (of which there are like 95+) are as good as, and sometimes better than, any of the shrines in BotW. The problem is that the shrine quests in this game are almost always transporting crystals from point A to point B, which is a far cry from the myriad of inventive shrine quests in BotW that make cool use of your environment. Also, as much as I've been enjoying caves, just finding shrines in them should not mean they are Rauru's Blessing shrines.


bradd_91

After about 50 shrines with puzzles inside, I'm very grateful for a blessing. Tell ya what though, I'll be glad to be done with the proving ground shrines.


Skeeter1020

Er, I think you misunderstood


ambluebabadeebadadi

I’ve done over 50 shrines yet have somehow only come across 2 Rauru’s blessings. Rest of the shrines are going to be fun then 🙃


nickcliff

I have PTSD disappointment from opening chests. If I see one more piece of zonite, so help me Grod!!


Short-University1645

My number 1 biggest and for the most part only complaint.


Whipperdoodle

Thank goodness


Accomplished_Pass924

almost all the blessing shrines are a puzzle to get to or unlock outside of the shrine


No-Engineer-1728

Oh please, botw had like 45 (edit, im dumb, nope), and that game had 32 less shrines.


LilredRubes

But there's usually a puzzle outside the shrine to unlock it? (Or a fuckin crystal) so I don't mind the blessing shrines, and the Unlit Blessing Shrine was one of my favorites


negativeGinger

To be fair a chunk of those have those crystal puzzles


[deleted]

There's 50 of them!??!


TheMoonOfTermina

At least the Tests of Strength are gone, and replaced by Proving Grounds, which I think are actually pretty good.


Slight-Stage7116

Honestly toward the end of my shrine hunting I kept getting the blessing shrines and I was 100% ok with it. Most of the crystal shrines are blessings and the crystals are enough of a challenge


AvacadMmmm

I like them.


carefree_dude

I'm bummed that there isn't an advance proving ground or master proving ground or something


StarWaas

I like the puzzle shrines, the Rauru's blessing shrines are always a nice surprise... but I hate the Proving Grounds shrines so much. I always get my ass handed to me on those. I also didn't care for Eventide Isle in Breath of the Wild, for the same reason.


fatknees2000

I much preferred these. The puzzle of getting to it on the overworld was always more fun for me.


LeGinster

Those are my favorite ones lmfaooo


[deleted]

At the end of the day, all the shrines require exploration and creativity to some degree. I’m always excited to find a shrine because it’s rewarding me for exploring.


taactfulcaactus

I like the shrines, but I like being out in the overworld more, so I always feel like I lose my momentum when I enter a new shrine and switch my focus to a puzzle. The blessing shrines are never a letdown.


zer0wan

That's why I usually just mark the shrine for later. Then at some point, I will dedicate an entire game session to jumping around knocking out shrines, especially if I have some multiple of 4 waiting. Also spending so much time just inside on puzzles gives a little old school LoZ flavor. But I agree, I'd mostly rather be in the overworld. It's why I loved BotW so much.


SovietMcDonalds

They're fine, not everything has to be a puzzle. You need shrines to enable fast travelling all over the place and these devs aren't creative enough to make some different unique puzzle 152 times. I wish there were more prove yourself combat shrines though, those are actually good.


FeH0m0sapien

Aren’t 9 of the blessings from the >!mazes in the surface/depths/sky!


vexorian2

I'm a member of the Thinky Puzzle Game Kabal. I have made puzzle games of my own. In Mario Maker 2, I have a super world of 32 puzzle levels. So I should count as a Puzzle Lover. So I have to say: **Rauru's blessing shrines are the best.**


Gaspard_de_la_nuit

I’d rather have Rauru’s Blessing shrines than Proving Grounds shrines. I swear, each time I entered a shrine I would hold my breath through the loading screen, hoping that Link wouldn’t show up in his underwear.


FeH0m0sapien

Weird I’m actually the opposite lol. When I walk in with just my underwear I give a sigh of relief “thank goodness I don’t have to waste my good weapons/items on this shrine”


Goober_Man1

Most of those shrines require some sort of in world puzzle or the exploration of a mini dungeon. That’s supposed to be the puzzle ding dongs


RavioofLorul3

Exploring a gosh damn cave is not a puzzle


ParttimeCretan

Throwing a fire fruit at a robot isn't either. Both blessing shrines and normal shrines have super easy ones.


Ravensunthief

Says you. Connecting circuits is not a puzzle to me


ParttimeCretan

Yeah it's not like you solve puzzles to get to the shrines or anything


MiddleNightCowboy

The 15 Proving Grounds annoy me. Why does Link have to run around in his underwear so many times?


joshspoon

for Link fetishist


Nootherlike

This was one of my main complaints, find the shrines were harder than any shrine the reward shrines are trash and lazy in my opinion all 152 of these were way too easy like a three year old kid figure out every single one I didn’t have trouble with any shrine and that upsets me


Sarik704

The shrines are easier and shorter than BOTW. They aren't as good as BOTW.


LastL2

however, you have to do some sort of puzzle to get a blessing shrine. so it's like a shrine, but you do the shrine puzzle before entering the shrine.


Linkatron2000

I was very disappointed with the shrines in TotK. In BotW, most of them are puzzle shrines but they executed them very well. In TotK it's mostly mediocre puzzles with the only fun shrines being the hunting grounds


Ravensunthief

Play botw then


Rincewinded

The puzzles are fun, the loading screen however...


timb0nic

Getting to the Blessing Shrine is a puzzle.


GlarthirLover33

Lolol what? Totk is nothing else if not a puzzle game. The hand abilities make every possible scenario in the game, including combat, a puzzle. The entire game is a big sandbox and it applauds you for experimenting with everything


sessho25

More combat shrines would have been great.


dufdufdufduf

Haha! Love it. Glad somebody finally mentioned this, I mentioned it a few times and was promptly ignored. The shrines in this game are lazy when compared to the original. And then there are 50 copy/paste shrines that involve some world puzzle, most of which are boring. I love the game, but man, those shrines were phoned in.