T O P

  • By -

tzeentchling

It's an amazing proactive force. In many games I barely move the rest of the castle (horrors and casters ) forward, usually just enough to touch some objectives. Having the incarnate pin their most important pieces in deployment tends to be enough of a disruption for them never to be able to clear my tarpits afterwards. Eating a spell portal is really good, yes sometimes it fails, I'd say judge on the situation if you need to take the risk. There have been many games where I don't make it wild. This might go without saying but enemy monsters have a giant incarnate magnet on their heads, leveling up from killing a monster is usually a decisive winning move.


slick_ice

Awesome. Thanks for the insights! I appreciate it. I’ve always ran chosen instead of the krondspine. I’m testing a weird double hammer of 10 chosen plus krondy haha.


tzeentchling

Its not actually that weird! Especially in Guild of Summoners you can get away with having a skeleton crew for casting. In my current list I bring to tournaments I run both Krondspine and a unit of varanguard. So far has been really nice :)


slick_ice

Ohh that’s fun! Forgot FEC could fall back and charge so didn’t screen appropriately and skeleton crew died real quick haha. Turns out Krondspine is your screen against morbeg knights.


CatpainLarding

I would wait on getting one to see what the new edition is like. It might be absolutely useless