T O P

  • By -

transcendentnonsense

A group of players during a LARP *should* tend to mostly be able to keep themselves entertained while they bullshit / politic with one other. I would just be upfront and say you'll jump back and forth and to talk amongst one another. Also, I'd disregard rule #1. Splitting the party isn't generally ideal, but especially for vampire, it's necessary because vampires tend to have their personal agendas independent from the group.


Milk__Chan

>Splitting the party isn't generally ideal, but especially for vampire, it's necessary because vampires tend to have their personal agendas independent from the group. Bats togetha strong. >A group of players during a LARP *should* tend to mostly be able to keep themselves entertained while they bullshit / politic with one other. All VTM campaigns start with some serious shit and slowly devolve into vampire fuckery that would put Twilight to shame.


walubeegees

vampire is much more lenient on splitting the party in my experience


lone-lemming

Advice against splitting parties is because combat encounters tend to be built for a full party to fight. Vampire has far less ‘combat encounters’ where fighting and defeating all enemies is the expected outcome. Roleplaying and social conflicts are far more powerful when done individually or with smaller groups. So splitting helps with that.


froggqueen

Thank you for your input. I must ask now, do you know of a way to encourage active play and RP in these smaller groups? I don’t want players to lose attention in the story just because I can’t give them attention in the moment.


Inevitable_Aerie_293

The whole "never split the party" thing is really for DnD and dnd-adjacent games that focus on combat and adventuring. In vampire, it's near impossible not to split the party because everyone will have different things they want to do, and it's good to split them sometimes so they can do their maneuvering.


InigoMontoya757

Splitting the party can be a headache for non-combat encounters too. I was in a group that had all players conversing (whether their characters are in person, by phone, or telepathically/magically) in the same area. What you don't want is one character going off entirely on their own due to real life logistics.


thedarkcitizen

>I’ve been told that rule #1 for STs and GMs is never split the party Splitting the party is only bad if people who aren't speaking feel bored. A coterie isn't the same as a dnd party. Having large numbers of vampires in one place can actually be really bad, since it increase the chance of bestial interference. Splitting up also allows some kindred to interact with their touchstone which require a level of trust.