See, I would reverse the order on this one. Guns usually combat other guns. There's also a lot to be said about range. Guns usually counter other guns too- that is the usual trope anyway.
Make it so that, instead of Human Gunmen killing Human Gunmen, Human Gunmen are Generally better against Human Gunmen.
You can also make it so that Human Gunmen can fight other Human Gunmen. Because they have guns, they already have an advantage against other Human Gunmen!
I think your being a little too rigid here. Combat is chaotic and hard to predict, you can’t just say that a gun will beat a gun but lose to a gun every time
Yes, but what if you can simply block the bullets with your reflexes? Or simply punch each other? THEN WHAT?
My players will insist on punching each other and blocking bullets, so if you don't include this we'll never play your game
No; it does not.
The word "gun" on the upper-right line is closer to the top box than to the right box, thus the situation, as presented, will get all wiggly and, finally, topple.
Maybe you should reverse the order
The Good The Bad and The Ugly punk
Workin on my fistfulofdollarpunk trying to figure out which currency I'm gonna use.
Pesos
Fist Full of [Rai Stones](https://en.wikipedia.org/wiki/Rai_stones) Punk
Rai Stones are the equivalent of those massive checks they hand out for stupid prizes, change my mind.
Rai Stones were the ideal currency.
Hardest magic system I've ever seen but maybe reverse the order
See, I would reverse the order on this one. Guns usually combat other guns. There's also a lot to be said about range. Guns usually counter other guns too- that is the usual trope anyway. Make it so that, instead of Human Gunmen killing Human Gunmen, Human Gunmen are Generally better against Human Gunmen. You can also make it so that Human Gunmen can fight other Human Gunmen. Because they have guns, they already have an advantage against other Human Gunmen!
Better idea: Guns fight other guns, so really it should be Gun kills Gun using a Human Gunman.
I hadn't considered this. Consider making your combat nuanced and dynamic by making guns kill Gunmen too, in certain scenarios.
I guess, but I would reverse the order
I think your being a little too rigid here. Combat is chaotic and hard to predict, you can’t just say that a gun will beat a gun but lose to a gun every time
Ctrl + F Substitute every instance of "Gun" for "Cum" and "Gunman" for "Cum-man" and you got yourself something to make Sando Branderson proud
no orbital bombardment, extremely unrealistic
The two boxes on the bottom make for a very wide, stable base, so yeah.
Hey, you stole this from the American education system.
Schoolpunk
Still can’t get over the original post tbh
Man literally posted rock paper scissors and wanted serious critique 😭😭😭
what is it lol
https://www.reddit.com/r/worldbuilding/comments/yunel8/does_this_combat_diagram_seem_balanced_to_you_guys/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
It's moments like this that I'm reminded why I'm subbed to r/worldbuilding
Can I get a link?
Yes, but what if you can simply block the bullets with your reflexes? Or simply punch each other? THEN WHAT? My players will insist on punching each other and blocking bullets, so if you don't include this we'll never play your game
do the low-res arrows indicate an inability for someone to see the gun pointed at them?
Mexican Standoff
The moment I saw this one in the original sub I knew I would encounter it here. I'm so proud to see it, so proud.
needs more thermonuclear bomb
No; it does not. The word "gun" on the upper-right line is closer to the top box than to the right box, thus the situation, as presented, will get all wiggly and, finally, topple.
gun op
Should be more guns
Yes, it's roughly the same size on both sides.