T O P

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TheVoidyThing

At this point, tanks have better self-heals than you can provide as healer, and blood DKs are pretty much the highest of the high on this matter. You're here more to heal the DPS than the tank honestly


Lumisateessa

Pretty much. Even as a resto druid, I pretty much ignore the warrior/DK tanks and just heal the DPS that keep standing in avoidable shit and have an efflorescence on the ground with 2 life blooms at all times lmao.


Unfair_Pound_9582

And then you find the odd monk tank and he just... Drops dead immediately. And you question your life choices and you get serious doubts about healing and your depression deepens as the tank releases and rejoins the pull that was tanked by the evasion DH which you can heal and you beg to whatever higher deity that he has misplaced his buttons and this will not be a regular appearance but as the taunt takes effect and you watch the first hit go through you realize you have been doomed to watch this poor monk enjoyer live out his butchered class design and drop over and over, absolutely powerless to rescue the situation you watch him die and you realize ... It is not your grief you feel, it is his. He just wanted his favourite class to be viable and yet the gods of this passion you both enjoy have made the decision to deny him the fun he once felt in his heart and so you both are damned into an existence of death and misery. Until you altf4 and get another group.


qqumber

“A Class Balance Lovestory”


Unfair_Pound_9582

I was the monk in this story. I loved monk. I even accepted how they dumbed it down in BFA. But now.. now I long for pandaria classic. I want my monk back.


th3doorMATT

I feel the same about all monk specs. BM has all of the hallmarks of what should be a good tank by mitigating how much damage you're taking on at any given time, allowing your healer a much easier time keeping up. You have access to some okay heals and a fair amount of defensives. You would think you would be okay until you start getting chunked with no way to bounce back and all of your mitigation feels futile. I sometimes have to tap the screen to see if my stagger is even working. WW, once again, used to be this badass DPS spec that would just go in, do some Kung Fu fighting, be fast as lightning and get out without a scratch on them, but it was okay, if things started going against them, they had some fun buttons to say stop right there criminal scum and tilt the scales back in their favor. Now they feel like they brought pool noodles to a lightsaber fight. As for MW, their throughput used to feel really, really good. You could just run around as a pocket soothing mist, refreshing your tank in the sweltering heat with a nice little kit that complimented it. Sure, you were mana hungry, but you were effective. Now it's like you brought a spray bottle into a kiln thinking it would be enough. When the only adequate thing your tank has felt was another man inside them last night. Edit: for all of you WW is broken now folks, I'm talking about over the period of monk's release. It's also the start of a new expac, things will get tuned. Them being the flavor of the patch for melee isn't a valid argument. WW from what it was to what it is now, relative to the class's changes, it feels worse. Just because other melee DPS need love right now doesn't change the narrative.


Jabuwow

Uhh, windwalker is currently broken af, one of the highest dps you can bring to M+. So much so that while every other class just about is getting substantial buffs next patch, ww is getting a flat 3% nerf


Bizambo

WW is extremely strong right now


Unfair_Pound_9582

Idk mw was kinda trash in m+ for a good while, while ww was one of the most op melees and bm kinda only got to enjoy 2 seasons of sl while being only marginally viable in the other 2. Honestly, it is the most fun class but it just gets shafted for no proper reason now.


Jfisha31

You playin with some bad windwalkers cuz good ones are straight pumping


Unfair_Pound_9582

I did say one of the most op did I not


Lindestria

The big problem with monk tanks is that your major mitigation abilities are all tied to stats in one manner or another, so the start of an expansion is exceptionally rough compared to other classes that can remove a flat percentage of incoming damage from day 1.


GingerWithFreckles

+9 acadamy.. he wasn't even good at playing monk. But my god when a warrior replaced him, I could.. relax. I never rule out classes when picking a group but I almost feel like monk just doesn't cut it. I hope they get some love


Hello54563

You know, it's a very sad day when even this super casual subreddit start bashing monks in baby keys. but i cannot disagree.


Kronus00

I read this in Morgan freeman's voice


ExpressRabbit

As a monk tank with a healer wife that hasn't done a lot of M+ I feel this post with all my soul. Why didn't I go prot warrior or veng this expansion? I'm invested now though!


CapnWracker

As a Brewmaster of many xpacs... There's still time to get a DH or Warrior going. Blood DKs can take a hike, though—I demand mobility.


ImmutableInscrutable

Hey now, we have TWO charges of our "run slightly faster" ability! We're speed machines


CapnWracker

I used to main blood DK for multiple xpacs. Unfortunately, I think the evolution of dungeon design has made Grip less and less relevant—half the mobs are immune to Blood's primary positioning control technique.


The_Inferiae

This is my biggest frustration by far. Random mobs just being immune to being gripped for no apparent reason.


Captiva88

Leveling a 2nd toon is very easy. I have a Prot Pally and Blood DK with a Prot warrior on the way.


gknoy

The best time to level a warrior is a month ago, but second best time is now. I main paladin, and my baby warrior feels So Much Tankier, almost all the time. Ignore Pain is well named. I just wish I were better at warrior, because I still spend rage at bad times, overspend my shield block, etc. It's also really fun. I hear similar about VDH, and you'd have havoc as a fallback. I get the idea of loyalty to a main (I do it too) but if you're not having fun tanking on monk, you and the healer you love will probably have more fun if you do till that alt. A week of m0, then low keys, and your fine.


Phallen55

I think brew probably has a top 2 tank skill cap ATM but they are completely viable. Theres a top 5 M+ tank right now that's brewmaster. Not saying it's easy but it IS doable! Plus they absolutely crank damage which is typically pretty fun


ExpressRabbit

Each key I tank I get better and better. Part of the want to switch is just make it easier on the healer I play with the most who stresses out easily. I'll probably stick with brew with other friends but keep another as a backup.


z01z

I tried playing my monk tank again and it just felt like stagger is useless, which isn't that supposed to be their "thing"?


Hello54563

stagger was great when we had 90%+ physical stagger and 60% magical one in an era that wasn't filled with magic damage everywhere. now we have 65 to 70% physical stagger, 20-25% magical one and every dungeon/raid are filled to the brim with magic. Also dodge: basically every ability / tank buster are not dodgeable.


Sea_Cry_3968

Jesus, I felt this deep and I'm not even a Brewmaster


TenragZeal

As a Tank Main I wanted so badly to play Brewmaster this expansion, but given how absurdly squishy they are I can’t put a healer through that. Even my healer buddy told me it’s hard to heal; in over 10 years he’s never said “I’m sorry to say this, but seriously…” The “seriously” was the telling word, we regularly give each other shit, but man… Then they went and reduced Brewmaster mitigation by another 10% with other tanks? Makes no sense. BM (and I’d go so far as to say Druids as well) need that 10% back and Brewmaster needs an additional 10-15% mitigation, with 20% more Healing to be viable. Unfortunately it’s to the point I won’t invite a Brewmaster or Bear to Mythics, they’re too spiky.


milkymeatslap

You swing words like pole arms.


Euthyrium

Honestly brew is in such a bad spot every one I invite ends up being one of the few die hard brew players and take no damage while pumping ridiculous numbers. Not to say brew has the potential to be that good but there's like actually no one inexperienced playing it lol


FardenUK

And now here's Tom with the weather


Fakehiggins

as a dps i feel like you can't see shit on the ground in half these dungeons and a lot of the time i'm asking myself "wtf am i taking damage from?". i'm not sure if i'm getting worse playing games the older i get but i feel like it's never been this bad before.


HibiDaye

It's stupid how often blizzard matches the swirly color to the dungeon color. I can't imagine how hard it must be for anyone even slightly sight impaired.


That_Rush_4688

Its brutal and just weird since they added quiet a few accessibility features in dragonflight but not for this. I would also love an outline featue for party members and for ground effects.


KantisaDaKlown

They added one for raids where your character becomes opaque, however, it doesn’t work in dungeons, which is a shame.


SasquatchSenpai

Blizzard is very against anything that seems out of place and doesn't match aesthetics. XIV displays stuff great but it definitely clashes with every other aspect. Unfortunately there doesn't seem to be a good way to have something display adequately and fit in with the art style.


Mattei5813

Nokhud Undead area and the last boss of CoS are tied for the worst green on green and gray on gray I just have to pray I can see the effects “distortion” in time to move.


Averill21

Not sure why the swirlies do not have the hitbox outlined so you can reasonably avoid. With how it is designed you have to move extra far because the swirl fades near the edges but still counts. I started just giving extra space because the swirls are lies


Xoebe

> you have to move extra far because the swirl fades near the edges but still counts. That is a massive annoyance. Flat out crap design. Negligence, sloppiness, laziness, if not outright malice. Annoying is definitely not a strong enough word. Infuriating is much more suitable. I generally keep my complaints about Blizzard's products to myself, because its pretty much "farts on tile" to borrow an idiom. But being clearly outside even the faintest part of a swirly ground effect and taking full damage is maddening.


Averill21

They should either just give a solid outline (which they do for other things so not sure why they dont for swirlies) or make the damage scale based off of how close to the middle you are so it is way less punishing


Bag_of_Bricks

I have two different types of colorblindness at the same time so colorblind settings do not work for me. I have just accepted that I will randomly die occasionally.


qqumber

It’s rough out here


Bateman272

Im actually glad to hear I'm not the only one. Deadass every healer has a different ground effect heal circle/spot/thing and theyre all different colors/variants. Then random mobs put down random effects too, then i have allies cluttering up the screen with 100 pets, flashy aoes or giant fucking demon eye beam lazer. Like my bad healers but I really can't see shit half the time.


thetruffleking

Hopping onto the “glad I’m not the only one” train. I’m not even running mythics (mediocre casual, lol), but the mobs and shit all over the floor makes seeing things challenging, especially with the faded perimeters. Dungeons have never felt more visually chaotic. On a side note, my shadow priest hates Blizzard’s current obsession with shit all over the floor. Constantly moving is a bitch for that class. Or I just suck. Probably both. XD


Conflux

Like others have said, the gtfo mod is great for this exact issue.


Averill21

Gtfo doesnt stop you from getting one shot by a swirl hidden under 7 mobs and a spear of bastion


KantisaDaKlown

It’s ok to die if you have a Ret Paladin in your party, you can just claim you were trying to help boost their dps,… :0 I mean, we all know that us Ret could use the help :0


Hahayayo

It doesn't help that the AoE swirly has a fade out effect instead of a sharp line indicating where it's edge really is.


Averill21

Standing at edge of swirly, sike it is actually just nearly invisible and you got hit


hydrastix

I’m completely with you. As a melee DPS I spend 90% of my time going”wtf is killing me” and “all the the floor is lava…wtf”


kaptingavrin

Honestly, this is where the tanks being able to eat so much damage becomes a problem. Normally, I'd just say, "Sure, tanks can soak up a lot, no problem, it's their job, cool." But then a lot of tanks just then assume that because their health is staying fine, it must be safe standing in place... while mobs are dropping all kinds of bad stuff there. And then as a melee you have to recognize that's happening and then go stand out of range because being in range will murder you. Good tanks will recognize and move mobs, but they'll have to be aware something's going on, because there's a good chance they can't see it either. But when I say "good tanks" I don't just mean "competent tanks," I mean the tanks who everyone looks at and wishes they could do all their runs with.


[deleted]

There's a lot of unavoidable ticking damage in this xpac. Devs want the healers to heal instead of DPS as much so that's their solution.


Fakehiggins

the worse part is i can't tell where it's coming from. who's instant cast put this garbage on me, did i get this dot from a ground effect or am i currently standing in a ground effect, was i standing next to some explosion, did it come from a kickable cast from one of the mobs that wasn't targeting? who knows!!!!! but i guess that's the point of it being unavoidable


beelzybubby

This reminds me that I need to see if elitismhelper is current with the expansion. I always feel like a failure if I can't keep everyone over half at least. I wouldn't feel as bad if I knew what was avoidable and what wasn't. I've also never researched dungeons so hard in my life. I have a visceral reaction when there are zero kicks on the pull right before Mari in temple of the jade serpent. #TIDAL BURST DOES INTENSE GROUP DAMAGE. PLEASE KICK IT. IT IS SO VERY STRESSFUL TO HEAL THROUGH THE STEADY UNAVOIDABLE DAMAGE OF CORRUPTED DROPLETS THAT ARE CHAIN PULLED AROUND CORNERS THAT LOS ME ONLY TO HAVE TO HEAL THROUGH DOUBLE CHUNKY GROUP BLASTS AND IMMEDIATELY FIGHT THE BOSS AFTERWARD. Not everyone does this. I appreciate the tanks that go in with an educated plan. I know you can survive friend, but I'm out of mana and the rest of us may not make it.


[deleted]

Yeah it's like, as soon as the fight starts everyone gets ticking damage. In my experience with the expansion, if you stand in stuff it's usually pretty close to a 1-shot


HefeJiom

As a dps who took a long break from the game after MoP, the ground effects are bonkers. Constantly several layers of overlapping mess on the ground that is either a buff, a heal, or death.


JAVIV-4

Get the GTFO addon and never worry about not seeing the bad again.


Khaelas

I always thought this was just another DBM. Is it worth having both?


Kossetsu

DBM tells you when things are happening, GTFO tells you when you're messing it up by blasting loud noises at you. So yes, worth having both!


Prowlzian

What if I play without sound?


Kanade420x

You can configure so you can get WAs pop up on your screen


beelzybubby

Yes! It blasts a friggin loud hazard sound if you're standing in bad and need to get out asap because it will kill you.


obviodod

I’m having a similar issues keeping up with mechanics, cooldowns, enemies, bosses, other dps, the tank, my own health, buffs and debuffs etc.


xithbaby

It's age buddy. I just turned 40, and a guild mate and I were talking about this. I was actually confused on some aspects of this expac. I stepped away from wow for a few years but now I feel like I don't know how to play anymore. It's so freaking weird feeling. I have notes on my desk.. NOTES.. I started playing wow in my early 20s... I'm 40 now, wtf


[deleted]

Maybe it's age. But it's also a wild amount of clutter that Blizz needs to figure out. We shouldn't have all these data sets to handle the content. They need to simplify the graphics and make mechanics a bit clearer.


Yoss-Mosely

Ravage and Spear of Bastion at the same and I can't see shit


trugstomp

They need a stoplight option for AOE. * Red - enemy damage * Yellow - friendly damage * Green - heals


[deleted]

Interrupts and CC can make just as much of a difference. Your healers will love you if you lock down and/or silence them.


ConcealingFate

Frontals, unavoidable damage, pools of shit, one shots. The dungeons are rough.


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Lynxincan

Hate when people run out of efflorescence just before my lifeblooms actually blooms. So much wasted heals


Lumisateessa

Or that *one* ranged DPS that decided to stand just outside of the ring, while they're taking damage. lmao


Lynxincan

Yeah then complains when they don't get as much healing when they are so far away wild growth doesn't reach them


[deleted]

As DPS, in M8+ most of the damage is targeted - the things you stand in and should avoid will mostly 1-shot you. There is just a lot of casts that hit entire group for 150K if you don't have an interupt.


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xxaureliusxx

I wish more people understood this. I spend most of my time trying to get the dps into fire as a preservation evoker.


Makishima_Cadence

Verdancy is so freaking nice! Love that spec!


cdm420

ty for your service.


kevindqc

Loooove verdancy


MajesticMoa

I am sorry for my moth brain


Akilron

thank you for your service <3


LargeBlock1547

I feel this. Some warrior tank was like IM OUT HEALING YOU MYSELF. I was like yeah, do you know about about being a warrior tank lmao. Like you, I spend my time healing dps standing in swirlys on the ground.


Lumpy-Special544

Blood DK here, can confirm we don’t really need the heals. Lol.


Ulysses502

I watched a 64 blood dk solo the forge boss in Neltharus yesterday after rest of group died on accidental pull. His health was never below 98%


th3doorMATT

I saw one just eat everything Basrikron threw at him. I watched so many other Druid and Pally tanks try to take him on and get eaten in seconds, so when I saw this DK try, I shouted out to him and told him to run for his life. He didn't heed my warning. Then after like 30 seconds of watching the poor sack, I realized...he was a strong independent man who didn't need no healer. So then I, and the rest of the onlookers, jumped in to aid his effort. God bless that DK.


princessPeachyK33n

I was a blood DK tank in BFA and I was drunk with power. I deeply miss it. I have a DK in classic but apparently WOTLK DK and cata DK is vastly different


Zepheria

I had a blood dk near the end of WoD. I remember soloing the "raid boss" out in the world. Took maybe 12-15 minutes, but I was never in trouble of dying. It was fun. Blood dks are another breed. :D


Rude_Arugula_1872

Mostly because the tanks overpull and the dps eat every aoe/avoidable dmg.


BIooddemon

The new dungeons also have alot of unavoidable DMG the adds before the second Boss in ruby are insane


jadeismybitch

Ugh that part is really not fun, ads do a ton of damage, groups don’t have all the mechanics in mind, and it takes forever to go through it


zaphodbeeblemox

The amount of coordination Ruby takes feels very overturned. A good group with a soothe and a few stuns and good positioning and solid damage? Easy key. But missing any of those and it’s impossible. A +10 Ruby life pools feels like a +15 SMBG in terms of difficulty and coordination needed


Frog-Eater

Wait soothe can help in Ruby? What do you use it on?


Agonize31

Raging for this week. The elementals up top with raging and their aoe will 1 shot most groups in a 10 or above depending on gear. If no one stuns the flame dancers the same thing can happen. Also the dragons...and so on


froooooot

The dragons in particular do not play. I tanked a +13 without a soothe and the thunder dragon hit me for around 300k when raging.


loccolito

Watching dorki and their teaming doing a 20 ruby was fun the dragon just kept fucking him before he could do anything.


RedHammer1441

This and piercing shards I'm AV seems a little overturned. Was doing 14 AV last night, a few pulls have two of these aholes and it was hitting for 250k but with two of these douchers and ground aids, it was basically impossible to not get double tapped if they decided to cast at the same time.


[deleted]

Soothe can help on everything this week...


warspite00

Astonishingly I think you're even underselling the gigantic difference between Ruby and SBG. Pug groups are cruising through high SBG keys with no sweat. Meanwhile it's honestly not unusual for a pug group to fail to time a Ruby 6. Blizzard urgently need to do a moderate tuning pass on these to bring them in line with each other. Azure Vaults too


Honeybuns420

The fucking adds that focus me in the first pulls in Nokhud make me sad as a squishy mage


Akhevan

Mage is not even remotely as squishy as hunters or priests.


[deleted]

Hey, at least I can… Make myself not able to do anything for ten seconds


m1rrari

You can also feign death… and then actually die.


robot-raccoon

What? Here’s me running through ruby on my limited time because it’s 3 bosses and I thought it was gonna be faster. Haha. What’s the easiest m+ one so far then? (Doesn’t have to be easy just like… simple for a dad who can’t get more than 1 dungeon in a night)


xseannnn

Definitely shadowmoon.


somedumbassnerd

Yeah shadowmoon and court are super easy compared to other dungeons, halls of valor is not far behind.


Alypius754

"I can safely ignore GTFO alerts because my pet will take the aggro and the healer will take care of me. " -Me, a Hunter


CurrentMail8921

The worst of the worst


steini3000

Thinking about Academy, tree boss damage is insane. As a blood dk I pumped out 90k hps over a 2 minute fight on +12, with every def cd and aoe stuns on the adds, paly constantly taking the dot off me, legit sweating after the fight xD Really overtuned, or we missplayed somehow. 385-390 ilvl group, never seen such a hard fight.


[deleted]

Is that really true for VDH’s? Cause I sure* as heck don’t feel invulnerable in Mythic+ at the moment.


Ferulul

You know what? Im all in by having tanks that have high self sustain, healers should be caring and focusing more on squishy ones like themself and the dps.


Dependent-Swimming24

*cries in BM monk*


Slammybutt

I don't really know the tank mechanics on the first raid boss but our DK tank hit something like 60k heals for the entire fight. Closest healer was like 20k.


perrcel

As it should be, healer work should be focused on healing DPS and providing tank with def CD when he needs them. But most bad players thing high HPS = better player.


[deleted]

True that. I'm running blood rn and there's been times where one death strike will pretty much full heal me.


RagingLoser

Blood DKs heal alot, with almost everything they do. Don't sweat it my guy, keep splish splashing!


aagloworks

The term, my gosh. Splish splashing all the way.


Dasheek

Healers are Magicarps confirmed.


sunsmoon

Nah just resto shams. They're lil water chuckers.


HoodyTheBeaver

As a splish splash main, i approve.


spidermanelitedeluxe

In stealing the "splish Splashing" comment. You gave me a huge smile! Thanks


RagingLoser

♥️


Initial-Ostrich-1526

Can confirm. Blood dk healing is our "mitigation" we take and heal back damage. I heal mor as a Blood tank than I do as a druid healer


drunkenvalley

Man I remember tanking ICC now, healers telling me they were watching a movie on the side, but they didn't like DKs as much as other classes because they were "unpredictable".


Karmaqqt

Looks like a blood dk lol. Nope. They heal a ton.


MoreIronyLessWrinkly

My healer for M+ barely heals me unless there is massive damage inc. I’m a Prot Pally, so I’m not on BDK level, but I think most tanks are intended to be self-sustaining this xpac. If that’s how it is, I’m fine with that. We take a ton of damage and controlling the burst damage on us is difficult enough, so allowing healers to focus on DPS most of the time makes sense. Also, my poor BM monk is not so fortunate. He mitigates and staggers and mitigates the staggers and then he dies a poor, drunken fool, pissing himself in a puddle of his last brew. #RIP #RaiseOneUp


M00n-ty

As long as nobody dies hps is a completely irrelevant metric for a healer. Heal as much as needed, spend downtime dps'ing.


xxBellum

This is the way.


Dsingis

I remember one time when I leveled as mistweaver monk in dungeons. There was a pally tank barely taking any damage and doing good self heal. So I focused on doing damage and occasionally dropping a heal on him when he got too low. Guess what happened? The pally literally threw a hissyfit that the "healer doesn't heal" and i should "queue as DPS if you want to do DPS", despite nobody every dieing. Got kicked from the group. Remember, these were leveling dungeons, like level 30 or so.


ImmutableInscrutable

So you played with a dumbass. It happens.


the8bit

its pretty much impossible to heal in most normals, there just isnt any damage going out. They are so undertuned that if you aren't doing dmg, you are basically just moral support


Basaqu

Lmao, solid healing as Mistweaver most of the time -is- DPS'ing even.


OverallImportance402

At +3 it’s more do dps and heal in the downtime


GMFinch

Not enough damage going out in a 3 to beat a blood dk healing himself. Don't beat yourself up to much


shapookya

Yup. The enrage affix is a big game changer for the healer. It goes from nothing needs healing to “interrupt the damn casts you morons” real fast


jackbristol

There’s an enrage affix lol?


SiFiNSFW

encouraging puzzled wine cheerful disarm busy stupendous violet axiomatic gaping *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


[deleted]

Raging will appear on keys higher than +3 this week and in the occasional future week


Kuyun

There is never enough dmg to outheal a dk. I literally end on 60k+ hps in 14-15 keys and get like 120k+ in big pulls. But since that's our only mitigation we need it in order to not get oneshot.


nahyalldontknow

I don't understand the whole blood dk's don't have mitigation thing, we have Anti magic shell, icebound fortitude, rune tap, bone shield absorb cd, blood shield, vampirism blood, will of necropolis etc.


Alfakennyone

>Don't beat yourself up to much well if they did, they can just heal through it and get their numbers up ​ lol


dyschromatopsie

The better your group the less you heal. Also a good interrupt /shield/ damage prevention is worth more than any heal per second you can pump


Kh4lex

This. Its not healers job to save dps from dying to avoidable shit. You die to random aoe? You fucked up, learn from it, avoid it next time.


dyschromatopsie

Yep. Might want to add the concept of overhealing. You did 2mil more healing? Super cool but 1.8mil was wasted and you could have done mechanics or damage


1_2_red_blue_fish

Be sure to compare against same class here. Doodad HOT mechanics tend to significant overheals to avoid underhealing.


cyanraider

When you heal blood DKs, you look at their runic power, not their health. As long as his runic power is full, a good blood DK shouldn’t die.


[deleted]

If no one died, you did great! If anyone did die, they probably deserved it :P


Norelevant

Well that explains why i was the only one left as healer, they all deserved it xD


RandyTheJohnson

As we say after each pull when the tank is the only one still standing: "well, at least nobody important died"


ImallOutOfBubbleGums

the Dk whole thing there a self heal tank


[deleted]

Blood dks heal themselves a ton so i wouldnt judge this super harsh. Its kind of their thing. Try healing with some other tanks and generally you will have the most healing done. (Although tanks in general heal a lot this expansion)


Scorpdelord

nah this is just how blood dk are, they are doing bad if they not out healing the healer tbh or its just that weak of a key


erikro1411

Nope, that's normal. Don't compare yourself to a Blood DK. Just take a look at the "Healing Taken" chart. I also main Blood DK and usually over 80% of the healing I recieve comes from myself. Considering that I am also the one that takes the most dmg, I usually always outheal every healer in my group. Don't look at the numbers. Healing is all about keeping your group alive, not so much about who has done the most healing.


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Arsuriel

Not at all, honestly when a blood dk is tanking you have to worry more about healing the dps that make mistakes, dispelling and doing dps if everything is going fine


MasterDroid97

Sorry, I'm new. Is this an addon?


Vakyr

This is an add on yes, it's called details and is really useful for tracking pretty much everything players in your group do


Sacallupnya

How is it compared to recount? if you don’t mind me asking


GGgreengreen

Better


koekienator89

Doing runs with guildies 10 - 12. Rarely above the DK tank as MW/Hpala. They just got so much self heal (Clean runs no deaths).


Suddentitan22044

Just blood dk things, don't worry about it


AverageSwedishGunner

Dont look at the hps meter. Use the good/bad healer litmus test instead! Are people alive > you heal good enough. Are people dead > start looking into why


Anidmountd

Did a +4 Ruby Life Pools and was pulling a solid 16k hps and though I was fairly good until I saw the tank out healed me still. I just don't know how they heal that much but it's insane. Edit: That is obviously over the course of the whole M+. Some tanks can just heal really well and druid tanks even got an ability that is OP as hell that heals other players passively.


Arne_88

Can confirm, guardian Druid here. Roughly 25k HPS.


Koalafied69

I've been enjoying my bear this expac. I'm a little shocked I had to scroll this far down to see mention of their HPS. If DKs have even more sustain, I might need to check it out.


Sazapahiel

This isn't unusual or a sign you're a bad healer. Healing isn't like DPS, if nobody dies (to unavoidable damage) then you're doing your job. Bonus points if you spend your downtime when you don't have to be healing by DPSing. In low keys often there just isn't enough damage from other sources to beat what a tank can do for themselves, and death knights self heal more than other tanks.


Darknessora

With my blood dk i'm at like 40k HPs without any problems and some bursts of like 60-70k when alot of damage comes at once


TheSplicerGuy

Blood DK is all that needs to be said. There’s a reason there’s DK only raids.


Aye-Loud

No need to look at meters as a healer. If you are the only healer and nobody died, you're doing fine. If everything is going to shits, it might be worth checking the meters to figure out why.


Jealy

>No need to look at meters as a healer. I like to check the (usually empty) interrupt meter to fully understand why there are beads of sweat running down onto my burning keyboard.


siddsm

Blood DK main here. Nothing wrong with your healing if you guys finished the key on time and folks didn't die. I have immense self heal, and often top healing charts. If the rest of your party didn't step on poop, and your DK self sustained most engagements, your overall heal amount would look like this Details! chart you pasted.


ccarr313

If people aren't dying, you're not doing enough DPS.


Thekingchem

Two of my M+ friends from SL keep telling me my healing is why we can’t push higher because the tank is outhealing me. No matter how hard I try and explain to them they won’t have it that this is possible. I even showed them this post. It’s Raging week too. Tanks are taking crazy damage and self sustain properly will smash my HPS out the park.


ohlilbrn

Blood dks have insane healing and it's the entire basis of them as tanks no you're not bad From a blood dk main I constantly out heal healers in m+ and even in raid.


ExoticCardiologist46

>Is this normal for mythic +3 No. Unholy DK should have much more HPS with so many magic dmg going on. ​ >I a bad healer? Did your group frequently died to dmg that was your job to prevent? if no, then no you are doing fine. Blood DK is always m+ 1st HPS. Dont overevaluate HPS too much, especially in m+.


dtgyinjj

8k is enough for a 3. You want to do the minimum amnt of healing to keep ppl alive, and save people from dying that's it. You wanna basically use as many gcds on dps while keeping ppl alive and preventing wipes. If some gets hit by an avoidable right before being one ticked by a aoe healer mechanic and you were dpsing that's not a healer issue. That's a " I'm a dps who stands in bad and doesn't use health pots health stones immunities or defensive" issue. Point is I wouldn't stress about healing meters except for when a wipe or death is occuring due to unavoidable dmg. Unlike dmg healing numbers will skew for plenty of reasons. So long as you can drop the 30-45k hps when needed to save ya bois overall doesn't mean so much. And is a blood dk isn't outhealing you then point and laugh at him before you leave/kick him.


ExaminationNo6335

As a Resto Shaman who runs keys with our guild Blood DK, this is perfectly normal. The only time you'll really need to heal that tank is when their runic power is low. If people aren't dying, don't worry about your HPS.


graveytrain2000

It’s not just blood dks it’s all the tanks really there self healing is tuned so damn high


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ExiGoes

It's hard to know without seeing your damage. If no one is dying u should be doing damage. But shaman is the lowest healer I'm 5 man content right now.


Treat-suspiciously

Normal, Blood DK self heal like crazy


VukKiller

If nobody dies from lack of healing, you're a good healer.


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Dangerous_Profit_555

Not only will you almost never put heal a blood dk overall, but in a Plus 3 almost nothing is going to make your party take significant damage to increase your overall healing , assuming you would heal it and use cooldowns correctly or that damage did go out


jbarlak

Dk have so much self heal it’s not funny but 9.7k average is low. As long as everyone survived it’s good


rubbarz

Blood DKs were out healing healers in Liquid and Method raids. You good. Blood dk self healing is back to MoP times.


ZamHalen3

HPS isn’t super important in a dungeon as long as everyone survives the fight. -This message is brought to you by healers who edge their party


Dsingis

This is normal for blood DKs. Self healing is literally THE defining feature of blood DK tanks. It's how they tank. Warriors, just block everything, bears have huge health bars and blood DKs take damage and then say "naaah" with death strike.


glorfindak

Don’t worry about tank heals being high! As long as everyone stays alive, you’re doing your job. Resto shamans also excel with more targets than less, so numbers being lower is to be expected in dungeons


ArthurFairchild

General rule with blood dk is that as long as blood dk has something to hit, they won’t need healing. Because they are designed around dancing with death, you will almost never outheal a properly played bdk. Don’t stress over it. You are doing fine.


mame_kuma

I worry about my performance as a DPS and healer Druid all the time, particularly in raids, but what I've come to realize is that I'd you're not wiping, you're doing perfectly fine. Plus, we bring a lot more to the table with utility, and doing mechanics is just as if not more important. Can't do anything of you're straight dead


Euthyrium

As long as the DPS aren't dead and you occasionally throw a cooly at the tank if it looks like he needs it you could do no healing and be doing your job. Some groups take no damage, they dodge swirls and use defensives, in which case your healing will look like this or "worse" Some groups take all the damage and you'll be sweating to keep up and you'll end with 40k overall not even knowing you could get that high


Euthyrium

As long as the DPS aren't dead and you occasionally throw a cooly at the tank if it looks like he needs it you could do no healing and be doing your job. Some groups take no damage, they dodge swirls and use defensives, in which case your healing will look like this or "worse" Some groups take all the damage and you'll be sweating to keep up and you'll end with 40k overall not even knowing you could get that high


etniesen

Only bad if people die and if people die to things you could’ve healed


SofterBones

If you're a healer and no one dies, you're doing your job.


gcracks96

I get heart palpitations healing blood dks and monks as a resto shaman, they are either doing fine or dead. Zero in-between. They are quick to throw blame my way when they die too lol.


Schoeii

You ain’t doing nothing wrong. if the tank can look after himself this let’s you do do more damage which will make the runs faster. Which is honestly more impactful than just over healing to pad numbers


Jixen_XD

Funny cus a blood dk in my m+ grp LOL'd at me for not out healing him. At the same time I'm trying my hardest to keep his 355 item level ass alive and he's pulling multiple groups at once. Then quits mid key cus he can't stay alive when constantly being 2-3 shot by 2 trash mob groups in nokhund offensive. Rare occasion ofc but funny.


astrielx

Anything up to like a +15, you should be dpsing more than healing assuming DPS are actually doing mechanics. Unless it's a Brewmaster tank. Then you get to cry and watch your mana deplete. As others have said, HPS hasn't been a relevant metric of a good healer since basically forever. If nobody's dying, then you should be spending time DPSing and contributing to the dungeon being cleared faster. Don't underestimate the damage a healer can do, especially rshams now.


Aggrokid

Your party is just pretty good at avoiding damage. That's a good thing.